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Tales of Alerion OOC

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Tales of Alerion OOC

Tips: 0.00 INK Postby Kædai on Tue Jul 14, 2009 10:25 am

TALES OF ALERION


Long has it been, since this world was young, since the plains and trees and grasses and flowers were but younglings. Long has it been since the Celestial Dieties, ruling on high in the cosmos, created Alerion. But long has it been, too, since Alerion was free of bloodshed, free of hate, free of war. Throughout the Ages, the races of Alerion have been contesting each other, vying for control of the one landmass on the planet. However, in the Fourth Age of Alerion, the races that lived there have reached a relative peace, however strained. But it is not to last. Dark clouds have been gathering to the East, near the Drakuur Mountains. An ancient evil has awoken, a evil so powerful, it took significant help from the Dieties to lock it away. And now, it is trying desperately to free itself of it's prison. Agents of it's Will travel the lands looking for the keys to freeing their master, to unleasing destruction upon Alerion. Legions of dark souls march through the plains, destroying everything and everyone in their path, sparing no one or nothing. But in their darkest hour, the races of Alerion have found salvation in a very unexpected place. A young boy shall lead the races to victory...or to doom.


It is year 473 of the Fourth Age (written 4E473) of Alerion. You, my friends, shall be monumental in the salvation of the races that inhabit this world. But first, you must know who you are saving.

Races of Alerion

Men
The Race of Men was one of the original four races created by the Celestials. Men are resourceful, independent, and inventive creatures. They are social and fun-loving, and often congregate in large groups when around each other. However, Men are prone to corruption and greed. They are rash, quick to anger and often throw the first punch. This can be a hinderance, but also a blessing.
Social Structure
Men are led by a singular King, who rules over the entire race. Under the King, ruling over the seperate provinces, are Lords. The Lords report directly to the King, and obey his decrees. Under the Lords are the Knights, the enforcers of the Lords' wills. Below the Knights is the Army of Men. As you might imagine, the Army of Men is just that: the army. Under the army are all civilians.
Racial Characteristics
Men are what you usually expect: Men. They have an average life of just over 100 years, and most can use a rudimentary amount of magic. Men are sturdy, yet lean, usually standing around 6’2” for males, 5’8” for females. Tan skin and dark brown hair are a racial constant, though many do have paler complexions and different-colored hair, usually dependent on where in Alerion they live.
Combat Specialities
Swordsman
Image
Knight
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Battlemage
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Helites
An off-shoot of Men, Helites have grown and evolved in the harch conditions of the desert. Having to hunt at night, they have evolved with superior night vision and leaner, more stealthy bodies. Their magic has waned over the years, having not been used in favor of more stealthy and faster means of killing prey. Only in recent years has magic been making a comeback among the Helites, simply to keep up with the other races.
Social Structure
The Helites live in nomadic tribes, never staying in one place for more than a few weeks. There is no central government, and relations between the tribes is tense, at best. Within the tribes, a central leader is chosen every year, right when the rainy season stops and the Helites have to hunt primarily for food again. Everyone looks up to the leader, and he commands respect of the entire tribe.
Racial Characteristics
Helites are almost the same as Men, except for the sole fact that they are smaller, leaner, and can see in the dark. Males usually stand at around 5'*', and females at around 5'2". Helites usually have dark skin and light, sandy-colored hair, and there are few exceptions.
Combat Specialities
Assassin
Image

Elves
The second of the four original races, Elves were given the grace that Men lacked, the wisdom that Men were too young to gain, and the magic that Men were too straightforward to use. Elves were also blessed with being more physically attracting than Men. However, Elves were also left with less physical endurance and stamina than Men, leaving them less useful with a sword and axe. However, this culminated in their ability to weild magic as experts, and their hightened eyesight allowed them to become master archers.
Social Structure
Elves are lead by a Council of Elders. Elders are chosen from among the various elven communities, chosen from among the most responsible, powerful, and honorable elves. Elders serve for ten years, at which point they become Vsai’Umf, or “Honorable Elders”. All elves respect the rule of the Council. The armies are no different in social standing than regular citizens, because everyone plays a part in the Elven communities
Racial Characteristics
Elves are a fair, proud race. Most elves have fair skin and blonde/silver hair, though, like the humans, there are some variations. Most elves are tall, with males standing around 6’8”, and females around 6’5”. Elves are lean and lightly muscled, which leads them to look very skinny compared to the other races. However, their looks betray them, and many elves are masters of magic. Elves live to be about 2000 years old, though some have been known to grow older.
Combat Specialities
Ranger
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Mage
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Dwarves
The third of the four Creations, the Dwarves are similar to Men, only shorter, stockier, and much more tolerant to large amounts of alcohol, although the last trait is disputed among some scholars as to whether it was an original trait, or Dwarves have evolved to encompass it. Being of stockier build, and therefore more muscles, the Dwarves have become masters of the warhammer and waraxe, as well as heavy plate armor and large tower shields. Dwarves are masters of defensive combat. This short race has mastered the phalanx, as well as the "defensive bubble" formation.
Social Structure
Dwarves are lead in a similar way to the Humans. The Dwarves have a King, but instead of Lords ruling over the lands, Clanslords rule over the many Dwarven clans. Each clan has a say in Dwarven politics, deciding what is best for their families. But, the King has the final word, and his word is law.
Racial Characteristics
Dwarves are short, with males standing around 3’4” and women around 3’2”. Because of their short stature, heavily muscled build, and curious addicting to ale, Dwarves are often described as “Walking Kegs”. But don’t let their size fool you. Dwarves are deadly on the battlefield. Their magic is also deadly, though not as much as the Elves’ magics. Dwarves can live as long as Humans, though many grow to be at least 200. It is not known exactly how long Dwarves live because of this.
Combat Specialities
Warrior
Image
Mage
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Draconians
The final, and probably most majestic, of the four Creations are the Draconians. Distant relatives of true dragons, Draconians are more humanoid in anatomy, as well as much, much smaller. Masters of winged combat, Draconians often dive-bomb from the skies, destroying large swaths of enemies in one fell swoop, no pun intended.
Social Structure
Draconians are a very secretive race. As such, not much is known about their social structure. Few glimpses have been made into this world, and fewer still have understood what is seen. The Draconians are like the Dwarves in that they have clans, but nothing is known of how the clans interact. And there is usually no indication that there is a Draconian army, though they always manage to form one when it is needed.
Racial Characteristics
Due to their secrecy, the only known traits of the Draconians is what has been seen on the battlefield. Draconians are vicious melee fighters as well as magic-users. Draconians wield magic as well as the Elves, and a sword as well as Humans. Males and Females look to be the same height. It is unknown how long Draconians live, but many believe them to be immortal, like their dragon brethren.
Combat Specialities
Dragon Warrior
Image


Mountainkin
Mountainkin are Men that moved to the mountains of Alerion ages ago, and have evolved accordingly. Their thick skin and long hair protect them from the cold, while their thick, knotted muscles and tall stature allow them to challenge any beast found on the peaks of the Dragonstail Mountains.
Social Structure
Like the Helites, Mountainkin live in small villages, each one independent from each other. However, there is a centralized government. Each village sends it’s best warrior to Mountaingate, the grand fortress of the Mountainkin. Here, the warriors will decide on important issues and various other things that affect the whole of the Mountainkin.
Racial Characteristics
Mountainkin are huge, males and females standing around 6’10”, and weighing over 300 pounds. Males and females alike are heavily muscled, though there is the occasional “beautiful” Mountainkin, who are less muscled and more human-like. Magic is almost non-existent in Mountainkin, as they have no use for it. Mountainkin live about as long as Men.
Combat Specialities
Beserker
ImageImage

Outukai
Outukai, an offshoot of the Elves, are more of a cross between Men and Elves. Some speculate this is the origin of their race, but none can be sure. Whatever their origins, Outukai have characteristics similar to both races. They have the feline facial features of the elves, but the bodily features of Men.
Social Structure
Outukai are led by an Empress, who commands over the entire Empire. She is aided by advisors, but other than that rules alone. She may choose to take a man in marriage, and he becomes the Emperor. But the Empress still holds absolute power. Under the Empress are the Chuakai, the Lords. These Lords rule under the Empress, and enforce her will, like the Lords of Men.
Racial Characteristics
Outukai are fast and agile like the Elves, and strong and sturdy like Men. They also inherited the magical capabilities of Elves, making them one of the most versatile races of Alerion. Outukai live as long as Elves, though physically age much faster, so that when they die, they are not nearly as fair as Elves.
Combat Specialities
Warrior
Image

Farr’al’kai
Farr’al’kai are an evolution of lions in Alerion, and have become one of the prominent races on the continent. Their evolution has left them with some characteristics of lions, but more humanoid features, such as the ability to walk on two feet and actual fingers. The Farr’al’kai are a fiercely proud, solitary race, and are easily offended, so one must be careful when dealing with them.
Social Structure
Farr’al’kai have kept the pride structure from their lion ancestors. Farr’al’kai travel in prides, with the Alpha Male leading. Occasionally, there are prides that will split for varying reasons, but most stay together for a very long time. There is no central governing body within the Farr’al’kai. Prides interact through coordinated hunts and mutual trade, but that is the extent of their interactions.
Racial Characteristics
Farr’al’kai hunt mostly with spears and their claws, though some learn archery as well. There is no magic whatsoever within the Farr’al’kai world. Many have never even heard of it. Their lifespan varies considerably, and some have been known to live for 500 years.
Combat Specialties
Warrior
Image


RULES

1: OBEY ALL RULES OF RPG! It is by the grace of the Roleplaying Gods that you are here, so let’s not anger them, shall we? =D
1: NO GODMODDING!!! NONE!!! WHATSOEVER!!! >.< If you are unsure if it is godmodding or not, ask in the OOC. If you absolutely must godmod, ask the person who is receiving the action. If they say no, then that’s that. End of story.
2: Good grammar is a MUST. I will not allow text speech and/or crappy grammar skillz. Text is like what you would type on a cellphone. For example, “LOL ROFLCOPTER OMG WHAT? SHE DID THAT? LOLOLOLOL WTF HAX!” Now, I will look over the occasional spelling error, and if the character is supposed to have bad grammar, then that’s alright. But that doesn’t mean your narration has to have it too.
3: Keep all romantic encounters civil, please. I will not mind kissing and the like, but once the clothes come off, take it to PMs. You can allude to what you did, but no details, please. Let’s keep the general populace guessing. ;)
4: Include everyone, if you don’t mind. I know you can’t include someone who’s halfway around the world, but, y’know, if they’re right next to you, and the do something to you, react.
5: If you’ve read this far, congrats! You seem to have dedication enough to wade through all of that stuff I just wrote. =P Oh, and in the, “How would you like your waffelz?” part of the character sheet, put, “With bananaz.” =P
6: HAVE FUN!!! This is an epic, LOTR-style RP with lots of room to explore, expand,
and do some crazy stuffz. So, have fun! THE RP GOD DEMAND IT!!! =D

MAGIC

Magic is a part of life for the inhabitants of Alerion. Not everyone can use it, but most know what it is and how it works. Magic in Alerion is like the Force. It flows through all things, connecting everything and everyone in the web of life. However, only certain people are in tune with it enough to command it. Many people have rudimentary magic control. They can call upon its basic levels to stimulate plants and other small things. But they are not nearly powerful enough to be used defensively or offensively. Those who are powerful enough usually specialize in a certain school of magic. The schools are as follows:

School of Destruction
Specializing in the Elements and using them offensively, Destruction Mages are often battlemages on the front lines, right up there with the soldiers in the thick of combat. They often carry battlestaves as wear armored robes.
School of Healing
Specializing in the healing of others, Healing Mages are often in medical centers and mobile infirmaries. Many don’t carry any sort of weapons, though some do carry staves, often enchanted for protection or to aid in healing.
School of Illusion
Specializing in making the enemy see things that aren’t there, many Illusion Mages double as Assassins or spies, for obvious reasons. However, they can also be seen on the battlefield, often hanging back and providing support for the frontline soldiers. They can create mirages and also disorient the enemy. Illusion Mages carry weapons dependent on their role.
School of Conjuration
Specializing in conjuring spirit beings and other assorted creatures, Conjuration Mages are the “Good” version of Necromancers. As Necromancy is forbidden, Conjuration Mages as a general rule of thumb stay away from conjuring undead and the like. However, the can conjure spirits, creatures, and items. They can also create portals that lead to various places, allowing instantaneous travel.

CHARACTER SHEET

Code: Select all
[center][b]Name:[/b]
[b]Alias(es)[/b]
[b]Race:[/b]
[b]Age:[/b] (Lifespans explained in the race descriptions.)
[b]Gender:[/b]
[b]Appearance:[/b] (NO ANIME PICS!!! NONE!!! I would prefer it if you found a character that was from a fantasy setting, but if you need to use a pic from real life, try to get just the face, if you don’t mind.)
[b]Equipment:[/b]
[b]Birthplace:[/b]
[b]Biography:[/b]
[b]Social Status[/b] (As in Army, Council, etc.)
[b]Profession[/b]
[b]Unique Skills:[/b]
[b]Magic:[/b]
[b]And How Would You Like Your Waffelz?[/b][/center]
Image

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Kædai
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Re: Tales of Alerion OOC

Tips: 0.00 INK Postby Polka on Tue Jul 14, 2009 11:42 am

I will definatley be joining just working on the character sheet save me the spot please



Name: Alerias Lineria
Alias(es) The Healer
Race: Elf
Age: 312
Gender: Female
Appearance:Image hope that’s ok
Equipment: Her equipment includes her staff and a small pocket knife in case needed.
Birthplace: Unknown
Biography: Alerias is a very closed person due to the fact her father shielded her from the outside world. Over the years her father tried to get her to follow in his foot steps but Alerias would rather study the healing arts as it's something that fascinates her. One thing she tends to do in battle is demand everyone stays calm when she is trying to save a life, otherwise she loses concentration and the patient may die.
Social Status Daughter of one of the council members
Profession Healing Mage
Unique Skills: Her healing techniques are above most others she knows, but that doesn't mean she is great. Although she has a strangely accurate sense of danger and finally she not only heals with magic but is good with poisoning and knows the right herbs needed as well as severe black magic curses.
Magic: Healing
And How Would You Like Your Waffelz?

With Bananaz
Image

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Re: Tales of Alerion OOC

Tips: 0.00 INK Postby Kædai on Tue Jul 14, 2009 12:22 pm

Hm...looks good. =) Accepted!

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Re: Tales of Alerion OOC

Tips: 0.00 INK Postby cretetts on Tue Jul 14, 2009 12:47 pm

Do I need to re-post my charactor sheet or am i good too go?

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Re: Tales of Alerion OOC

Tips: 0.00 INK Postby Orrin55 on Tue Jul 14, 2009 3:31 pm

i figured since this is the actual OOC that we should post our sheets here, that way we don't start switching in between the two and newcomers can just sign up for one, maybe we should have an accepted character profile thread too

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Re: Tales of Alerion OOC

Tips: 0.00 INK Postby Kædai on Tue Jul 14, 2009 3:44 pm

Hm...I'll edit the accepted characters into the intro post here. And yes, cretetts, you're accepted. Just copy and paste your profile over here, so like Orrin said, we don't have to keep switching between the two threads.

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Re: Tales of Alerion OOC

Tips: 0.00 INK Postby cretetts on Tue Jul 14, 2009 3:46 pm

Name: Emil
Alias(es) N/A
Race: Human
Age: 17
Gender: Male
Appearance: He is around 5'8 has a well toned body and dark blonde hair. His eyes are both blue and he wears his hair at medium length. His shirt is light blue and has the cities emblem on it, he wears a light metal chestplate over it. his pants are baige and he wears metal shin pads over his legs.
Equipment: Carries around a folded steel longsword on his back, two daggers on his waist.
Birthplace: A large city called Heint (in the middle of huge lake)
Biography: Emils father was the lord of the city of Heint and his mother was a ranger from Grovel. When Emil was born therre was a great celebration because he would become the next lord of the city or if he got the physical prowness from his parents a great hero. This meant that even thought he lived a pamered lifestyle he had it rough. Half of his time he spent in school studying and working on speaking to other nobles and the other half was intesne training with the rest of the army. It was a stressful childhood but he somehow mangaed to become a well rounded young adult. He is now in a small squad team with the army.
Social Status Noble/Army
Profession Sword fighter
Unique Skills: His swordfighting style is abnormally fast and wild giving him an edge over slow strong guys or even the best swordfighters(if they are uniform)
Magic: Can imbue his swords with diffrent elements for short periods of time.
And How Would You Like Your Waffelz?
with bananas
There you go
Last edited by cretetts on Wed Jul 15, 2009 9:51 am, edited 2 times in total.

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Re: Tales of Alerion OOC

Tips: 0.00 INK Postby Kædai on Tue Jul 14, 2009 3:53 pm

Alright, looks good.

FYI, the pic's messed up. =P

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Re: Tales of Alerion OOC

Tips: 0.00 INK Postby Orrin55 on Tue Jul 14, 2009 3:53 pm

might as well do mine too

Name: Orrin Yukito
Alias(es) Crimson Desert, Ghost of the Steppes
Race: Helites (His grandfather on his father's side was a human)
Age: 20
Gender: Male
Appearance: Taller then the average Helite(About 5'11) with a lean and wiry body and lightly tanned skin, Orrin has wild black hair with white highlights framing his soft face and snow-white eye's that seem to be the first thing people notice, He has a melancoly face, Like one who's seem to many battles and tends to wear a vest reinforced with chainmail and slacks also reinforced with sandels, Bracers are worn on his forearms as a small defensive measure
Equipment: Scimitar and longknife with several throwing daggers strapped to his leg and a shortbow to his back, the quiver at his waist
Birthplace: Heliras tribe
Biography: Born and raised in the desert, Orrin led the nomad's life wandering with his village as they traveled from oasis to oasis, His mother a was a cook and his father a reserve warrior. At the age of 7 Orrin began his training as an assassin learning to first wield the Scimitar then longknife, Finally he was trained to use both together and learned to use the throwing knives and shortbow after practice. Six year's later Orrin took part in his first battle in defending the village and since graduated as a man helping his parent with cooking as a pastime. after two years Orrin was consumed with wanderlust and set off to see the world returning one year later only to be exiled back by the village elder, his parents exiled as well. since then Orrin has wandered the Steppes and desert earning his title from rumors such as dyeing the desert crimson after killing fifty men and dispatching multiple bandit's without a trace in the steppes. he later disappeared leading many people to believe him dead
Social Status Wanderer/Ranger
Profession Assassin
Unique Skills: Orrin after many years has learned many things, Not only can he cook but he's learned many survival techniques and is a master in camoflague and acrobatics, He is also ambidexterous able to wield his Scimitar and longknife with ease, He is a decent shot with the bow but would rather use his blades rather then risk a chance of missing
Magic:Orrin knows some minor magic, mainly wind and fire, but not enough to use offensively or defensively more of just as survival things
How would you like your wafflez?: With Bannanaz!

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Orrin55
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Re: Tales of Alerion OOC

Tips: 0.00 INK Postby cretetts on Tue Jul 14, 2009 4:05 pm

I fixed the picture lol nice eye

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Re: Tales of Alerion OOC

Tips: 0.00 INK Postby Kædai on Tue Jul 14, 2009 4:19 pm

WOAH!!!! HOLD UP!!! I can't believe I missed this...

cretetts, take a look at your pic. Then look at the CS up in the first post. >.>

anyway...Orrin, nice. =D You're accepted.

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Re: Tales of Alerion OOC

Tips: 0.00 INK Postby cretetts on Tue Jul 14, 2009 4:22 pm

Whats the cs lol did i do something wrong?

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Re: Tales of Alerion OOC

Tips: 0.00 INK Postby Orrin55 on Tue Jul 14, 2009 4:25 pm

Thank you kindly Kaedai, now i can't wait for the IC to come up

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Re: Tales of Alerion OOC

Tips: 0.00 INK Postby LittleSun1 on Tue Jul 14, 2009 4:59 pm

Hello, this seems quite interesting but, if possible, could I play a character on the side of whatever the ancient evil is?(Perhaps she could be one of their agents?) I understand if you'd rather we all stick to the same side, but I'd really like to give it a try!

Name: Chessa Abram
Alias(es)Pahana, The Agent
Race: Outukai
Age: 623
Appearance: Image (With chestnut brown hair.)
Equipment:Chessa's equipment includes a slightly worn bow and quiver set and a light cloak that helps to camouflage her at night.
Birthplace: The Outukai Empire
Biography: Chessa's early life was extremely uneventful, perhaps even boring, but it also provided her with an extended amount of time in which to practice and build upon her magic. In many ways it blinded her, leaving her disinterested and indifferent to all else, for much of her life. At the age of about 534 she was wed to Cal Abram and, 80 years later, they produced a son by the name of Pahana. Just 4 years after that, Cal was sent to battle in the name of the Empire and he, along with his entire unit, is now presumed dead as the result of some kind of explosion. Shortly after this Chessa also lost her home and, more importantly, her son in a wild fire. Mad with grief, Chessa was a spell away from suicide when a voice of ancient evil called to her, promising the return of all she had lost if only she cleared their path of those who would opposed them.
Social Status As an agent Chessa isn't a very active participant in the Outukai Empire, but during her time there she was a fairly well off commoner and practicing mage.
Profession Mage/Agent
Unique Skills: Chessa is able to perform most of the domestic tasks of a house wife, and is very strong in the School of Conjuration. She's also a decent shot with a bow and is fairly good at getting out of or avoiding dangerous situations. On the negative side, she is very weak physically and is poor at hand to hand melee.
Magic: The School of Conjuration.
And How Would You Like Your Waffelz?
With Bannanaz Please!
Because I'm Broken When I'm Lonesome
And I Don't Feel Right When You're Gone Away
~>xx<~
LITTLESUN1

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Re: Tales of Alerion OOC

Tips: 0.00 INK Postby Saikotsu on Tue Jul 14, 2009 8:01 pm

Name:Lyrica Arostson
Race:Human (men)
Age:23
Gender:Female
Appearance:She has black, almost blue hair that is tied into a braided ponytail that goes down to her shoulders. She has shocking blue eyes, and a cheerful, bright face. Standing at about 5'6", she is a little short, but at the same time, she has a presence about her that seems to indicate that she is tough.
Equipment: She carries a magical staff that she accidently conjured up when she was really young, which boosts her summoning abilities. She also has a crossbow and a short sword that she prefers to use when fighting in battle. Of the three, she uses the sword the most for attacking, and the staff when she needs her magic.
Birthplace: The Town of Grove
Biography: Born to a warrior hero, she always had eyes upon her, expecting great success. Fortunately for her, her magic ability far outclassed her fathers, earning her some respect for being who she was, rather than the daughter of a legendary fighter. She was called a prodigy for her talent in conjuration and summoning magic, and has often been called upon to aid the weak and maintain the peace.
Social Status Citizen
Profession Wandering Champion.
Unique Skills: She has an uncanny ability to find magical items. She also is a practitioner of Sword Magism, which was passed down to her by her father. It is a unique blend of conjuration and destruction magic, in that she can imbue armor and weaponry with elements, but she can not use them directly (in other words, she can make magical fire armor, but she can't create fireballs to attack enemies.)
Magic:
Her specialty is conjuration magic, in which she can summon several different kinds of familiars, but she can only have 6 out at any one time. (I will limit what she can summon for a while.) She's dabbled a bit in destruction magic, but she isn't very fond of it.

I am using a character from a game called Fate. I always wondered what it would be like to have her in a fantasy rp, where she developes her own story and now I shall find out. If you desire any changes to the profile, please let me know.
How would I like my wafflez? With Bannanaz!
Profession Wandering Champion.
Unique Skills: She has an uncanny ability to find magical items. She also is a practitioner of Sword Magism, which was passed down to her by her father. It is a unique blend of conjuration and destruction magic, in that she can imbue armor and weaponry with elements, but she can not use them directly (in other words, she can make magical fire armor, but she can't create fireballs to attack enemies.)
Magic:
Her specialty is conjuration magic, in which she can summon several different kinds of familiars, but she can only have 6 out at any one time. (I will limit what she can summon for a while.) She's dabbled a bit in destruction magic, but she isn't very fond of it.

I am using a character from a game called Fate. I always wondered what it would be like to have her in a fantasy rp, where she developes her own story and now I shall find out. If you desire any changes to the profile, please let me know.
How would I like my wafflez? With Bannanaz!
"There is none so blind as he who will not see" -William Shakespeare
"The characters make the story, not the other way around."-myself
"One thing you can do is cry for her."
-Kazuma The Shell Bullet
"Sometimes, the only way to win the battle is to never let it occur."
-quote from Pot Shots.
unique-way-battle-t24456.html
Image

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Saikotsu
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Re: Tales of Alerion OOC

Tips: 0.00 INK Postby Krogren on Wed Jul 15, 2009 2:50 am

Is this closed to new characters? If not, I would love to have you save me a character spot. I would probably play an elf, but that is debatable.

Thanks.
~Krogren
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Krogren
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Re: Tales of Alerion OOC

Tips: 0.00 INK Postby Gabriel_Whist on Wed Jul 15, 2009 5:42 am

Reposting approved character:


Name: Tol Repphel
Alias(es) Desert Wolf, Coyote, Dingo
Race: 75% Helite, 25% Dwarf
Age: 19
Gender: Male
Appearance: http://Hastezone.deviantart.com/art/Desert-Wolf-7442641 (minus the gun obviously, and with dark skin and blondish hair)
Equipment: A sword forged by his grandfather, a Dwarf Clanlord, assassin tools gifted to him by his grandmother, a Helite elder (both on his father's side) a sturdy and swift horse (grandfather on his mother's side, a Helite) a beautiful leather saddle, reins, saddlebags, etc... (grandmother on mother's side, a Helite) a strong bow, roughly 3/4's the size of a longbow, and capable of shooting just as far, and a bag of healing potions, poultices, and a guide to what plants are good for what from his mother.
Birthplace: On the travels of the Helite nomads.
Biography: At 19 Tol is just now setting off on his own, to make his way through the world, and to leave his mark. To this point he has been a hunter of his tribe alongside his father, and also helped care for the horses and mounts of the tribe with his grandfather. His life was pretty ordinary until 3 years ago when he was kidnapped, by his paternal grandfather, to undergo ceremonies of the dwarven people, and learn their rites and rituals. Now, with his grandfather's passing (150 years old) he sets off on his own journey for the first time, with knowledge of the Helites and Dwarves, but little to none of the other peoples of the world. His grandfather was married once to a dwarf, and had children with her, and after she died, he ended up remarrying with a Helite years later, who bore him a son, and his first grandson from that son. His uncles were not happy about their father's remarriage, so he may find enemies as well as allies among the dwarves.
Social Status Among the Dwarves he holds high standing, as he is descended from a clanlord, though his Helite blood may invalidate that to some. Among the Helites he holds the status of a hunter warrior.
Profession He doesn't currently have a profession. He is skilled as an assassin from his 16 years with the Helites, and fairly well versed in straight on combat from his 3 years with dwarves. Since he has just left home for the first time his profession isn't really set yet, but I guess the best thing to call him would be a Thief, since his unique skill set grants him with the capabilities he needs for that job, and his lack of money grants him the willingness to do so.
Unique Skills: Tol speaks Helite, Common (whatever the common language I'm assuming everyone learns), and Dwarven. He can also read in all three languages, including ancient Dwarvish runes. He can tell the weakness in armor, or blades, or shields, etc... just by looking at them, partly from his keen eye sight, but primarily from his training with his grandfather, a dwarven blacksmith and warrior. He is an excellent climber, able to scare almost sheer surfaces, and is a master of stealth and silence.
Magic: The only magic Tol possesses is the minor healing magics he has learned from his mother, mostly healing potions and the like, though the guide he has can be used to make poisons as well, and some portion of Dwarven magic from his grandfather. The Dwarven related magic he has is Stonespeak, an ability unique to dwarves, which allows him to 'speak' to the earth, stones, and minerals, etc... It is what allows him to see weakness in equipment, and also what allows him to know where to strike to bring a wall down in one hit, how much force is needed to do what, if there is a trap underneath this flagstone or in this wall, etc...
And How Would You Like Your Waffelz?
With some mutherfucking tasty ass bananaz man

Gabriel_Whist


Estimated Grade Level: 7

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Gabriel_Whist
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Re: Tales of Alerion OOC

Tips: 0.00 INK Postby cretetts on Wed Jul 15, 2009 8:56 am

No I beleive this is still open to new charactors so you can post your charactor sheet and see if you get appected.

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cretetts
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Re: Tales of Alerion OOC

Tips: 0.00 INK Postby Kædai on Wed Jul 15, 2009 9:10 am

cretetts: *Cough*Pic*Cough*

Krogren: Yes, of course we're still accepting! =)

Everyone else, accepted! =D

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Kædai
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Re: Tales of Alerion OOC

Tips: 0.00 INK Postby cretetts on Wed Jul 15, 2009 9:55 am

Ok I just wrote out the apperance instead. lol

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