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Modern Magic Story of Guardian

Modern Magic Story of Guardian

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A story of modern magic and those who can use this gift. A story about a modern guild called Guardian Corp.

3,253 readers have visited Modern Magic Story of Guardian since Arch_Demon666 created it.

Introduction

"Magic is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection."


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In an alternate reality much like are own in the year 1940 something that no one could ever thought of would happen. Humanity has re-discovered their magic after a secret cache of ancient spell books and tomes where found. All around the world countries raced to get their hands on some and deciphering the spells and potions in those spell books, and replacing variety of very crude and old fashioned ingredients and making magic work with modern technology. More and more books are being brought to the light everyday, but it seems about only ten percent of the world's population is able to use Magic, which is noted to keep a balance among ordinary people and those with Magic.



It takes an enormous amount of concentration and mental ability to use Magic. Those people that can use "magic" are called Mages and/or Wizards. Any Mage can learn up to two styles of Magic, but it is noteworthy that many Mages have natural affinities for their own Magic style. Now several tasks forces, companies, institutions, hospitals, schools where built around. Now it is the year 2000 magic technology is starting to surpass non magic tech and the use of magic and magi-tech has increased in the last 60 years.



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The White Council


The White Council is a large worldwide organization of Mage's, and is seen as their governing body. It is controlled by the Senior Council. The goal of the White Council is to protect mankind from the abuses of magic as outlined in the laws of magic. The Senior Council is the ruling body of the White Council. In theory the Senior Council is comprised of seven of the oldest wizards in the White Council. When a member dies the next several eldest members of the White Council are put forth as candidates and one is selected to join. In practice this tenant is not always held to.

The laws

Thou shalt not transform others. forbids the shape shifting of other beings. Even if done successfully (it is an extremely difficult spell), transformation of another's body against their will – changing a man into an animal, for example – creates an imbalance between body and mind that ultimately degrades the transformed subject's mind to an animal state as well.

Thou shall not cast with a energy of life, forbids the use of blood magic. Magic of this type take the raw energy of life and twist it to their own purposes. They can corrupt and control, and sustain their power by consuming the health of others, willing or not. The effects can be vile, but this specialization isn't limited to madmen and monsters. Many see it as the only form of magic that is truly free, because it's tied to the physical, not favors to spirits or demons. It remains an undeniably violent and self-destructive discipline,

Thou shalt not reach beyond the borders of life. This prohibits the research and practice of Necromancy, described as the summoning, binding, and exploitation of the unwilling dead (the psychic talent of mediums for speaking to willing spirits is called ectomancy, and is not governed by the same Law). It would also theoretically prohibit any attempt to genuinely resurrect someone from the dead back to true life.

Thou shalt not swim against the Currents of Time. Concerns the use of magic in relation to time. This prohibits any attempt to change the past through temporal manipulation for fear of paradoxes. Even divination of the future is frowned upon in all but the vaguest, most general instances.

Thou shalt not mess with a peace of magic. this prohibits the use of chaos Magic, for its is a magic with out rules and taboos. Its magic is dangerous and the out come is always known. this magic is used to distort the peace of the magic and the magic user.

Types of magic

Elemental Magic- is one of the two base types of magic, the other being Adept magic. It involves the manipulation of fire, earth, water, air, lightning, nature and Ice for both offensive and defensive purposes. While Elemental magic is one of the two major magical disciplines, it is less practiced than Adept, most probably due to the difficulty of mastering the elements. While Adept mages concentrate on developing only one certain type of magic.

Adept magic -is one of the two base types of magic, the other being Elemental magic. Adept mages have dedicated their life and magical potential to a single set of powers, although the scope of these powers might vary. Powers can range from burrowing underground to having an immunity to fire. Based on the concept of there being no gain without loss, many Adepts have weaknesses that may cause trouble for them.

Magi-tech and magical Items: is Magical Items that requires a person to use very little of their magic to produce a desired affect. To use a magic item, it must be activated, although sometimes activation simply means putting a ring on your finger. Some items, once donned, function constantly. one drawback to this, The items have what's called a limiter that will allow only so much of an out put of magic energy. This way so that a magical idem like a spellgun does not destroy a city with one shot.

Spellguns- typically take the form of a handgun or other such fire arms that either fires magical energy or ammunition that is otherwise enchanted so as to enhance its normal properties. Some magic guns work on special cartridges or magical ammunition, and thus need to be normally reloaded, while others have inherent power or draw power from their user, their enemy or the environment.

spellblades- typically take the forms of bladed weapons, but they are not limited to that from. these melee weapons have magic energy woven into this form during its creation so they are limited to certain kind of magic.
ex- the elements are common type of magic to enchant with.



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Guardian Corp.


Location: New York city, New York

Guardian crop is a structured organization called a Guild which takes care of magic “hazmat” that has attract the attention of the White Council. Also Guardian crop takes care of protection jobs and any problems dealing with the appearance of any monster, demons, and/or any summoned creatures that maybe running wild.
This building is useful for wizards everywhere. It is for members only. The guild serves as a pleasant place to call home in the members down time and even to train their magic skills. The guild is three floors high. Each floor has something has something different.


First Floor

The inside is the Main lobby in which all of the business is held. Its also has a small bath room for the customers. the walls are white with a seating area for clients and a small office area in the back.


Second Floor/ third floor ( living areas)

The second floor, which holds the kitchen (fully stocked), Living/ dinning room with TV, bath room, locker room includes showers and a bath tub in back part of the locker room.
The Third floor, is the sleeping quarters for all members. Each member will get their own room for complete privacy. they have complete control over their rooms.


We are Guardian and this is are story............................




Team Members
!. Notus Bebhinn - Construct Creation Magic
2. Aidrid Dracnare - Geass and pyromancy user
3.reserved
4.Sethesis Alexander Corvain II- Shadow magic
5.Sethesis Alexander Corvain III- Ultimate body magic
6.



Character sheet

name:
Age:
Gender:
height:
Body type:
Appearance;
personality:
Skills:( non magic skills)
Powers/magic:
Limitations:( every magic has them)
Items:(magic or not)
History:

Toggle Rules

-Each character must use a legal form of magic ( the only reason a character would be able to use the dark arts is if I allow it)
-posting minimum is 100 words
-no god modding

The Story So Far... Write a Post » as written by 5 authors

Setting

6 Characters Present

Character Portrait: Aidrid Dracnare Character Portrait: Notus Bebhinn Character Portrait: Sethesis Alexander Corvain III Character Portrait: Roland Ash Character Portrait: Isaac Merbenis Character Portrait: Sethesis Alexander Corvain II
Tag Characters » Add to Arc »

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Mr. Corvain felt very insulted true in recent years he had developed some wrinkles, but his hair was dark as ever, and for 40 he actually looked pretty good. "Isaac maybe when you reach my age you will realize that I have aged quite gracefully."
When they went over the subject of Roland Seth was very much intrigued, but Mr. Corvain had already known of Roland's release and Notus being the one behind it. The only thing Mr. Corvain didn't know was how Notus had gotten Roland free. Not a single person in the white council new a thing about it, but Mr. Corvain said nothing, Notus always had a reason for what he did and didn't say.
Seth was happy to hear it was a small mission. Not that he didn't trust Aidrid, but he wanted to see what he could do before they faced real danger. Make an accurate estimation of what kind of person he was.

Setting

2 Characters Present

Character Portrait: Notus Bebhinn Character Portrait: Sethesis Alexander Corvain II
Tag Characters » Add to Arc »

0.00 INK

#, as written by Shaodow
.

View All »Arcs

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Modern Magic Story of Guardian. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Buy, sell, and even craft your own items in this universe.

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View All » Add Character » 7 Characters to follow in this universe

Character Portrait: Notus Bebhinn
Character Portrait: Aidrid Dracnare
Character Portrait: Sethesis Alexander Corvain III
Character Portrait: Sethesis Alexander Corvain II
Character Portrait: Roland Ash

Newest

Character Portrait: Sethesis Alexander Corvain II
Sethesis Alexander Corvain II

Call me Mr.Corvain

Character Portrait: Sethesis Alexander Corvain III
Sethesis Alexander Corvain III

just call me Seth

Character Portrait: Aidrid Dracnare
Aidrid Dracnare

I command you to...

Character Portrait: Notus Bebhinn
Notus Bebhinn

" I lead ......so who will follow"WIP

Trending

Character Portrait: Sethesis Alexander Corvain II
Sethesis Alexander Corvain II

Call me Mr.Corvain

Character Portrait: Sethesis Alexander Corvain III
Sethesis Alexander Corvain III

just call me Seth

Character Portrait: Notus Bebhinn
Notus Bebhinn

" I lead ......so who will follow"WIP

Character Portrait: Aidrid Dracnare
Aidrid Dracnare

I command you to...

Most Followed

Character Portrait: Notus Bebhinn
Notus Bebhinn

" I lead ......so who will follow"WIP

Character Portrait: Sethesis Alexander Corvain II
Sethesis Alexander Corvain II

Call me Mr.Corvain

Character Portrait: Sethesis Alexander Corvain III
Sethesis Alexander Corvain III

just call me Seth

Character Portrait: Aidrid Dracnare
Aidrid Dracnare

I command you to...


Fullscreen Chat » Create Topic » Modern Magic Story of Guardian: Out of Character

Discussions

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Most recent OOC posts in Modern Magic Story of Guardian

Re: Modern Magic Story of Guardian

So, is this still alive or what?

Re: Modern Magic Story of Guardian

I haven't been home up until now so I haven't been able to check up on rpgateway at all, but I see he still hasn't posted so I'm going to try and post tomorrow.

Re: Modern Magic Story of Guardian

darl you have 23 hours to post and you're getting skipped. you're holding everyone up

Re: Modern Magic Story of Guardian

So, you guys gonna continue or what?

Re: Modern Magic Story of Guardian

it's about as " resolved " as it can get I guess. So gi ahead and post, and I'll post after you

Re: Modern Magic Story of Guardian

Ok I guess I shouldn't post until the current situation is resolved.

Re: Modern Magic Story of Guardian

I had already taken both those things into account and planned my next post accordingly. Next time, you PM or post on here and consult about such things and this will go much much smoother, because now I have to restart my post from square one.

Re: Modern Magic Story of Guardian

the white council will not allow someone free unless there is soothing to gain, something needs to given to taken. they just will not let someone go on a whim. and your sure to be one the most wanted list of you ever excepted from jail and all guilds would be alerted of this as well.

Re: Modern Magic Story of Guardian

Sorry was busy yesterday. I will be typing up a reply after school today.

Re: Modern Magic Story of Guardian

I was going to have him turn against them all during the mission, but I guess now it has to happen in the Lobby lol

Re: Modern Magic Story of Guardian

You can always make him change to evil.

Re: Modern Magic Story of Guardian

I guess you guys have decided against that Idea xD

Re: Modern Magic Story of Guardian

I presume that you know my character will be a villian, since you accepted his very illegal magic

Re: Modern Magic Story of Guardian

I assume it means magazines, since I just looked up the difference and found that a clip is used to load bullets into an internal magazine. I watched this video which is helpful and pretty interesting.
VIDEO

Re: Modern Magic Story of Guardian

The gun has a clip or magazine? Because they are two different things that get confused often.

Re: Modern Magic Story of Guardian

Yeah, but meh, I'm more for ranged weaponry than melee weapons, and it seems that the guns aren't exactly the same, since Notus has a revolver and Isaac has a semi automatic. One uses a clip, the other a magazine, so they are a little varied. Also, a handgun is much more practical to carry than, let's say, a sub-machine gun, assault rifle, sword, axe, etc...

And since my character is lazy, its would make sense for him to use a gun than something that takes more energy to use, like a knife or sword.

Re: Modern Magic Story of Guardian

Even so the weapons have variety.

Re: Modern Magic Story of Guardian

Could be the standard weapon?

That fifth guy is a loser!