Introduction
Premise:
Set just after the events in Bioshock 2, the Little Sisters are now next to none, with the whole of Rapture devolving into gangs, all struggling for dominance and ADAM. Splicing has taken a new turn, as the denizens invent new plasmids and tonics in their desperation.
Big Sisters still lurk, their motivations unknown, and the Big Daddies aren't as numerous as they were before.
A man, who calls himself the 'Candy Man' has been sending out radio signals on certain frequencies, to those who would listen. Here, you could say, is where our story begins...
Take the role of one of the denizens of Rapture, as a group of them are brought together to survive! Will they escape to the surface, or claim Rapture as their own?
His character is a clue-giver entity, similar to Atlas.
//A few generic notes and rules, gathered from the interest check forum: bioshock-t37588-40.html
Applications closed until further notice.
When submitting your character, post it in the OOC first, and then submit via the character tab. As there's no real moderator/GM, application functions by general consensus. In other words, if no one has any issues with your character, it'll be approved. Give it about a day for everyone to look at your character.
1: No God mode-ing, which applies everywhere really, and that means no 'My character adversely harms your character' posts. 'My character attempts to adversely harm your character' posts are good ones.
Feel free to create a plasmid/tonic of your own - but if they're ludicrously powerful it will be considered God mode-ing. Suggestion: If you want a really powerful plasmid, create a very bad side effect to counter it!
2: Any type of character that can be found in Rapture is playable (Splicers, Big Daddies, Big Sisters etc), but keep things sensible! Don't go creating a god-like character with supreme powers without a flaw! Ultimately, these kind of characters can get boring, and don't really contribute to the RP as they can do everything. Think of your fellow players; they want to have fun too!
*** A note on the Big Daddy characters: They should be incapable of speech, and should communicate via alternate means. Big daddies can resist *Hypnotize big daddy* if they have good willpower, though they will have mild mental strain for a short while. *Hypnotize big daddy +* can be resisted only to a short extent.
4: If you have too many gene tonics and plasmids, you become crazed. The more splicing, the more crazed.
5: Use only low caliber weapons while in the bridges connecting buildings. shotguns, launchers, trap bolts, and the sonic boom plasmid are a no go in there. It's only glass after all.
6: Combat functions by every player taking turns to create an 'encounter' where appropriate; meaning it's up to one player to set up what they are fighting. Then the other players will decide how it turns out. Remember about God mode-ing!
7: Not a rule, but a suggestion: Limiting IC posts to about 1-2 per day. It's so all the players would have the chance to participate (different lifestyles, timezones, work obligations, etc). If a player doesn't post within 24 hours, then their 'turn' is forfeited, and other people can continue posting.
The Story So Far... Write a Post » as written by 13 authors
Setting
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"Hey, fight fair!" James said mockingly. Just then the splicer was going to try the risky mode of gun-butting him. As the splicer approached James, he swung the machete cutting through his stomach making all the guts come out rapidly.
Just then the incoming splicers stopped. Complete silence. No more splicers, no more battle. James looked around making sure he wouldn't get jumped by something else coming his way.
James looked at the Big Daddy that was in the fight. "Friend or foe?" James asked the group.
Setting
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As the fight died down, Epsilon began to use his machine gun more as the splicers fled, opening them selves up to the heavy fire shooting out of his right arm. Eventually every thing was quiet and the only noise was Epsilon's guns whirring down. When the question was asked, "friend or foe?", Epsilon was not sure how to respond. They could be his foes but they had aided him in fighting off the splicer horde. They could be possible friends, but he did not know their motives. He turned to take them in, his soft white light from his porthole casting a haze of light over the group before him. Unlike Big Daddies, the Defiant class of Protectors had not been given color coded light-emitting goo in their suits but a one that gave off a steady stream of white light used to navigate the darker parts of the surrounding sea floor.
"I. Do not. Know. Perhaps. Niether," a piece meal voice collabertion of various archived radio broadcasts and tapes played over the local P.A. system.
Setting
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View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 9 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Bioshock: Rapture Drowning. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 19 Characters to follow in this universe
Newest
Hood.James.Faneaper
A Miserable Acholic
Epsilon
Defender of Rapture, this Big Daddy is part of the Defiant line and was tasked with protecting the city. Now with the city fallen, Epsilon is forced to choose his path.
Belinda Styles
Reforming ADAM addict with a master plan and a vow to break free.
Sarah Qhuin
She has the standard Little Sister look, except her eyes hold a malicious gilmmer.Bratty Little Sister
Mr Ducky
Large Big Daddy with interchangable weapons.
Reaver Alithar
A splicer with a heart of gold. He has learned to control his ADAM addiction, but how well?
Hope
A little sister, don't judge her by her weakness and her need for protection from Big Sister Yena. She has a secret that only she is aware of and it's a secret that could result in her death if the wrong person found out about it.
Malcolm Darrow
A technician previously employed to create Big Daddies, now fighting to escape Rapture.
James anderson
anderson Splicer
Green
A former scientist turned Bouncer, he successfully sabotaged the process to give himself limited awareness.
Trending
James anderson
anderson Splicer
Belinda Styles
Reforming ADAM addict with a master plan and a vow to break free.
Epsilon
Defender of Rapture, this Big Daddy is part of the Defiant line and was tasked with protecting the city. Now with the city fallen, Epsilon is forced to choose his path.
Sarah Qhuin
She has the standard Little Sister look, except her eyes hold a malicious gilmmer.Bratty Little Sister
Green
A former scientist turned Bouncer, he successfully sabotaged the process to give himself limited awareness.
Mr Ducky
Large Big Daddy with interchangable weapons.
Hood.James.Faneaper
A Miserable Acholic
Reaver Alithar
A splicer with a heart of gold. He has learned to control his ADAM addiction, but how well?
Malcolm Darrow
A technician previously employed to create Big Daddies, now fighting to escape Rapture.
Hope
A little sister, don't judge her by her weakness and her need for protection from Big Sister Yena. She has a secret that only she is aware of and it's a secret that could result in her death if the wrong person found out about it.
Most Followed
James anderson
anderson Splicer
Reaver Alithar
A splicer with a heart of gold. He has learned to control his ADAM addiction, but how well?
Hood.James.Faneaper
A Miserable Acholic
Hope
A little sister, don't judge her by her weakness and her need for protection from Big Sister Yena. She has a secret that only she is aware of and it's a secret that could result in her death if the wrong person found out about it.
Green
A former scientist turned Bouncer, he successfully sabotaged the process to give himself limited awareness.
Belinda Styles
Reforming ADAM addict with a master plan and a vow to break free.
Epsilon
Defender of Rapture, this Big Daddy is part of the Defiant line and was tasked with protecting the city. Now with the city fallen, Epsilon is forced to choose his path.
Sarah Qhuin
She has the standard Little Sister look, except her eyes hold a malicious gilmmer.Bratty Little Sister
Mr Ducky
Large Big Daddy with interchangable weapons.
Malcolm Darrow
A technician previously employed to create Big Daddies, now fighting to escape Rapture.
View All » Places
120 posts · 9 characters present · last post 2010-09-13 14:14:57 »
General areas of Rapture. Post here if the RP is in nowhere specific!
2 posts · 2 characters present · last post 2010-05-27 06:40:34 »
Bioshock ↪ Pauper's Drop Owner: RolePlayGateway
Pauper's Drop
18 posts · 6 characters present · last post 2010-04-06 07:03:03 »
Bioshock ↪ Character starting areas Owner: RolePlayGateway
Not a specific area; just a place(s) for us to 'begin' our characters.
9 posts · 0 characters present · last post 2010-03-28 23:25:17 »
Bioshock ↪ Medical Pavilion Owner: RolePlayGateway
The Medical Pavilion; Steinman's office is located here too.
2 posts · 1 characters present · last post 2010-03-23 07:44:34 »
Radio Transmissions Owner: RolePlayGateway
Since the 'Activity' panel displays posts from... everywhere, I'm making this 'area' mainly for the Candy Man. Check here for his transmissions!
2 posts · 0 characters present · last post 2010-03-18 03:18:38 »
Bioshock ↪ The Ryan Retreat Owner: RolePlayGateway
The Ryan Retreat.
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
[Discard.] Owner: RolePlayGateway
Areas that are no longer used, or destroyed.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
[Discard.] ↪ Radio Transmittions Owner: RolePlayGateway
Everyone ignore my spelling error. Score one for me! I misspelled transmissions with transmittions. Don't use this area!
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Bioshock ↪ Apollo Square Owner: RolePlayGateway
Apollo Square.
Fullscreen Chat » Create Topic » Bioshock: Rapture Drowning: Out of Character
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Bioshock: RD Character Applications
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