Oh, no, that's not the reason for the war at all. That's just a very vague generalization of some of the larger ideas involved with this particular world. The whole reason there's a war is actually because the demons were wronged, and a whole lot of other bad things happened while peace negotiations were occurring between the Demons and the High Fae.... I try not to do black and white for anything. It doesn't exist in the real world, so outside of kiddie stories (and even then) it doesn't hold much place. Beyond that, the whole war thing would actually be the fall out afterward, and them trying to get back what should have been theirs more than an all out war. That's over and done with for the most part.
As I should have made clear, I was being general and vague on purpose. I prefer not to go into detail just randomly. It can be a waste of time if people aren't interested. On top of that it would be a later roleplay, and I'd like to focus on the less politically complex lead up at the moment. I do have a basic lore for the world, including what can actually be found in Todesfalle, and the beginnings of the above mentioned war. I would hope that I manage to put in original spins and concepts, I haven't gotten complaints about lack of originality before, I hope not to start now. There are several things that the average everyday character wouldn't know though. I try not to confuse people with a whole lot of information their character wouldn't have.
Since I'm going more indepth:
This is a multifaceted world with more than one dimension, by that I literally mean more than one dimension. Mythology, especially Celtic and Norse were inspirations, and some things, like Faerie(the realm of the "High Fae", think beings such as Oberon, Titania, etc...) are going to be recognizable as such. Place names are a work in progress, and most come from history, there's actually a reason for that. Going back to the creation of Sakura. When the original physical realm (Earth) became too dangerous to inhabit for those that were not human and had no wish to hide themselves as such, a powerful being, The Lady, devised a way to use Faerie as an escape route of sorts. She used her power to create a world in an image that she designed, essentially she became their god. This world took in the refugees, and what humans were friendly to them and did not wish to live in a world where they were nothing more than myths. This story focuses on the island where the planets anchor point to Faerie is located, there are two other much larger land masses, but they're very hard to get to. Still, some races didn't like the confinement of an island even if it was rather large, and so they made ships, and learned to navigate the dangerous waters, traveling to far off lands and never coming back. Those that stayed were primarily human, and other more frail races, or those that wished to stay near the entrance to Faerie, or within Faerie itself.
Forever tied to Faerie, is another dimension, the dimension that demons inhabit (there are no devils here, this is NOT Hell). Thus it was also taken, and tied off from the human world. At first all everyone could do was become accustomed to their new world. The wonders it held, and the differences from the old one. As time wore on however, all the races began to see again their differences. Knowing that they would need to work together, and learn to live with one another, the Fae and the Demons began their peace negotiations. I'll note here that the demons and the High Fae tend to stick to their own realms, but with them interconnecting things like borders can become hazy, especially when a realm that reflects the more physical one it's tied to has changed so drastically. To the table was brought the youngest of The Lady's Seconds, they were Her peace keepers, a race bred to be the ultimate negotiators. Aendra had volunteered herself to be united in matrimony with Herelzon, the Overlord of the Demons, to seal the alliances once and for all. This was also The Lady's way of showing that she approved of their decisions, that she would remain impartial. Being young, and ruled by her heart for all her breeding and training, Aendra fell for someone else. Even then, things could well have been salvaged, but Tristan, the High Prince of Faerie, rash and wrathful, slew a whole contingent of envoys without giving them a chance to identify themselves as such. The war began.
This war was not seen or felt by the people of the island (Atlantis for now for lack of a better name). It was if it was in a different world, which in reality it was, but there were effects on the season, and nature itself. The worlds were reflections of each other, and in the bloodbath that was the worst of the battles, Todesfalle came into being. Out of the nightmare that was that final pitched battle, a link to the dream realm was formed, and vicious beasts that had never before held physical forms became very solid, and inhabited the murky swamps that are said to smell of blood in their deepest depths. The once tropical dream became a land of moldering trees, and flowers that even bees avoid. There were other, smaller, indications that all was not as it should have been, but that was by far the most pronounced. Finally, both sides having grown tired of the fighting, they called a halt to all out war, then two children were born. Aendra's children, and Herelzon came to a new goal, to claim what should have been his.
In his own way he had grown to love the shining, carefree Aendra, and all he could wish for was a part of her for himself. He would have the children that should have been his. He sent agents to retrieve them, and a breach of their ceasefire was called, the fighting started again, and one of those children was lost. Hidden in a human form by a mother that would not see it perverted. Determined to have what he believed to be his, Herelzon began to search for the lost child, raising Kellen,the other child, as his own. When searching failed, he made a pact with Brigid, the High Queen, that should the child be returned to him, he would over look what had happened in the past, and she would have her peace.
But that's not the tale that we will be telling now is it?
Todesfalle, the name strikes fear into the hearts of any who have heard the tales. No one is said to ever return, yet still people try. For deep in it's depth is the greatest of treasures. A wealth of knowledge that could give one power over the whole world, a fortune beyond your wildest dreams. The tie to the dream realm is still very much there, and if you can enter through it's gate, anything that you dream can be yours. But finding it isn't easy, and there's always a price to pay. Everyone has something they want, Rain, a young bard, isn't an exception to that rule, and she goes to the Midsummer Faire in Dalos, in search of like minded adventurers. Whatever you seek, whatever cause you would champion, with a little luck and a great deal of bravery, anything you seek could be yours. Or so the tales go.
So, any questions?
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