You can hear your heart clearly beating in your head. A bead of sweat rolls down the side of your face; your weapon is heavy, your armor is stifling. You look to the sky to give one last forsaken prayer to the gods, but it is thick and heavy with black smoke rolling up from the merciless fires crashing upon your city walls.
Thump-thump, thump-thump, thump-thump.
You can hear your heart speed up. You are told not to be afraid, but you can’t shake the lingering fear with each ghostly scream coming from your attackers. You have done what you can, held them off as long as possible. But while you stare hopelessly at the city gates cracking and splintering underneath the constant crashing and pounding from the opposing army, you swallow a hard lump in your throat and breathe in slowly.
Thump-thump thump-thump thump-thump
So it has come to this. The inhuman growling and scratching heard clearly on the opposite side of the gate. A few other men stand beside you, and you can see the fear written on their faces. You slaughter ten thousand and ten thousand more came. Unstoppable, they said. Unbreakable, they whispered. So it has come to this. The gates have broken, and you grit your teeth and tighten your hand on your spear. The undead army floods through the narrow gates at you.
It is time to fight the hopeless battle. You charge forward.
Thump thump thump thump thump...thump-thump-thump....thump-thump....thump......
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Plot
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Over a thousand years ago, an altar was created in the Hidden Groves as a place of worship and sacrifice to the dragon of Turu, and his preceding Gods. Infused with Turu’s power, it was used to bring peace and bounty to every clan who brought an offering. With this magic the time period was calm and strengthened as most people lived happy fulfilled lives. This place was holy and sanctified, that was until a necromancer began to infuse their offerings with dark and black magic. This was done in secret, and when the monks finally realized what had been going on it was too late.
Overtime the altar became a place of blood and hatred, and became overpowering, forcing any who would try to fight back the evil, out. The necromancer began to literally suck the blackened powers from the altar itself, and in no time at all, he was virtually invincible. This began the era of terror and destruction. In waves of catastrophic horror the Necromancer commanded hundreds of thousands of men, sweeping over the lands and destroying any in their path.
The gods could not allow this.
In one last desperate final stand, all of the old races led by three heroes of the gods fought against the army of the death. One by one they fell, until a small group and the heroes themselves remained. Using whatever divinity the gods have given them, they purified the Necromancer of his powers permanently, destroying him and within seconds turning his army to dust.
Unable to destroy his powers though, they sealed them back into the unsanctified altar, and sealed it with a gate of holy divine impenetrable magic. The key used to lock this gate was divided up into 5 fragments, and given to each old clan for protection. These fragments were passed between their rulers ever since.
The heroes themselves signed a blood contract in a new alter, dedicated to them built underground where the city of Nor now stands. Within three tablets they sealed their souls between this life and the next, unable to die, and the tablets and altar were sealed. These tablets were created to be used to resummon the three heroes if a new threat were to surface. Once resummoned they are mortal until the blood contract is signed again.
A new threat has indeed risen. With time the black powers hidden within the altar has grown, and a new overlord intends to infuse himself with them, regardless of already how frightfully powerful he is. This is why you cannot allow him to gain any more power. He must gain all five of the key fragments and open the holy gates in order to gain them. The gods cannot help them this time, it is up to you.
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Clans and Races
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Represented By• The Noble Lion
Majority Race• Humans
Major City• Nor
Government Type: A Ruling Lord governing the kingdom.
Location• Northwest of the Globe
Biome Type: Grassland
Status• Thriving, a point of refuge for other cities that have been laid siege to.
Key Fragment• The fifth key fragment, safely kept within the city walls on the
person of the king himself.
Description
The Crimson Dawn is a representative clan name for the Humans. Their major city, Nor,
is among the second most powerful of all race cities, and would be ranked first when it
comes to protection. Nor has strong massive outer walls outlining the entirety of the city, in
what appears a glimmering yellow stone when the sun rises in the horizon, along with a touch
metal iron and concrete oak gate securely tucked in. No one has ever penetrated the holy
fortress of Nor, which is why most would flock here for refuge. The surrounding is thick
with grass and oak trees, and the weather here is almost always fair.
Represented By• The Dignified Stallion
Majority Race• High Elves
Major City• Aldar
Government Type: A Ruling Lord and Lady
Location• Southeast of the Globe
Biome Type: Forest
Status• Besieged, and utterly destroyed. The first to fall. Lord and Lady have
both been killed. Surviors have flocked to the city of Nor.
Key Fragment• The First Key Fragment, stolen.
Description
The Aldarians is a representative clan name for the High Elves. Their major city, Aldar,
as among the first most powerful of all race cities, and would have been ranked second
when it came to protection. Aldar was the first to be cut down mercilessly by the power of
The Abandoned. Overrun more quickly than the elves could handle, they began to flee
as fast as possible away from the area, a good number escaping, though many slaughtered.
The surrounding was thick with grass and many many oak trees, now being cut down
and set fire to. The air here is now thick and black, not capable of supporting much life.
Represented By• The Rugged Bear
Majority Race• Dwarves
Major City• Undragh
Government Type: A Ruling King
Location• South of the Globe
Biome Type: Artic
Status• Besieged, and utterly destroyed. The second to fall. King and surviors
escaped to the city of Nor.
Key Fragment• The Second Key Fragment, stolen.
Description
The Ironhides is a representative clan name for the Dwarves. Their major city, Undragh,
was among the third most powerful of all race cities, and would have been ranked third
when it came to protection. Undragh was the second to be cut down mercilessly by the power of
The Abandoned. Trapped without honor in their own mountain, it was thanks to a small
escape which led to the ability to allow some of this race to flee the mountain, though they did
not give up without a bloody battle. The surrounding was cold and rigid, the mountain filled with
many gems to be mined. The air here is now thick and black, the snow tainted, not capable of
supporting much life.
Represented By• The Nimble Hawk
Majority Race• Atavian (People whom appear like humans, but have wings on their backs)
Major City• Vakarian
Government Type: A council of three atavians, called Valkyries
Location• North of the Globe
Biome Type: An offland island surrounded by water
Status• Besieged, and utterly destroyed. The third to fall. Two of three Valkyries
slaughtered. One Valykrie and only 8 other surviors have travelled to the city of Nor.
Race has been almost completely anhilated.
Key Fragment• The Fourth Key Fragment, taken with the Valkyrie, safe for now.
Description
The Sun Reavers are a representative clan name for the Atavians. Their major city,
Vakarian, was the hardest to overtake because of its location of an island in the water.
Vakarian took the longest to destroy, the Atavians not giving up without a fight. At
one point they actually winning, until all full form wryms bearing fire rained down
upon them, attacked by The Abandoned. This race was almost completely
destroyed. The air here is now thick and black, and the water is polluted, not
capable of supporting much life.
Represented By• The Untamed Wolf
Majority Race• Tribal Elves (A form of Wood Elves)
Major City• Whisper Wind
Government Type: A ruling council of Elders
Location• Northeast of the Globe
Biome Type: Forest
Status• Besieged, and utterly destroyed. The forth to fall. Elders have
been slaughtered, race has been almost completely anhilated.
Survivors have fled to Nor.
Key Fragment• The third Key Fragment, stolen.
Description
The Gilded Ones is a representative clan name for the Tribal Elves. Their major city,
Whisper Wind, was hidden away within their forest somewherein the Northeast part of
the globe. This is why their defensive and strength cannot be rated. Whisper Wind was
easily destroyed by the power of The Abandoned. These people gave a strong hell
of a fight, and refused to back down and release their independence and their lands, which
is why so many died before the last few Tribal Elves remaining could escape. The
surrounding was beautiful, a nearby waterfall marking the beginningof their forest territory,
thick with ash and oak trees, being burned now at this very moment. The air here is now
thick and black, water and forestsoil tainted, not capable of supporting much life.
Represented By• The Deadly Skull
Majority Race• Undead
Major City• N/A
Government Type: A Necromancing Overlord and Second in Command Drone
Location• N/A
Biome Type: N/A
Status• A massive undead army to the controling will of the Overlord.
Key Fragment• Possesses 3 of the 5 pieces
Description
This army has so far proven indestructible. Only holy magic or specific spells
can permanently destroy an undead being, but for the most part they can be
resummoned. The Overlord wishes to possess the 5 pieces of the key fragments in order
to gain control and access to the Dragon Altar.
**If you read above, you understand what a blood hero is. I am allowing two other heroes alongside my own. Please take a look below and view age. If you want to play a bloodhero, add that with your original race. For example:
Race: Dwarf, Bloodhero
**If a clan name is marked with a ★ next to it, that means your race can come from that clan, regardless of what it's majority race is.
**Lastly, I have a widescreen monitor. The images should appear NEXT TO their family of words. : ) Sorry if its messed up. Letme know so I can fix it?
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Map of the Realm
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Rules and Boring Stuff
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1.I will have no form of godmodding, this includes but is not limited to
a.Auto-hitting and forcing damage
b.Meta-gaming
c.Ignoring damage
2.Literacy please
3.No one liner posts
4.Cussing is allowed
5.Romance is encouraged, but if you go too far take it to the PMs. This means pg-13.
6.Bithack will be my co-gm, and has permission to enforce rules himself. If there is a dispute then I will be the final judge.
7.I am your GM, therefore I will enforce the rules however I see fit. If you have a problem, bring it to me. If I am not available at the moment, bring it to my co-gm Bithack.
8.Post at least in minimum once every 2 days. If you are going to be gone, let me know. If you are going to drop, tell me.
9. I have the full intention of this being a long term roleplay, so therefore when you join I hope you are in full awareness of this. If it gets boring, then you the writer are tasked with making it unboring!
10.You are going to have fun. You don’t have a choice. DO IT!
11.Wait to post until I approve you.
12. You may have 2 characters maximum.
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Character Sheets
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First Name: Your characters first name.
Last Name: Your characters last name.
Age: How old is your character? If you are not playing human, you need to put in your real age, and an 'appears as' age. See below.
Gender: Male/female
Race: What race is your character
Clan: what clan is your character apart of?
Weaponry: If you have a 95ft battle axe that can wipe out the entire army within seconds, I dont wana read it. Realistic! Key words here : D But feel free to be creative!
Magic: A rather touchy subject, but seeing as how I have added both holy and black magic, how can I not add this? If your an absolutely amazing fighter, spells to a minimum. If your character relies on spells rather than a blade, keep a nice variety. You can also balance these out nicely. But if you play Mr.All-Mighty-Badass Magic Man, you better convince me you have Gandalf status. Just like it takes stamina to swing a sword, it takes mana to cast spells.
Appearance: A description or image of your character
Personality: How does your character act in society
Back story: What has happened to your character in the past? Here you can describe more about your charaters reactions and feelings, plus an awesome story.
Extra: Anything else we need to know.
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Ages
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Elves: Elves live around 1000 years. They are on a ratio of one to ten. A 100 year old elf appears 10 in human years. A 200 year old elf appears 20 in human years.
Dwarves: Dwarves live around 400 years. They are on a ratio of one to four. A 40 year old dwarf appears 10 in human years. An 80 year old dwarf appears 20 in human years.
Atavians: Atavians live around 500 years. They are on a ratio of one to five. A 50 year old atavian appears 10 in human years. A 100 year old atavian appears 20 in human years.
Blood Heros: Blood heros have an added 1000 years to their races origianl life. If your elf is 200 years old originally he will appear 20 in human years, then as a blood hero he is 1200 years old, but still appears 20. If you have an 80 year old dwarf appearing 20 in human years, then as a blood hero he is 1080 years old, but still appears 20.