I'm about to prove I know your mind completely,
So think of a number between zero and four-eighty.
Please open the other envelope
And then we'll see how well you cope
When your days are numbered - one, two, three!
How much longer will you last?
From a friend - or should that be 'enemy'?
Of course, you assume that this is just a ridiculous prank. Did the writer of this note really presume to know what number you'd think of out of so many possibilities? You decide to test this amusing prankster's so-called 'knowledge' - the number that popped into your head? One. Nine. Eight.
You open the smaller envelope that had been tucked in with the first letter and read on...
James Lewis
198DesignStudio
Port Dundas Business Park
Glasgow
And here you thought I wouldn't get it right...
Well, my friend, the countdown starts tonight.
You have three days to solve my game
And if you get it wrong you've only yourself to blame.
Now you and I have a date,
One-nine-eight.
This here is an idea and nothing more at the moment. It came to me after reading a book called 'Think of a Number' by John Verdon - the only part of the book that was actually used here was the letter concept. None of the rhymes from the book are used and the roleplay, if there is one, won't pan out like the book either.
Right now, all I'm looking for are people who would be interested in the roleplay if I set it up. I wouldn't expect posts all too often - perhaps once or twice a week depending on those involved, although that's really up to you. The roleplay would start off with each of the characters reading their letters. These letters are identical apart from the name and address on the first envelope - everything else is the same. The rhymes, the numbers and the ink used, though they are all handwritten.
The way I'd like to play it is that I act as the person sending these letters - the person who appears to have some form of grudge against each of the characters. These characters have three days to find one another and solve the 'game' - I imagine that I would have the characters in the same city or they would locate one another very quickly through the internet or something.
These characters could go to the police. They would not be able to do anything, however, because there isn't much that the police can do with an unmarked letter, generic ink and paper. The address your character sends the money to - on a cheque, of course - has no link to your character, nor does the person who receives the cheque.
So... Could your characters solve the the problem of the rhyming threats? Leave me a note if you'd have any interest in this sort of roleplay - please make note of the fact that this is not yet a solid idea and may change in the future. There are also plenty of plot points that I need to iron out, too, so keep that in mind!
Thanks for having a gander,
Cloasse.