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Dustin vel Iz'Raphel

Driven by duty, beleaguered by responsibility, a young man searches for a way to put meaning into this cruel existence.

0 · 1,532 views · located in The Snapa-verse

a character in “Nomad Clan”, as played by Jaek

Description

"Heavy is the weight of my world. I pray, friend, that you never have to carry such a thing."

ImageName: Dustin vel Iz'Raphel
Sex: Male
Age: 25

Physical Description: Tall, lean, and weathered by the unforgiving sun and an apathetic landscape of craggy rocks, deep canyons, and looming mountains, Dustin is your typical citizen of the Ariket region. Dustin sports coffee brown skin with a decent muscular build, a product of both his environment and his people's culture. Though his eyes are a stunning bright blue amongst a people and landscape colored monotonous shades of brown, they a hold a near-perpetual look of sternness or hardness often misinterpreted as coldness or apathy. Sky blue markings in the form of tattoos typical of his people dot his skin as swirling shapes, symbols, and patterns.
Clothing: Dustin wears the usual garb of Kassellanders, complete with their sweeping scarves and flowing robes or capes meant to help wrap up for both the heat of the desert and the cold of mountain ranges of Ariket near the borders of the Dead Forest. Pieces of armor forged from the metalworkers of his people provide protection to his legs, shoulders, forearms, and chest.
Height: 6'3"
Weight: 180 lbs.
Skin Colour: Coffee brown
Hair Colour: Sandy brown
Eye Colour: Bright blue

Occupation: Warrior/Adventurer/Bounty hunter
History/Bio: Born to a family long belonging to the council and christened at birth, Dustin knew only the life of an aristocrat in Atzerii civilization. Living in the tough Kassen Mountain Range, and living under an even tougher father, young Dustin learned how to hunt, fight, and lead at an early age. Dustin would become heralded by the other youth as their leader in a sense, whether they were play fighting, hunting, helping the men in their duties, or simple mischief. He was a man of action. He liked to get his hands dirty, he liked to work alongside those he might lead. The politics of the aristocracy never interested Dustin, to his parents' dismay. Though intelligent as he was, mincing words and doing favors were not his forte.

Despite this, Dustin would later be thrust into a position of political power and tribal burden, one he never asked for. Three young men of his generation were christened at birth, chosen by the religious leader of their settlement. These boys, when men, would face a set of trials ranging from tests of survival, feats of strength or wisdom, and stretches of combat to determine who would hold the prestigious and burdensome title of First Sword. During his trial, a large raiding party from the Midwest Sea of Sands attacked his home town of Kasselland near the border of the Dead Forest. Apparently the raider band had made their way through several north eastern tribes and villages and had grown cocky at their mounting victories, hence the move to attack such a larger settlement within the mountains. Almost immediately after the completion of their trials, won by another man, news of the current First Sword's death and the attack on Kasselland brought him, his fellow trialgoer, and the now-current First Sword down to the settlement to help rally and fend off the raiders.

After beating back the raiders, the council made the decision to send a small party to the source to either scout out or eliminate any remaining threat so that the Atzerii Clan may never fear such an invasion from the western dunes. The subsequent trip had been extremely long and dangerous. The sands are ever moving and the sun forever thrusts its unrelenting heat upon the cursed ground of earth. The desert easily swallows up those not prepared to handle its harshness. Conflict, wildlife, and the sands themselves claimed life after life of the party Dustin was on until he alone remained with nothing to show for his clan if he were to return. Finding himself in a foreign place called Dol-Duna and a title he didn't ask for, Dustin decided to put his skills as a warrior and hunter to use as a sellsword. If The Change were to be real, that mysterious thing spoken of from the lips of prophets at home and the nomads here, then perhaps it will make the world a more livable, civilized place. With hope, The Change can change this cruel existence as its name so suggests.
Home Town: Kasselland
Native Clan: Atzerii Clan
Population: 2,000
Settlements: Kasselland, Zer Shurai, Sol-Thune, various other smaller settlements.
Location: Ariket, Qafar Desert
Description: The Atzerii clan is a decently sized clan population-wise with the territory to accommodate for it. Spread out along the Kassen Mountains stretching from northern Ariket to southeastern edge, the Atzerii make up the last stretch of eastern civilization before the White Ruin begins on the other side of the mountain range. With a population estimated to be around 2,000 the biggest population centers of the Atzerii contain at most several hundreds of men, women, and children. Zer Shurai, the capital of Atzerii civilization, lies within the center of their territory and is the most populated. Kasselland, the second most populated prefecture, is the northernmost outpost of Atzerii territory nearing the edge where Ariket meets the Dead Forest, the lingual influence of the tribes up north evident in the name of the settlement. Sol-Thune is the southernmost and third most populated with the Toxic Sea region just south of it. The remaining population take up in small villages and hamlets scattered about between the three aforementioned locations.

The Atzerii Clan is ruled by a council made up of elected council members who congregate to speak on matters within Zer Shurai, their capital. Each "city" has its own local government made up of a smaller council containing an elected head and body of tribunals. It wasn't long until families began to have monopolies on council positions, thus leading to the development of an extensive aristocracy within major Atzerii population centers. Each city has a patron god of the Atzerii pantheon to which they pray. Known colloquially by their titles, their names are hardly spoken aloud, an exception given only to religious leaders within the deep inner sanctums of temple throne rooms. Kasselland's patron is The Shorn King, Zer Shurai's known as The Omniarch, and Sol-Thune's patron god being The Highblood.

Each major settlement also has a warlord position who acts as a chief of combat forces dealing in hunting, defense, and warring in general. This title is called First Sword and only one individual in each city holds this title. This title holds political responsibility as well and military authority, acting as a general rank and honorary council position at once. Though there are three at one time, none are called Second or Third Swords. All three are referred to in plural as the Swords of At'iiz, or more simply as the Swords.

Personality: At one time Dustin was charismatic, jovial, and full of life. As of recently, the desert has sucked the joy out of him. Strangers might describe the young First Sword as broody, quiet, and withdrawn.
Fears and Desires: Dustin fears that he will fail his people, most importantly his family, if he were to return as the sole survivor of the party with nothing but a stolen title and empty hands. He desires to find a purpose, to put his efforts towards something bigger than killing people in foreign settlements for a small sum of coin, a meal, or small shards of the Taqa crystal.

Equipment and Weapons: Dustin carries a curved sword, two daggers with one made of obsidian from a long dead volcano and the other of energized Taqa, and a porcelain-like mask worn by the warriors of his culture providing both relief from the elements and intimidation to his enemies.
Styles and Abilities: Having been trained in the art of several types of combat, Dustin finds himself comfortable when wielding nearly every sort of weapon. Swords, daggers, pole arms and bows are of no consequence to him. He fights with the ferocity of the big mountain cats of the Kassens and the deadly gracefulness of the Rocs that fly above. Firearms, however, those he cannot shoot for the life of him. He couldn't hit the broad side of a basilisk even if he wanted to, and those things are huge.

So begins...

Dustin vel Iz'Raphel's Story

Setting

Characters Present

Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sƶren Ahlgren Character Portrait: Whisper
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#, as written by WilPen
Whisper had hardly had a chance to react to being discovered before all the men had been dispatched. To think all this had started as an attempt to help a man to freedom. Now an entire army was trying to take them prisoner.

Truthfully, she was glad her fighting wasn't required most of the time. Though she was now a little wary about Xav. What he was capable of, she didn't know.

Clearly, her attempt to cover their tracks previously hadn't led anywhere but misery. This time, she left the men alone and just hoped for the best since she couldn't do anything to stop the soldiers from finding them. Perhaps it would be better to get captured. She hoped to never find out.

Setting

Characters Present

Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sƶren Ahlgren Character Portrait: Whisper
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Sƶren wasn't entirely sure how the wagon had been overturned, and he had lost sight of the strangers who had been fighting in the street ahead of them. All he was sure about was that they had several unconscious soldiers about them and an overturned wagon. Thankfully Duneyrr had gotten away from the wagon and so was not hurt.

With a grunt of effort, Sƶren grips the edge of the top of the wagon and heaves it up right once more. A cloud of dust rises up as the wheels hit the dusty road once more. With that taken care of he takes some rope from the back of the wagon in hand before grabbing the soldiers and pulling them, all together. With them sitting on the ground, their backs together, he ties them all up. Hopefully the shade of the canopy under which he had placed them would keep the sun from finishing them off. He didn't feel much like killing right now, and only wanted to leave this place.

Looking to Dustin as he speaks, the northman nods and ushers everyone into the wagon once more. With Duneyrr at the front they set off again. As they approach the northern (?) gate Sƶren spots a few more guards. Acting as if he just wants to speak with them he walks over and goes to shake ones hand, but as he does this a soft blue light seeps out from the shadows of his cloak and the man screams as frost covers his hand. Grabbing the odd firearm the man carried, Sƶren uses the butt of it to knock the man out before throwing it like a spear at a second guard. It strikes him in the forehead and knocks him out as well. As this happens Duneyrr continues on and soon the wagon is outside the village walls of Dol-Duna.

"Where to now?" Sƶren asks as he catches up to the wagon, rubbing at his now very pale right arm. The village fades away behind them, and soon the sounds of chaos that had filled his ears begins to fade as well, and Sƶren feels a little better. "I know little of the lands south of the Dead Forest, save for the few trails I journey down to reach this place."

Setting

Characters Present

Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sƶren Ahlgren Character Portrait: Whisper
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"Sounds like a pla-" Xaverius then flopped over, having exhausted himself and the alcohol still in his system.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la
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#, as written by Nulix
The Wetlander soldiers glared at Uluru from beneath their dark helms. Skullivan glanced around nervously - the soldiers outnumbered, they couldn't get out of this one. "Fine," The Wetlander nodded. "We'll take you to the Commander."

Uluru nodded, grabbing Skullivan's arm for display and beginning to walk forward - the rest of the group following suit, not wanting to make a scene before the soldiers.

***

The group marched into the now mostly empty market place of the grand-bazaar. The colour of the stands now seemed empty, desaturated with the back-drop of black-uniformed soldiers who stood in formation along the street. Skullivan swallowed as he marched, glancing back at Uluru who held his arm firmly. Behind Uluru Musa marched, Thessir, Aisha, and Elise behind her - and a whole lot of Wetland soldiers behind them.

Uluru's plan, as it was, was to get them onto the airship, steal the Idol that the Wetlanders most likely took, and escape again. A task Skullivan knew was easier said than done. Still, without the Idol, there was no hope. It was all or nothing.

"I hope you know what you're doing..." Skullivan hissed as they came to a stop.

Before them the Wetland Commander stood, his hands behind his back as he looked over them. The chest of gold stood behind his feet on the metal platform. "Welcome back," The commander commented to Skullivan before turning to Uluru. "You and your team did good, I heard you wanted to go to my ship to negotiate?" The commander rose an eyebrow. "As if my gold wasn't enough..." The commander shrugged. "Well listen, none of us are thugs here. We'll happily negotiate." The commander motioned for them to step onto the platform. Hesitantly, the group did.

Beside them soldiers pushed on a few prisoner's with their hands magnetically cuffed behind their backs - Bohdana, Tetra, Ka'Wa, and Davikal among them. "Troublemakers," The commander casually explained. "We'll be leaving shortly. We just have one last bit of business to take care of..."

***

The foursome managed to escape the village, killing or fending off soldiers along the way. Through the north-wall the four exited, out toward the sandy dunes. Freedom. Escape through bloodshed, Sƶren, Whisper, Dustin & Rusten now found themselves at the town's edge - the sea of sand stretching before them, dyed yellow from the dimming sun.

Behind them, over the town, the massive Leviathan Airship hung - they now able to see it's full size, and the clean, black metal lining it - uniform in a way nothing in the Qafar was. Just as Sƶren finished speaking however a massive sound ripped across the sky, like electricity mixed with a monster's cry. It bellowed loudly as suddenly light poured out of a chamber a the front of the Leviathan Airship. Light, aimed right at them.

Duneyrr let out a yell as suddenly blinding light engulfed their bodies, electricity sparking through their hairs. Duneyrr, who had began to move, suddenly found it's hoofs off the ground and in the air. Duneyrr was being dragged up by the wagon it was pulling. Sƶren, Whisper, Dustin & Rustin too found themselves lifting off the ground in the light - their muscles tense as the metals of their weapons, in their armour, in their clothing began to pull them upward. The wagon let out a long creak as it began to rotate in the air. This was the Wetlander's weapon. The electro-magnetic tractor beam.

***

Skullivan and the group watched in awe as the light beam began to pull a wagon and a few people through the air, toward an entrance of the airship. "You don't kill a Wetlander and get away with it," The Commander hissed as suddenly the metal platform the group stood on began to raise, the metal ropes at each corner beginning to pull them up mechanically. They rose higher and higher into the sky, the street below them growing further and further away, and above them the air-tight vacuum and lights of the Leviathan airship grew closer.

The platform rose all the way, entering them into a massive hangar of the airship - walkways stretching above them, and metal surrounding them on all sides. Mechanical sounds emanated from every hall, bright electrical flashes accompanying them.

They could see clearly now the subjects of the electro-magnetic beam - a wagon, a strange horse, and then four figures from earlier - Sƶren, Whisper, Dustin, and Xaverius. They were pulled into an entrance way of the airship and the beam stopped, dropping the figures onto metal ground beside the other's.

Skullivan, Uluru, Thessir, Whisper, Aisha, Elise, Musa, Bohdana, Xaverius, Dustin, Sƶren, Ka'Wa, Tetra, and Ka'Wa's great boss Davikal all found themselves standing together, in the hangar of the Leviathan Airship, surrounded by waves of black-uniformed soldiers.

The Wetland Commander stared at Uluru. "So, prisoners and... bounty-hunters alike. Half of you I should be thanking for bringing our boy back home," He reached forward, pinching Skullivan's cheek - who ripped away at the motion. "And half of you I should be condemning for murder and general crimes against our good Empire."

The Wetland Commander turned to the treasure chest behind him, pulling out one of the Wetlander gold coins and raising it in the air. "I was going to give you this reward... but unfortunately according to Davikal here you all helped our escapee here. And you know I'm very adamant about law and order on this ship." The commander put his hands behind his back and began to walk away as the soldiers surrounded them. "Law and order, my friends. Law and order..."

The soldiers moved in, magnetic cuffs at the ready as they grabbed Skullivan and pulled him forward. "Great plan!" The Traitor yelled at Uluru as they forced his hands into the bindings...

***

From the ground the Airship began to move, wetland soldiers leaping onto the hanging ladders and beginning to climb up as it began to leave Dol-Duna behind. "You!" A voice called. From around the corner where Avari watched the scene Uncle Andle emerged, grabbing her hand. "My niece is up there - and your clan kin, so come on!" Andle ran forward, leaping onto the bottom of a ladder as it began to be pulled back up into the airship above. He reached out for Avari to take his hand...

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Jake "Honō no ko" Character Portrait: Ka'Wa Jekund
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Musa had vaulted into the shop while also pulling the skull atop her head down to cover her face. Not only was it a helmet but it was a formidable looking mask aswell. Her weapon was drawn and she listened to Uluru and Skullivan follow behind her, along with everyone else, much to her disapproval. But before she could protest, the whole situation was flipped onto its head.

Now they were standing inside of the Wetlander contraption and its bright lights were making her squint. Unnatural. Her Buffalo skull was back on her head and her staff was locked onto her back once more. Her eyes took in everyone around her, her new found group and the one that was a little distance away from them. They had some sort of large deer and a man with antlers, although smaller, to match. She remembered him from earlier. She remembered all of them from earlier. Her skin crawling and her stomach beginning to churn from the experience of being a first time flyer, she lifts her hands and gently runs them down her twin braids while her golden eyes bronzed over with thought as she reserved herself to watching whomever decided to speak.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la Character Portrait: Musa Grazing Bull
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#, as written by Zalgo
Since the moment Thessir had taken a second to address the white skinned woman it's just been a real mess.

People running into them, people running away from them, people harrasing them, all while wetland soldiers chased at their heels.

"You guys... can't beat the Wetlanders. If we get it back we have to do it quietly." Is what Skullivan had said back then. He was skeptical of that then and he was skeptical of it even as the troops poured into the shop they were taking momentary pause in. The woman in blue had tried to pass her judgements but he really couldn't of cared less. That was then.

This was now.


As he was brought up in the ship upon the rising platform he started to smile with a twinkle in his eye. This was the kind of thing he loved to explore. Admittingly his people's methods were more advanced as the rock lifts wouldn't of needed the long metal cables but what made it so interesting is that it wasn't the same. More than the lift however was their source of power which truly earned his curiosity. They doubted he would get to see the inside of the airship. Where were they now? Inside the very same ship is where.

When they turned on the magnetic beam to lift the wagon below into it he was also beaming, beaming with a thrilled joy at seeing something so cool. Ever since they took him aboard the ship things have been only getting better for him. His eyes were finally starting to be able to ajust as the lighting within the ship was within an acceptably dim range. Ideally the whole vessel would have no light at all but at least this wasn't giving him a throbbing headache. The pain in the frontal lobe was starting to finally dwindle.


Of course there was the matter of the condenscending generals and of course the many soldiers with their nifty guns. Naturally this was an obstacle between him and freedom aboard this lovely machine. To him it was sort of like a puzzle. He was going to need to solve the handcuffs and whatever other barriers they set in his way before he could get what he wanted. As such, from the moment he had a gun pointed at his head he's been rearranging his possessions, moving gear in order to better conceal his belongings. It was subtle. Under a big coat it was difficult to see what his hands were doing. He couldn't reach into his backpack for anything sadly but he wasn't completely short on things to work with. To better solve the puzzle however he was going to need the right tools. Knowing which tools he needed meant knowing how their restraints worked.

Already his eyes were at work trying to figure their technology out. Though quite foreign in function and design as an experienced craftsman with some knowledge of old world technology he was able to understand the function well enough even if the design escaped him for the time being. He's been looking at practically everything the wetlanders had been using since he was taken, puzzling out their structures and processes in his oddly wired brain of his. Even as the troops approach him with magnetic hand cuffs he was smiling with joy.


"This day is transforming into a fun day." A statement which gave concern to a number of the guards though they had little reason to suspect he was able to somehow back his words up. They assumed he was simply ignorant of his situation.

They were simply ignorant of his true meaning.

Setting

Characters Present

Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sƶren Ahlgren Character Portrait: Whisper
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"Guh... what's happenin' now?" Xaverius groggily hauled himself upright, clutching his head. "Is it day already or somethin?" He looked out one of the windows. "Ah he-" He then puked out the window, hoping somewhat no-one was below wherever they were. "What on earth do we do now?" He looked at the others, still trying to wrap his head around what was happening.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la Character Portrait: Musa Grazing Bull
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For a moment, Sƶren actually blacked out. It happened somewhere between the point that the odd light had engulfed him and the others around his wagon, and then they were drawn into the ship. He was rational enough to understand that this thing was not the creature of myth that his mother or father would have thought it to be. The Rotgevir clan believed that there were great beasts of the sky and earth that spelled doom for any who saw them. There was once a great beast of the seas, back when there were seas on this world.

With his feet on solid ground, Sƶren finds himself able to relax a little, and to catch his breath. For a time he says nothing, standing beside his wagon and Duneyrr as soldiers surround them. Two men move forward while their allies keep their firearms trained on Sƶren and Duneyrr. They unhitch the stag from the wagon and then pull it aside so that a few of their men can inspect it. As a woman speaks to the soldiers, to a man who looks like he might be in charge somewhat, the northman watches as the soldiers tear apart his wagon, tossing out the furs and unloading the lumber. Looking around, nothing on this ship seemed to be made of wood, but perhaps they needed it in this Wet Land they came from. They certainly didn't need the wagon, though, because as he watches the men open another hatch and let it roll out of the ship.

Sƶren keeps his mouth shut, and his eyes averted from the hatch. He'd already passed out once due to his fear of heights and falling, now would not be a good time to let it happen again.

Then the soldiers were moving in close again, firearms held in a deadly position. They had shackles in their hands and Sƶren knew what was to come next. He and the others would be cuffed and locked away, if they were lucky. Executed if they were not.

"If you want the one who slew your men at the tavern, it was me. The others," Sƶren nods to Whisper, Dustin, and Xaverius, "Are innocent. I take full responsibility for what happened." As he lies he holds his hands out, palm up, and allows one of the soldiers to place the odd shackled around his wrists. "It was I who suggested setting fire to the tavern as well, since the owner saw fit to rat out paying customers. The man didn't have to die, but he got in our way as we were leaving."

Sƶren knew by now that word of the tavern incident had spread, the soldiers had known about it, that they were involved. He hoped that he could convince their commander that it had all been on him, which might give the others a better chance. If he was never to return home, he might as well give his life for a noble cause, if it came to that.

Setting

Characters Present

Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sƶren Ahlgren Character Portrait: Whisper
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"No, it was me, I was drunk and reckless, Soren had nothing to do with it." Xaverius piped up, having somewhat recovered from his hangover.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la Character Portrait: Musa Grazing Bull
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"Sick, you are," Aisha spoke up in the middle of the small crowd. She pushed her way past the others and move to the front. One of the two brass rings that Aisha usually wore around her neck, her Chakram, was in her hand. She pointed it directly at the commander, but she was addressing the Wetlanders as a whole. "Your ways are corrupted! Law and order, what of charity?! You follow the laws that suit you best, the code of the hoarder, they who have most! This world is full of false hope, but your hopes are of the ugliest kind, greed! You care not for who becomes harmed, not if they don't fit your 'order'!"

"That poor soul, whom of which you have haunted and pursued across the entire desert, he is devoid of a single person who loves him, and that has strained his heart so hurtfully! The lack of care your law and order has is killing him! Yet your law continues to punish him and your order only seeks to extract more from his very soul!" Aisha approached the commander with every statement, probably overstepping her bounds, but she didn't care, moving around as if she had all the authority in the world.

"As an agent of the Creed, I believe that all souls can be saved and turned to the true path, the path of righteousness." Aisha was far too close now. The soldiers were preparing their weapons. She was speaking hastily now. "And although an acolyte such as myself couldn't hope to save all of you from your law and order..." Aisha pulled the other Chakram off of her neck and made an offensive stance. "However! My life would be meaningless, if I couldn't save a single soul!"

Perhaps Aisha wasn't thinking clearly. Perhaps she didn't count exactly how much she was outnumbered, or she was unaware of the functionality of their weapons. To call it bravery would have been one thing, but it could have also been simple foolishness. Whatever the rationality Aisha could have possible had at that moment didn't seem to matter. Aisha simply bolted at the guards who were taking Skullivan away and whipped her Chakram in their direction with deadly force, and held her other Chakram in front of her, ready to deflect any and all incoming blows.

No, Aisha wasn't thinking this time, but to her, rationality didn't matter at this moment, only duty.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la Character Portrait: Musa Grazing Bull
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Xaverius then suddenly realized what he did, the guards at the bar, the bartender, all dead. The looked down, gritting his teeth. He'd killed before, mostly just raiders and those who took the first strike, and whilst he was not the one who killed the bartender himself he still felt guilty for his death, he also thought of the girl that he saw being attacked earlier, in his intoxicated state he failed to do one of the main things he set out to do in this world, helping those in need. With every thought the stout man's heart sank further and further. He cursed his foolish nature and in his head vowed to not touch a single drop of alcohol again, as it was what made him kill, made him sit back while a defenseless woman was attacked. He then realized it was Whisper who set the house ablaze, she was the only one who could've murdered the bartender, sure he almost got them killed but his death was unnecessary. He felt anger in his head, but killing her would yet again go against his morals, so he decided he would distance himself from her once this was over, sure, he'd hang out with her if need be but her actions in his now sober eyes were uncalled for. Just thinking about all these things made Xaverius sick to his stomach, he understood what he did and was willing to pay the price. "Just let them go, I was the one who started that fight."

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la Character Portrait: Musa Grazing Bull
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#, as written by Jaek
Dustin quickly awoke from the black to find himself surrounded by others, both the group he'd originally been with and an assortment of other individuals of which a few he recognized from the marketplace square. He quickly gathered his senses and his surroundings. We must be on their airship...

Soren and Xaverius began to speak to the Wetlanders nearest them. They stood sullen, stone-faced. Their gaze was cold and their demeanor near sinister. Apparently word spread fast. Despite both Soren and Xaverius demanding to be held responsible there seemed to be no change in the Wetlanders' intent on putting them all in chains.

The sound of two women shouting at what appeared to be the Wetlander in charge suddenly caught his attention. One claimed to be a duchess or something from Samaria while the other was lecturing them about morality and virtue or something to that effect. He frowned and flipped his mask up from over his face and let it rest on his head. The Atzerii Kassellander slowly picked himself. His stomach felt like scrambled Roc eggs and his legs wobbled like the gelatin his people made from yakki milk. Once composed, he brushed off the sand from his shoulders cautiously made his way to the Wetlander the women seemed to be addressing.

"Duchess here isn't the only politically important individual here on your... erm... Flying Metal Fish thingy. I am Dustin vel Iz'Raphel, First Sword of Kasselland, Council member of the Atzerii, and Servant of the Shorn King. The clans of the Qafar won't be happy to know that Mudmen invaded the Sea of Sand, kidnapped citizens of Dol-Duna, and imposed their will upon them." He looked at the Wetlanders surrounding them, their weapons, and the face of their supposed commander. That look of amusement was more irritating than ominous.

Suddenly the yelling got louder, and as Dustin slowly turned he realized to his horror the priestess began advancing on the Wetlanders. A few had already brought their weapons to bear on her as she pulled off what originally he thought her necklaces from he neck. The Atzerii sprinted over to her just as she broke out into a run right at the Wetlanders. Call it a savior complex, or maybe call it the feeling of responsibility he now held with his inherited position, but nobody on this ship from the Qafar was going to die today.

Dustin had caught up to the now apparent acolyte of the Samariamus Creed with ease and took hold of her by her waist and picked her up to break her run. "Not like this," he hissed into her ear. "Later, but not now."

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la
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Bohdana stayed silent, listening to the others speak with a sort of quiet desperation. She glanced to the Wetland Commander, deciding that if he wouldn't listen to offical speeches and important men, perhaps he would listen to the plea of a young girl trapped in a situation far bigger than she could ever imagine.

"Please! Please listen to them! My uncle--" Boh let out a strangled sob, "My uncle is still down there! Please we're gonna get separated, he's my only family left! You got the wrong idea we--we're clanless!! Peace keepers! I don't want no trouble, I'm begging you to let me down!"

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la
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"She's right, she had nothing to do with this. Please, let he go." Xaverius then walked in front of Bohdana, in a form of protecting her.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la
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The Wetlander who was assaulted by the chakram was pulled by an angry looking Wetlander guardswoman. She drew out a trident from her back holster and glared at Aisha, exclaiming, "This will always be a land of dictators!" And smacked her in the back of the head with the flat end of the trident.

"Barfalda..." an old wetlander in blue robes, with intricate wave patterns odorned on his robes, shook his head. "The interrogation room is the place for this not, the deck..." the elder then looked at Bohdana. "As for you my child...I'm afriad we've made too much headway to turn back into your hovel now. Bring them to the brig," the elder asked the guards.

"Shit, we're moving..." Uluru noted aloud, as the guards pushed them all forward on the airship's deck. Uluru hung back near the end of the long line of prisoners to get a better glance at their surroundings, though the guards warned him to keep moving. warned him to

Looking out the rather large window as he noticed the ship making its way past the clouds. "Damn, we need..." Uluru whispered, looking at the pale an he had met earlier. "You...you had some sort of idea on how to stall this ship...if we can can find some way to get you free and bide you the time for you to do whatever you think you can do?" Uluru pondered for a moment as they passed by another window, and he noticed that all that lay below them were dunes of sand. They were getting further from the city. "I don't see the trade routes either...this contraption is faster than I thought..." he sighed, beginning to think.

He looked behind him and saw the classic Dol-dunan vendor, Davikal behind him. "Sorry, old timer," Uluru shrugged, before unexpectedly throwing the fruit Vendor into the Wetlander in front of Uluru, causing a domino effect as guards and prisoners alike as they all toppled over.

The guards behind him all drew their weapons in an uproar.

Setting

Characters Present

Character Portrait: [NPC] Bartender Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund
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#, as written by Nulix
Skullivan suddenly turned at the commotion. Skullivan, though his hands were bound, leapt to to the side of the tight, metal hall-walk as the guards fell. "Run!" Skullivan called, swinging forward and beginning to run-along the metal, his hands still tightly bound behind him. "Try to find an open hatch," Skullivan said, his feet moving over several hatches on the ground. "That's how I escaped the first time!"

***

The wind blew in Uncle Andle's hair as he climbed a metal ladder hanging along the bottom of the airship's structure, Avari behind him. "One of these, maybe," Andle muttered, reaching up and opening a hatch.

***

Down the hall from Skullivan a hatch suddenly popped open, day-light from outside pouring in. Uncle Andle climbed up, wide-eyed at the interior of the ship before him and turning to spot the gang from the village running away from guards. Bohdana was among them.

"This way!" Skullivan called, ahead of the group as he sprinted for the open hatch. Skullivan paused, looking down - sandy dunes were flying by below them. "Only one way..." He said, swallow as he leapt down the hatch and plummeted to the sands below...

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la
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Xaverius was not sure if this was a trick, but it was worth a shot. He jogged over to the open hatch and jumped in, getting somewhat stuck, though after some pushing he got though yelling to the others "Come on!" as he plumeted to the sands below, landing by Skullivan.

Setting

Characters Present

Character Portrait: [NPC] Bartender Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund
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#, as written by Nulix
Skullivan lay on the ground, clutching his leg in pain as above him the massive airship flew over. "Ahhh, ok- OK. NO. OK," He hissed in air, cradling his leg - smashed down on the impact with the dune. Suddenly another figure, Xaverius, hit down beside him, sand flying into the air on impact and the man rolling down the side of the dune slightly. From the open hatch the Wetland Traitor watched as more figures lined up to escape.

***

Inside Andle held the hatch open, letting the others dive out as the wetland soldiers chased. "Boh!" He exclaimed, reaching out as his niece ran with the group. "It's gonna be alright, Boh! Hurry now!" An electric blast suddenly smashed against the metal beside him, the guards down the hall taking aim. "Come on, Boh! Get!" The man cried, his heart racing.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la
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#, as written by Jaek
Dustin rammed into the nearest guard to throw them off balance and began shouted for Soren and Whisper to follow Xaverius' suit as he dragged the most likely discombobulated priestess with him over to the hatch. Taking a deep breath, the Atzerii steadied himself and took the plunge down into the sands below, landing several feet away from Skullivan and Xaverius.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la
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Bohdana ducked as the blast crashed beside them. She looked up desperately to her uncle, "You come on too!"

The girl swallowed and didn't allow herself time to think before jumping down the hatch after Dustin into the sands below. She landed on her side, beginning to roll down the dune while she got her footing and quickly stood, gazing up at the moving ship, "Come on!!" Boh shouted out to those remaining on the ship, particularly Andle, "Hurry up!!"

Sun blasted down on her face,a stark contrast to the cool darkness of the ship they were just in. Boh prayed desperately for them to all make it out alive.