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Whisper

Talking your way into a grave is easy. Talking your way out, now that's talent.

0 · 1,338 views · located in The Snapa-verse

a character in “Nomad Clan”, as played by WilPen

Description

"These knives are like children, they often ruin someone's day."

ImageName: Whitier Hellseher. Though she is more commonly called Whisper, due to the nature of her job.
Sex: Female
Age: 19

Physical Description: Whisper could easily be described as small. Her slim frame is soft and curved, very deceiving to the fight held within. She may have a soft shape, but donā€™t be surprised if you catch a glimpse of her lean, slim muscle when she is running for her life. Her appearance is lithe and a simple distraction from the fact that she is an a foe to be reckoned with, and she isn't afraid to exert her dominance.

Though she is naturally pale, Whisper's hands and face have been weathered by travel and battle. They've lost their youthful glow, freckled by the sun and marred by scars. Her face is usually graced with a sly smirk, like sheā€™s up to something. Nine times out of ten, she is. Behind the hood, pink, untameable waves make themselves at home. Though they are often blocked by the brim of her hat, her irises are also an unnatural shade of pink, representative of the Goddess Ghirina.

Families in the Hellseher Clan each select a patron God to honor and ask for protection. This color is used throughout the home and is represented in the members of the family as well. Adopting the color used to represent them in festivals and divine ceremonies, a child born into the house has their hair stained at birth. Once they reach their first year, a pilgrimage is set for the family to travel to the frigid waters high in the mountains where child's eyes are treated with the liquid. It is said to be the highest honor to the Gods.

Clothing: Due to the transient nature of her job, she dresses for practicality. She covers as much of her body as possible to equally protect from deadly sun, excruciating cold, or being identified by the wrong people. She is usually covered in black, but dark grays and the occasional white garments might make their way into her ensemble. No matter the time of day, if she is in public, she wears her hood and a cap.
Height: 5'2"
Weight: 100 lbs.
Skin Colour: White with near-permanent tan lines.
Hair Colour: Pink
Eye Colour: Light pink, almost white.

Occupation: Secret Keeper
History/Bio: Whisper was born in the treacherous valleys of Bola Brisk. Though she's a descendant of the founder of the settlement, Hellseherin Proper, it was anything but an easy life. Her birthright, as it is called by her people, was Secret Keeper; much to the despair of her mother. Her training was a rigorous study of general survival skills, hand to hand combat, dagger use, and concocting poisons from ingredients found throughout the desert.

Her father was the Clan Leader that made the decree for her to be a Secret Keeper, but she may be exempt. Should she be named as his successor, she'd be free to stay in Hellseherin Proper. Unfortunately, she was fairly vocal about her doubts that the Gods would continually select their family for leadership when they had so many others to choose from. Though she hadn't meant to imply corruption in her father, he took it as such as was quick to announce the Gods had decreed Vada would take his place when the time came.

With her older sister selected to be the successor to the Clan Leader, Whisper was sentenced to a transient lifestyle with no place to call home. As is the way of the Secret Keeper, she left Hellseherin with a backpack containing a small amount of money, the clothes on her back, and the weapons at her side. She's since traveled the desert, sending all but a small stipend back to her family to be distributed among the people. The Summer Bazaar is a time when a good number of Keepers meet up in Dol-Duna to compare stories over a drink and sell their 'wares'. It's the closest thing any of them have to a home.
Home Town: Hellseherin Proper
Native Clan: Hellseher Clan
Population: 2000 People total [Only around 500 people are in Hellfeherin Proper at any given time.]
Settlements: Hellseherin Proper, a small nameless settlement in Alhara.
Location: Bola Brisk Mountains, The Qafar Desert.
Description:
The Hellseherin Clan is said to be ruled by the Gods themselves. On a day to day basis, however, it is ultimately ruled by a Clan Leader. Though his family is also treated as royalty, they have no political power themselves. The Clan Leader acts as the Mouthpiece of the Gods to share their will with the people. The person to succeed the Clan Leader is also chosen by the Gods. It's probably a coincidence the Gods have favored the Hellseherin family since the creation of the clan.

Anyone could tell you Bola Brisk is impossible to farm and everyone seems to have a fundamental misunderstanding of how the power crystals work. Thus, the people of Hellseherin Proper found another way to survive. Such is human ingenuity. By Divine Intervention, as interpreted by the Clan Leader, clan members are chosen at birth to fulfill occupations in society. There are three main branches of Birthrights:

Most are trained as mercenaries and sold like livestock to the highest bidder. After the contract has been fulfilled, they return home only to be sold again. It isn't a bad life, you get to return home; even in death.

The second most common birthright is akin to clerical duties. Sure, some of these people will become doctors or fill some other important necessity. Most end up as drones carrying out manual labor. Holding the purse strings makes them very popular people. It's a safe, if boring, job that fills a necessary hole in society.

A select few 'lucky' infants are chosen to become Secret Keepers. This is a bit of a misnomer as they collect secrets to sell. Secret Keepers are meant to travel beyond the walls of Hellseherin Proper to collect secrets. During training, there are many tales of heroic Keepers attempting to go beyond the White Ruins to secure the biggest secret of all. Of course, they are called heroic as they died for the cause. A secret could mean any manner of information: stories, rumors, testimonies, anything. Once a Keeper has information, they broker deals to sell. Secret Keepers bring more money to their clan than any other position, but they also have the highest mortality rate. The kind of people that purchase information from a Keeper are usually also the kind to hire an assassin. It is a sign of disrespect for a Secret Keeper to return home before they reach old age and are cast out of the tribe. Even returning as an Elder has its drawbacks, it is said anyone who survives as a Keeper didn't do enough for the clan. It is better to die chasing nothing than living a long life.

While Hellseherin is a thriving city now, the current and past Clan Leaders have yet to see the merit in find other sources of income.

Personality: Whisper almost has a split personality. When meeting a mark: she practically radiates danger, even if she's simply standing there; leaned against the bar, hands crossed over her chest, and her head tilted just enough to make you think sheā€™s debating on killing you. She walks with a swift pride that hardly goes unnoticed. She makes no effort to hide her authority. This is her game and you are just playing in it. Her voice never breaching a whisper, sheā€™ll have gotten what she came for and left before anyone else even realizes sheā€™s there. Sheā€™s calm, collected, and calculating; always looking for her next hit.

When among friends: she has a much harder time saving face. Talking is one of her favorite activities, but her training and occupation made it difficult to speak with someone as a friend rather than goading them into sharing their darkest secrets. She hasnā€™t yet found any true friends since leaving her homeland. Bars have been a suitable source of casual interaction, but it isnā€™t enough. That said, she is the type of person to stab first, ask questions later at any hint of malice. This hasnā€™t made her very popular. Revealing her birthname is her highest sign of trust and respect.

Fears and Desires: Whisper above all else wishes to return home, if only for a short while. Her greatest fear is that she should die before seeing her parents again.

Equipment and Weapons: Sending her money home hasn't done Whisper any favors. She's carried everything she owns in one pack. Though it's a lot heavier than when she left Hellseherin, it still has room. She has a few changes of clothes, a small tent and provisions of water and food. Her pack is also equipped with supplies to make her own poisons. On a belt at her hip, she carries two daggers and a dozen throwing knives, and vials of paralytic poisons.
Styles and Abilities: Whisper relies on stealth more heavily than any other skill she has. She can get in and out of most places unseen and likes it that way. Less bloodshed is what she wants. However, if she senses any sort of danger in an interaction, she'll not hesitate to attack. Her tactic of choice is paralyzing the enemy and running. She can hold her own in a hand to hand battle, but would still prefer the element of surprise as she usually has a disadvantage on size.

So begins...

Whisper's Story

Setting

Characters Present

Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sƶren Ahlgren Character Portrait: Whisper
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"Sounds like a pla-" Xaverius then flopped over, having exhausted himself and the alcohol still in his system.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la
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#, as written by Nulix
The Wetlander soldiers glared at Uluru from beneath their dark helms. Skullivan glanced around nervously - the soldiers outnumbered, they couldn't get out of this one. "Fine," The Wetlander nodded. "We'll take you to the Commander."

Uluru nodded, grabbing Skullivan's arm for display and beginning to walk forward - the rest of the group following suit, not wanting to make a scene before the soldiers.

***

The group marched into the now mostly empty market place of the grand-bazaar. The colour of the stands now seemed empty, desaturated with the back-drop of black-uniformed soldiers who stood in formation along the street. Skullivan swallowed as he marched, glancing back at Uluru who held his arm firmly. Behind Uluru Musa marched, Thessir, Aisha, and Elise behind her - and a whole lot of Wetland soldiers behind them.

Uluru's plan, as it was, was to get them onto the airship, steal the Idol that the Wetlanders most likely took, and escape again. A task Skullivan knew was easier said than done. Still, without the Idol, there was no hope. It was all or nothing.

"I hope you know what you're doing..." Skullivan hissed as they came to a stop.

Before them the Wetland Commander stood, his hands behind his back as he looked over them. The chest of gold stood behind his feet on the metal platform. "Welcome back," The commander commented to Skullivan before turning to Uluru. "You and your team did good, I heard you wanted to go to my ship to negotiate?" The commander rose an eyebrow. "As if my gold wasn't enough..." The commander shrugged. "Well listen, none of us are thugs here. We'll happily negotiate." The commander motioned for them to step onto the platform. Hesitantly, the group did.

Beside them soldiers pushed on a few prisoner's with their hands magnetically cuffed behind their backs - Bohdana, Tetra, Ka'Wa, and Davikal among them. "Troublemakers," The commander casually explained. "We'll be leaving shortly. We just have one last bit of business to take care of..."

***

The foursome managed to escape the village, killing or fending off soldiers along the way. Through the north-wall the four exited, out toward the sandy dunes. Freedom. Escape through bloodshed, Sƶren, Whisper, Dustin & Rusten now found themselves at the town's edge - the sea of sand stretching before them, dyed yellow from the dimming sun.

Behind them, over the town, the massive Leviathan Airship hung - they now able to see it's full size, and the clean, black metal lining it - uniform in a way nothing in the Qafar was. Just as Sƶren finished speaking however a massive sound ripped across the sky, like electricity mixed with a monster's cry. It bellowed loudly as suddenly light poured out of a chamber a the front of the Leviathan Airship. Light, aimed right at them.

Duneyrr let out a yell as suddenly blinding light engulfed their bodies, electricity sparking through their hairs. Duneyrr, who had began to move, suddenly found it's hoofs off the ground and in the air. Duneyrr was being dragged up by the wagon it was pulling. Sƶren, Whisper, Dustin & Rustin too found themselves lifting off the ground in the light - their muscles tense as the metals of their weapons, in their armour, in their clothing began to pull them upward. The wagon let out a long creak as it began to rotate in the air. This was the Wetlander's weapon. The electro-magnetic tractor beam.

***

Skullivan and the group watched in awe as the light beam began to pull a wagon and a few people through the air, toward an entrance of the airship. "You don't kill a Wetlander and get away with it," The Commander hissed as suddenly the metal platform the group stood on began to raise, the metal ropes at each corner beginning to pull them up mechanically. They rose higher and higher into the sky, the street below them growing further and further away, and above them the air-tight vacuum and lights of the Leviathan airship grew closer.

The platform rose all the way, entering them into a massive hangar of the airship - walkways stretching above them, and metal surrounding them on all sides. Mechanical sounds emanated from every hall, bright electrical flashes accompanying them.

They could see clearly now the subjects of the electro-magnetic beam - a wagon, a strange horse, and then four figures from earlier - Sƶren, Whisper, Dustin, and Xaverius. They were pulled into an entrance way of the airship and the beam stopped, dropping the figures onto metal ground beside the other's.

Skullivan, Uluru, Thessir, Whisper, Aisha, Elise, Musa, Bohdana, Xaverius, Dustin, Sƶren, Ka'Wa, Tetra, and Ka'Wa's great boss Davikal all found themselves standing together, in the hangar of the Leviathan Airship, surrounded by waves of black-uniformed soldiers.

The Wetland Commander stared at Uluru. "So, prisoners and... bounty-hunters alike. Half of you I should be thanking for bringing our boy back home," He reached forward, pinching Skullivan's cheek - who ripped away at the motion. "And half of you I should be condemning for murder and general crimes against our good Empire."

The Wetland Commander turned to the treasure chest behind him, pulling out one of the Wetlander gold coins and raising it in the air. "I was going to give you this reward... but unfortunately according to Davikal here you all helped our escapee here. And you know I'm very adamant about law and order on this ship." The commander put his hands behind his back and began to walk away as the soldiers surrounded them. "Law and order, my friends. Law and order..."

The soldiers moved in, magnetic cuffs at the ready as they grabbed Skullivan and pulled him forward. "Great plan!" The Traitor yelled at Uluru as they forced his hands into the bindings...

***

From the ground the Airship began to move, wetland soldiers leaping onto the hanging ladders and beginning to climb up as it began to leave Dol-Duna behind. "You!" A voice called. From around the corner where Avari watched the scene Uncle Andle emerged, grabbing her hand. "My niece is up there - and your clan kin, so come on!" Andle ran forward, leaping onto the bottom of a ladder as it began to be pulled back up into the airship above. He reached out for Avari to take his hand...

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Jake "Honō no ko" Character Portrait: Ka'Wa Jekund
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Musa had vaulted into the shop while also pulling the skull atop her head down to cover her face. Not only was it a helmet but it was a formidable looking mask aswell. Her weapon was drawn and she listened to Uluru and Skullivan follow behind her, along with everyone else, much to her disapproval. But before she could protest, the whole situation was flipped onto its head.

Now they were standing inside of the Wetlander contraption and its bright lights were making her squint. Unnatural. Her Buffalo skull was back on her head and her staff was locked onto her back once more. Her eyes took in everyone around her, her new found group and the one that was a little distance away from them. They had some sort of large deer and a man with antlers, although smaller, to match. She remembered him from earlier. She remembered all of them from earlier. Her skin crawling and her stomach beginning to churn from the experience of being a first time flyer, she lifts her hands and gently runs them down her twin braids while her golden eyes bronzed over with thought as she reserved herself to watching whomever decided to speak.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la Character Portrait: Musa Grazing Bull
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#, as written by Zalgo
Since the moment Thessir had taken a second to address the white skinned woman it's just been a real mess.

People running into them, people running away from them, people harrasing them, all while wetland soldiers chased at their heels.

"You guys... can't beat the Wetlanders. If we get it back we have to do it quietly." Is what Skullivan had said back then. He was skeptical of that then and he was skeptical of it even as the troops poured into the shop they were taking momentary pause in. The woman in blue had tried to pass her judgements but he really couldn't of cared less. That was then.

This was now.


As he was brought up in the ship upon the rising platform he started to smile with a twinkle in his eye. This was the kind of thing he loved to explore. Admittingly his people's methods were more advanced as the rock lifts wouldn't of needed the long metal cables but what made it so interesting is that it wasn't the same. More than the lift however was their source of power which truly earned his curiosity. They doubted he would get to see the inside of the airship. Where were they now? Inside the very same ship is where.

When they turned on the magnetic beam to lift the wagon below into it he was also beaming, beaming with a thrilled joy at seeing something so cool. Ever since they took him aboard the ship things have been only getting better for him. His eyes were finally starting to be able to ajust as the lighting within the ship was within an acceptably dim range. Ideally the whole vessel would have no light at all but at least this wasn't giving him a throbbing headache. The pain in the frontal lobe was starting to finally dwindle.


Of course there was the matter of the condenscending generals and of course the many soldiers with their nifty guns. Naturally this was an obstacle between him and freedom aboard this lovely machine. To him it was sort of like a puzzle. He was going to need to solve the handcuffs and whatever other barriers they set in his way before he could get what he wanted. As such, from the moment he had a gun pointed at his head he's been rearranging his possessions, moving gear in order to better conceal his belongings. It was subtle. Under a big coat it was difficult to see what his hands were doing. He couldn't reach into his backpack for anything sadly but he wasn't completely short on things to work with. To better solve the puzzle however he was going to need the right tools. Knowing which tools he needed meant knowing how their restraints worked.

Already his eyes were at work trying to figure their technology out. Though quite foreign in function and design as an experienced craftsman with some knowledge of old world technology he was able to understand the function well enough even if the design escaped him for the time being. He's been looking at practically everything the wetlanders had been using since he was taken, puzzling out their structures and processes in his oddly wired brain of his. Even as the troops approach him with magnetic hand cuffs he was smiling with joy.


"This day is transforming into a fun day." A statement which gave concern to a number of the guards though they had little reason to suspect he was able to somehow back his words up. They assumed he was simply ignorant of his situation.

They were simply ignorant of his true meaning.

Setting

Characters Present

Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sƶren Ahlgren Character Portrait: Whisper
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"Guh... what's happenin' now?" Xaverius groggily hauled himself upright, clutching his head. "Is it day already or somethin?" He looked out one of the windows. "Ah he-" He then puked out the window, hoping somewhat no-one was below wherever they were. "What on earth do we do now?" He looked at the others, still trying to wrap his head around what was happening.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la Character Portrait: Musa Grazing Bull
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For a moment, Sƶren actually blacked out. It happened somewhere between the point that the odd light had engulfed him and the others around his wagon, and then they were drawn into the ship. He was rational enough to understand that this thing was not the creature of myth that his mother or father would have thought it to be. The Rotgevir clan believed that there were great beasts of the sky and earth that spelled doom for any who saw them. There was once a great beast of the seas, back when there were seas on this world.

With his feet on solid ground, Sƶren finds himself able to relax a little, and to catch his breath. For a time he says nothing, standing beside his wagon and Duneyrr as soldiers surround them. Two men move forward while their allies keep their firearms trained on Sƶren and Duneyrr. They unhitch the stag from the wagon and then pull it aside so that a few of their men can inspect it. As a woman speaks to the soldiers, to a man who looks like he might be in charge somewhat, the northman watches as the soldiers tear apart his wagon, tossing out the furs and unloading the lumber. Looking around, nothing on this ship seemed to be made of wood, but perhaps they needed it in this Wet Land they came from. They certainly didn't need the wagon, though, because as he watches the men open another hatch and let it roll out of the ship.

Sƶren keeps his mouth shut, and his eyes averted from the hatch. He'd already passed out once due to his fear of heights and falling, now would not be a good time to let it happen again.

Then the soldiers were moving in close again, firearms held in a deadly position. They had shackles in their hands and Sƶren knew what was to come next. He and the others would be cuffed and locked away, if they were lucky. Executed if they were not.

"If you want the one who slew your men at the tavern, it was me. The others," Sƶren nods to Whisper, Dustin, and Xaverius, "Are innocent. I take full responsibility for what happened." As he lies he holds his hands out, palm up, and allows one of the soldiers to place the odd shackled around his wrists. "It was I who suggested setting fire to the tavern as well, since the owner saw fit to rat out paying customers. The man didn't have to die, but he got in our way as we were leaving."

Sƶren knew by now that word of the tavern incident had spread, the soldiers had known about it, that they were involved. He hoped that he could convince their commander that it had all been on him, which might give the others a better chance. If he was never to return home, he might as well give his life for a noble cause, if it came to that.

Setting

Characters Present

Character Portrait: Xaverius Rusten Character Portrait: Dustin vel Iz'Raphel Character Portrait: Sƶren Ahlgren Character Portrait: Whisper
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"No, it was me, I was drunk and reckless, Soren had nothing to do with it." Xaverius piped up, having somewhat recovered from his hangover.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la Character Portrait: Musa Grazing Bull
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"Sick, you are," Aisha spoke up in the middle of the small crowd. She pushed her way past the others and move to the front. One of the two brass rings that Aisha usually wore around her neck, her Chakram, was in her hand. She pointed it directly at the commander, but she was addressing the Wetlanders as a whole. "Your ways are corrupted! Law and order, what of charity?! You follow the laws that suit you best, the code of the hoarder, they who have most! This world is full of false hope, but your hopes are of the ugliest kind, greed! You care not for who becomes harmed, not if they don't fit your 'order'!"

"That poor soul, whom of which you have haunted and pursued across the entire desert, he is devoid of a single person who loves him, and that has strained his heart so hurtfully! The lack of care your law and order has is killing him! Yet your law continues to punish him and your order only seeks to extract more from his very soul!" Aisha approached the commander with every statement, probably overstepping her bounds, but she didn't care, moving around as if she had all the authority in the world.

"As an agent of the Creed, I believe that all souls can be saved and turned to the true path, the path of righteousness." Aisha was far too close now. The soldiers were preparing their weapons. She was speaking hastily now. "And although an acolyte such as myself couldn't hope to save all of you from your law and order..." Aisha pulled the other Chakram off of her neck and made an offensive stance. "However! My life would be meaningless, if I couldn't save a single soul!"

Perhaps Aisha wasn't thinking clearly. Perhaps she didn't count exactly how much she was outnumbered, or she was unaware of the functionality of their weapons. To call it bravery would have been one thing, but it could have also been simple foolishness. Whatever the rationality Aisha could have possible had at that moment didn't seem to matter. Aisha simply bolted at the guards who were taking Skullivan away and whipped her Chakram in their direction with deadly force, and held her other Chakram in front of her, ready to deflect any and all incoming blows.

No, Aisha wasn't thinking this time, but to her, rationality didn't matter at this moment, only duty.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la Character Portrait: Musa Grazing Bull
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Xaverius then suddenly realized what he did, the guards at the bar, the bartender, all dead. The looked down, gritting his teeth. He'd killed before, mostly just raiders and those who took the first strike, and whilst he was not the one who killed the bartender himself he still felt guilty for his death, he also thought of the girl that he saw being attacked earlier, in his intoxicated state he failed to do one of the main things he set out to do in this world, helping those in need. With every thought the stout man's heart sank further and further. He cursed his foolish nature and in his head vowed to not touch a single drop of alcohol again, as it was what made him kill, made him sit back while a defenseless woman was attacked. He then realized it was Whisper who set the house ablaze, she was the only one who could've murdered the bartender, sure he almost got them killed but his death was unnecessary. He felt anger in his head, but killing her would yet again go against his morals, so he decided he would distance himself from her once this was over, sure, he'd hang out with her if need be but her actions in his now sober eyes were uncalled for. Just thinking about all these things made Xaverius sick to his stomach, he understood what he did and was willing to pay the price. "Just let them go, I was the one who started that fight."

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la Character Portrait: Musa Grazing Bull
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#, as written by Jaek
Dustin quickly awoke from the black to find himself surrounded by others, both the group he'd originally been with and an assortment of other individuals of which a few he recognized from the marketplace square. He quickly gathered his senses and his surroundings. We must be on their airship...

Soren and Xaverius began to speak to the Wetlanders nearest them. They stood sullen, stone-faced. Their gaze was cold and their demeanor near sinister. Apparently word spread fast. Despite both Soren and Xaverius demanding to be held responsible there seemed to be no change in the Wetlanders' intent on putting them all in chains.

The sound of two women shouting at what appeared to be the Wetlander in charge suddenly caught his attention. One claimed to be a duchess or something from Samaria while the other was lecturing them about morality and virtue or something to that effect. He frowned and flipped his mask up from over his face and let it rest on his head. The Atzerii Kassellander slowly picked himself. His stomach felt like scrambled Roc eggs and his legs wobbled like the gelatin his people made from yakki milk. Once composed, he brushed off the sand from his shoulders cautiously made his way to the Wetlander the women seemed to be addressing.

"Duchess here isn't the only politically important individual here on your... erm... Flying Metal Fish thingy. I am Dustin vel Iz'Raphel, First Sword of Kasselland, Council member of the Atzerii, and Servant of the Shorn King. The clans of the Qafar won't be happy to know that Mudmen invaded the Sea of Sand, kidnapped citizens of Dol-Duna, and imposed their will upon them." He looked at the Wetlanders surrounding them, their weapons, and the face of their supposed commander. That look of amusement was more irritating than ominous.

Suddenly the yelling got louder, and as Dustin slowly turned he realized to his horror the priestess began advancing on the Wetlanders. A few had already brought their weapons to bear on her as she pulled off what originally he thought her necklaces from he neck. The Atzerii sprinted over to her just as she broke out into a run right at the Wetlanders. Call it a savior complex, or maybe call it the feeling of responsibility he now held with his inherited position, but nobody on this ship from the Qafar was going to die today.

Dustin had caught up to the now apparent acolyte of the Samariamus Creed with ease and took hold of her by her waist and picked her up to break her run. "Not like this," he hissed into her ear. "Later, but not now."

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la
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Bohdana stayed silent, listening to the others speak with a sort of quiet desperation. She glanced to the Wetland Commander, deciding that if he wouldn't listen to offical speeches and important men, perhaps he would listen to the plea of a young girl trapped in a situation far bigger than she could ever imagine.

"Please! Please listen to them! My uncle--" Boh let out a strangled sob, "My uncle is still down there! Please we're gonna get separated, he's my only family left! You got the wrong idea we--we're clanless!! Peace keepers! I don't want no trouble, I'm begging you to let me down!"

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Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la
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"She's right, she had nothing to do with this. Please, let he go." Xaverius then walked in front of Bohdana, in a form of protecting her.

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Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la
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The Wetlander who was assaulted by the chakram was pulled by an angry looking Wetlander guardswoman. She drew out a trident from her back holster and glared at Aisha, exclaiming, "This will always be a land of dictators!" And smacked her in the back of the head with the flat end of the trident.

"Barfalda..." an old wetlander in blue robes, with intricate wave patterns odorned on his robes, shook his head. "The interrogation room is the place for this not, the deck..." the elder then looked at Bohdana. "As for you my child...I'm afriad we've made too much headway to turn back into your hovel now. Bring them to the brig," the elder asked the guards.

"Shit, we're moving..." Uluru noted aloud, as the guards pushed them all forward on the airship's deck. Uluru hung back near the end of the long line of prisoners to get a better glance at their surroundings, though the guards warned him to keep moving. warned him to

Looking out the rather large window as he noticed the ship making its way past the clouds. "Damn, we need..." Uluru whispered, looking at the pale an he had met earlier. "You...you had some sort of idea on how to stall this ship...if we can can find some way to get you free and bide you the time for you to do whatever you think you can do?" Uluru pondered for a moment as they passed by another window, and he noticed that all that lay below them were dunes of sand. They were getting further from the city. "I don't see the trade routes either...this contraption is faster than I thought..." he sighed, beginning to think.

He looked behind him and saw the classic Dol-dunan vendor, Davikal behind him. "Sorry, old timer," Uluru shrugged, before unexpectedly throwing the fruit Vendor into the Wetlander in front of Uluru, causing a domino effect as guards and prisoners alike as they all toppled over.

The guards behind him all drew their weapons in an uproar.

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Characters Present

Character Portrait: [NPC] Bartender Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund
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#, as written by Nulix
Skullivan suddenly turned at the commotion. Skullivan, though his hands were bound, leapt to to the side of the tight, metal hall-walk as the guards fell. "Run!" Skullivan called, swinging forward and beginning to run-along the metal, his hands still tightly bound behind him. "Try to find an open hatch," Skullivan said, his feet moving over several hatches on the ground. "That's how I escaped the first time!"

***

The wind blew in Uncle Andle's hair as he climbed a metal ladder hanging along the bottom of the airship's structure, Avari behind him. "One of these, maybe," Andle muttered, reaching up and opening a hatch.

***

Down the hall from Skullivan a hatch suddenly popped open, day-light from outside pouring in. Uncle Andle climbed up, wide-eyed at the interior of the ship before him and turning to spot the gang from the village running away from guards. Bohdana was among them.

"This way!" Skullivan called, ahead of the group as he sprinted for the open hatch. Skullivan paused, looking down - sandy dunes were flying by below them. "Only one way..." He said, swallow as he leapt down the hatch and plummeted to the sands below...

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Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la
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Xaverius was not sure if this was a trick, but it was worth a shot. He jogged over to the open hatch and jumped in, getting somewhat stuck, though after some pushing he got though yelling to the others "Come on!" as he plumeted to the sands below, landing by Skullivan.

Setting

Characters Present

Character Portrait: [NPC] Bartender Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund
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#, as written by Nulix
Skullivan lay on the ground, clutching his leg in pain as above him the massive airship flew over. "Ahhh, ok- OK. NO. OK," He hissed in air, cradling his leg - smashed down on the impact with the dune. Suddenly another figure, Xaverius, hit down beside him, sand flying into the air on impact and the man rolling down the side of the dune slightly. From the open hatch the Wetland Traitor watched as more figures lined up to escape.

***

Inside Andle held the hatch open, letting the others dive out as the wetland soldiers chased. "Boh!" He exclaimed, reaching out as his niece ran with the group. "It's gonna be alright, Boh! Hurry now!" An electric blast suddenly smashed against the metal beside him, the guards down the hall taking aim. "Come on, Boh! Get!" The man cried, his heart racing.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la
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#, as written by Jaek
Dustin rammed into the nearest guard to throw them off balance and began shouted for Soren and Whisper to follow Xaverius' suit as he dragged the most likely discombobulated priestess with him over to the hatch. Taking a deep breath, the Atzerii steadied himself and took the plunge down into the sands below, landing several feet away from Skullivan and Xaverius.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la
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Bohdana ducked as the blast crashed beside them. She looked up desperately to her uncle, "You come on too!"

The girl swallowed and didn't allow herself time to think before jumping down the hatch after Dustin into the sands below. She landed on her side, beginning to roll down the dune while she got her footing and quickly stood, gazing up at the moving ship, "Come on!!" Boh shouted out to those remaining on the ship, particularly Andle, "Hurry up!!"

Sun blasted down on her face,a stark contrast to the cool darkness of the ship they were just in. Boh prayed desperately for them to all make it out alive.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la
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Everything happened so fast. Suddenly everyone began talking at once, only one of the others seeming to have heard her, and joined in her game of diplomacy. Though it had failed, they had found a way to freedom. Elise followed behind Boh and jumped through the hatch, rolling when she hit the ground. The impact was enough to knock the wind out of her, and she found it hard to stand for a few seconds. "O-okay....now what?" She asked no one in particular, clutching her side to catch her breath.

Setting

Characters Present

Character Portrait: Uluru Character Portrait: Skullivan Character Portrait: Bohdana Yātrī Character Portrait: Elise Seaver Character Portrait: Ka'Wa Jekund Character Portrait: Aisha 'Ai' Abdul'la
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"Alright, hopefully I won't break anything, " Uluru muttered as he leaped out of the hatch and landed on the sand after bracing for a rough impact. He landed on the sandy dunes shoulder, first, causing it to make a loud pop. "Argh!" He shouted in pain. "Always forget those are never as soft as they look... As he got up he noticed a shadow of s figure of a creature swiftly appearing over him. It was Yanyan, who must've tailed the ship and caught his scent once he was free.

"A bit earlier and I could've jumped onto ypu..." Uluru joked through the pain as Yanyan made oddly seen whistling noises. Uluru braced himself further as he popped his shoulder back into place with a exasperated bellow.

Standing to his feet, he looked at their surroundings. "This...is farther than I'd hoped to go," he sighed, brushing more sand off of him.