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by Sciamancer on Tue Jul 12, 2011 8:51 pm
It doesn't seem to me that the issue is stringing together a series so much as it is information overload. Many RPs, especially those set in a completely fictional universe, suffer from information overload. All these facts are spewed out on the introduction in boring lists or monotonous explanatory paragraphs. How to solve it? I have a few ideas. Pick and choose what you think might work together.
-Make a nice hook. Focus on some interesting bits and pieces to start with so that people have reason to continue reading all the information. This would ideally be a paragraph or two at most.
-Really, really condense the information into the most basic bits and pieces for one section.
-Focus on more advanced bits in Information OOC threads. An introduction with a scrollbar on the side a nanometer high is a huge turn-off. Trick them by putting the info in OOC threads, lol. That way it's easier to look up information anyway. No one has to look through one massive, massive page.
-Deliver information through alternative writing types. General expository is alright, sure, but throw some narrative in there. That's what RPers are reading 95% of the time, so reading a piece in narrative to get information about a culture could help, right? Just be wise about when and when not to use this. Heck, you could even throw in something odd. A copy of a speech by some leader? A letter from one influential figure to another? A plaque commemorating a great war in the past? Throw in a bit from the culture to show what it's like rather than explain what it's like. Just make sure to not make it too long.
-Since you're using a series, don't focus information on things that will never be used in that particular installment. I saw an RP with a detailed analysis for countries that were miles away from the place where everyone was, and it wasn't a "journey everywhere adventure" RP, either. Too much.
-Pictures can be useful. Maps of course are common. Other things are possible based on what you want to show. Graphs? Timelines (which can be in text, too)? Photos? Use in moderation. RPs are about writing, after all.
-Save some things to be revealed in the RP. Is everyone starting in the same place? If that's the case, foreign lands can remain a bit mysterious until you get there, and then you, as GM, can reveal it. Of course give some very basic information, but keep less important or variable things vague. This also gives people more freedom. Post in OOC before everyone arrives at the new location explaining some more detailed things, which will give people time to plan and contribute new ideas.
-If you are using a small group of people throughout, for the love of all things holy and not, make sure they are dedicated and good RPers. Don't be afraid to reject someone. The smaller the group, the harder the hit will be if they leave or just suck.
That's all I can think of. Can't guarantee any of it to work, but there's ideas. I'd love to see the first installment of the RP and possibly join if it's good, but I can be pretty picky.
1. Join
ASCO2. Fight the monster.
3. Protect the people.
4. ???
5. Profit.
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