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Corsairs of the Red Sails OOC

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Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby Irish Wolf on Fri Aug 14, 2009 11:42 pm

An Irish Wolf and 7achary production

The world of Tiasia, a light blue jewel of shallow seas and thousands of glittering green facets in the form of islands, large and small. Only one spot upon the globe breaks this beautiful pattern, a deep, dark blue ring of constant wild storms and strange beasts. If one was to listen to claims of the elves, this ring is all that remains of the largest island to ever exist and their ancient homeland. A laughable tale at best, save for the small numbers of the race, a vast number of ruined fortresses and weapons made of a metal found nowhere upon the world, Bloodsilver.

As for the rest of the world, sea borne commerce booms between nations and races. Human and Elven sailors man fat merchant vessels, as they follow trades routes through the territories of the various Gilloc tribes, to rich ports and the crude harbors of the animalistic Gnoles and brutish trolls. Nomadic Aquaelish serve as Navigators and Farseers, to satisfy the wanderlust that plagues their race.

As with on our own Earth, as trade by sea takes prominence, privateers, pirates, buccaneers and corsairs pop out of the woodwork. To combat them, the various princes, kings, pashas, sultans build warships and forge alliances to protect their trade profits. Of course, the opportunity to crush rival factions has slowed the extermination of the robbers of the sea, nearly to a grinding halt over the passed hundred years or so.

In the passed three hundred years, the magic of the world has begun to rapidly decay, where once it was slowly fading. Where once a Thrower would call forth water to do their bidding, the magic user is more likely to make themselves look silly. Men and elves have turned to more reliable steel and gunpowder, for which to make war on and kill one another with.

This magic drain has caused something to stir within the Deep, something twisted over long years, aching to return to the sun and reclaim what was once theirs.

Alright, this role play will focus on a crew of corsairs, whos greed sets them on a path to either save the world or destroy it. Tell me, me brave sailor, which path will ye’re tainted soul lead ye?

Information and background

Races

Humans: standard old humans of various cultures, skin tones and as a general rule, not living much passed eighty years of age.

Elves: humanish, with light skin and hair. Their ears are very long and taper into a sharp point. A typical life span ranges from one hundred and fifty years to two hundred. This long-lived and proud race is in its twilight, with fewer and fewer newborns in each generation. Once a global superpower, their empire has faded into a few cities and colonies. However, the ruins of their fortresses dot the islands.

Gilloc: or fishmen as they’re called by most land dwelling races, have a human shaped body with webbed hands and feet. Instead of skin, their bodies are covered in small scales, ranging in color from dark green, to light blue or silver. The normal Gilloc stands roughly three-quarters as tall as a human, with bulbous black eyes. They also have no teeth but rather a pair of bone ridges in their mouths, used to grind the kelp and seaweed that makes up their diet.

The Gilloc have both gills and primitive lungs, allowing them to live underwater (where their tribes build their dwellings but only in the shallows). They make good Navigators or Pathfinders, not as good as the Aquaelish.

Aquaelish: this race was born from powerful Elven magic, so many ages past that even the Aquaelish have forgotten how they were birthed. Beings of water, a magic force creates an invisible skin, molding their forms to resemble humans. The older they get the more opaque the water becomes and the more defined their features. Like all other beings, they have a lifespan, nearing one hundred and twenty-five years. Like other beings, they also require a male and female to reproduce and give birth to infants. Because of the magical essence that flows through them, they make excellent Navigators, Menders or Pathfinders.

However, because of the fading magic, fewer and fewer Aquaelish are born or living as long.

Gnoles: appear as a twisted mating of a human and hyena. They are usually around seven feet tall, with their whole bodies are covered in reddish-brown fur, which becomes shorter as it surrounds their faces and clawed hands to reveal grey colored skin. Their pelts vary from mono-colored to spotted and their eyes are either yellow or black. Their settlements and clothing as could barely be counted as crude but not their steel weapons. For the most part, they fear gunpowder and refuse to use it.

Trolls: A very large and lanky race, most standing seven feet tall. Their arms are almost too long for their bodies, with their palms reaching their knees. A trolls hand is composed of two thick fingers and a thumb, each tipped with a broad nail. Their faces are roughly humanoid, with long broad noses and a pair of short tusks jutting from their upper jaws. Their cunning is equal to that of a normal man’s and their cruelty greater. Trolls live in separate tribes, warring with each other and all other races. Most can barely speak.

However, their magic users are some of the most powerful and intelligent creatures one could ever meet.

Weapon Technology

Musket Image
Blunderbuss Image
Carbine Image
Pistol Image
Musketoon Image
Volley gun: Image
Cutlass Image

Shallow Sea

A shallow sea, is a body of water, ranging from eight hundred to nine hundred meters deep. To put it in prospective, a sperm whale drives between thirty and eight hundred meters to hunt for giant squid. Another example, the Mediterranean Sea is on average, one thousand five hundred meters deep and five thousand, two hundred, sixty-seven meters at it's deepest.

Xebec

Xebecs similar to galleys, having both sails and oars for propulsion. On each of the three masts, a triangular sail set on a long yard mounted at an angle on the mast, and running in a fore-and-aft direction, called a Lateen. Xebecs featured a distinctive hull with pronounced overhanging bow and stern. They normally would crew between three hundred or four hundred (including the rowers, whom were more often then not, slaves) and have between sixteen and forty guns, depending on size.

The reason this is important, the ship the corsairs crew is an Xebec, named the Dark Lady, with red sails and sixteen oars. She has twenty-four guns, two on the stern, two on the bow and ten on each side. Each oar is pulled by four slaves and crewed by two hundred corsairs.

Magic and Magic Users

Navigators can find the best route to take for long distance travel. Their magic relies heavily on the stars and weather patterns. It's not mundane, they almost have a Second Sight or Third Eye.

Pathfinders can do the same thing but on land.

Menders, of course, are healers and physicians. They can't magically fix health issues, but they can ease pain with their melodic incantations and some sacred songs can even speed along the healing process. These sacred songs are very specific though, not generalized. Like bones, cuts, infections and all that.

Farseers can predict weather. Where a navigator gets a generalized idea of the best way to go, Farseers know what the weather is like for miles around.

Throwers are the "battle mages" of this society. Able to attack others with water itself. It depends on the person for what form the summoned water takes. Will it be a round blast of water that knocks everyone down or a whiplash of water that strikes swiftly and with deadly precision.

Character Profiles

Name:

Age:

Gender:

Race:

Rank/position:

Appearance:

Weapons:

Bio:


Mine

Name: Peryer Mosvesa, The Red Corsair

Age: 34

Gender: male

Race: human

Rank/position: captain

Appearance: a tall man, reaching somewhere in the range of six feet and two inches and made of lean muscle. His chest is marked with five jagged scars, the result of a fight with a gnole several years ago. His eyes are a soft blue-gray that hides cruelty that come out when he is, convincing captives to tell him where any hidden treasures might be His black hair is longish, reaching his shoulders and tied back with a broad red scarf. Peryer normally dresses in loose, wide legged trousers and a loose white shirt and a tight red vest.

Weapons: a plain cutlass, a pair of pistols and a dagger

Bio: Peryer was born the son of a whore, in the port town of Deleos, a pirate stronghold protected by an old elven fortress that some enterprising captain had filled with cannons. Like many other bastard children of Deleos, he joined aboard a ship at a young age as a powder monkey and started his long claim up the ranks of sea rogues. By the time he was twenty-seven, he had deposed the previous captain of the Dark Lady and taken to raiding smaller coastal settlements.
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Its easy to be brave behind a castle wall
Twelve highlanders and a bagpipe make a rebellion
A king's son is no nobler then the food he eats

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Re: Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby StandardFiend on Sat Aug 15, 2009 12:25 am

Sounds interesting; as the first to reply, can I reserve a spot as Mosvesa's second in command?


O heart, lament not, for this world is only metaphorical.
O soul, grieve not, for this abode is only transient.

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Re: Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby Irish Wolf on Sat Aug 15, 2009 12:39 am

Sure, as of right now, the only position taken is that of Navigator

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Re: Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby 7achary on Sat Aug 15, 2009 12:52 am

Name: Suliisae "Sulu"

Age: 35

Gender: Male

Race: Aquaelish

Rank/position: Navigator

Appearance: Sulu is a bit shorter than the average Aquaelish or human. His sea foam hair is shaped into a pompadour, with long mutton chops. His pupils are just slightly lighter than the rest of his body, making them stick out. He is the color of a light blue, like the oceans in the Caribbean. A long lime green coat with tails, that he thinks makes him look dashing, and tight shark skin leggings over a pair of large leather boots with the tops turned down. He doesn't wear a shirt and only wears the coat when in port.

Weapons: The belt that holds his horribly nicked cutlass is too large for him, so he wears it like a baldric. A small flintlock pistol resides in his left boot. His other gun, the volley gun, is kept shoved unceremoniously through the belt that does fit him. His only other weapon is a small fillet knife, which he only uses on fish, honest.

Bio: Sulu's father, a somewhat prosperous merchant, went off and died on some wanderlust induced scheme to find the Harp of Something-or-another before he was born. Yulonae, his mother, found her spoiled and over indulgent self in quite the pickle after her doting and rich husband died. Sulu's uncles came and took him and the gold off to be kept with the family. He had a great childhood, there was always fear of pirates and corsairs raiding the shores. Not to mention the trolls and gnoles that constantly made war on the little seaport town of Meer. It was like one gigantic adventure. His aunts always complained that he was born with the wanderlust guiding his thoughts. And so it came to pass when he reached twenty, the affirmed age of manhood among Aquaelish, that he signed on a trading vessel called the Gallant Fin. After Sulu got over the exciting parts of learning how to be a Navigator he soon found the only fun they had was when pirates boarded. Sulu got to thinkin'. It was all great fun being a corsair, if what he saw was any indication. Why was he on this boring merchant vessel? Next chance he got Sulu offered to join some pirates attacking the Gallant Fin. Everybody on board the merchant vessel was either killed enslaved except for him and an older gunner. With all the books and charts of his previous master in his possession, the young man soon surpassed the aging Navigator on his new home the Dark Dancer.
Last edited by 7achary on Sat Aug 15, 2009 3:14 pm, edited 1 time in total.

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Re: Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby Arietraekos on Sat Aug 15, 2009 1:13 pm

pirates and magic, something i've never seen before. I'd enjoy a reserved spot as well... and Irish, Didn't they have oldfashoined gunblades back then as well? U even showed me a pic one time.
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Re: Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby Typhon13 on Sat Aug 15, 2009 2:26 pm

EDITED

Name: Ergaloth "Storm claw"

Age: 31

Gender: male

Race: troll

Rank/position: Thrower

Appearance: Small for a troll-about 6'4 and 230 lbs , with greyish skin and black eyes & hair done in bone capped braids. Also decorated in numerous tattoos marking his position in troll & mage society

Weapons: Dual cutlass's for when he runs out of magic, magic

Bio: A former tribal mage for an ocean going troll pirate clan clan, his brethren were killed by an enraged sea monster, leaving only the powerful mage alive. He was found soon after by a wandering slave ship, and was taken on board as a slave, then am enforcer before going freelance. He's a recent addition to captain mosvesa's crew, bringing excellet combt skills & his own brutal magic to play.
Last edited by Typhon13 on Mon Aug 17, 2009 10:07 am, edited 1 time in total.

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Re: Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby StandardFiend on Sat Aug 15, 2009 2:53 pm

Aside from the troll-part, that was almost precisely the character I had in mind... I swear, his nickname was actually going to be "Storm," he would have had a cutlass, a blunderbuss, and magic as a Thrower. Ye be readin' mah mind!!

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Re: Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby 7achary on Sat Aug 15, 2009 3:14 pm

I just wanted to reiterate that being a Thrower is hard and taxing work. If you're even able to actually toss around water, which seldom works, it'll leave you tired and weak.

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Re: Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby jakor on Sat Aug 15, 2009 5:34 pm

Hows this?


Age: 22

Gender: male

Race: Human

Rank/position:I don't know pirate ranks but he's a standard rig sails and raid type pirate, I'll edit in a rank later I guess.

Appearance:5-8, fairly broad and quite muscular. He has short black hair and brown eyes. Slightly lopsided with his left shoulder raising higher than his right, countless scars mar his back left from the many beatings he received when he was a slave. He weirs his dagger at his right hip alongside his pistol and keeps his whip coiled on his back, reserved for slave masters or anyone rich he could get his hands on.

Weapons: A pistol, a dagger and a whip

Bio: Victor grew up on is family’s small farm. When he was 11 his father was drafted. A few months later a letter came saying his father had been killed in battle. Knowing she could never run the farm Victor’s mother sold him into slavery. He spent a few years as a household slave for a wealthy merchatnt before they sent him to row on a trade ship. One night, 7 years later, at 21 while the boat was at a port he escaped. He snuck into the taskmaster's room took his whip off the wall and strangled it's former owner with it. Taking a dagger and a pistol and some money he went to shore, three days later he was on board the dark lady, dreaming of more vengeance, against the rich, the powerful and the cruel.
Last edited by jakor on Sun Aug 16, 2009 7:56 am, edited 1 time in total.

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Re: Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby StandardFiend on Sat Aug 15, 2009 5:54 pm

My apologies to Irish Wolf and 7achary, but I'm going to have to actually back out for the time being. I've decided that, having started another D&D campaign on here, and because college is starting again on Monday, I will not have the necessary time to devote to this in order to keep up with your standards (or with your posts, for that matter). I will, however, keep this in mind if I ever get time for a new RP, in case an old one dies, or something like that.

Again, sorry, but it's just neither in my nor in your best interest for me to join at this time.

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Re: Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby 7achary on Sat Aug 15, 2009 10:35 pm

Irish and I have discussed it and there are a few things that need editing or just to be said.

Firstly, sorry StandardFiend that you won't be able to join us. Hopefully your situation will work where you can in the future.

Secondly, in game terms we're all at the same "level." While Victor and the Cap'n have been training to use weapons for all this time, Typhon and I have been learning magic in addition to weapons. So they're better than us magic users at it. So, Typhon, I don't really see you carrying around two swords and a blunderbuss while keeping your hands free to do magic. I could see dual cutlasses and a pistol, or one cutlass and a rifle. If you dropped the magic you could have what's on your sheet, but not as a thrower. My character may seem to have a lot, but in reality he has a sword, a pistol that's more effort than it's worth, and a one shot pistol in his boot.

Thirdly, Victor, thou art accepted. Be mindful that our vessel is rowed by slaves.

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Re: Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby The Lord of Hats on Sun Aug 16, 2009 12:20 am

I'd like to reserve the spot of cook/mender. Hope you all like gnole cuisine and voodoo healing, because a creepy voodoo-priest gnole is what you're going to get. I'll get the character written up tomorrow.

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Re: Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby jakor on Sun Aug 16, 2009 8:23 am

How strong is thrower magic? You said "If you're even able to actually toss around water, which seldom works, it'll leave you tired and weak." But you also said they need to have less weapons so they would be at the same level as the rest of us, so what am I missing? Is magic going to get stronger as the plot progresses or what?

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Re: Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby Irish Wolf on Sun Aug 16, 2009 11:41 am

We'd love to have you The Lord of Hats, I'll get my iron stomach ready.

Now Riikano-Alinaris, there were sword and knife pistols (please do not call them gunblades, your gonna make me pop a blood vessel from my eye twitching too fast). These however were highly unpopular because of how the pistol was far too heavy to aim properly and it unbalanced the sword far too much.

The strength of Thrower magic depends on how much a Thrower has trained and learned about his craft, much like how a swordsman is only as good as his training and experience allows.

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Re: Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby The Lord of Hats on Sun Aug 16, 2009 4:30 pm

Name: Rutendo Sar (it's pronounced 'Saw') Jengo

Age: 29

Gender: Male

Race: Gnole (isn't this usually Gnoll? Not that this matters, but Gnole makes me think of a cross between Gnolls and Gnomes.)

Rank/position: Cook/Healer

Appearance: Like pretty much all Gnoles, Rutendo Sar Jengo (who will go by any one of those names) is hulking, at least compared to most humans, standing at 7'4", and covered in matted, shaggy fur that's a dull dark brown in color. Where he differs from most is largely the work done by his own hand, bright stripes and dots of reds and blues, dyed into his fur in patterns only he seems to comprehend. These markings are always on spectacular display, because he doesn't wear anything more modest than a loincloth and belt most of the time, and when he does (usually because Captain Mosvesa has told him to), it's only a ragged pair of shorts. If he is forced to venture into climates so cold that his fur isn't adequate, he'll usually wear a blanket wrapped around his body. If it's a particularly special occassion, he'll even wear an apron when he cooks!

Strange pouches hang from his belt, in a multitude of colors. Some of the contents are occassionally sprinkled into whatever he's cooking as seasoning. Others are only used in his personal rituals, which few wish to observe (and of the even fewer who have partaken of them, they all either want to never see it again, or desperately want to repeat the experience). A few of them are sewn shut, apparently without any intent to ever open them again. The pouches hanging upon his belt are ever-changing, particularly when the ship has recently stopped at a Gnole 'settlement'.

Weapons: Although he doesn't fear gunpowder, as many Gnoles do, Rutendo still does not deign to use firearms, instead relying solely on a machete crafted of Gnolish steel, and sometimes a few cooking knives crafted of the same, as the whim takes him. He's also handy with a smashed bottle, but this doesn't come up to much unless somebody tries to sneak into his private rum supply, which despite being quite large always seems to have vanished completely by the time he reaches a location where he can buy more (always of Gnolish brew. Their rum is as good as, arguably better than, their steel).

Bio: Rutendo Sar Jengo is a priest of his race's tradition, and was trained into that role from a young age, having displayed both interest and capability. He proved an able apprentice, and quickly became fully initiated in the faith, a houngan. Although he practiced in his home port of Port-de-Gris for several years, he longed to learn more of his faith, a desire that was confirmed (in his eyes) by a spiritual vision. He quickly packed up, and signed up with the Xebec that was in port at the time, the Dark Lady, replacing the cook who had recently been killed in the taking of a ship. Cooking was part of his training as a houngan, good cooking being required to please the spirits in many rituals. Although Gnole cuisine is frequently looked down upon by many other cultures, it's actually surprisingly good, once you get over the fact that it was cooked by a being covered with hair who isn't particularly concerned over whether or not that hair stays out of the pot.

Addendum: Although Rutendo will practice all sorts of rituals, most are merely pure faith (unless the GMs decide that the loa do in fact exist). He may see spirits, but a lot of that is down to rum and mysterious powders that he consumes for the rituals in question. The rituals of Mending are perfectly functional, however. At least, so long as there's magic in the world.

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Re: Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby Irish Wolf on Sun Aug 16, 2009 7:32 pm

Well normally it is gnoll but I found an older spelling and liked it.

Approved by the way. The IC should be open tonight.

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Re: Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby jakor on Sun Aug 16, 2009 9:02 pm

You should edit a link to the IC into the first post.

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Re: Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby x-LxxLawliet-x on Sun Aug 16, 2009 9:17 pm

Name: Ellrun. (No last name, pronounced "Elle-rune")

Age: Twenty-five.

Gender: Male.

Race: Elves.

Rank/Position: Thrower.

Appearance: Ellrun, contrary to other Elves, has dark, onyx colored hair and obsidion colored eyes. His side-swept bangs gently cover his left eye, and his hair-style is as such: Slightly long a choppy in the back, though his bangs are longer. His hair, though long, is always neatly kept; sleek and shiney. His normal attire consists of: a white, long sleeved, victorianish style shirt with a leather vest covering it, black pants, black boots, and a belt on his waist for his weaponry. He also has a black leather trench coat (pretty much a duster) that he wears occasionally.

Weapons: A black pistol named "Ryu" ("Dragon" in Japanese), and a rapier he's named Christ.

Bio: Ellrun, in his earlier years, was a servant to the greater, more expensive Elven homes. He'd work for little pay, but he enjoyed his small jobs. He'd look around the fine homes of those he worked for, and marval at all the things he would be able to buy and savor when he grew older. Now, at age twenty-five, Ellrun is training to be a great Thrower. He'd left his service days behind with reluctance ever since he'd overheard one of the Elven familys he worked for speaking in hushed tones about their eldest son becoming one. Ellrun then set off to be a Thrower, his new goal set and ready to be conquered. Thus, he eventually made it into the ranks as a Thrower. Glad with himself, Ellrun set out to find work aboard a "ship worth sailing." After a few weeks had past, the man was happily accepted onto the "Dark Lady." Ellrun still trains day after day, determined to become one of the greatest. His stubbornness presses him on in times of distress, and his ever-lasting willfulness allows him his indomitable spirit.

|[EDITED (again) Is that satisfactory?]|
Last edited by x-LxxLawliet-x on Thu Aug 20, 2009 12:36 pm, edited 2 times in total.
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Re: Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby Irish Wolf on Sun Aug 16, 2009 9:32 pm

Alright, just want to make a few comments.

First, when you say longsword, do you mean the two-handed brute that was really named a longsword or so you mean an arming sword?

Second, could I get a long bio?

Third, just like every other Thrower, you know that skill with arms for your character will be sub-par.

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Re: Corsairs of the Red Sails OOC

Tips: 0.00 INK Postby Irish Wolf on Sun Aug 16, 2009 10:40 pm

Alright, the IC is now open: corsairs-the-red-sails-t27788.html

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