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by Flarezone on Mon Apr 29, 2013 12:22 am
WARRIOR - Warriors are the backbone of any fighting force, but are a common sight among travelers.
They have no magical ability, and focus on dealing heavy damage to their targets. Trained to use a verity of medium-heavy weaponry. Most have military training from a specific faction.
Warriors have no magic ability.
ROGUE - A rogue is a versatile character, capable of sneaky combat and nimble tricks. The rogue is stealthy and dexterous, and often charming as well. Where other characters have the power to defeat enemies, the rogue has the wit to track them down and lead the team past traps and barriers on the way to that fight. They have little to no magical ability but they are still dangerous.
RANGER - Rangers are strong archers and swordsman who don't have a military position and usually work for themselves, many of them are regular travelers. They are proficient at all kinds of survival skills, and are skilled with both ranged and light weaponry.
FIGHTER - Fighters are basically Warriors with no weapons and minimal armor. They are experienced in hand to hand combat and the martial arts. Always aware of their surroundings, they understand that all living things have a weakness.
PALADIN - Paladins are warriors of light, they have sworn an oath to protect all others they fight for, even if that means at the expense of their own life. They are strong believers in law and order, and are highly respected by the civilized races.
They also have magical ability but its focused on light/healing/enhancement spells.
WIZARD - Wizards are devoted to the study of magic.
They generally know a lot about each type of magic, though they tend to specialize in one of them. Wizards are common in Chrome but those who study the magical arts which takes years to master and learn them well can rise to be a powerful magic user. Respected by all.
Subclasses: Elementalist (Focuses on the 4 elemental magics, Pyro, Hydro, Aero, Terra)
SORCERER - Sorcerers are born with the innate gift of dark magic, which is forbidden in most civilized nations. Most sorcerers are outcasts, but some civilized beings have been known to follow the dark arts without out being shunned by society. Sorcerers are secretive and usually have trouble trusting others. Instead of taking years to become advanced in magic like Wizards, Sorcerers simply have to learn to control the dark powers they were born with such as shadow manipulation, necromancy, illusion magics and ritual powers.
CLERIC - Clerics are a peaceful folk, they focus on light/energy/healing magic, very important to have when on a quest. Like most magic users, they don't are not well armed, but they are able to use some damaging spells and light weapons to defend themselves. They are also very loyal to their deity.
DRUID - Druids are lovers of nature and the wild, they have become one with nature and focus on using nature magic.
Even though they only tend to use their powers for defensive purposes. A Druid has the ability to tame and summon creatures to fight for them.
Last edited by
Flarezone on Mon Apr 29, 2013 4:56 pm, edited 1 time in total.
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