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Magic is Might II

Plot Ideas // Suggestions

a part of “Magic is Might II”, a fictional universe by mjolnir.

Harry Potter is dead and the world has changed. Some fight to return it back to what it was while others defend what has become of it.

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “Magic is Might II”.
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Plot Ideas // Suggestions

Tips: 0.00 INK Postby mjolnir on Wed Jun 29, 2016 8:21 pm

So we're all writer's here which means we have awesome imaginations and ideas :)

If anyone at any point has some plot idea they would like to discuss please toss it up here and we'll discuss :D No idea is a bad idea!!! And if you're wanting it to be more of a surprise or anything you can also shoot me a PM!! I love collabing and thinking up great ways to put out character's throw hell and back. Or whatever else you have in mind!!

This is one of my favorite parts of RPing... Thinking of ways to farther the plot together so please don't be shy!!
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Re: Plot Ideas // Suggestions

Tips: 0.00 INK Postby Kohananinja on Mon Jul 25, 2016 1:35 am

So an idea came to me while I was working on character relations, and noticed just how much of a variety we had regarding where our characters stand on the new world order. For some, it’s very obvious where they stand, and their position is unlikely to change, but there are also a number of characters who are either on the fence, or have not yet been put in the position where they need to choose a side. Eventually, after the ball, quodpot drama, and character development conflict, something probably needs to happen to create a situation with higher stakes conflict that forces our characters to draw a line in the sand (or at least begin to question or think about their stance).


Currently, whatever their position, our characters are protected at Remington, which enjoys the privileges of a more liberal environment due to the Dark Lord’s strict grip on power being looser, and a slightly more open political environment in the Americas. Nothing however, gets a tyrannical government to tighten that grip on power more than the fear of losing it. If there were perhaps events in the background involving terrorist attacks or a failed coup being staged by either Maleficarum or the Covenant, that could create a chain of event that increases tensions at Remington, and forces characters to start picking sides.


Such events could lead to multiple possibilities, including investigations of Remington from the MBI due to suspicion of organizational recruiting taking place at the school, or even a Deatheater raid on the school aided by students completing their initiation into their ranks. Those are both long term plot ideas though, and would need to build over time. That’s just a thought though, so feel free to add on, shoot it down, ect. :)

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Re: Plot Ideas // Suggestions

Tips: 0.00 INK Postby mjolnir on Mon Jul 25, 2016 10:54 am

Actually I had something kinda like that planned out. Well not set in stone or anything but I like the idea of the backstory stuff that could influence if and everything. Definitely gonna keep that all in mind :) thanks!

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Re: Plot Ideas // Suggestions

Tips: 0.00 INK Postby BoneBrain on Fri Aug 05, 2016 11:59 am

I was just thinking about Quodpot. How might we go about determining winners and such? Flip a coin or something?

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Re: Plot Ideas // Suggestions

Tips: 0.00 INK Postby mjolnir on Fri Aug 05, 2016 11:38 pm

I haven't 100% decided. Either that or unless someone gives me a good plot reason why a certain house should win to throw in a specific drama or something lol

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