Since the dawn of human kind, when our ancestors first discovered the killing power of rock and bone, blood has been spilled in the name of everything, from God to justice to simple, psychotic rage.
In the year 2077, after millennium of armed conflict, the destructive nature of man could sustain itself no longer. The world was plunged into an abyss of nuclear fire and radiation. But it was not, as some had predicted, the end of the world. Instead, the apocalypse was simply the prologue to another bloody chapter of human history. For man had succeeded in destroying the world -
but war, war never changes.
Story:
A little under 200 years after the conflict, the year is 2252 and New York City like every major US city lies in ruins, parts flooded by radiated water but still settlements and survivors of humanity make their lives in the ruined city. Raider gangs terrorize all in their path, ghouls mindless or otherwise have their hidden enclaves in old sewers or metro tunnels, human settlements try to survive amongst the ruins, a single vault lay near the outskirts of the once great city safe from the outside but some left searching for adventure, scavengers move around the city blocks scraping together what they could and of course... the supermutants.
It seemed they just suddenly appeared in the ruins one day, at first they only were only encountered deep in the city and seemed to be looking for something in the ruins. Then they changed their tactics all of a sudden, sending out raiding parties to nearby settlements, slaver holdings and raider outposts, attacking them and always they would leave with some prisoners, not even the ghoul enclaves were spared. The few rescue parties send into supermutant territory are never heard of again and after each raiding party the supermutant numbers grow.
New York city is transformed in a battleground now and so far the supermutants have the advantage, gaining more numbers after each raid, what is their intend when they have enough strength and could the ones they have captured be saved or are they lost forever. To get the answers the supermutant base must be found and the threat they represent neutralized.
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This role play will not follow direct events that happened in the fallout games and lore. Main purpose of this role play? To have fun with fellow role players in the epic setting of the fallout universe.
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Manhattan:
Large parts of Manhattan are still accessible although some areas are flooded with radiated water . It is here that the Supermutants are holding their ground in the ruins of the buildings and skyscrapers, one of these buildings or perhaps even under one of the buildings is their base of operations.
Before the Supermutants arrived a number of settlements and raider bases could be found in the ruins of Manhattan but all are either abandoned or destroyed when the supermutants decided to make it their playground, save for the settlement the Little Apple and a few scattered ghoul citys. Because the settlements traded with each other and some areas of Manhattan are flooded they created boats, rafts to travel through the city many still usable by adventurers or supermutants.
The supermutants have many outposts throughout Manhattan from where they send out raiding parties into other parts of New York city. At these outposts they also guard their territory and of course their base of operations located somewhere in the middle of Manhattan.
Expect Supermutants, centaurs, feral ghouls and other mutated beasties (deathclaws, etc) around every corner.
The Bronx:
What was left of the Bronx after most of it was flooded is where most of the raiders and slavers started to make their home. The raider gangs and slavers are constantly at war with each other over food, weapons and clean water. Several large raider bases and slaver towns are scattered amongst the ruins. The situation did not really change when supermutant raiding parties arrived.
The raider gangs and slavers still battle each other for control, the supermutants are just a new player on the field to achieve control over what's left of the Bronx.
Queens:
Here is where most 'peaceful' settlements and towns are situated, living generally in peace with the odd raider or slaver attack from the Bronx but things have changed when the supermutants were added to the mix. Security measures have been taken against the new threat, trade between settlements have been stalled because of it and the people are living on edge and in fear.
Character sheet:
Name:
Gender:
Age:
Affiliation/type: former slave, raider, slaver, scavenger, settlement survivor, vault dweller, ghoul or a 'intelligent' supermutant.
note that being a ghoul or supermutant makes you very resistant to radiation... but humans shoot at you first and ask questions later
Appearance: you may use pictures but also type some of the details
Clothing/Armor: don't go taking power armor right at the beginning everyone
Personality: elaborate, one sentence isn't enough
Weapon(s): also be reasonable, don't take out the big guns right away keep it simple at the beginning, and you don't have infinite ammo
Equipment: stimpaks, ammo (150 rounds/shots max), binoculars and the like
Weapon skills: (you can take three, list under character sheet)
Survival skills: (same as weapon skills)
History: (where's your character from, how did he became to be what he is today, etc)
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Super mutant enemies:
Common/Brutes: armed with assault rifles, hunting rifles, grenades and heavy weaponry like miniguns or missle launchers
Supermutant master: armed with chinese assault rifles or a minigun and leads usually over a few supermutants
supermutant Behemoth: Rarely seen and usually armed with... well something heavy to smash your skull in
Centaur: the 'watchdogs' of the supermutants
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Use the fallout 3 stuff only
armor and clothing
http://fallout.wikia.com/wiki/Fallout_3_armor_and_clothing#Other_armor
weapons
http://fallout.wikia.com/wiki/Fallout_3_weapons
Ammunition
http://fallout.wikia.com/wiki/Fallout_3_ammo#Fallout_3
drugs and edibles
http://fallout.wikia.com/wiki/Fallout_3_drugs_and_edibles
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Weapon skills:
Big Guns - you know how to best use the big weaponry (Minigun, Fat Man, Missile Launcher, Flamer, and Rock-It Launcher)
Energy Weapons - you know how to best use laser and plasma weaponry (laser pistol/rifle, plasma pistol/rifle and the Gatling laser)
Explosives - everything that goes boom (grenades, mines) and you know how to disarm them
Melee Weapons - everything that is blunt, pointy or sharp (sledge hammers, swords, etc)
Small Guns - all pistols, rifles and assault rifles (chinese pistol, assault rifle, hunting rifle, etc)
Unarmed - your fists and related weaponry (knuckles, power fist, deathclaw gauntlet)
Fast reload - like it says reload your weapons faster
Dual wielding - you can handle two pistols with ease or a melee weapon and pistol at the same time
Survival skills:
Lock pick - opens locks nice and quiet
Medicine - you know how to best use stimpaks to heal yourself and others and not to mention how to keep your radiation levels in check
Repair - you know how to fix up broken equipment, machinery and equipment (weapons and armor)
Science - you can hack into terminals and fix up or disable droids
Sneak - you can get closer to enemies to deliver that nice, fatal headshot
Scavenger - able to find weapons, ammo, supplies more
Survivalist - tougher in a fight
Radiation sponge - you are able to resist radiation more than the average human being
Runner - Running is no chore for this waste lander, after all; danger lurks around every superhighway
Important Notes: It doesn't necessarily mean that if you, let's say pick Small guns and Big guns you don't know how to use Energy weapons you're just not so good at using them. Same counts with the other skills, if you take Lock pick and sneak you can still do some (minor) repairs to your weapons and armor. The skills are just a way of being better at something.
oh and if you take the following skills:
Big guns - you may start with a Flamer
Energy weapons - you may start with a laser pistol
Explosives - you may start with a dozen (frag) grenades
Melee weapons - you may start with a super sledge
Small guns - you may start with a Chinese assault rifle or infiltrator
Unarmed - you may start with a power fist or deathclaw gauntlet
Use commons sense when picking weapons in the beginning, a magnum is way more powerful than a 10mm pistol and a sniper rifle is more powerful than a hunting rifle
Better weaponry will be available later in the RP
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Rules
1) No god modes.
2) No hijacking of other people's characters (unless you ask them if it's allowed).
4) Use common sense (your ammo isn't infinite, you need to reload, radiation, etc).
5) Try to get a post up at least once or twice per day (if not available to do so please post something here and maybe ask someone else to take over your character until you return).
6) respect your fellow role players
That is all
i though up an idea after reading and watching other rpers role play in a fallout 3