The link to the OOC is located here: Monsters Among Men
MAP OF RITHOREYN
PLACES OF IMPORTANCE
Major Kingdoms
Faycoast- Faycoast is a twin city of Torinthia, and is ruled by Rigold, sibling to the King of Torinthia. This city is primarily human, however on occasion elves and dwarves take up residence here. The city is broken down into districts, which include- Palace and Courtyard, Marketplace, Slums, Middle Class Homes, High Society District, ect. Faycoast’s most notable feature is the river that runs throughout the capital, and the city spends much time in military operations.
Torinthia- Torinthia is a twin city of Faycoast, and is ruled by Asirin the 4th, sibling to the King of Torinthia. This city is primarily human, however on occasion elves and dwarves take up residence here. The city is broken down into districts, as explained above. Torinthia has a very balanced caste system, relying on religion and culture to improve citizen’s overall happiness, and eventually improving welfare.
Vwaygar- Dwarves take residency in the comfort of their mine home in the Vwaygar Mountains. In particular, the smith caste is famous for creating some of the most elegant and sturdy pieces of armor and weaponry. Vwaygar is also famous for its stone working capabilities, spending more time creating the grand buildings scattered throughout the mountains rather than mining.
Tirithia- Tirithia is an beautiful elvish kingdom built carefully within the northern forests, likely among the oldest civilizations in Rithoreyn. Tirithia has managed to create narrow trade agreements with human society, even forswearing an alliance with Faycoast in the future possibilities of war. Tirithia, however, is at war with itself. Towards the middle of the 4th Age the elves divided into two groups: The Imperials and the Audwai, and have been waring for centuries. The battles now, however, have slowed dramatically. See below for more details.
Villages and Other Small Areas
Runeswept– A large village that is located towards the south of Rithoreyn.
Armsworth– A small but notable village just south of Faycoast.
Arcadium University–This school is a celebrated place for mages and scholars of all type to come to study. They offer comfortable living conditions, and invite men and women from all over the world to join them in scholarly efforts. It is truly a privilege to study here.
Audwai Camps-Audwai, otherwise known as Tribal Elves, live in the small but notable encampments with the rest of their tribe.
Airithia Underground Entrance- Airithia is a large city dug out underneath ground, hidden in the Vwaygar mountains. The only source for illumination are glowing blue stones which are applied in various methods throughout the underground tunnels.
Reaver Island- These winged folk are otherwise known as Atavians, and are sometimes mistaken for ‘angels’. Secluding themselves from the rest of the world, they live on the Island of the Reavers to the south east, in a city of tall towers that are said to reach the clouds. While the Atavians hide, no other race has ever stepped foot on their island, and are rare to be seen anywhere else in Firithia.
Ruined Village-People avoid the ruined village, most specifically for the taint that seems to surround the area. The soil is unfertile, and makes it impossible to farm or grow livestock on, therefore making it useless and abandoned.
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RACES
Playable
Humans- Humans are the most adaptable of any race, able to live in any climate, can be any class, and perform tasks where others might fail. Other races tend to underestimate the human. Their appearance, skin color, height, and weight differ to any one being. They live up to 100 years.
Dwarves- Dwarves are stout and hardy mountain dwellers, able to withstand even the coldest of climates. Their classes are usually melee because of their strong arms and robust bodies. Some though can find ways to perform bits of magic, usually ice. Dwarves normally stand at around 4 feet in height, and live up to 400 years.
Imperial Elves- Elves are the fairest of any race, wise and intelligent. Their classes differ between rangers, druids, swordsmen, or assassins. Elves tend to keep to themselves; rarely allowing others to pass through their kingdoms or near neighbouring woods, and is just as uncommon for them to venture out of their own cities. This race can live up to 1500 years or so.
Imperial Elves are at a stand-still war with the Audwai Elves, however the cause is not completely understood. So far they have been unable to eradicate the threat because of political issues and carefully guarded and hidden camps, even with the promise of human support. (a decision made in order to keep trade agreements.)
Tribal Elves- Tribal Elves, or otherwise known as Audwai Elves, are a split group from the Imperial Elves, and now find themselves at war. The cause of the war that has been ongoing for centuries now, however, is not completely understood. What is clear is that Imperial Elves wish to completely eradicate the Audwai, but carefully guarded camps and political issues prove the task impossible so far.
The human’s were forced by the Imperial Elves to attack a third encampment, and it was completely destroyed. Unable to launch any kind of formal attack, the Audwai frequently attack caravan of supplies and other important goods, and are a common dislike to humans and Imperial Elves. The Tribal Elves have two notable encampments for the moment.
The Audwai are easily identified by tattoo’s that are commonly printed across their face, and the rest of their body. Piercings are not uncommon. They live up to 1200 years, and are good at both magic and using weaponry.
Atavians- Atavians are easily compared to angels, (though it is inaccurate), as they have long feathered wings emerging from their backs. These creatures almost never make contact with other beings, therefore are left alone and hidden on their island, although others are completely aware of their existence. Atavians are an incredibly righteous race, and tend to pursue the art of magic. Melee fighters of this race are rare to find as they are not particularly strong, though this is not to say that there are not any. Atavians live up to 800 years.
Aerials-Aerials are a race completely unintroduced to the world. This is because the race lives underground in almost complete darkness. Aerials appear much like a human, but have glowing eyes of unusual shades. Aerials have never ventured above ground until now, their original origins completely shrouded with mystery.
These earth dwellers have a lethal susceptibility to solar light, however this only occurs when their eyes are directly exposed to sunlight. (It is because the optical network is deeply embedded within the neural system.) To avoid death, Aerials wear specially protected masks that cover the eyes, which provide a shield from the sun but only allow Aerials to see in black and white. When the mask is removed, they can see in colour. In complete darkness, they can see as if it was day, and are not affected by the light from fire or moon. Aerial’s can expose their skin to sunlight, but it is uncomfortable, sometimes painful.
Aerials are great as blending in with shadows, and move twice as fast as the average human can. Their skin ranges from pale to a soft blue, affected by the glowing stones they use in their civilization. They make excellent assassins, and once in a while a good mage. Aerials live around 175 years.