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Armored Annihilation

The Tech

a part of “Armored Annihilation”, a fictional universe by X-Striker.

An evolution in war calls for warriors outfitted for the task. Suit up and prepare for battle!

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “Armored Annihilation”.
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[OOC] The Tech

Tips: 0.00 INK Postby Mr. Baneling Squishy on Sat Nov 06, 2010 7:52 pm

Hey guys, seeing as how we are about to get a bunch of tech posts, i made life easy for the Game master and everyone else by posting this. Please post all vehicles/tech here

Also, here is some pics of my idea for a Special Forces SORU vehicle for my/all Characters (SORU only) (its a ATACH Support Fighter/Transport (Named by its maker, Dr. Atach))

http://images3.wikia.nocookie.net/halo/images/f/f4/HaloReach_-_Falcon.png


http://www.coloring-pages-book-for-kids-boys.com/images/40_halo_reach_falcon_at_coloring-pages-book-for-kids-boys.gif



Here is some more pics for transports/land vehicles for SORU

Forward Base

Heavy Transport

Armored Transport

Light Assault Vehicle

Fighter/Bomber

Feel free to add more! And for other Nations too!
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Re: [OOC] The Tech

Tips: 0.00 INK Postby X-Striker on Sat Nov 06, 2010 8:27 pm

Much appreciated. Here's a tech that I want reserved for RISS, since they are from Eurosia and therefore have some eastern influence.

High Frequency Blade
http://images2.wikia.nocookie.net/__cb20100620121258/metalgear/images/thumb/e/ec/H.F._Blade.jpg/266px-H.F._Blade.jpg

A sword that resonates at high frequencies, allowing for a glancing blow to result in a gaping wound. To prevent the blade from dulling quickly, an electromagnetic field coats the blade when it is activated. The sword has a battery life of its own and can be connected to the suit to use it's energy. Most RISS members have a sword of their own, though some don't prefer it. If used correctly it can deflect ammunition.

And the secret weapon that the king is developing I want reserved as I already have an idea in mind. I will reveal it as we get close.

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Re: [OOC] The Tech

Tips: 0.00 INK Postby Kronos on Sat Nov 06, 2010 8:45 pm

The boys at Afralian R&D ave been working too.

Goma 8W APC
-- 600 hp Birkin mutli-fuel engine
-- 7-speed manual transmission
-- AWD 8 wheel drivetrain
-- 10-mm coxial machine gun
-- 30-mm turret railgun
-- 8 slot 65-mm rocket launcher
-- active anti-rocket shroud

Teyateyaneng M40 Carbine

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Re: [OOC] The Tech

Tips: 0.00 INK Postby Mr. Baneling Squishy on Sat Nov 06, 2010 10:01 pm

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Re: [OOC] The Tech

Tips: 0.00 INK Postby Mr. Baneling Squishy on Sun Nov 07, 2010 5:30 am

Here is some more stuff!:

Carter's Helmet (Yes, i took the time to find something at least remotely like it. You can see the Camera/Hologram projector on the side)

C-30 Assault Rifle (with Saw Blade)

C-25 Assault Rifle (as it is outdated, i would expect Rebels to have plenty of these)

FTR-4 Sub Machine Gun (Most Sub Machine Guns can be Dual Wielded)

WGV 4-6 Sub Machine Guns (4=top, 5 = left, 6 = right)

Experimental Norserica tank

Average Tank (Rail gun)

Norserica Spider Tank

Norserica Frigate (Still under construction right now)

Norserica Space Station (the fighter is a Prototype Fighter Bomber, Avalon Class)


Continue posting here! We need more pics of other nation tech! The Weapons are mainly Universal, except when it is said other wise.

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Re: [OOC] The Tech

Tips: 0.00 INK Postby Mr. Baneling Squishy on Sun Nov 07, 2010 6:15 am

Oops, forgot some important Sniper Rifles and Magnums and such.

Magnum (Military Sidearm. All personnel have one at all times, although no one knows why. They never use it)

Z-2 Rifle (Unlike its Sister weapon, they are both used often, because the Z-1 is for more standard combat, while Z-2 is a sniper Rifle.)

D-23 Sniper Rifle

The Satellite Weapon (prototype Norserica weapon)

Norserica Support Vehicle (fires missiles, can jam enemy radio, can transport aircraft, ect.)

The Alien Rail Gun we may add in (This is the structure, mostly buried under the ice in Antarctica, that could fire over oceans and continents. This will, eventually, become the prime target for all Resistance and Special Forces if added into the plot!) (oh dear, i hope there isn't any say....Alien stasis pods in there?)( >:D )

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Re: [OOC] The Tech

Tips: 0.00 INK Postby Mr. Baneling Squishy on Sun Nov 07, 2010 8:50 am

Special Weapons now :D

Plasma Sabre: On Off (SORU)

(Riss has a special melee weapon already)


Afralian Hammer: This hammer, when it swings, greats a gravity burst to do extra splash damage. It can also dent military grade steal if someone exceptionally strong swings it.

Heavy Marine Armor with built in grenade launcher (Norserica)

Afralian Trooper

Norserica Trooper

Royal Trooper

Elite Royal Trooper (better trained, and has a shield.

Afralian Heavy Trooper (The suit has a slight shield like special Forces. And the gun has both ANTI armor and ANTI personnel)

AFR3-Grenade Launcher (not attached)

And thats all for now!

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Re: [OOC] The Tech

Tips: 0.00 INK Postby Kallas Redwater on Sun Nov 07, 2010 2:29 pm

Here's some tech from my side:

Norserica Combat Drop Vehicle
An aircraft used to airdrop combat personel straight into the frontline.

Norserica Light Support Tank
A light combat tank used by the Noresrica military.
there are things in this world that poeple mustn't touch....WHO CARES!!!

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Re: [OOC] The Tech

Tips: 0.00 INK Postby Mr. Baneling Squishy on Sun Nov 07, 2010 4:09 pm

nice Kallas, we really have a nice inventory and armory for everyone now.

We have many universal weapons, some special weapons, and a lot of vehicles (note: everyone else actually needs more vehicles, as RISS doesn't have any up yet)(and Afralian don't got much ether)


while im here, this is the SORU mission map, where they are shown locations and details on the mission.

Mission Map (a cross hairs and while lines vertical and horizontal on the cross hairs, the intersection point having a small box around it, would tell you the location and bring up the data nearby the cross hairs, kinda like in MW2 and AoC)(also adjust the map so its earth XD)

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Re: [OOC] The Tech

Tips: 0.00 INK Postby Seloc on Sun Nov 07, 2010 7:31 pm

I'm not about to be outdone by some fancy Norserica machines. Afralia Prides itself on the simple..ugly side of war afterall.

"AP-88" Superheavy tank 1, 2. The Pride of Afralian's armored core, this monster of a tank is the size of a small house and comes equipped with enough; armor, ammunition, and firepower to demolish all but the most hardened of hostile fortification.

Stats;
Weight: 316 tonnes
Length: 13.5m
Width: 8.4m
Height: 6.3m
Ground Clearance: 1.2m
Max Speed - on road 50kph
Max Speed - off road: 36kph
Crew: Commander, Driver, 3 Gunners, 3 Loaders, Comms-Operator, Engineer
Powerplant: LC503 v18 p4 Nuclear generator.

Weaponry
Main Armament: 210mm rifled cannon.
Secondary Armament: 40mm Autocannon, 2x High powered turreted railgun, 6x 20mm Turreted Autocannons.
Main Ammunition: 22 rounds to 18 rounds
Secondary Ammunition: 300 rounds and 4000 rounds
Traverse: 360 degrees and 6 degrees

Armor
Superstructure: 210mm Thick - Chobham, RH armor, steel encased depleted uranium mesh plating .
Hull: 190mm Thick - Chobham, RH armor, steel encased depleted uranium mesh plating .
Gun Mantlet 180mm Thick - Chobham, RH armor, steel encased depleted uranium mesh plating .
Last edited by Seloc on Sun Nov 07, 2010 11:18 pm, edited 1 time in total.
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Re: [OOC] The Tech

Tips: 0.00 INK Postby Seloc on Sun Nov 07, 2010 8:00 pm

"AP-14" Anti-Material Platform This vehicle is armed with 4 long-barreled autocannons, fulfiling the anti-air artillery role. It is capable of keeping up with armoured formations to ensure that they have anti-air protection and can also serve in the ground support role, in which it is effective against infantry and light vehicles. 1

Stats;
Weight: 38 tonnes
Length: 5.29m
Width: 3.78m
Height: 5.10m
Ground Clearance:
Max Speed - on road: 50kph
Max Speed - off road: 35kph
Crew: Commander, Driver, Gunner, Loader, Comms Operator
Powerplant: Vulcanor 16 twin coupled Nuclear reactors.

Weaponry
Main Armament: 4x 50mm Long barelled Autocannons
Main Ammunition: 6000 explosive rounds

Armor
Superstructure: 100mm thick - Plastasteel.
Hull: 150mm thick - Plastasteel.

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Re: [OOC] The Tech

Tips: 0.00 INK Postby Mr. Baneling Squishy on Sun Nov 07, 2010 8:14 pm

Nice Seloc, still love your Synopsis too, sc2 rules!

But guys, we still need more tech for RISS and the king. I already got the troops and weapons for them, so just get some vehicles up (and yes, im still trying to get shady to come)

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Re: [OOC] The Tech

Tips: 0.00 INK Postby X-Striker on Sun Nov 07, 2010 9:01 pm

I want to input in a minor (but intengral) function of all of the suits. They all have within them a Self-Destruct System, which is controlled by their respective brass. When activated the Self-Destruct System destroys the suit and the user, also initiating a nuclear explosion as the suits are nuclear capable.

Another function is a Vaporize function. The suits all monitor the user's body heat. When the user dies and their body stops producing heat, the Vaporize function initiates and the suit is disintegrated along with the user. This is intended so the technology is not stolen by anyone.

That means resistance members, you can't get your hands on the suits. Sorry! And those wearing the suits, you sold your lives to your governments! (not a bad thing though)
Last edited by X-Striker on Sun Nov 07, 2010 9:50 pm, edited 1 time in total.

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Re: [OOC] The Tech

Tips: 0.00 INK Postby Kronos on Sun Nov 07, 2010 9:12 pm

"M30 Mandela VTOL Transport" [1] : The Mandela is Afralia's star battlefield lifter. With two variable-geometry, thrust-vectored turbofan engines the Mandela can land and take off in tight spaces like a helicopter while retaining the high speed of a normal airplane. It is unarmed expect for an underbelly mounted 20mm autocannon, but it packs a considerable avionics suite and countermeasure system. There are also hardpoints for additional hardware on the nose and wings.

Stats;
Weight: 38,000 lb.
Length: 60 ft.
Width: 50 ft.
Height: 21 ft.
Cruise speed: 450 kmph
Max speed: 800 kmph
Cruise range: 4,800 km
Max range: 1,600 km
Crew: 4 - pilot, co-pilot, engineer, gunner
Cap.: 28 fully equipped soldiers
-- 25,000 lbs cargo
-- 20,000 lbs cargo external
Powerplant: 2 5,000 hp Birkin thrust-vectored turbofan engines

Weaponry;
Main Armament: 20-mm electromagnetic recoiless autocannon
Main Ammunition: 20-mm x 55-mm armor piercing
Hardpoints: 3 (nose, right wing, left wing)

Armor;
Superstructure: 8-mm structural titanium and polymer
Hull: 4-mm aircraft grade aluminum layered with 6-mm aircraft grade titanium monocoque
Shield: "Burst" low-temperature plasma sheathing

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Re: [OOC] The Tech

Tips: 0.00 INK Postby Seloc on Sun Nov 07, 2010 9:15 pm

A3-MP 'Thunderhawk' fighter 12 - As the second generation of Afralian's air superiority/bomber craft, the Thunderhawk is better armed and armoured than it's predecessor. With two nose mounted twin-linked 40mm Autocannon, two wing mounted 60mm Recoilless railgun platform, and a fairly advanced sensor suite. The Thunderhawk is more then equipped to deal with whatever ground and air target it may come across.

Anti-Orbital Capabilities:
Aside from it's standard armament, the Thunderhawk can also be fitted with a single AS-01 Hercules AS-Orbital missile. Once equipped, the Thunderhawk can, (with the assistance of a ground based orbital targeting system), lock onto and engage orbiting ships and satellites thanks to the extremely long range of the Hercules missile.

'Deathwing' First (1st)Air Wing
Also known as the 'Special forces of the Air corps.' Afralia's 1st Air Wing is an extremely small, but extremely proficient, team of Air jockeys that have achieved the 'High Ace' status. Each member of the Deathwing is a legend in their own right, and their high status has permitted them a greater ranged of weaponry and equipment.



Stats:
Weight: 14 tonnes empty
Length: 14.2m
Wingspan: 16.06m
Height: 3.5m with landing gear down
Crew: Pilot
Powerplant: 2x F122v Afterburning Turbofans
Operational Ceiling: 39,000m, with jet engines
Max Speed: 2200kph
Range: 12,000km

Weaponry;
Main Armament: 2x wing-mounted 60mm Railguns, 4x nose-mounted 40mm Autocannons
Main Ammunition: 30 60mm rounds, 700 40mm rounds.

Armor
Superstructure: 45mm thick -Plastasteel
Hull: 45mm thick - Plastasteel

Deathwing Variant

Stats
Weight: 14 tonnes empty
Length: 14.2m
Wingspan: 16.06m
Height: 3.5m with landing gear down
Crew: Pilot
Powerplant: 4x F122v Afterburning Turbofan
Secondary power plant: 1x ZCOM Experimental 'Mini Nuke' Generator.
Operational Ceiling: 40,000m, with jet engines
Max Speed: 2500kph
Range: 20,000km

Weaponry;
Main Armament: 2x wing-mounted 60mm Railguns, 4x nose-mounted 40mm Autocannons
Main Ammunition: 30x 60mm rounds, 700x 40mm rounds.
Secondary Armament: 120x Autotargeting Hellfire missiles.

Support systems

Deathwing shield - A crude combination of a kinetic and an energy dispersing power shield. Powered by the 'Mini Nuke' generator, this shield offers a high degree of protection from both bullets and energy based weapons.

Pilot suit - While not as combat worthy as traditional power armor, the Dewathwing pilot's experimental suit uses a combination of drug injections and electrical prodding in order to 'speed up' the pilots reflexes and senses to near super human levels. This allows the Deathwing pilot to perform maneuvers and stunts that would normally be considered 'dangerous and stupid'.
Last edited by Seloc on Thu Nov 11, 2010 11:47 am, edited 2 times in total.

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Re: [OOC] The Tech

Tips: 0.00 INK Postby X-Striker on Sun Nov 07, 2010 9:47 pm

The only one capable of hacking into systems perfectly so far is Nogond. And no the systems cannot be modified at all (yet, later maybe) SORU, RISS, and TAVG had the Self-Destruct Systems implemented so they can control their members. Actually I'm going to edit that out. The Self-Destruct System is built into the suits but NONE are aware of it as of yet. No one has knowledge that their suits has such capability and the directors of each Special Forces Unit is the only one who has access to detonating them.

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Re: [OOC] The Tech

Tips: 0.00 INK Postby Seloc on Sun Nov 07, 2010 9:58 pm

X-Striker wrote:The only one capable of hacking into systems perfectly so far is Nogond. And no the systems cannot be modified at all (yet, later maybe) SORU, RISS, and TAVG had the Self-Destruct Systems implemented so they can control their members. Actually I'm going to edit that out. The Self-Destruct System is built into the suits but NONE are aware of it as of yet. No one has knowledge that their suits has such capability and the directors of each Special Forces Unit is the only one who has access to detonating them.


Well..my guy literally rebuilt his suit.

Wouldn't he have some sort of vague idea?

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Re: [OOC] The Tech

Tips: 0.00 INK Postby X-Striker on Sun Nov 07, 2010 10:10 pm

If what you're saying is that he basically tore the suit open and rebuilt it then yes, but in order to do that he'd have to have authorization from TAVG. All suits also have to go through inspection and maintenance every so often. So for the process of him modifiying his suit completely, they'd remove those features and then reimplement them once it was completed.

The reason why I put those features in is all for plot purposes and for balance purposes (and makes it more interesting).

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Re: [OOC] The Tech

Tips: 0.00 INK Postby Seloc on Sun Nov 07, 2010 11:14 pm

AP-80 'Hammerhead" Battle tank 1 - "Ugly, reliable, and effective" The AP-80 is the first generation of an 'true' Afralian designed tank. The direct result of the rugged 'built to last' mentality of Afralian engineers, the Hammerhead is a cheap, well rounded, battle tank that can function in virtually any environment with little modifications. The design of the chassis was simple enough to be reconfigured with other arms and equipment, and almost every similar sized Afralian armored platform is built upon the Hammerhead chassis.


Stats
Weight: 175tonnes
Length: 10.9m
Width: 10 feet
Height: 9 feet
Ground Clearance: .45m
Max Speed - on road : 80kph
Max Speed - off road: 49kph
Crew: Commander, Driver, Gunner, Loader, Comms-Operator
Powerplant: LC400 v18 p2 nuclear.
Traverse: 360 degrees
Elevation: From -2 to 28 degrees
Generic Hardpoints: The Hammerhead comes equipped with three open hardpoints for addition of new equipment if needed. (One on each side of the chassis, and a third on the rear.)

Weaponry
Main Armament: 2x 160mm Rifled cannons.
Secondary Armament: 4x 50.Cal Machine guns, 2x 30mm Autocannons, 1x Intermediate ranged hellfire silo.
Main Ammunition: 50 rounds
Secondary Ammunition: 1000 50cal rounds, 700 30 mm rounds, 130 hellfire rockets.

Armor
Superstructure: 200mm thick -Plastasteel.
Hull: 190mm thick - Plastasteel
Gun Mantlet:150mm thick - Plastasteel
Turret: 220mm - Plastasteel

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Re: [OOC] The Tech

Tips: 0.00 INK Postby Kallas Redwater on Mon Nov 08, 2010 6:22 am

Mammoth heavy tank1- Not the prettiest tank around, but its aggresiveness( from both tank design and the selected crew) gives all lighter tanks and a few of the same class a run for its money. Its barrels can be tilted up to 75 degrees in the air with enough presision to make it an effective attillery unit. On the countering point very little from this class are made due to the high costs and their slow movement.( relative to other tanks) Armed with 2 railguns which are similar to the ones from light vessels and a piar of belt fed autocannons it makes life misarable for all who make their way into the balistic trajectoy of this tank. Its missile pods can contain various types of missiles like: hellhound doorbusters, incindiary, cluster, missile countermeasures( flares and missile hunters), anti-air misiles, anti-tank missiles and they even went as far to put a Thermobaric bomb into its pods. Due to its limited on board supply of ammo these units never go far from base or others sources of resupplyment.

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