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Rapture 1960

Rapture 1960

a part of “Rapture 1960”, a fictional universe by Captain Obvious.

A Bioshock Roleplay set during the events of the first game.

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This conversation is an Out Of Character (OOC) part of the roleplay, “Rapture 1960”.
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Re: Rapture 1960

Tips: 0.00 INK Postby Raidose on Thu Dec 20, 2012 8:20 pm

Isn't it Doc's turn to post? Or is there like a turn order? We've kinda gone all over the place.
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Raidose
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Re: Rapture 1960

Tips: 0.00 INK Postby Captain Obvious on Fri Dec 21, 2012 6:56 am

There isn't any specific order, I usually just post when I can and when it seems logical to do so.

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Re: Rapture 1960

Tips: 0.00 INK Postby Raidose on Fri Dec 21, 2012 11:51 pm

I was waiting for Vinni to post, didn't want to roll over him, but since we're moving on anyways......

Oh yeah, and this feels a little..... Splicer heavy for the starting chapter. It feels like every time I turn around it's "a hoard of Splicers charge you", and Jack hasn't even met Rose yet. I can't believe I'm saying this, but I think we need to tone it back on the Splicers, or the floors of Rapture are just going to be nothing but bodies.

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Re: Rapture 1960

Tips: 0.00 INK Postby Raidose on Sat Dec 22, 2012 8:35 am

I cannot believe it....... 6 paragraphs..... gone. Computer, why do you hate me?!?!?! Gahhh!!!!!

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Re: Rapture 1960

Tips: 0.00 INK Postby Captain Obvious on Sat Dec 22, 2012 10:35 am

Raidose
I agree that so far it has been rather combat-heavy, and we should probably dial it down a bit.

Squishy
Since you asked where everyone is...

This is the closest I could figure out: Connor is in the lounge, Cheryl and Echo just entered Twilight Fields Funeral Homes, Thumper and Alice are about to enter the Pavilion, and Vinni is looking after Jack.

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Re: Rapture 1960

Tips: 0.00 INK Postby DocBlargle on Sun Dec 23, 2012 12:06 am

Sorry I haven't posted in a while guys. I have had a ton of work recently. Regardless, I am posting now.
Doctor Blargle, Mad Scientist.

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Re: Rapture 1960

Tips: 0.00 INK Postby Raidose on Mon Dec 24, 2012 11:48 am

Okay, by far not my best post, but after the computer eating my old posts twice and me, in a fit of rage, forgetting half of what I wrote the first two times, it will bloody fucking do.

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Re: Rapture 1960

Tips: 0.00 INK Postby Captain Obvious on Fri Dec 28, 2012 6:57 am

All the posts seem to have disappeared, which is... unexpected to say the least. Does anyone else see it, or is my computer just being unspeakably rude? Also does anyone know how to fix it?

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Re: Rapture 1960

Tips: 0.00 INK Postby Raidose on Fri Dec 28, 2012 7:29 am

Uhhh........ I got nothing....
Which sucks, cause I haven't read the last two yet.
I just looked over everyone's history, and all it lists is what I've read already. Was there anything that happened past Cheryl getting knocked out by the plasmid? Try to get a moderator to look at this or something.

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Re: Rapture 1960

Tips: 0.00 INK Postby Captain Obvious on Fri Dec 28, 2012 7:40 am

Baneling posted after Cheryl used the plasmid, but it's not showing up as tagged under any character. Now that I think about it, I might have an idea what happened. Something similar happened in another roleplay I'm in, but it went back to normal after someone else posted. I shall try to resolve this problem by posting a sort of "dummy post" to see if it brings them back.

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Re: Rapture 1960

Tips: 0.00 INK Postby Captain Obvious on Fri Dec 28, 2012 7:42 am

Success! I am a genius.

Okay, maybe not a genius, but it did work.

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Re: Rapture 1960

Tips: 0.00 INK Postby Raidose on Fri Dec 28, 2012 1:03 pm

Sweet! Now I just got to wait till Connor makes his move or Vinni makes his. Then Thumper can..... do...... something or other.

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Re: Rapture 1960

Tips: 0.00 INK Postby Captain Obvious on Sat Dec 29, 2012 9:01 am

I can't believe that I've been calling you Squishy, in a RP based at the bottom of the ocean no less, and haven't made this reference yet: http://www.youtube.com/watch?v=-1kl4LnLzfQ

On an unrelated note, please post, or I shall be forced to find more silly things on youtube.

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Re: Rapture 1960

Tips: 0.00 INK Postby Raidose on Sat Dec 29, 2012 12:51 pm

If I have to wait till tomorrow, I'll skip Baneling and post to continue the story, though this is going to be awkward with just two people.

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Re: Rapture 1960

Tips: 0.00 INK Postby Mr. Baneling Squishy on Sun Dec 30, 2012 10:43 am

Computer Problems. Various things I need to do. About to go meet a friend.


Busy lately. Ment to post before, but got logged out mid post and lost it. D:

Will try to post today.
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Re: Rapture 1960

Tips: 0.00 INK Postby Raidose on Tue Jan 01, 2013 11:09 am

Oh Balls, did this die? Come on, can't one live?

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Re: Rapture 1960

Tips: 0.00 INK Postby DocBlargle on Tue Jan 01, 2013 1:23 pm

I'm not sure. I blame the holidays. I'll be more active when they are done.

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Re: Rapture 1960

Tips: 0.00 INK Postby Captain Obvious on Tue Jan 01, 2013 5:23 pm

Fret not, Raidose my friend, for I shan't let this die. I'll even create more characters to keep the story going if necessary. I made this RP because all the other Bioshock ones were dead, and it'll be a dry day in Rapture before I let this one suffer the same fate.

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Re: Rapture 1960

Tips: 0.00 INK Postby Raidose on Thu Jan 03, 2013 3:55 pm

Eh, not to be a dick, but that's why I made Alice. I didn't want to be dependent on another player. No offence to anyone.

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Re: Rapture 1960

Tips: 0.00 INK Postby Captain Obvious on Sat Jan 05, 2013 1:54 pm

If Mr. Baneling Squishy hasn't posted by tomorrow then we'll move on. I'll leave Echo's fate open-ended so that, with a little work, he'll be able to jump back in at some point. If we wait too much longer I fear this RP will die out and, as I've said before, this is something that I simply cannot let happen.

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