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Even Gods Bleed: Divine Wrath

Character Directory

a part of “Even Gods Bleed: Divine Wrath”, a fictional universe by Crooked Thoughts.

In Cam Lire hope is whispered in children ears to aid sleep. The reign of the God King is spreading like disease. And though it need curing rebellion is but a dream. However some would see it reality. But is this really a plague or blessing?

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “Even Gods Bleed: Divine Wrath”.
Discussions pertaining to roleplay on RPG.

Re: [OOC] Character Directory

Tips: 0.00 INK Postby Crooked Thoughts on Fri Aug 26, 2011 2:13 pm

CONTENTS LINKS

  1. Cirrus Scarleuit
  2. Hal Goodman
  3. Amara a'Jin
  4. Liana Belladonna
  5. Kaelyn Vetr
  6. Grief Sorrow
  7. Nicolaisujiama Hansukemiro
  8. Wylie Tian
  9. Eirene Haya Wynter: The God Queen
  10. Lockjaww Thrasher
  1. RP Tab
  2. IC Page
  3. OOC Page
  4. Announcement Page
  5. Player Directory
  6. Character Directory
  7. Races Page
  8. Classes & Specialization Page
  9. Magic System Page
  10. Location Page
  11. Information Page
Last edited by Crooked Thoughts on Thu Sep 15, 2011 3:14 pm, edited 4 times in total.

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Re: [OOC] Character Directory

Tips: 0.00 INK Postby Arke on Fri Aug 26, 2011 3:11 pm

Cirrus Scarleuit : Maniacal Fool
Image
"If you shall dare taunt or gloat, in the blink of an eye he'll cut your throat."


PHYSICALITY

Description
His lanky, lithe appearance belies the raw power this man draws from his knowledge of body mechanics. What was a 40 pounds in a punch can become 100 pounds. His pallid body speaks for itself, therefore his head seems like it's carved from stone rather than the wrinkled, animated faces of others. With a slightly devious look about him, many compare him to that of a devil. How accurate this assumption is, is up to those who have met him. His hair is kept in a tight ponytail, usually hidden under any headgear he might don.

Appearance
Hair: Greasy Black
Facial Hair: None
Eyes: Dark Blue
Build: Slight Ectomorphic features
Skin Tone: Pale
Height: Six feet, one inch tall
Weight: 130 lbs
Voice: Cynical, yet Lyrical
Handed: Ambidextrous
Body Markings: Blue and white face paint
Scar Tissue: Scars of various shapes and sizes, ranging from faded pink to angry red
Unique Body Features: None

Name Cahan Le'Breau


Nickname Cirrus, Merc, Fool, Bastard,


Title Peasant


Race Lower Helbourne- Over the generations, his tiefling blood has become diluted to the point where he looks more human than Helborne, though maintains the unsettling aura all Helborne give off.


Visual Age Late Twenties


Factual Age 35


Gender Male


Sexual Orientation Heterosexual


Mage Ranking N/A


Class Harlequinn (informally) Rogue/Warrior (formally)


Specialization Mercenary/Assassin



MENTALITY

Personality


Quirks
-A permanent, rather creepy grin is plastered on his face
-He likes to speak in rhyme
-Twisted, cynical way of looking at things

Moral Alignment
Chaotic Neutral, Wicked

Virtue/Creed


Motivation
Pure self-interest

Fears
-Having a lack of something (supplies, evidence, anything)
-Anything empathetic just doesn't sit well with him

Goal
-He decided that when he had enough money and leisure time he would write a book about his experiences. He's not too concerned whether it would sell or not.

Likes
-Pointy Objects
-A good crowd reaction
-Successfully manipulating others
-Money

Dislikes
-Being Poor or The Poor
-Optimists
-Decision making based on impulse
-"party-poopers"

Strengths
-Extreme Agility
-Sense of Balance
-Dextrous
-Charismatic (In his own way)
-Very quick
-Lack of most fears (fear of heights, etc)
-Unsympathetic

Weaknesses
-Unsympathetic
-Overcalculating
-Pure strength is not something he has


ARMAMENT

Head
A colorful jester hat, the rim laced with rubber to cling to his head. A single tarnished bronze bell hangs on one of the three tips

Neck
None

Chest
Jester clothing

Back
Jester Clothing

Arm/Shoulder
Jester Clothing

Right Hand
White Gloves

Left Hand
White Gloves

Right Accessory
Several rings imbued with power, given to him by his partner Grief.

Left Accessory
Several more rings with power

Waist
Belt with a sheath, coin and medicine pouch, and thin rope

Legs
Jester Pants

Feet
Travelling shoes


COMBAT PROWESS
Rating System
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]


Combativeness
Hand-to-Hand Combat: [Excellent A lone performer is often the target of thieves and bandits. As a result, Caha is a very experienced fighter. He is able to use most weaponry just by looking at it's dimensions and judging it's weight, and he has much experience- as he has fought against many experienced and inexperienced, experts and novices, and all races of all kinds. You'd be surprised how many people resort to assaulting lowly performers when in tough times.

His form of fighting relies on speed and a distinct knowledge of body mechanics. For example, a smaller man could take advantage of a bigger man's height by raining blows on the groin area while the bigger man is trying to come on top of the smaller man. There is a lot of incapacitating blows involved, such as a chop to the side of the head- just under the ear.

Melee Combat: [Good] A deft hand with his blade, Cirrus can dance around his opponent while poking holes in him all the while. Relying on darting, parrying movements, he easily redirects the force of stronger foes and uses it as an opening to close in for the kill. He is even more lethal with his wide array of knives, able to throw them accurately and fight with them easily. He has trouble using any other weapons, however.

Armed Combat: [Below Average] With a general idea of how to work a ranged weapon, he can shoot, but by no means will he ever hit. The only ranged weapon he is good with are his throwing knives and slingshot, and they pale in comparison to the sheer range a bow can shoot. Cirrus is better with Cannons, as the mental trajectory calculations are similar to a knife.

Magic Combat: [Above Average] Cirrus has no skill with self-magic. While he's familiar with how it works and whatnot, he can't use it. Not even out of combat. He relies on magical rings given to him by his partner to utilize it's power in combat.

Mounted Combat: [Good] Cirrus and Natalya make a good pair, with the unique ability to remain hidden and silent until it's time to strike. Natalya's abilities combined with Cirrus' unorthodox mode of mounted combat make him a very dangerous person to fight while on any creature.

Racial Abilities [Below Average] Cirrus can utilize his passive Tiefling ability to intimidate others, but little else comes from his bloodline to assist him.

Natural Talent
Stealth [Excellent] The Fool's ability to disguise himself as well as remain discreet is borderline perfect. He can easily sneak in and out of guarded areas using his dexterity, and hide himself when necessary. Just because he is loud when performing, doesn't mean the harlequin cannot disappear when the situation calls for it.

Resilience [Above Average]He lacks empathy, which leaves him very indifferent toward much mental torture. With the discipline instilled in him from training to be a performer, he is very resistant to physical torture. He is able to utilize the concept mind-over-matter, which can possibly mean running full sprint for just under a mile before passing out or dropping dead if necessary.

Cold Reading [Perfect] The Fool is a master at seeing through facades. With just one movement or word the deranged harlequin would be able to predict where a person moved (which is extremely useful when fighting those much bigger and stronger than him) and be able to immediately detect lies at a moderate level.

Agility [Perfect] Cahan has astounding agility, able to maneuver his body over obstacles very quickly and contort his features to fit any situation. It is a result of all his performances, and a reliance on this agility when fighting others.

Dexterity [Perfect] While not the smartest when it came to numbers or books, Caha has amazing analytical abilities. He can manipulate many complex items simply by looking at it, weild weapons very easily, and has an innate control over his body that allows him to be very sure of his movements despite the situation. He adapts extremely well to any environment, fighting or the world- and uses many things to his advantage most people would never dream of.

Manipulation [Perfect] The Fool has an extensive knowledge on how to make people tick. Years of working a crowd as a performer and convincing individuals for any request has allowed him to easily talk to others and coerce them to do as he wills. Perhaps it could be called Charisma, but knowing him closely dirties the term extensively. Not only can he manipulate others, he can manipulate his physical appearance. While he can do nothing about his body structure, he can wear baggy clothing and platform shoes to look taller, crouch slightly to look shorter, and dull/enhance certain features on his face and limbs to look like a different person. One might say he is great at disguising himself, but this ability has not been very useful as of late, because he hardly needs to disguise himself.

Performing Arts [Perfect] There is little to improve on. His dexterity allows any object to be one that can entertain others. Athletic feats mean little to him. His sense of balance and agility are impeccable when performing high-end balancing or acrobatic acts.

Speed [Perfect] Speed usually isn't considered a skill, but with a performer speed is the essence of the show. A boring, monotonous routine will not impress an audience, nor is taking five minutes to light something on fire to juggle worth any sort of payment. With his new side-career as a mercenary, it doesn't pay to be late to a battle one is being paid to fight, either. Combined with his training, Cahan can move very quickly, and his hands are very adept at moving very fast. He can sprint faster than a majority of the inhabitants on the planet (albeit for very short periods of time) and with such quick movement comes quick thinking- Cahan can think on his feet, which is where all his resourcefulness stems from.

Class Skills
-Cold Hearted (Mercenary)
-Precognition (Mercenary)
-Sneak Attack (Assassin)
-Disguise Self (Assassin)

Spells/Powers
All his spells come from the rings on his hand.

Chaotic Fuzz A small glamour is cast to blur the enemy's senses, allowing the Harlequinn to confuse and find weaknesses in his opposition

Disorder A small spell that draws on the principle of Entropy. Everything withing the Fool's vicinity will instantly become "disordered". For examples, poisons will instantly break apart and become harmless compounds, swords will begin to rust very quickly, the dead will rot faster, and buildings will begin collapsing (VERY) slowly as if the elements had been pounding on it constantly. This will also affect the Fool's equipment as well, so he doesn't enjoy using this spell.

A Second Chance A powerful rounded barrier erupts from the Jester's outstretched hand. A very basic form of self-defense, it can deflect almost anything and can be expanded to cover the Fools entire body. The spell itself is bounded into a ring that will automatically activate when a deadly projectile or edge comes within a meter of the Fool at high speeds.

Shadow Dancing (Self-learned, no Ring influence) Not as powerful as those who have mastered shadow- walking. Learned from a retired thief, Cirrus adopted his own style as Shadow walking in it's entirety takes years to learn. It involved a more irregular movement, hence the term "dancing" and allows Cirrus to become mostly invisible in the shadows- blending with the backround rather than fading completely. This technique works best when the user is in constant motion, as apposed to standing stock still.


EQUIPMENT

Items
The fool utilizes many survival tools in order to keep traveling. This means he uses much of what's available, but will carry a satchel containing necessities in regards to his equipment. He owns a large cloak with a hood to protect himself from the cold. He owns a whetstone for keeping metal objects sharp, a flintstone for warmth when there is wood, and a skin that holds water. He keeps a first-aid kit that is mandatory for all performers. There is no exception, as lone artists have nobody to turn to but themselves when injured in a act. He keeps a small kit holding face paint, as well.

Memorabilia
None

Accessories
His Jester hat

Weapon
Weapon Name: The Fighting Dagger
Weapon Type: CQC blade
Material: Tempered steel
Ammo: The strength to swing it
Length: 12 inches/1 foot
Weight: 3 lbs
Weapon Description/Info: The slender, foot-long dagger is Cahan's main tool of killing. With a double-edge, and a slim blade, it's made to slip easily between the ribs and kill. The triangular-like blade is made to enlarge any wound after punching though a small point for maximum damage. It is hidden somewhere among Cahan's body at all times.

Weapon Name: Rapier
Weapon Type: Medium Range Puncturing Blade
Material: Cold Forged Steel
Ammo: Arm Strength
Length: Four feet
Weight: 10lbs
Weapon Description/Info: A weapon meant for more general use, Cahan uses this blade very effectively. By utilizing sharp, stabbing motions the Rapier can poke several holes in the opponent before they can get their own strike in. Unlike most swords, Rapiers are extremely effective against leather or chainmail armor due to the punching nature of the blade. Cahan uses a general rapier, with a cup hilt to protect his hand and usually carries it with him when traveling. When performing, he hides it in a easily accessible location. It comes with a leatherbound sheath, but the tip of the sheath is sharpened and can be used as a surprise weapon.

Weapon Name: Slingshot
Weapon Type: Ranged Projectile thrower
Material: Tempered Iron
Ammo: Primarily rocks.
Length: A foot long fully extended
Weight: 5 lbs
Weapon Description/Info: Unlike the popular design (a Y-shaped piece of wood with elastic strings and a pouch to hurl objects), It is specially designed for long range attack. Despite lacking the power to effectively kill, it is an extremely compact and light weapon compared to the Bow or Crossbow. Cahan's own personal slingshot consists of a foldable round plate of metal that is braced against the forearm, a handle to steady aim with, and two arms fitted with powerful elastic fibers to launch objects very far and very fast.It was so effective, before the bow it was used to reliably hunt game. Plus, ammo was everywhere in the form of large stones in case one ran out.


BACKGROUND

Group Affiliation


Faction The Grand Union of You


Marital Status Single


Relatives All dead or unknown to Cahan


Origin Small village in Cam Lire


Social Rank Peasant


Occupation Sword-for-Hire, Performer


Blood Pact None


Bio/History
His great-great-great grandmother was a Helbourne. However, her descendants have had a taste for humans instead, and eventually became more and more human like as the Helbourne features disappeared from the gene pool. When Cahan came to be born, he was born to a very humanoid-looking tiefling mother and human father. As he grew up, he realized he had this air of unsettledness around him. People tended to avoid him. The odd ones made friends with him. He knew he was different, but he had no idea his mother was a Helborne until his father told him a story about it. He wasn't too sure what that meant, but he looked in the mirror and saw nothing but a normal, if rather pale child.

He grew up around an old man that loved to perform magic tricks. Not the cheap stuff real mages performed, but the parlor tricks and slight-of-hand illusions that real mages couldn't do. Cahan respected him greatly, and eventually took on a little assistant role. He "graduated" from apprenticeship when the old man moved away- he said his time had come.

He met another person- a woman acrobat. A traveling performer that twisted her ankle, her caravan abandoned her and Cahan's family took her in. In exchange, Cahan was taught to be flexible, agile, and quick. Under her tutelage, his mind became snappish and reactive. His dexterity increased dramatically. Eventually he was performing backflips, somersaults, and acrobatic feats with the acrobat herself. She too, would leave after several years because a new caravan picked her up. She continues to send money to Cahan until he left home as thanks for taking her in.

When his parents died of pneumonia at the age of 19, Cahan left his small home in his small village in a insignificant part of Cam Lire. He became a wandering Acrobat, making money through entertainment. Using the skills of both the old man and the female acrobat, he melded them into his own form. His modest demeanor often put out the crowd, and he never made much profit initially. It wasn't until he began his facade of the "Ever-Smiling Fool" that he began making money. The idea of a young happy-go-lucky fool that entertained for a living struck the audience. Eventually the young man Cahan melted away, replaced by Cirrus Scarlueit. It was at the age of 22 when he began attracting attention. He had become a veteran performer, and men began robbing him of his profits. He didn't stand for this, and eventually began defending himself. Using his natural agility, he often surprised foes. But he lacked skill. Eventually, he mastered the art of street-fighting, and added his own twist that complemented his agile, quick moving style. He bought a fighting dagger and a Rapier, and became skilled in the use of those as well. His final purchase in weaponry was the compact slingshot- the metal rock-thrower that was used to hunt game. Being fold-able and very accurate, it proved to be an invaluable tool.

It was only at the age of 30 that he began offering his services, not only as a Actor, but a Mercenary and Assassin- as nice as that sounded.

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Re: [OOC] Character Directory

Tips: 0.00 INK Postby 7achary on Sat Aug 27, 2011 12:22 am

Hal Goodman
Image
"A fallen knight looking for answers."


PHYSICALITY

Description
Worded Description

Appearance
Hair: Short and unkempt hay stack blonde hair.
Facial Hair: A thick reddish beard.
Eyes: Blue
Build: Muscular, with broad shoulders and a barrel chest.
Skin Tone: Fair
Height: 5'11
Weight: 210lbs
Voice: While his voice is deep, he speaks lowly so that sometimes you must strain to hear him.
Handed: Right
Body Markings: On his rightmost breast is the sigil of the Order of the Stoic Shield. The sigil is an unadorned black shield.
Scar Tissue: Due to a childhood illness Hal's face is pock marked and scarred.

Name Halden Fynolt


Alias Hal Goodman


Nickname Hal


Title N/A


Race Human


Visual Age 35-40


Factual Age 25


Gender Male


Sexual Orientation Heterosexual


Class Warrior


Specialization Fallen Paladin/Knight



MENTALITY

Personality


Quirks Appears gruff and hostile. Is a heavy drinker.


Moral Alignment Neutral Good


Virtue/Creed Words are wind.


Motivation For every child in the street without a mother, every man forced into labor, and for the families of the men he's killed.


Fears Being recognized by members of his old order. Being dragged/drafted into a war or heavy conflict.


Goal Sell his shield-arm. Make gold. Get plastered.


Likes Honest men and women, hard work, strenuous physical activity.


Dislikes Deception, laziness, corruption, and bandits. He HATES bandits.


Strengths Hal is a hardy fellow with a stout constitution and a strong work ethic.


Weaknesses Hal's will is not as strong since his convictions as a Paladin have faltered and been cast aside.



ARMAMENT

Head


Neck


Chest A chain shirt that's seen much use.


Back


Arm/Shoulder


Right Hand


Left Hand


Right Accessory


Left Accessory


Waist


Legs Rough leather leggings.


Feet Worn leather boots.



COMBAT PROWESS
Rating System
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]


Combativeness
[Good] Melee Combat- Hal has been trained with mace and shield to protect his allies and keep his foes at bay.

[Good] Mounted Combat- Since childhood Hal has been trained for war from horseback.


Natural Talent

[Good] Die Hard- Hal can withstand a barrage of blows and remain standing where others would falter.

[Above Average] Toughness- Hal is tougher than normal and can take more damage than the common soldier.

[Good] Intimidate- Due to his scarred appearance and large stature Hal is able to send weak men running and make strong men pause.


Class Skills

[Above Average] Knockdown- With a shove Hal can use his shield to send enemies careening into walls or "knock them down."

[Above Average] Sunder Arms/Armor- Through his martial training Hal has learned to use his mace to crush enemy shields and weapons.

[Above Average]/[Poor] Heavy Handed- Hal adds extra force behind his blows; the down side? He often has trouble manipulating small and/or fine objects. Gentle is never a word that will be used to describe him.

[Very Poor] Heroic Aura- Once Hal could inspire his allies and intimidate his foes with his mere presence. This "spell" is lost to him.

[Average] Taunt- Hal can sometimes trick his opponent into attacking him by adopting an open and inviting stance or pretending to over extend himself.

[Below Average] Tumble- Due to Hal's stature he sometimes finds it hard to move through combat.





EQUIPMENT

Items N/A


Memorabilia N/A


Accessories A golden burst on a leather cord representing Pelor, Hal's god.


Weapon
Weapon Name: Common Sword
Weapon Type: Arming sword.
Material: Iron
Length: 3 1/2ft
Weight: 5lbs
Weapon Description/Info: A rusted sword much like any other in Cam Lire.

Weapon Name:
Weapon Type:
Material:
Ammo:
Length:
Weight:
Weapon Description/Info:

Weapon Name:
Weapon Type:
Material:
Ammo:
Length:
Weight:
Weapon Description/Info:


BACKGROUND

Group Affiliation Neutral


Faction Neutral


Marital Status Single


Relatives His father, Galden Fynolt, a noblemen and retired member of the Blackshields. His mother, Patricia Fynolt, a noblewoman; deceased. His older half-brother, Galden Fynolt II, his father's heir and a prominent member of the Blackshields. His younger brother, Galad Fynolt, a squire in the Order of the Stoic Shield.


Origin Blackstone Keep


Social Rank Exiled Nobleman/Fugitive


Occupation Sellsword/Bruiser


Bio/HistoryThe cold wind ran along the high walls of Blackstone Keep, chilling the single guard who stood along it's parapet. His shoulders huddled and his breath fogging in front of his face, the guard opened a wineskin slowly, sure to have his back to the keep and any one that might be watching. His hands unsteady, the guard opened the wineskin and brought it to his lips, careful to not be greedy. As he took his long draught the first scream sounded. The guard jumped and the some of the wine spilled on his beard and the front of his white tabard.

There was another scream and another. The guard winced and tried not to think about what was happening inside the keep.


Liveried servants hustled to and fro, carrying basins of water and warm cloths to the Lady's chambers. Some of the servants stood to the side of the large hall at attention should they be needed.

A stout dwarven woman screeched orders at the hustling servants from the door of the chamber. Her face was beet red and her soft, delicate hands waved viciously as if she meant to strike the first person to meet her eyes or question the orders she gave with the authority of a High General from the back of a rearing red dragon.

Another scream resounded through out the hall and the dwarven mid-wife stopped squawking suddenly and hurried into the room. One of the servants standing at attention watched over her shoulder, and saw for a moment the red faced Lady Patricia with sweat and tears streaking her usually perfect face. Then the door slammed shut and silence reigned again for a few moments before another heart stopping scream rent the air.


Some hours later an exhausted Patricia passed her child to a nearby maiden, who would take him to the nurse. She turned to one of her ladies in waiting and let out a ragged whisper between heavy breaths. "He.. he's beautiful... D-did you see his g-golden hair and.. and those deep blue eyes?"

The lady in waiting mopped her mistresses forehead, "Aye, he's beautiful, milady, a right heart breaker he'll be one day. Just you wait and see.


Halden Fynolt was raised in Blackstone Keep to be courteous and honorable no matter the circumstance. That duty and order came first in his life. That serving the greater good was best achieved through law and unwavering determination. Blackstone Keep was a cold place, no matter how bright the hearth shined.

There was a single spark of warmth, and it came in the form of his mother, Lady Patricia. Her high and lilting laugh melted the snow that surrounded the hearts of the stoic soldiers and gave life to his father's weary and lined face. For the first time since it's construction as a bastion of order and protection for surrounding villages, celebrations and festivities graced the keep. So not all was doom and gloom for the young Halden.

One fine summer day Halden, at the age of seven and just starting to learn combat from his elder brother, was showing off to his baby brother Galad. Who, while still in swaddling, followed Halden everywhere and worshiped the ground the young boy walked on. They were outside of the keep helping a few day laborers by carrying the spare item or two with self importance and vigor.

Halden, with a single wrapped candelabra in his arms, followed behind a man carrying a large crate when he heard a commotion behind him and turned to see his little brother in the path of a messenger galloping to the gate. Halden thew aside the candelabra and started pumping his short legs as fast as they would go towards his brother.

He watched in horror as the courser came nearer and nearer, he wasn't going to make it. When suddenly Galden, his half-brother, appeared from nowhere and scooped little Galad into his arms and stood in the path of the courser. The messenger pulled his reigns sharply and dismounted, his breathing heavy and his attire ragged.

Galden's gaze was menacing as the messenger came near. The messenger bowed his head and knelt, "Milord, the village of Rockhill has been beset by a savage sickness... There were no survivors."


It is important to note that while Blackstone Keep is within Cam Lire, they had been able to preserve their autonomy from the God King by not opposing him. However, with the sickness spreading into the keep itself and the clerics of Pelor powerless against this plague; the denizens of Blackstone Keep were forced to pledge allegiance to the God King or face extinction.

The cost of the sickness was high. The Paladins lost not only their autonomy, but the spark of life that Lady Patricia Fynolt's presence birthed. Her funeral was held outside of the recovering Halden's window. Galad was forced to watch from there as well, though his screams and cries could be heard by all of the men and women that stood vigil over the grave that night and on into the next morning. Halden did not cry, but sat up in his bed, holding his little brother throughout the night until he fell asleep the next day.


Years later Halden stood next to Galad during their yearly vigil over their mother's grave. They did not speak, only stood at the ready as the sun dipped into the western horizon and clouds began to build, obscuring the moon. The rain came hard and fast, yet the brothers stood. The next day Halden was knighted and his father retired.

Over the years of servitude to the God King the Blackshields became instruments of destruction and order. It was during a raid into the sanctum of a cabal of wizards that were outspoken against the God King that Galden and Halden, along with a dozen other knights, were ordered to massacre the traitors in front of their families. No one opposed the God King. Halden went to Galden afterward and told him that what they were doing was wrong. Galden looked him in the eye and coldly replied, "It is our duty."

That night Halden threw his unadorned black shield, the symbol of not only his order, but his family, into the moat and rode off into the night on his bay gelding, Valor.

More recently, since the fall of Rebbanburg, Hal has been traveling with a group of bandits and robber knights. They've been raiding supply trains in an attempt to hinder the God King's operations. It does little due to the God Kings system of portals, but it's something.


.
Last edited by 7achary on Sat Aug 27, 2011 12:43 pm, edited 1 time in total.
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Re: [OOC] Character Directory

Tips: 0.00 INK Postby wakeangel on Sat Aug 27, 2011 8:09 am

Amara a'Jin: Princess of Thieves
Image
"Ipheginia's Secret Spy"


PHYSICALITY

Description
Packing a lot of attitude in her tiny form, Amara walks with a swaggering, unhurried step. A sly smile usually curves one side of her lips, as if all the world is a secret joke for her own amusement. Despite her laid-back pace, she is often full of unspent energy that keeps her restlessly looking for something to amuse herself with.

When working, her swiftness and agility is startling, as is her absolute silence and the singular focus which allows her to maintain perfect stillness for long hours, if need be. More than once she has been dismissed as a suspect simply because those observing her normal antics couldn't believe she possessed the self-control to accomplish the crime in question. Fools.

Appearance
Hair:Black, sleek and straight, falls just past her shoulders
Facial Hair: none
Eyes: Gray
Build: Skinny
Skin Tone: Ivory
Height: 4'11”
Weight: 105 lbs.
Voice: Loud and abrasive when not working
Handed: Left, but can use her right almost as well
Body Markings: Harlequin tattoo above and below each eye, tribal flame tattoo licking up her right, upper thigh
Scar Tissue: Tons of nicks and slashes here and there on her body from training, but no major ones.
Unique Body Features: Double-jointed

Name
Amara a'Jin

Nickname(s)
Bitch, Brat, Trouble, Princess Darq (self-affected, never used where other thieves might hear her and leak it back to Illumine's Thief King)

Title
Secret hand of Princess Iphigenia

Race
Halfling, ¾ human, ¼ pixie
(Grandma (on mother's side) was a prostitute and Grandpa was a John with a size-change spell.)

Visual Age
16-17
(she got the tattoos to make herself appear older)

Factual Age
18

Gender
Female

Sexual Orientation
Whatever it takes to get the job done

Mage Ranking
none

Class
Rogue

Specialization
Thief



MENTALITY

Personality
Amara is a brat and a troublemaker, with a loud obnoxious voice, a big mouth that often gets her in trouble and a smart-ass attitude that rarely takes crap from anyone. Her master used to complain that someone so obnoxious could never be sneaky enough to be a catburglar. She delighted in proving him wrong.

Her youthful face and body irritate her, partly because people often dismiss her, thinking her too young to be an adult. Though she recognizes the value of anonymity to her trade, her master always taught her that if she performed correctly no one would see her, no matter what she looked like anyway. So, she hopes a few more years will add some curves and stature.

Quirks
When bored or anxious, she is sometimes given to flipping knives, lockpicks or other small items (usually stolen) in her hands, climbing the furniture to perch in odd places, or finding someone to play a prank on.

Moral Alignment
Chaotic Neutral

Virtue/Creed
Go rebellion. Yeay.
~rolls eyes and twirls her upright forefinger in a circle while planning exit strategies for when things go south~

Motivation
Greed, personal amusement
She doesn't often admit it, but sometimes certain people get to her, and she finds herself sympathizing with them, or more rarely, actually liking them. She will go out of her way to help these people, so long as it doesn't put her in danger, and so long as they never try to make her admit that what she did was for them (she will always have some rational (to her) explanation for why what she did was to her own benefit).

Fears
She won't admit to any, but she's afraid of her nightmares and worries they may be portents.

Goal
Amara has few goals aside from plans for her next prank on Kraux, getting lots of loot and glory from her association with princess Iphigenia, and the vague, ubiquitous steal-tons-of-valuable-stuff-and-live-the-rest-of-her-life-in-fabulous-luxury-type dream.

Likes
The rush of pulling off a good score, freedom, money, power, pranks, fruit, causing trouble for others and, oddly enough, she genuinely likes the princess.

Dislikes
Her (insert string of curses to make a sailor green with envy) horse, anything with the power to scare her, getting caught cheating, getting caught, period.

Strengths
Cunning, Resourceful, Quick, Silent, Deadly, Confident
She has never had anyone to depend on, even her teacher Kratos would have left her to hang and called it 'training', but she refuses to play the victim. She takes full responsibility for her own life and neither asks for nor expects help from anyone else.

Weaknesses
Nightmares: Since the night her Master Kratos died, Amara has been plagued with horrendous nightmares depicting death and destruction on an apocalyptic scale.

Insomnia: Since the dreams started, she's grown fearful of sleeping, and tends to snooze in small snatches to try to avoid them. (It doesn't work.)


ARMAMENT

Head
Bare

Neck
Soft, black leather mask that covers her neck and lower face (worn when working)

Chest
A soft black blouse beneath a flexible, front-laced corset in the same black leather as her mask

Back
none

Arm/Shoulder
The black blouse disappears beneath black leather gloves just above her elbows

Right Hand
Well-fitting black leather glove with holes on the underside for the pads of her fingers (worn when working)

Left Hand
Well-fitting black leather glove with holes on the underside for the pads of her fingers (worn when working)

Right Accessory
none

Left Accessory
none

Waist
Utility belt with various useful items such as a grappling hook and glass cutter, also in black leather

Legs
Form-fitting black leather pants

Feet
Well-broken in thigh-high boots in, you guessed it, black leather with slip resistant heels and a retractable spike strip in the front for scaling walls


COMBAT PROWESS
Rating System
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]


Combativeness
Hand-to-Hand Combat:[Above Average] A mongrel fighting style taught by Darq that emphasizes avoidance, disentanglement and killing blows

Melee Combat: [Average] Knifeplay- emphasis on precision, killing strikes and defensive fighting
Note: [Below Average] throwing skill (It's just not her forte)

Armed Combat: [Average] Archery- specializing in crossbow use, less proficient with other types

Magic Combat: None

Mounted Combat: [Very Poor] Archery- On the long trip south to Illumine, Amara amused herself by trying to learn to shoot game from horseback. Her skill might have improved more if Kraux hadn't amused himself by bucking beneath her each time she tensed to release an arrow.

Racial Abilities
Chameleon- Innate mystical ability passed down from her pixie grandfather. When active, Chameleon functions similarly to the lizard's ability, allowing her to blend into her surroundings so long as she remains motionless. The coloring is not exact (for example, she could not stand in front of the Mona Lisa and paint that smile across her face), but very similar. If she moves, she maintains the coloring she has until she stops again or the ability is canceled. (Amara has no idea how or why she can do this.)

Natural Talent
The genetics passed down from her pixie grandfather, while giving her short stature and below average strength, have also passed on a boost to her reactionary abilities.

Agility [Good]- double-jointed, extremely flexible, can trust her body to know what to do when dodging or performing other demanding physical tasks like rooftop running

Quick Reflexes [Good]- can catch a crossbow bolt with her bare hands

Class Skills
Infiltration [Excellent]- effectively, Amara is skilled in the arts of breaking and entering, sneaking past guards, bypassing security and remaining undetected in hostile territory. To her, the best scores are the ones that aren't discovered until long after she's gone.

Sleight-of-Hand [Below Average]- part of learning how to pick pockets, kept up more for fun and quick traveling money via gambling than for use in her trade

Assassination [Below Average]- Krato trained her in the arts of assassination, as many of the skills parallel to those of a catburglar, and those that don't are useful for self-protection. Aside from training assignments from him though, she has never practiced assassination as a trade. She had no wish to bring down the wrath of the Death Guilds by encroaching on their territory

Catburglary [Good]- Amara's specialization in the thieving world, what she has trained for over more than ten years. She, like her Master Kratos focuses on the big prizes, the legendary scores. Before Jade Lotus destroyed Darq, she had amassed quite a fortune, but it was rumored that Kratos had more wealth than the Darq's coffers and Jin a'Merek's personal assets combined.

Escape [Above Average]- skilled in the art of escaping from bonds, locks, restraints, cages, prison cells and evading recapture

Appraisal [Average]- determining something's monetary value

Lock-picking/Safe-cracking [Above Average]- knows most locking mechanisms intimately, along with their weaknesses and how best to compromise them

Shadowing [Above Average]- the art of remaining unseen by hiding directly behind/below/above a person or just out of eyesight, reading their movements and remaining unseen no matter which way they turn or look

Acrobatics [Above Average]- she can flip and tumble, but her strengths lie in feats of balance and agility

Balance [Above Average]- trained extensively on balance beams and tightropes, can function as if on solid ground on a two-inch wide surface

Parkour [Above Average]- Amara quickly came to love her lessons in 'rooftop running' as Krato called it. With the genetic boost from the pixie blood in her veins, she outstripped her master's abilities halfway through her training. It felt really good to be able to finally best him at something, especially something so thrilling. While she eventually surpassed him in other areas as well, parkour has always maintained a bit of a soft spot in her affections because it was the first.

Spells/Powers
None


EQUIPMENT

Items
Miscellaneous gear including a few weeks worth of rations, some feed for Kraux, a bedroll, two changes of clothes, a few canteens, a few lengths of rope, a shovel, a utility axe, a few jewels tucked away in secret places on her person for emergencies and a modest amount of gold for expenses.

A stash hidden somewhere in Illumine with several thousand gold's worth of stolen goods and money, and an emergency pack containing a change of clothes, a few essential tools and a few days worth of food for both herself and Kraux.

Memorabilia
None

Accessories
[Excellent]
Krato's Lock-picks are intricately carved out of what looks like bone, but they never break. When she feels like flaunting her trade, she puts the end of one in her mouth and plays with it. The set includes a powerful Negate Stone for disarming mystical locks/traps.

Weapon
Image
Weapon Name: Claw Knives
Weapon Type: Knife x 2
Material: Steel
Ammo: n/a
Length: 12 inches
Weight: less than a pound each
Weapon Description/Info: A set of two well-made and perfectly balanced blades won from Krato in a bet.

Image
Weapon Name: Heartseeker Crossbow
Weapon Type: Ranged (32ft.)
Material: Brass
Ammo: Standard crossbow bolts
Length: 24inches
Weight: 5lbs
Weapon Description/Info:Pillaged from Darq's armory on her way out, the bow has a one in three chance of mildly altering an arrow's trajectory (no more than 10 degrees in any direction) for increased accuracy. This is a one time adjustment, not a guided missile. It will NOT drastically alter course or readjust after leaving the bow to chase down a moving target. Though enchanted, it is made of mundane materials and is just as prone to wear, tear and breakage as any other bow.


BACKGROUND

Group Affiliation
None

Faction
The Grand Union of Amara a'Jin

Marital Status
Single

Relatives
None that she knows of

Origin
Northern Ethonia

Social Rank
Peasant (self-styled Princess Darq, as in thieving royalty)

Occupation
Thief

Blood Pact
none

Bio/History
Thieves' blood flows in Amara a'Jin's veins through and through. Her father, Jin a'Merek, ruled Darq, the biggest, most elite thieves guild in all of Northern Ethonia. Her mother was a captured lieutenant of rival guild Jade Lotus, who died on his blade to settle a blood feud only a few short months after Amara's birth.

With the needs of the entire guild pressing on him, Jin turned her over to the compound's wenches to raise. They were too busy with servant's work to care for more than her basic necessities, so by the time she was four, she was left to amuse herself for long periods of time. Everyone there knew who her father was, so no one molested her. A bright and curious child, she would sit and watch the classes, doing her toddler best to imitate what she saw. The teachers ignored her and the students, hand-picked men and women from all over Ethona brought to headquarters to train with Darq's best assassins and thieves, often laughed at her antics, but they respected her effort. Soon she became a sort of compound mascot.

At first, she enjoyed the attention, but after a year or two she grew dissatisfied. Her lack of ability frustrated her. While she was allowed to watch the classes due to her parentage, she wasn't considered an actual student and so received no personal instruction of her own. Only the elite trained here, and thus had abilities far beyond her own. The secrets of how to get from where she was to where they were continued to elude her.

Her politely worded request to her father that she be admitted as a novice or allowed to train elsewhere came back with a curt denial, stating that no child of tainted Jade Lotus stock could be worthy of training in the esteemed arts of the Darq. When she asked if she could to train with them instead then, she was informed that any attempt to leave on her part would be seen as betrayal, punishable by death.

Furious but determined to prove herself, she continued to learn on her own as best she could. Her only recourse now was to find a Master Thief willing to take her on as an apprentice, but those willing to risk Jin's displeasure for something so insignificant as a scrawny pupil were few. Still, she hounded every Master who came to the compound, relentlessly trying to prove her value. Despite all her efforts, in the end, it was the Master who found her.

One day on the training grounds, staring up at the sky from the ground after the seventh failure to perfect a move the others each performed flawlessly, a grumpy voice told her, “Shift your weight forward as you pivot on your left foot.” It was the first time anyone had ever offered her any advice and she leapt to obey, her next effort noticeably better. “Hmph,” was the old man's only response, but after that day she was seldom far from his side.

While he taught her the arts of the lowly street thief to improve her skills and those of the assassin for her personal protection, he disdained their approach to the craft. In his day he had found renown as a catburglar, and it was these skills he taught her- the art of infiltration, how to bypass the most intricate of locks, how to be silent, invisible, untraceable.

”Why work so hard for so little,” he would ask her, ”when you could work hard for so much?” Krato was not a kind man, but he taught her well over the next nine years, and she settled into the life of an apprentice and then an adept as if she'd never been anything else.

The change, when it happened, was sudden. Dreams visited her. Dreams of death, destruction and utter hopelessness. When she woke, her throat tight and raw from screams refused to voice, Krato was dead in his sleep. Two days later Jade Lotus unleashed a surprise attack on the Darq, assassinating her father and burning the compound to the ground. In the chaos, she took whatever of value she could get her hands on, stole Jin's prized stallion from the stables and escaped.

Eventually she found herself in Illumine. On the last night of the Festival, a chance encounter with a disgruntled ex-palace employee gave her all the information she needed to take advantage of the party atmosphere throughout the city and sneak into the mage's wing of the castle to pilfer her way through the abandoned halls, using her Negate Stone to disarm any traps and locks her nimble fingers couldn't handle.

In the process, she just couldn't help thumbing her nose at her victims by pulling pranks. She was in the process of finishing her last one, saved for the enemy of her informant, when the Princess Iphigenia and her brother discovered her. In her haste to escape the Crown Prince, the princess covered for Amara and seized upon the opportunity to hire the little thief.


MOUNT

Appearance
ImageHair:Gray-white
Eyes:Brown
Build:Tall and muscular
Height:15 hands
Weight: 1700 lbs.
Body Markings: The smoke symbol of Darq branded into his left shoulder
Scar Tissue:none

Name
Kraux

Nickname
Shithead, (insert random epithet or insult), comparisons to mules, donkeys and goats

Race
Horse

Age
8 years

Gender
Male/Stallion

Abilities
Extremely intelligent for a horse, excellent breeder

Skills
A fully-trained battle stallion

Equipment
Saddle, bridle, saddlebags, halter and tethers

Accessories
Amara keeps a stock of brightly colored ribbons and beads to braid in his mane and tail when she wants to annoy him

Bio/History
Kraux was her father's prized breeding stallion, stolen from a locally-famous warrior. He is a highly-trained war horse, but only obeys those he respects. Otherwise, he is foul-tempered and too smart for his own good. While she often wishes she'd chosen another horse, usually loudly and in terms that would make a bandit blush, she'd make the same choice again.
Image
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wakeangel
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Re: [OOC] Character Directory

Tips: 0.00 INK Postby BleedingCrimson on Sun Aug 28, 2011 12:29 am

LIANA BELLADONNA: SUNSHADE
Image
"A Rogue Wood-elf who has taken a dangerous liking to battle and sarcasm."


PHYSICALITY

Description
Liana is rather short for an elf, though she has mastered the art of 'looking down one's nose' at even the tallest of creatures. Her glare is icy cold while her temper is hot and raging beneath the surface. She has a love and affinity for animals, forests and trees, just as any good little Wood Elf does. However, in her travels, she's come across a wonderful kind of new humor, sarcasm! And she wields her sharp tongue just as effortlessly as she does her physical weapons, relying on her quick wit and sharp swords and arrows to get her out of any sticky situation.

Appearance
Hair: Platinum Blonde
Eyes: Light green
Build: Thin and wiry
Skin Tone: Pale
Height: 5'2"
Weight: 110lbs
Voice: Too low to be feminine but not easily mistaken for a male. Slow and drawling that hints heavily at a cruel sarcasm, even if none is actually being used.
Dominate Hand: Right
Body Markings: This and it's opposite-equal on her shoulder blades, wings.
Unique Body Features: Per usual for elves; elongated ears and a thin build- however her eyes are a bit harsher and elongated looking than normal elves

Name Liana Belladonna
Nickname Lian
Title Sunshade

Race Wood Elf
Visual Age 22
Factual Age 358

Gender Female
Sexual Orientation Hetero, straight

Class Rogue
Specialization Ranger


ImageMOUNT
Coloring Black
Eyes Grey
Height 17.2 hands (70 inches, 178 cm) (average)
Weight 1.800 lbs ( 820kg ) (average)
Body Markings Three white 'stockings' (or feather), all but the front right and he has a broad white streak that covers from the top of his head to the tip of his mouth and spans as wide as the space between his eyes.

Name Adnan
Nickname 'Dnan and Horse (so much simpler to call things by species instead of a name, no?)
Breed Shire
Age 8
Gender Male, Stallion

Abilities Running, jumping, charging, calm but protective attitude, and unafraid in battle
Equipment Saddle pad (no actual saddle) and an ornately decorated (but silent) leather hackamore.

ImageADDITIONAL COMPANION
Coloring Grey (light and dark)
Eyes Grey
Height 2.5 ft at the shoulder (30 inches, 75 cm) (average)
Weight 110 lbs (50kg ) (average)
Body Markings Lighter grey 'mane' and tail with dark grey (near-black) body along with a bit of brown on the insides of his legs.

Name Gerriptun
Nickname Tun and Dog
Breed Caucasian Shepherd
Age 5-ish
Gender Male

Abilities Running, jumping, charging, calm but protective attitude, and unafraid in battle ("Caucasian Shepherds are typically assertive, brave, alert, strong, hardy and courageous to a fault. They are truly second to none in their bellicosity towards strangers... They seldom have time for strangers (but will greet family friends warmly) and have extremely powerful guarding instincts."-Wikipedia)
Equipment A roughly hewn, leather collar that Liana made by hand out of some old, unusable boots she had gotten for free somewhere- it has both hers and his name engraved on it. (SUNSHADE'S GERRIPTUN)


MENTALITY

PERSONALITY
Is very cynical and pessimistic (though she calls it realistic) and would rather look on the dark side of life than be overly happy for 'no reason.' She does her chores and anything else she must do meticulously and has an almost OCD-ness about her when it comes to her work.
She enjoys reading, tending to her small herb garden (along with their many uses), writing poems, eating, baking and cooking, and lazing about once she is finished.
She is lazy, extremely lazy... as long as she has finished what needs to be done (and is loathe to take up someone else's slack if it is absolutely not necessary. Completely oblivious to any flirting directed towards her, otherwise sharp as a whip to pick up on most other things.
Liana also tends to zone out (or space), often forgetting to breathe or blink in these times, making her look dead. Sometimes though, she just forgets to breathe (or is perhaps too lazy to- no one has figured out which yet).
She loves to fight just about as much as she loves to celebrate (celebrations can happen for 'no reason,' they don't need a reason, they just happen).

Moral Alignment Chaotic Good

Quirks Tends to glare instead of simply looking at something, mostly because she is often too lazy to keep her eyes open normally (also leading to difficulty in finding out her eye color) and because of the way her eyes are shaped.

Fears
Death.
Bad omens.

Goal Dethrone the God King and so gain her revenge (preferably dethroning by beheading, or some other life-stopping method)

Likes
Food.
Battle, sparring and fighting.
Improving her skills and learning new ones (especially if they are handy).
Herb lore.
Favorite drink is tea, closely followed by spiced cider.
Favorite food is pomegranate.
Favorite color is alizarin.
Playing the flute.
Celebrating and making merry.
Dislikes
Annoying people.
Idiots.
Optimists.
Untruths.
Not having enough to eat or drink.
When the rum is gone, or any other alcohol for that matter.
When the party is interrupted.

Strengths Knife and staff-fighting, archery, speed, stealth, and tolerance for alcohol.
Weaknesses Mid-range where her bow nor her knives or staff works, self-restraint, and not eating too much (gluttony).


ARMAMENT

Head Helmet, Closer view

Neck N/A

Chest/Back/Torso Body Armor and Tunic Over Armor (Another View)

Arm/Shoulder Arm Guards/Greaves

Right Hand Claw-like Finger Attachment on Index Finger, Sharp

Left Hand N/A

Legs Tightly Woven Hose/Tights/Leggings

Feet Boots


COMBAT PROWESS
Rating System
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]


Combativeness
#[Excellent] Long-Range Fighting She is a master at archery, however usually only usues it in defencive tactics, as in 'The best defense if offence' and 'Get them before they get me' type defence.
#[Excellent] Short-Range Fighting Loves to get use out of her many, hidden knives along with engaging in battle with her deadly bladed staff and her short sword. She is just as masterful at wielding one of these as she is using them in tandem, though preferring to use her staff for most of the fighting and when stuck in close quarters refer back to the sword.
#[Excellent] Knife-work She is expert as hiding these little knives all over, never having less than five on her (though capable of having many more, it is unknown how many she can actually comfortably hide). She is almost perfect in her aim when they are thrown but prefers not to 'waste' them if there is another way.

Abilities
#[Average] Footing Though she is good at running and escaping from situations her ability to find the right footing is almost a disgrace to her kind, she is the worst Elf she had ever heard of at finding sure footing while climbing and running through trees. However she is well enough at it when running on solid ground or climbing man-made walls.

Spells
#[Above Average] Cloaking A quick spell that makes the user as obstructive as possible. It does not turn one invisible but 'cloaks' from wandering eyes, making them pass over and the user becomes later unrecognizable and unremarkable.
#[Above Average] Silent Feet Muffles all sounds of footsteps and hoofbeats (the area where the foot or hoof meets the ground, directly proportional to pressure). This is a relatively hard spell as one must be concentrated on where and when a hoof or foot meets the ground and to evenly spread the magic on the bottom of the foot or hoof. Particularly good for use in the forests in autumn and on hard pathways and tiled/stone/wood floors when sneaking about (whether to steal or play pranks it is useful in each endeavor).
#[Good] Basic Healing Serves as an easy-to-use and on-the-run spell that fully repairs minor scratches, bruises and contusions that might become irritating later on. This spell also serves as a cleaning spell that clears larger wounds, cuts and gashes from any infection or infection-causing substance. This also speeds up the initial healing process, jump starting the blood coagulation process and starting to stitch skin and muscle together, if only a little bit.

Skills
#[Excellent] Tactics/Strategy Because of her Elvish nature (and the longevity with it) and her status as a Rouge/Thief/Mercenary she's [Perfect] at 'reading the atmosphere' and does not charge into things blindly. She is adept and particularly keen to plan things; heists, robberies, assassinations, hold-ups, you name it ans she's most likely planned one.
#[Perfect] Stealth Once again, due to her Elvish nature and her status as a Rouge/Thief/Mercenary she has perfected her ability to enter and exit completely unnoticed. She is also good at erasing her own tracks.
#[Excellent] Marksmanship With her longbow and with her knives. Thanks to her heightened sight because of her Elven descent her range with the bow is around 180-400 yards and, on average, penetrate through 2 inches into wood; while with her kinves her range is generally 10-30 yards and will penetrate about 4 inches into wood.
#[Excellent] Learning Due to her longevity she has had a long time to collect an process and apply information given to her. She is also very capable of searching for information, knowing most of the useful tricks.



EQUIPMENT

Items

Memorabilia

Accessories
A belt and large, cloak that has an (over) abundance of hidden pockets.
A small saddle pack (that doubles as a knapsack of sorts) that holds food and money and one or two changse of clothes.

Weapons
Along with around 5-10 knives hidden on her person she has:
Weapon Name:Zakurashi (za-KU-rah-shi)
Weapon Type: Short-sword, one side is edged (the front third of the blade is double-edged)
Material: A mixture of soft, medium and hard steel
Length: 16 inches from end of handle to tip of blade
Weight: Roughly 1 lb/pound
Weapon Description/Info: Was crafted in a "seven layers method" which is an intricate yet thorough way to create a weapon (innermost layer of soft steel, followed by a 'thin' layer of medium, and lastly completely covered by hard steel and the tip and edges are pure hard steel) for the blade and cord wrapped around ray skin for a comfortable handle/grip with a golden guard
Worn On waist, attached to belt- in plain sight

Weapon Name: Halir (hah-LIR)
Weapon Type: Longbow
Material: Unblemished Yew
Length: 5 feet and 2 inches
(Draw) Weight: About 100 pounds-force
Weapon Description/Info: A bow crafted from a single piece of Yew that took over four years to make (two years to dry and the other two years to work the wood into the correct shape). The tips are metal and somewhat ornamental. The quiver holds her hand-fletched and carved arrows and is made of hardened leather with a softer and more malleable piece that straps across her chest. The quiver has an ornate engraving of a peacock on the front.
Worn On back, over the cloak and in between the quiver and her back- plain sight

Weapon Name: Kurohitokiri (KU-ro-HEE-to-kee-ree) (Another pic)
Weapon Type: a staff with a blade on the end(halberd/naginata)
Material: Haft of oak and tang (or blade) of steel
Length: Almost 7 foot (6 foot 11 inches)
Weight: Just over 4 1/2 pounds
Weapon Description/Info: Black/dark lacquered shaft (haft) that comprises most of the weapon, and a blade (tang) that is made for both piercing and cutting, able to cut through bone a couple of times (about 5-6) before needing to be sharpened again
Worn Carried in hands, occasionally used as walking stick- in plain sight


BACKGROUND

Group Affiliation Any resistance to the God King she comes across
Faction The Rebellion Force
Marital Status Unmarried and not really looking to
Relatives Elder brother
Residence N/A, Wanderer
Social Rank Commoner/Rogue
Occupation Thief or mercenary for hire if not just a normal Rogue
Blood Pact One with brother, a promise that they will both do their best to avenge their parents (in the form of dethroning the God King) and to try to leave messages for the other if possible

Bio/History
Liana was born to the normal type of Wood Elves, laughing and loving life. She had a mother, father, and elder brother, all of whom she adored. Her mother and father died only a couple of decades ago in a skirmish between the Elves, fighting to defend their home, and the 'God King'. She and her brother, Reyson, had sworn revenge and went off in separate directions (though promising to keep in touch and do the best they can to uphold that promise) to learn about life and fighting.

She soon learned how great her love for fighting was (whether against enemies or a friendly spar), and she became almost consumed by fighting and bloodlust until she ran into her brother, hurting him in her frenzy. She was depressed for a couple of weeks before simply training harder, but this time it was her mind instead of only her body to ensure the 'incident' never happening again. She began meditating and took up learning about herbs and plants and their various uses (deadly and not) to help clear her mind from the all-encompassing blood lust. She was eventually able to banish it from her thoughts, though not completely as it still lurks in the back of her mind, always.

She had pledged her allegiance against the 'God King' and his 'devil minion' and so helps all the resistances she comes across, never refusing someone help if it is needed (unless they had attacked her, of course, though sometimes there are exceptions to that rule).

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BleedingCrimson
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Re: [OOC] Character Directory

Tips: 0.00 INK Postby Solo Wing Pixy on Sun Aug 28, 2011 11:14 am

Kaelyn Vetr : Clockwork
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"Disease, Insanity, and Death were the angels that attended my cradle, and since then have followed me throughout my life."


PHYSICALITY

Description
Kaelyn is a pretty small girl, for her age. She stands at only 5'3", and weighs a meager 126. With her makeup and attire, one might mistake her for a child, if not for the weapons. Her breasts, which aren't the largest, support that idea, giving her the looks of a teenage girl. Usually, she wears heavy stage or corpse makeup, but when she doesn't her face is riddled with scars. Examining her body, one would find scars from whips, reminiscent of her childhood. On her wrists, there are the records of so many suicide attempts, it's a wonder she's still alive. Even more scars cover her arms, from various rituals and self-mutilation. A final and dark scar from a knife sit's on her breast, just above her heart. Her eyes are an unnatural blue. In certain lights, they almost look a pale, ghostly green.

Her hair is naturally a pale silver. She wears it long, and often her bangs fall in her face. Her makeup, when she's not alone or just with her partners, is heavy and thick. She wears either stage makeup designed to look like a harlequin or a jester. Sometimes, she'll wear less, but it's still noticeable. When she's on a mission, she generally wears corpse makeup, which further accentuates her paleness. She stylizes it like a jester or a magician. When she's not on a job or mission, she wears heavy personal makeup to cover her facial scarring. The makeup, in combination with a bit of magic, makes her face appear smooth and scar-free. She has not yet let her partners see these scars.

Appearance
Hair: Straight, shoulder length, and silver.
Facial Hair: None
Eyes: Icy Blue
Build: Petite and athletic. Very fit.
Skin Tone: Exceedingly pale, accentuated further with pale makeup.
Height: 5'3"
Weight: 126
Voice: In her "Kaelyn" Personality, it's soft but with a serious overtone. Perhaps a bit morbid. As "Clockwork" her voice has a more cynical hook to it.
Handed: Left, but good enough with both to wield two swords.
Body Markings: None
Scar Tissue: Scars from whips all across her back, scars from suicide attempts on her wrists, ritual scars on her arms and shoulders, and a thick scar above her heart from a knife. She also has scars on her face, but wears makeup all the time to cover. Even when she's not wearing heavy stage or corpse makeup, she wears enough regularly to cover them. Two cut up from her mouth and form an unnatural grin, one loops from her right eyebrow, down the side of her face and ends at her chin; and the last one is a vertical line across her left eye.
Unique Body Features: Small breasts, Silver hair.

Name
Kaelyn Vetr

Nickname
Clockwork
Lyn(Doesn't like this one)

Title
Clockwork

Race
Human

Visual Age
19-22

Factual Age
26

Gender
Female

Sexual Orientation
Homosexual

Mage Ranking
N/A

Class
Corrupt Priest

Specialization
Devil Hunter


MENTALITY

Personality
Kaelyn has split personalities, although they are not too different. The two can be identified as Kaelyn and Clockwork, although they both respond to both names, don't consider the opposite a separate person, and are aware of surroundings even while not dominant. Kaelyn is detached heavily from life and society. She was celled with her partners for 3 days before even speaking a word to them. As shown, she rarely speaks, and even then only when important or when answering direct questions. She's hard to talk to as she's not very personable, and she often trails off in the middle of a sentence, or leaves the conversation in the midst of your words. She rarely smiles, even when amused. The only time she ever smiles is when she becomes genuinely happy, which is rare.

Something snapped in her head a while back and Nidhogg feeding off of her sanity doesn't help either. She delights in killing and torture, and feels at home when surrounded by death. She likes blood, perhaps a little too much. While she doesn't pour it on herself from corpses, she takes pleasure in having warm blood spray onto her from a dying body. She would be lying if she said that she could get off without blood. The same applies to pain. She enjoys seeing other experience pain, as well as feeling pain herself. She simply laughs at her wounds, and enjoys the painful process of her healing. The opposite is true for mental pain. She disdains painful emotions or embarrassment, and though she's progressed, she still gains nothing from seeing others in mental agony.

A good way to think of her personalities is like moods instead. She is clearly no longer the same girl she was born as. The only difference between Clockwork and Kaelyn is their voice. Kaelyn's is softer and more serious. A hint of warmth can be detected sometimes. Clockwork is darker, harder, and more cynical. If she is ever to laugh, it would be Clockwork.


Quirks
She has split personalities, and although they don't count themselves as separate people, it's easier to identify them as Kaelyn and Clockwork, even though they both go by those names.
Rarely speaks, so rarely that her two teammates didn't know she even could for the first few days together.
Wears a lot of makeup, usually corpse makeup, and heavy eyeliner and mascara.
Even when in a conversation, she seems distant, as if she's going off into a thousand tangents in her head.
When speaking, she says only what is absolutely necessary.

Moral Alignment
Chaotic Evil

Virtue/Creed
"Undermine their pompous authority, reject their moral standards, make anarchy and disorder your trademarks. Cause as much chaos and disruption as possible but don't let them take you alive."

Motivation
To lift her "curse"
Madness induced by Nidhogg

Fears
Grief Sorrow - Her dislike of goblins is extended to fear towards Grief. She has nightmares with him in them.

Mages, and by connection, God King Azrael - Her weakness to magic manifests as a fear of mages and especially the God King.

Water - If it's not a shower or a bath, she won't even let it touch the tips of her toes. When it rains, she makes sure every inch of her skin is covered, and she makes sure to bathe in complete secrecy. The truth is, when she gets water on her, even just a little drop, she feels extremely vulnerable, and she's afraid of the other's reactions.

Goal
Kaelyn's short-term goal is to fight with her partners to earn their freedom in the arena.
Her underlying goal is simple: be unpredictable, introduce anarchy, and kill a lot of people.


Likes
Killing - Kaelyn is long past saving. She doesn't kill for money or for some cause, she does it for the joy. Even then, killing sometimes isn't enough. Where she is afraid of the water, she thrives for blood. She feels so alive surrounded by death and covered in blood, she'll never be able to give up.
Death - Partly because of her gift, she has an affinity for death. This isn't to be confused with the dead however, which she dislikes. She likes the moment of death, and not the eternity after. One of the most exciting things to her is her own death. When she's ready to die, she wants to die in the most painful, bloody way imaginable, and she sometimes fantasizes about this.
Flowers - Sometimes the simple things are the most pleasing. On some of her bigger massacres, she leaves rare and beautiful flowers at the scene.
Makeup - She likes makeup because it makes her feel stronger, she also wears it to cover the scars on her face.
Reading - Wordplay excites her. While she is only a decent reader, she loves how small, subtle differences in sentences can bring a whole new meaning. To her, it's like chaos a midst the solid order of literature.
Blood - "Warm... metallic...*drools*"
Nidhogg - Perhaps her best friend.


Dislikes
Magic - A weakness to magic has led her to fear and hate mages.
The God King - He's too orderly for her liking. She thinks he wants to much and doesn't appreciate what he had.
Water - Water makes her feel vulnerable and childish.
Goblins, Grief Sorrow - She dislikes the man, but wouldn't admit it to him. After all, he frightens her as well.
Guns - "Guns don't make enough of a mess. They don't cause enough pain, or spill enough blood."
Graveyards - Usually, the voices get stronger in graveyards.

Strengths
Unnatural Strength - Laugh at her size at your own peril. Her blood pact gives her unnatural strength that matches that of master warriors, able to wield heavy blades easily, as well as throw a man more than twice her weight across a room.
Madness - "Some people aren't looking for anything logical, like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn." - People like that are difficult to deal with.
Inhuman Dexterity - Kaelyn's Blood Pact Has increased all of her martial prowess. She can jump higher, run faster, and react quicker than most humans. Her senses are no laughing matter, either.
Nidhogg - Kaelyn's Blood Pact details that Nidhogg provide full allegiance to her in his physical form. Having a powerful Wyrm on her side is nearly always a plus.


Weaknesses
Madness - As Nidhogg slowly feeds on her sanity, she becomes further and further detached from society. Even now she can hardly hold a conversation. This madness also includes impulsive actions and severe mood swings.

Small Stature - She might have Eldritch enhanced Strength and Dexterity, she's still got the frail body of a young girl. She relies on avoiding or deflecting hits, because if one ever connected, it would spell serious injury or death.

Magic - Nidhogg's Eldritch magic that enhances her physical abilities leaves her vulnerable to magic. It essentially negates her magic resistance, and as such she suffers worse effects for longer periods of time, and healing magic has a lesser effect

The Darkness - Nidhogg's very presence in connection with her is detrimental to more than just her sanity. Gradually, Kaelyn has begun to lose her natural vision, and will occasionally fall into bouts of complete blindness. While she counters this with her heightened other senses and a type of aura vision granted by Nidhogg, it's still quite a weakness.

~Note: The aura vision allows Kaelyn to see sentient beings in the world, and thing's they've imprinted on such as weapons and clothing. It also lets her see concentrated forms of magic, like magic artifacts and powerful spells. This appears like glowing, bright, solid color manifestations of what real objects or creatures they are, in a field of black fog. She can't see her surroundings clearly, unless the area is completely bathed in magic, and can only make out vague silhouettes of landscape if she gets close enough to them.~


ARMAMENT

On her head, usually, is her namesake and one of her foci, a large leather hat resembling a bunny, perhaps a bit corrupted. It allows her to focus her aura easier without having to consciously think about it. She also uses the hat in her act, being able to pull multiple rabbits, albeit dead, from the hat.

She wears a customized suit of light armor. It's designed to look more like a magician's attire or similar than an actual armor, but it protects just as well. She's taken to styling playing cards like accessories.


COMBAT PROWESS
Rating System
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]


Combativeness

Hand-to-Hand Combat:
Average - She can hold her own in a street fight, and her enhanced strength often wins fistfights for her anyway, but she's no master of any particular style.

Melee Combat:
Perfect - The only thing she ever felt proficient in, and she's perfected her style, with Nidhogg's help.

Ranged Combat:
Poor - While she can aim a bow or a gun like any able bodied person, she always preferred to be up close and personal, since a bow or a gun didn't quite make the mess that a blade did.

Magic Combat:
Average - She was something of a priest, once upon a time. The only magic she uses is magic interacting with Nidhogg and the magic to fuel her now-corrupt priest magic

Mounted Combat:
Very Poor - Kaelyn can barely ride Nidhogg, let alone fight from his back. He's large enough, though that if she's riding him, he does most of the combat.

Racial Abilities
Voice of the Dead - Perfect - What many might call a gift, Kaelyn labels a curse. She was born with this innate ability to hear the voices of the dead. The problem is that death happens everywhere, so throughout her life she has had little rest from the hordes and hordes of voices, some whispering, others screaming, and others still just speaking nonsense. The effect weakens if she focuses on other things, but the voices still persist. They get stronger if she tunes into them or if she visits places where much death has happened or where the dead are buried. The ones that aren't insane can be helpful, telling her secrets, information, or if there is a trap beyond the next corner. Despite their usually helpful nature, Kaelyn has grown tired of them, and wishes for Nidhogg to rid her of them completely.

Natural Talent
Intelligence - Good - While it may not show in a logical sense, Kaelyn is a very intelligent young girl. She generally uses this intelligence to torture people and be illogical as possible.

Split Second Thinking - Good - When she needs to make a decision fast, she feels no pressure. She can calculate odds and guess outcomes in a second and make a good decision very fast. It helps in fighting too, since she can use it to predict her opponent and counter him before he even finishes executing his attack, as well as making her able to be even more unpredictable.

Liar - Excellent - Living on her own has seen her lie her way into and out of countless situations. Her cold and unreadable face is still just as cold and unreadable.

Unreasonable - This set of stubbornness is so absolute it's a skill. When she gets her mind set on something she deems important, nothing will stop her save death. There's no rhyme or reason to it, but when she wants something, there's no talking her out of it.

Reflexive - Excellent - In conjunction with the voices of the dead and her quick thinking, she can become an untouchable target. She's learned to tune in to only the helpful voices during combat, and has trained her body to react to them just as fast as her own mind. This ability is by far one of her most helpful, seeing as she's dodged bullets, arrows, and complete sneak attacks with it.

Class Skills
Devilish Style - Excellent - She was already good with her weapon, and when Nidhogg came along, his gift taught her things entirely new. With her double sword, she can hold her own against 5 or 6 enemies of varying style. While the movements aren't exactly beautiful and smooth, the simple chaos just flows so well that she tends to be everywhere her opponents attacks aren't.

Grim Reaper's Sprint - Good - Kaelyn has become bound to battle. In it, she thrives like no other, and each kill renews her passion. She finds it much easier to last in combat before tiring, even with the endurance and stamina she get's from her blood pact. Essentially, it's easier to kill Kaelyn than to tire her out.

Aura - Good - Granted by Nidhogg and only in use when in bouts of blindness or when her vision is otherwise impaired. As explained in the note above, she can see the aura exuded by all sentience and magic, albeit in a field of black that does little for positioning.

Corrupted Holy Smite - Good - As it turns out, the holy magic is based on purity of heart. Still, the effectiveness of this corrupt spell cannot be argued with. Instead of the beautiful, bright, white-gold blast that priests throw around so high-and-mightily, Kaelyn's corrupted version is an unnatural, eerie green.

Spells/Powers
Ghostly Heal - Average - The same eerie green as her Corrupted Smite, the light that heals from this spell is less than warm. It flickers, and though bright seems to make everything else darker. The spell is just as potent as it's holy counterpart, with two exceptions. The healing process is very painful, though quick, and when it's finished it will nearly always leave a scar.

Nightmare Aura - Average - A simple debuff that Kaelyn barely has to even focus. It's effects are numerous but minor, and when they compile they can be very effective. Most of the effects are illusions, or minor disturbances. Things like gentle or sharp tugging, wispy fingers on their face, whispers in their ears, and small, fast moving shadows in the corner of the eyes. Stronger effects are a lasting feeling of paranoia, having full blown nightmares the night after the encounter, and having the minor effects continue past the fight. Kaelyn has it in instinct to activate this when initiating combat, so she rarely thinks to it.

Ghost Sight - Below Average - An eerie yet useful buff. For as long as Kaelyn has this active, whoever she directs it to receives a sort of low-light vision. She is able to sustain herself and up to 4 others, can do herself and 1 other while still being able to focus other magic. It alters the way the eyes perceive light. While it makes it easier to see in the dark and to see people in stealth, the magic plays tricks on the mind, and overexposure can cause a wide range of effects, from blindness to insanity.


EQUIPMENT

Items
Various collection of books of all sorts
Hundreds of playing cards, arranged in decks according to which trick she'll be performing.


Memorabilia
Her Rabbit hat, which she found in a small antique shop in the black market. It serves as a focus and has some additional abilities, such as being able to pull items from it that she had made contact with in the past five minutes, now matter how big or how far away they were now. Living things end up dying, though.

Accessories




Weapon Name: Ofnir and Grabacr
Weapon Type: Arming Swords
Material: Treated Steel
Ammo: N/A
Length: 30in blade, 8 inch handle
Weight: 4lbs
Weapon Description/Info: These two blades are eachothers twins and antitheses. They were created by a master alchemist/sword smith as his retiring project. On their way to their intended customer, the caravan carrying them was ambushed and they were lost to the black market. A few years later, they resurfaced as the only items missing from inventory when a high-profile black market dealer was found murdered. The blades share a unique magical bond that strengthens them when they are within a certain distance of eachother. The bond is simple, but effective; so long as the two are within 3 feet of each other, neither can dull. Kaelyn wears these two swords on her back.

Weapon Name: N/A
Weapon Type: Tanto
Material: Wootz Steel
Ammo: N/A
Length: 4 inch handle, 8 inch blade
Weight: .75 lb
Weapon Description/Info: A small, black Tanto strapped to Kaelyn's thigh. Easily concealable.

Weapon Name: N/A
Weapon Type: Half Sword
Material: Wootz Steel, Silver
Ammo: N/A
Length: 21 inch blade, 4 inch handle
Weight: 2lbs
Weapon Description/Info: A simple yet well crafted half sword for close engagements.


BACKGROUND

Group Affiliation
Carnival of Evil

Faction
Grand union of You

Marital Status
Single

Relatives
Killed her mother, didn't know her father, killed her younger half-sister.

Origin
Rebbanburg - Ethona

Social Rank
Peasant

Occupation
Sellsword, Performing Magician

Blood Pact

Blood Pact Contract




Wyrm King of Niflheim, Nidhogg, the Consumer of the Dead, henceforth referred to as Nidhogg, and Kaelyn Aiketerine Vetr, of the country Cam Lire of Earth, henceforth referred to as Kaelyn, set forth their contract as follows:

Clause the First:

Nidhogg shall lend the full force of the powers of his person to the objectives defined and stated by Kaelyn and detailed in this Contract, as follows:

Imprimis - To devote as much of his time as is possible to curing or otherwise eliminating Kaelyn's curse of hearing the dead.

Secundus - To grant Kaelyn martial and bodily mastery at a level which exceeds anything she would otherwise be incapable of.

Tertius - To serve as loyal companion in warfare and matters of trust, whenever and at any time of Kaelyn's calling until such a time that she allows him to roam free again.

Clause the Second:

In return, Nidhogg is granted the following:

Imprimis - Exclusive and explicit, magically binding right to consume, at his leisure, Kaelyn's sanity, so long as his meals do not encroach upon compromising her effectiveness in combat, intelligence, and other matters of tact.

Secundus - Kaelyn's soul, upon either her death or such a time she deems appropriate, for Nidhogg to use as he pleases.

Tertius - Physical form on Earth, and freedom that does not violate any of the above or below terms.

Conditions:
Upon such a time that Kaelyn succumbs to death, Nidhogg shall be stripped of his mortal body on earth and his essence returned to his previous plane of existence, Niflheim, and article two of clause two is to be enacted immediately.

By signing and sealing this Contract, Nidhogg shall not actively work against Kaelyn. If any of his actions directly or indirectly(to the fourth degree) bring death or serious injury to Kaelyn, this contract becomes null and void. Both parties shall be returned to their previous state of being.


Nidhogg Kaelyn Aiketerine Vetr



Bio/History
Born in Rebbanburg to a poor merchant mother, she grew up without a father. The only thing she knew about him was that he had the same silver-white hair as she did, even though he was young, and that he paid her mother a great deal of money to bear the child. That money ran out quick, though, and Kaelyn was sold into slavery at 6 years old. She lived with an adoptive slave father, who was only 6 years older. For two years she had it easy. She didn't have to start working until she was 8. It was then when she started to receive the whip. At 12 she was sold again, this time to a rapist, a woman collector who committed his crimes the "legal" way. He had a large collection of slave women, all of whom he sexually abused. This man was Kaelyn's first kill, although not after living with him for two years, and not after he'd had his way with her, several times. After spending time with him, she could no longer become aroused traditionally. By this time in her life, she had accumulated a fair amount of suicide attempts. It seems that the last straw was also this man's last crime. As he finished having his fun, he carved her face the way it is now, and that sent Kaelyn over the edge. Most of her spirit died then and was replaced by Clockwork. She cut the man into so many bits that the guards couldn't identify the body.

Kaelyn murdered the other pleasure girls too, in a fit of killing joy, and then fled. She disappeared for the next 2 years. She only resurfaced again when she entered study to become a priest. It seemed she had overcome her ordeal and wanted to lead a normal life, but it was not for her. Near her graduation, she was insulted for her scars, and the words pushed too far. She killed again, and racked up 12 murders in broad daylight, in the middle of a university square. She was imprisoned, but it was here that she called Nidhogg.

When she joined in a blood pact with Nidhogg, her abilities increased immensely. She used his help to break free and leave Rebbanburg for good. For the next ten years, the pair searched across much of the known world trying to find a mortal cure for Kaelyn's "curse". She'd recently returned to Cam Lire, and soon went on a killing spree. She slaughtered the entire school she attended, and only nearly didn't escape, while Nidhogg did. She found herself incarcerated in Wolfeil's arena, sent to fight to her death there. It was here that she met Grief Sorrow and Cirrus Scarlueit. She eagerly awaits the three of them winning their freedom so she can reunite with Nidhogg and indulge in more killing, only now she has partners.








Appearance
Nidhogg
Image

(lawl ignore the rider)
Hair: None
Eyes: Ghostly Green
Build: Easily three times the size of a horse, but still small compared to dragons. Two strong legs and two clawed wings that help him walk as much as fly. Armored head with backwards facing horns.
Height: 16ft long from the tip of the tail to his head, 12ft tall standing.
Weight: 2546lbs
Body Markings: None
Scar Tissue: None

Name
Nidhogg

Nickname
Niddy, Nid.

Race
Eldritch Wyrm


Age
He doesn't know how old he is.

Gender
Body is genderless, but he refers to himself as a he.

Abilities
Flight - Good - Those wings aren't just for show. Nidhogg can fly, and his smaller size nets a speed increase.

Ghost Fire - Excellent - Nidhogg's primary attack, other than his claws and teeth. His unnatural green fire breath can take the shape of a stream or a fireball, and burns through magical barriers with ease. Traditional armor holds up better, and though enchanted armor is weak to this, it's still effective. The fire only burns on living things. It's unique in that it's cold, and causes no burns. Instead, it infects the burn area with deadly plague and infection. Without proper treatment, even minor infection can cause death.

Equipment
A harness and a small saddle.

Bio/History
Not a whole lot is known about Nidhogg, even to Kaelyn. What he has revealed to her, is that his true, immortal body is imprisoned on some far off world., and that for all of eternity he has been gnawing at it to free himself. Occasionally, he is able to enter into a blood pact or something similar, and acquire souls to feed him and hasten his escape.

.
Image
We drink to him as comrade must
But it's still the same old story
A coward goes from dust to dust
A hero from dust to glory.

Modesty wrote:Where originality comes in is finding new ways to explore the things that already exist to us. Suddenly red becomes crimson, ruby, scarlet, cherry, carnelian, vermilion, cardinal, sienna, maroon, sorrel, rojo, sanguine. Suddenly red can become a metaphor, a picture, a symbol.


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Solo Wing Pixy
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Re: [OOC] Character Directory

Tips: 0.00 INK Postby Crooked Thoughts on Tue Aug 30, 2011 4:14 pm

Image
Image
"You know what I like most about people? They die."


Image


Name
Grief Sorrow

Nickname
Sharp-Face The Jester

Title
Puppet Master

Race
Half Breed: 1/2 Troll, 1/2 Goblin

Visual Age
20's

Factual Age
33
Gender
Male

Sexual Orientation
Hetero

Alchemist Ranking
Master

Class
Mage

Specialization
Wizard

Specialization
Enchantment


















Appearance
Hair: Short, Black, Cropped

Facial Hair: None; Clean, Smooth

Ears: Knife Shaped, Big

Eyes: Crimson

Nose: Large, Long

Lips: Thin, Almost non-existent

Build: Tall, Lean, Lanky

Skin Tone: White, Pale

Height: 6'4" ft

Weight: 180 lbs

Voice: Shrill, Loud

Handed: Ambidextrous

Body Markings: None

Description

A freak among freaks, this... thing, is an abomination in a world of unearthly creatures. Grief Sorrow was thrust into this world, born from the ungodly combination of a troll and goblin; a mug so ugly, not even his parents could stand his sight (but, who were they to talk?). From his eyes to his grin, they were as sharp as a rogue's dagger. Standing at an astonishing six foot four, it was always obvious from what side of the family he got his height from.

His skin is unusually pale, which is abnormal among his race, even for half breeds. This was a source of childhood torment for him, but it didn't affect Grief in the slightest. It made him unique, he saw it as a way to separate himself from the savage idiots of his kind. With crimson, soul penetrating stares, he would look down his elongated nose at others, knowing he was better than them and it was why they disliked him. As of today, his skin has a much different hue to it. Though still white, there is a faint red glow about it; a consequence of blood baths he has delighted himself in over the years.

Grief has always managed to stay in shape, his muscles are well defined and always on display; it wouldn't matter if he was incredibly large, with a glutenous belly or fit, with muscle upon muscle. He constantly wreaks of blood and death, and the air around gives off pain and suffering. It is all a natural debuff to demoralize enemies and show prowess as they understand the man before them is no stranger to battle or death.

Overall, Grief is a child's nightmare given form.



Scar Tissue: A few battle scars and healed wounds, but nothing worthy of note.

Unique Body Features: His face is made entirely of sharp, pointy features; both literally and figuratively. He has a pair elongated ears on the side of his head, which he gets from his goblin heritage. Then there is his crooked smile, full of sharp teeth. Next, is his large, pointed nose. Finally, his eyes; small and beaded, that look to stare daggers at any in his sight.



Image


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Personality
Insane-psychotic-crazed-killer-clown or more appropriately titled, jester. This would probably be the most accurate word used to describe Grief's complex personality if limited to only one word. Though with a family like his, you could chalk his personality up to natural selection. Its not like goblins or trolls are known to be civilized members of society. But, he wasn't always like this, he once sophisticated and articulated, it all changed after he cast his first spell.

Grief has and still does suffer from many effects of Magical Addiction, he was a slave to its call. Though his mind is now stronger than when he started casting, he was once feeble minded and fell easily before magic's might. Once he achieved the rank of Master, however, he not only had a new understanding of magic but regained control. He is still prone to relapses in moments of weakness, but those are rare and few in occurrence. Most of the effects he suffers from, tamper with personality or his physical being, others mess with th environment around him.

For instance, Grief's body is always unnaturally warm. Intimate contact with him for extended periods of time can be unconformable. Objects in his possession or held against him will return hot and must be allowed to cool before holding. But, this doesn't seem to affect him, as in making him hot or perspire; his temperature doesn't even rise. Which is the telltale clue that it is magical in nature. No pun intended, but he also hot-headed. As if paranoid, he will randomly become extremely defensive and hostile. Often having trouble to distinguish friend from foe or joke from threat. Moments like these or overuse of magic, have been known to cause him to enter a trance like state where he succumbs to will of magic and cast spells recklessly.

As for the world around him, this also is effected by Grief's personality and mood. Seldom, is the weather sunny and cheerful around him. In thunderstorms, lightning will repeatedly strike nearby places; windstorms will intensify; bad weather has become an omen of his presence. As a result, he enjoys stormy weather and dislikes calm and peaceful conditions. It has also been noted that he is more prone to commit acts of violence during stormy weather. But, then again, it doesn't take much to set him off. Just seeing a candle will make him want to spread it around. Grief doesn't even feel remorse or makes no effort to rectify or atone for causing collateral damage to allies.

Whether Grief's mental condition developed from his addiction or if he suffered a breakdown prior, no one is sure; it could even be a combination of both. One thing for sure is that he is off his fucking rocker. He finds humor in situations that have none, even the sick and twisted find it hard to chuckle. Suffering from mood swings doesn't seem to help things either. One moment, he will be a laughing fool, the next he will be dead serious. His laugh is one you won't forget either, it has bloodcurdling effect like no other. Deep down though Grief is a joker, maybe a bit deranged, malicious, and twisted, but a joker none-the-less.

Quirks
Grief is most noted for twisted sense of humor. He has a ability to find the unfunny, hilarious. What is more peculiar about this, is his unique laugh. Which is really more of cackle that grows in volume the longer he laughs. He also suffers from many well known traits of Magical Addiction of which the most notable affect his personality causing severe mood switches and irritability. This causes him to become extremely hostile and defensive at random; simply put, he is insane.

Moral Alignment
Neutral Evil

Virtue/Creed
"Knock 'em dead."

Motivation
Grief's motivation in life is simple and pure, possibly stemming back to childhood: to have fun. But, what is fun to Grief? Causing mayhem and destruction of course, and don;t forget death. As long as he is doing on or the other, he is quite happy.

Fears
Grief has been on Death's stairs, knocked on his door, laid on his couch and stayed for dinner. So he has nothing to fear, not even fear itself. Besides, he finds too many things amusing, there is no room to be scared.

Goal
Grief doesn't have any major overarching goal nor does he want to accomplish or achieve anything. But, if he had to choose just one thing, it would be to die with a smile on his face.

Likes
    • Fun. Grief's love for humor, funny antics, and laughter runs deep. He loves nothing more, than to tell a good joke or pull a prank. It is the reason he dresses as a court jester, along with his great admiration of them. However, he could never be one himself, since his jokes tend to not go so well with the crowd and come off as dark and twisted.


    • Murder. There are so many ways to kill someone, how can you not be a fan of it? Instead of counting sheep, Grief counts the number of ways you can kill someone, when he is trying to rest. His preferred method is what he refers to as the Melon Smasher. This is where he takes a large hammer and introduces it to your melon.

    • Games. Being a person who loves to have fun, a love of games comes hand-in-hand with that. Often referred to as "playtime" is where Grief finds a few willing participants to play in a game he likes to call, The Show. Other than that, there are many others he enjoys, but that is his favorite.

Dislikes
    • Ridicule. Grief may be able to dish out insults, but taking them is a different story. He can laugh off a few, but when you start cutting deep and hurting feelings, that is usually when he gets the urge to kill.


    • Boredom. The opposite of having fun and playing games, its not surprising that Grief does not like to be bored. He is not one to suffer for long either, five minutes of stillness and he is ready to break something. Letting Grief become is exactly what you do not want. The longer he is bored, the more chaos he will eventually cause.

    • Restraint. Is that another language you are speaking? Because that word has no meaning to Grief. Its like telling a child no, except he is more like a teenager since he will do it anyway.

Strengths
It is Grief's unpredictability that makes him such an intimidating opponent. Will he pull out a large hammer and begin swinging it wildly or will he seize control over your body? You never know what this abomination is capable of, and that is his strength.

Weaknesses
Grief is not a formidable foe, he isn't considered a real physical threat. Overwhelming him is the key to defeating him. You can accomplish this physically or mentally, since neither is specifically his field of expertise. He is also extremely proficient at ranged combat, meaning his other areas suffer and are glaring weaknesses to those who excel in that area.


Image


[Above Average] Fool's Disguise: When it comes to his clothes, Grief focus is to keep mobility modified to offer more protection. He isn't the fastest person, so he doesn't care about sacrificing it, but doesn't want to encumbered either. So his custom tailored fool's clothing is made of simple fabrics, hardened leathers, all reinforced by a light chain-mail. There are also numerous hidden pouches and pockets, used to store his tools and hide weapons.

[Below Average] Wanderer's Cloak: Although Grief dislikes it, sometimes he must lay low and go unseen. Being a murderer he often a face on wanted posters and his mug is not one often mistaken. So for the times he wants to go unnoticed and undiscovered, he where this cloak. It is large and black, covering everything from head to toe. It is also works nicely to provide protection against the elements, but not so much against attacks.

Head
Jester Hat: A unique Jester's hat, which only has two points with bells attached on the end. However, the bells do not ring, as Grief finds this sound annoying.

Neck
Leather Jester Chest Piece Armor: A very unique armor piece designed for combat, but updated with modifications to appear as less traditional jester's uniform. It covers everything from his shoulders, back, and waist, except for his chest. Which due to the design appears as a target.

Chest
Leather Jester Chest Piece Armor: A very unique armor piece designed for combat, but updated with modifications to appear as less traditional jester's uniform. It covers everything from his shoulders, back, and waist, except for his chest. Which due to the design appears as a target.

Back
Leather Jester Chest Piece Armor: A very unique armor piece designed for combat, but updated with modifications to appear as less traditional jester's uniform. It covers everything from his shoulders, back, and waist, except for his chest. Which due to the design appears as a target.

Arm/Shoulder
Leather Jester Chest Piece Armor: A very unique armor piece designed for combat, but updated with modifications to appear as less traditional jester's uniform. It covers everything from his shoulders, back, and waist, except for his chest. Which due to the design appears as a target.

Studded Arm Band: Simple leather, metal studded arm bands. He has two of them, one on each upper arm.

Right Hand
Leather Gloves: A Simple leather glove, that extends a few inches past his wrist.

Left Hand
Leather Gloves: A Simple leather glove, that extends a few inches past his wrist.

Right Accessory
Nothing.

Left Accessory
Nothing.

Waist
Leather Jester Chest Piece Armor: A very unique armor piece designed for combat, but updated with modifications to appear as less traditional jester's uniform. It covers everything from his shoulders, back, and waist, except for his chest. Which due to the design appears as a target.

Legs
Jester Pants: A jester's trousers, with stripes going down them. They are baggy, but fit well at the waist and ankles.

Feet
Leather Boots: Long leather boots, which reach to just below Grief's knees.


Image

Rating System
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]


ImageCombativeness
[Below Average] Hand-to-Hand Combat: Because of his savage heritage, Grief is a naturally gifted fighter, but not a skilled one. He has brute strength and killer instincts, which will aid him in a fight. But, in a fight against someone who has been throughly trained, it wouldn't be wise to bet on a Grief.

[Above Average] Melee Combat: Put a weapon in his hand, and this savage brawler becomes all the more deadly. Any fool wildly swinging a weapon can take out even the most experienced warrior. Because of that and his insane, unrelenting, random attack patterns, make him seem like a formidable opponent.

[Average] Armed Combat: When it comes to bows and guns, Grief is horribly untalented in their use. But, give him a throwing knife or potion-bomb, and he'll wreak havoc. While he doesn't have pin-point accuracy or the ability to throw it great lengths, he can generally hit what he is aiming at.

[Excellent] Magic Combat: This is where Grief shines at, magical combat. He has perfected the art of casting spells using a combination of somatics and incantations.

[Poor] Mounted Combat: He may be able to cast a spell while mounted, but other than that he is poor in this form of combat.

Racial Abilities
[Average] Savage Heritage: Grief's heritage is the reason behind a lot of his excellent physical traits. The most obvious is his height, which he obviously got from the troll side of his family. His enhanced senses, survival instincts, killer instincts, brute strength, improved agility and reflexes; all other gifts he received hereditarily. But, due to his raising, most of this is dormant and only surfaces in heated combat.

[Perfect] Murderous Intent: Despite what you may think, a killer and a murderer is not the same thing. Anyone can be a killer, but being a murderer is not in the soul of all men. Few men and women can continuously kill and hurt others. It is a skill like any other, one you must train and hone daily. Furthermore, it is a hunger that is never satisfied.

ImageNatural Talent
[Perfect] Psychotic Mind: The mind of a mad man is a intricate one. When used correctly, it can be quite useful, for instance: Grief is immune to torture and pain. It isn't a thing of mind over matter or having great endurance. To his damaged mind it all appears a game to him. Another benefit is his carelessness. Grief can murder women, kids, the elderly, and not think twice about it; it means nothing to him.

[Good] Arcane Rage: Grief can enter fits of rage where he blacks out and starts killing and destroying things at random. The difference between his rage and others, is that he has a large, permanent grin and is laughing loudly, the entire time. He also begins casting spells randomly and recklessly.

Friend or foe, neither matters to him while in this state. He won't stop until his body can no longer move him foreword. He can manually trigger this ability or it will activate on its own. While useful in times of need, it has major side-effects: minor-major injuries, extreme exhaustion, head-splitting pains, and possible death from the stress and/or sustained injuries.

[Poor] Performing Arts: Though not a true performer, Greif can perform some basic tricks which are enough to get him past guards.

Class Skills
[Good] Corrupt Charm: evil version of charm, more like intimidation.

[Good] Hero of Horror: instill fear and terror.

[Poor] Death Override: Spells have the power to affect the dead.

[Perfect] Enchantment Mastery: complete mastery over the school of enchantment.

[Above Average] Dream Weaver: Manifest Nightmare, Dreaming Puppet

ImageSpells
Trances - Spells that make controlling easier

    Charm Person: This is the stereotypical enchantment spell, it also for Grief to make someone his friend therefore enabling all the benefits of a friendship with said person.

    Hypnotism: Grief's gestures and droning incantation fascinate nearby creatures and humanoids , causing them to stop and stare blankly at him. He can use their rapt attention to make suggestions and requests seem more plausible to them.

    Deep Slumber: Causes the chosen target to enter a magically induced sleep. Normal noise or other methods cannot wake the character, only physical harm or dispelling.

    Hold Person: The subject becomes paralyzed and freezes in place. They are aware and breathe normally, but cannot take any actions, even speech.

    Dominate Person: Grief can control the actions of any humanoid creature through a telepathic link that he establishes with the subject’s mind. If he and the subject have a common language, he can generally force the subject to perform as he desires, within the limits of its abilities. If no common language exists, you can communicate only basic commands, such as “Come here,” “Go there,” “Fight,” and “Stand still.” At all times, he will know what the subject is experiencing, but does not receive direct sensory input from it, nor can it communicate with him telepathically. Once control is established, the range at which it can be exercised is unlimited, as long as he and the subject are on the same plane. He needs not to see the subject to control it.

    Mind Fog: Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it.

    Black Karma Curse: Grief can make the chosen target attack itself.

    Stay the Hand: This is interesting spell, makes an opponent redirect their attack away from Grief.

Suggestions - Things Grief can make the person do.


    Suggestion: Grief's can influence the actions of the target by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the target to perform harmful acts will automatically negate the effect spell. But, knowledge of the forbidden Power Words allow Grief to negate that rule. As of now, he knows three.

      Power Word Erase: Uttering this single word of power will instantly erase any memories the subject of Grief's choice who is under his Suggestion Spell. Whether they can hear the word or not, is not taken into account.

      Power Word Blind: Uttering this single word of power will cause the subject of Grief's choice who is under his Suggestion Spell to become blind. Whether they can hear the word or not, is not taken into account.

      Power Word Kill: Uttering this single word of power will instantly kill the subject of Grief's choice who is under his Suggestion Spell. Whether they can hear the word or not, is not taken into account.

    Rage: Send the chosen target into an uncontrollable rage.

    Confusion: Makes the chosen target attack their allies. This will most likely devolve into your opponents killing each other.

    Crushing Despair: Causes great sadness in the subject, which can then cause the target to become suicidal, incite confusion, or other harmful effects.

    Insanity: The affected creature suffers from a continuous confusion effect, but may attack itself as well.

    Incite Riot: This spell can be great when facing a large group, it can force the group to turn on each other or a chosen target.


Image


Items
  • Simple Dagger, hidden in boot.

  • Pouch of gold.

  • Party Favors.

  • Melvin.

  • Grimoire.

Memorabilia
Nothing.

Accessories
He wears the accessories seen in the picture above.

Weapon
ImageWeapon Name:

Weapon Type: Grimoire

Material: Arcane Materials

Length: 1ft x 1ft

Weight: Weightless

Weapon Description/Info:



Weapon Name: Melvin the Melon Crusher
Weapon Type: Maul/War Mallet
Material: Varying
Length: Varying
Weight: Varying
Weapon Description/Info:

Weapon Name: Party Favors
Weapon Type: Array of Potions, Throwing Knives, and other small weapons
Material: Varying
Length: Varying
Weight: Varying
Weapon Description/Info:


Image


ImageImage
Group Affiliation
Carnival of Evil

Faction
Grand Union of YOU

Marital Status
Single

Relatives
Partner in Crime - Cirrus Scarlueit: Alive, imprisoned together.

Partner in Crime - Kaelyn Vetr: Alive, imprisoned together.

Origin
Wralandir Lowlands

Social Rank
Criminal

Occupation
Murderer

Blood Pact
None.

Bio/History
Will be fleshed out throughout character sheet and roleplay.

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Re: [OOC] Character Directory

Tips: 0.00 INK Postby Wei_Wuxian on Wed Aug 31, 2011 6:52 pm

NICOLAISUJIAMA HANSUKEMIRO : God King’s Advisor
Image
"Even the smallest ember has the potential to become a wildfire"


PHYSICALITY

Description

Appearance
Hair: Silk black with frost highlights
Eyes: Scarlet
Build: Lean, yet muscular
Skin Tone: He could use a tan, but he isn’t overly pale
Height: 5’9”
Weight: 130 lbs.
Voice: Effeminate
Handed: Right
Body Markings: A tattoo of an emperor dragon on his back, the head of which rests on his chest. Runic markings all over his body. Arcane circle on both of his shoulders.
Scar Tissue: None
Unique Body Features:

Name
Nicolaisujiama Hansukemiro


Nickname
Nicolai


Alias
White Orchid; Poison Orchid; Winter Orchid; Orchid


Race
Protogenoi


Visual Age
30


Factual Age
575

Gender
Male

Sexual Orientation
Bisexual

Mage Ranking
Ascendant


Class
Mage

Specialization
Arcane Warrior


MENTALITY

Personality


Quirks
He can’t stand in one place for extended periods of time, he must be ever moving unless he is meditating which allows him to bypass this oddity. He sometimes finds himself staring at others or speaking condescendingly.

Moral Alignment
Lawful Evil

Virtue/Creed


Motivation


Fears
Returning back to his Protogenoi form. Life as an elemental entity was beyond boring and to return back to the life is something Nicolai fears.

Goal
Help the God King rule forever over the world and be remembered as a Merciful God and Benign King. He also wishes to perfect his arts and make his Genoic state truly permanent. He has his own secret desires that he will see come to fruition.

Likes
It is unclear as to what he likes. Perhaps it depends on his current mood. Sometimes a flirtatious individual will raise his anger, and sometimes he finds them rather enticing. He is quite the book to attempt to read.

Dislikes
It is unclear as to what he dislikes. Perhaps it depends on his current mood. Sometimes a loud mouthed individual will raise his anger, and sometimes he finds them comical. He is quite the book to attempt to read.

Strengths
Magical Prowess – It took him many years to conquer this obstacle, and it can be said that none rival him, not even the God King, but the truth is just as cloudy as murky water.

Elemental Magic – Because he lost his elemental abilities upon converting to physical form, he picked up on elemental magic almost instantly..

Extreme Mentality – He knows how to do things to the utmost perfection. As such, his skills in hand to hand combat are heightened to masterful levels and his knowledge is vast. He is like a walking, talking library or resourceful information.

Weaknesses
Physical Form – His physical form has its limits. First being that he can bleed, he can feel pain, and he can die if he encounters someone who is able to mortally wound him.

Restrictions – Some of his abilities are restricted to the environment he is in. For example, he can’t just whip up a tornado force wind indoors, he has to be outside to do such a thing, and as such he cannot cause a tidal wave of water to do damage if there is no water present around him.


ARMAMENT

Head


Neck


Chest


Back


Arm/Shoulder


Right Hand


Left Hand


Right Accessory


Left Accessory


Waist


Legs


Feet



COMBAT PROWESS
Rating System
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]


Combativeness
[Excellent]Hand-to-Hand Combat: He has trained his body for many years, and has come to perfect many arts thought lost. He is marvelously keen at adapting to any situation.

[Average]Melee Combat: He has been thoroughly trained in many arts.

[Above Average]Armed Combat: Though not as versed as Hand to Hand Combat, he is still able to wield a weapon with relative ease, though he prefers pole arm weaponry over short range swords.

[Perfect]Magic Combat: Born as an elemental and training many years to perfect his magic, Nicolai is well versed in his abilities and power and is quite the formidable opponent.

[Above Average]Mounted Combat: He has had many years of practice with his mount and the fact that their movements are in sync most of the time helps with his combat prowess while riding his mount.

Racial Abilities
[Perfect]Might – He has strength that would rival even the strongest of men. He can break through pure solid rock; a well-placed punch or kick can send one reeling.

Natural Talent
To Be Updated…………

Class Skills
[Excellent]Sovereignty – Very agile and nimble, he is able to run many miles without tiring and is able to flip, jump, skip, hop with the most ease. He does things gracefully; even his fighting is graceful and beautiful to watch. He has the greatest balance and the utmost keen eyesight and hearing. He is multilingual. He can perform actions as silent as an assassin, making him very unpredictable.

[Perfect]Magic Mastery – the use of magic is like child’s play to him. He can perform it without thinking.

Spells/Powers
To Be Updated………….
[Above Average]Elements – Spells used to manipulate the elements in very destructive ways.

[Average]Protection – Rune markings on his body act as protective barriers. Depending on the level of mastery will determine the strength of the barrier. At the perfect level, the runes will allow Nicolai to withstand catastrophic attacks, however at the poor level, it will only withstand two or three minor attacks. At the average level, Nicolai’s runes will withstand at least three average attacks before failing.


EQUIPMENT

Items


Memorabilia


Accessories


Weapon
Weapon Name: Viper
Weapon Type: Whip
Material: Enchanted Metals
Ammo: Stamina
Length: Infinite
Weight: 2 lbs
Weapon Description/Info: A beautiful crimson whip with magical properties. It is said to be able to slice through rock and dent metal. It is said to have a mind of its own, protecting Nicolai at all cost. It has the ability to channel Nicolai’s magic.




BACKGROUND

Group Affiliation


Faction
The Holy Kingdom of Azrael

Marital Status
Singe

Relatives
All of his blood relatives are either DEAD or do not speak to him because of his choice to take his Genoic Form.

Origin
Unknown

Social Rank
High Nobleman

Occupation
Assassin/Advisor (Foreign Relations)

Blood Pact
N/A

Bio/History Nicolai is a Protogenoi. Protogenoi are beings composed of a single element of which they control masterfully. They live extremely long lives, some are said to have reached immortality, but the normal life span of a Protogenoi is around ten thousand years, though there is evidence of Protogenoi living longer than this. When two Protogenoi meet, they can choose to combine to form a new Protogenoi. This new Protogenoi will have the combined power of both "parents". Protogenoi are masterful combatants but they never get into the affairs of mortal humans, although they can take the form of a human. This form is known as a Physical Form, or Genoic Form. When a Protogenoi chooses to take a Genoic Form, they lose all of their elemental powers are live their life as normal humans, though they still do not age as normal humans do, and still live extremely long lives. Their visual age is between nineteen and thirty, with thirty being the point in a Protogenoi's life when he reaches the solid age of 500. Protogenoi usually do not mate with other races and keep to their own kind. As stated they rarely get involved in human squabbles and consider themselves above humans and every other race. Still, there are those Protogenoi who will associate with those outside of their race and are frowned upon for doing so. This is where Nicolai comes in. His "parents" were frowned upon because they interacted in the lives of humans and other races, and befriended other races. When they decided to combine to form Nicolai, they did so in secrecy for fear of their son being hunted down and destroyed.

When Nicolai was created, he at first loved being a Protogenoi. He grew up learning all about the history of Protogenoi and their abilities. Eventually, he grew tired of being alone and ventured into the human realm. Upon doing so he met a beautiful human who taught him to love. The two spend endless hours, days, months and years together. Nicolai relationship reached the Elder Protogenoi and was frowned upon greatly. The union of a human and a Protogenoi was forbidden and would result in death to the Protogenoi or human, based on the decision of the Elders. When the Elders had Nicolai's love assassinated, Nicolai slipped into an enraged state. He eventually found out and set out to destroy the Elder Protogenoi. His mind became twisted and demented and he lost all respect for his own kind. He stripped himself of his Protogenoi form and took on his Genoic form in order to further distance himself from his kind He vowed that one day he'd find the hiding place of the elders and dispose of them. Until then, he ventured further into the human world and learned their ways. Though he had lost his powers, he never lost his will to fight and find the Elders.

He eventually heard about magic through seeing many Mages perform amazing feats. Magic intrigued Nicolai, and he began to delve deeper and deeper into magic. He began to study and study until he learned how to manipulate magic. This gave him the drive he needed to help fulfill his goals. He began to train his abilities, learning vast amounts of information and delving deeper into magic. He became an Arcane Warrior, inscribing Arcane markings onto his body, placing two arcane circles on the fullness of his shoulders. His quest for revenge led him deeper into the evil that began to corrupt his heart.

How is he affiliated with the God King? Strange you should ask. He became so corrupt in his quest for revenge that he slightly lost sight of his true mission, to dispose of the Elders. Instead, he became side tracked when he met the God King during one of the God King's invasions, and learned of his plan to conquer. He instantly climbed on the bandwagon and lent his vast abilities to the God King. He rose in rank, doing whatever the God King willed of him to do. Though, truthfully, he never truly lost his will to find the Elders. Currently, he is the God King's personal assassin. If the God King needs someone taken care of, he calls for Nicolai, and Nicolai does his job extremely well. He will eventually resume his mission of revenge, but at the moment he awaits the conclusion or new beginning of the God King.

Nicolai's History of Magic.............Quest to Ascension!
Nicolai began as a novice, a simple mage. His will to acquire all knowledge and power led him down a rabbit hole of which no sane human would want to go. He began to train and hone his magical prowess. He moves up from a Mage and became an Apprentice. He wasn't satisfied with just being an Apprentice, he wanted power, he wanted knowledge and he'd do whatever it took to get it. This drive allowed him to reach the ranks of Initiate, Disciple and Adept. Surely this should have been enough for him to stop in his quest for power, but it didn't, he kept on digging down into the rabbit hole, uncovering lost arts and allowing his mind to slowly become a bit warped from the strain of learning so much magic. He pressed on, wanting the power that the gods had, knowing that there was some way of obtaining such a power. Eventually, through many years of training, through hours of meditation and striving to be the best, he reached the rank of Oracle.

Now, normally, one would stop at the rank of Oracle, but Nicolai felt that there was still power to be gained and his mind wouldn't allow him to stop training and learning and striving to be better and stronger than the rest. He wanted his mere presence to cause others to cower in fear. He wanted his mind to be an arsenal of power that none would wish to trifle with, and that is when he decided to transcend. He left his old preconceptions about magic behind. It came to the point where he rid himself of all hoped for, all believed in, and that which he had faith in. He realized that he had no use for other methods; it was as if he was being reborn, as if he were awakening for the first time. He dropped his old prejudice and vendetta against the Elders, for he felt that the past 555 year quest for revenge was going nowhere fast. He had been searching for the Elder Protogenoi for 555 long years while also training and perfecting his art, but he felt that he would never truly get revenge and thus as time went on, his will for revenge slipped away, relieving him of said vendetta. He began to focus more on one thing, completing his ascension. At this point, he finalized his descent into magic and has ceased his will to gain power, feeling that he has reached the pentacle of absoluteness. It took him nearly 500 years to do this, 500 long years that he can never get back, which is why he is such a valuable asset to the God King.

.
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Wei_Wuxian
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Re: [OOC] Character Directory

Tips: 0.00 INK Postby Arke on Fri Sep 02, 2011 12:55 am

Wylie Tian : A Gentleman
Image
"Be knowing. Be sensible."


PHYSICALITY

Description
While crowned with a mane of medium-length dark brown hair, Wyle stands at a below average five foot ten. With dirty brown eyes and a sharp, slightly tarnished face, very little differentiates the man from the next person. His constitution is just about average, though much of it ripples with lean muscle that leaves very little room for fat. With a weight of about 130 pounds, Wylie is light enough to put his lean stature to use. Small cuts litter his arms, legs, and chest, though are easily concealed by clothing. His skin is slightly tanned, and his lips are pressed into a thin, colorless line.

Appearance
Hair: Dark brown
Facial Hair: None
Eyes: Dark brown
Build: Slight
Skin Tone: Slight Tan
Height: 5'10
Weight: 130 lbs
Voice: Cool and a touch croaky
Handed: Right Handed
Body Markings: None
Scar Tissue: Thin, pink scars across his arms, legs, and torso. Barely visible unless in harsh sunlight.
Unique Body Features: None

Name Wylie Tian


Nickname "Wye"


Title None


Race Human


Visual Age Mid-Twenties


Factual Age 33


Gender Male


Sexual Orientation Heterosexual


Mage Ranking Mage


Class Rogue


Specialization Thief



MENTALITY

Personality
Soft-spoken, smooth, and logical, Wylie talks with blunt and well-backed words that is both polite yet pointed. While he does dabble slightly in wordplay, he rarely finds the chance to and therefore contents himself with merely observing and commenting when necessary. He is usually too amiable to elicit arguments from peers. Hard to anger, Wylie is a man that is slightly prideful of the fact that he can't be provoked easily. While remaining passive, when he is angry his words take on a slight edge that speak volumes louder than cursing or insulting. He tends to be critical of others, judging their actions subconsciously and commenting on the consciously as a habit.

Quirks
-Constantly looking around
-Doesn't like to sustain eye-contact for periods of time
-The left side of his lip twitches when he's amused
-Tends to lie

Moral Alignment
True Neutral

Virtue/Creed
"Lessen the impact you make to live in peace."

Motivation
Money

Fears
-"Too good to be true" offers. Will turn them down without hesitation, regardless of validity.
-Obsessive Empathy. Does not take well to strong emotions.
-Social interaction. His polite, soft manner tends to distance himself from others, leaving him with little experience on the matter.

Goal
To be alive and completely fine by the end of each day.

Likes
-Money
-Reading
-Training
-Observing

Dislikes
-The insane, those who lack a moral compass
-Those who enjoy talking too much
-Staying idle for no reason other than to be at rest

Strengths
-Quick and Agile
-Stealth
-Formal Negotiation

Weaknesses
-Informal interaction
-Strength
-Powerful Magics


ARMAMENT

There is little that Wylie wears aside from regular, everyday clothing. He favors light, flexible clothes that allow him to move freely in, rather than stuffy silks. However, since he has no defenses against Magic, he acquired himself one or two artifacts that help him against it.

Head


Neck
Amulet of the Unblest: A powerful charm that cancels the effects of magic on the wearer. Any magic will instantly dissipate against those who wear it. However, at the same time the wearer cannot be magically buffed in any way, nor can they be healed through magical means as the amulet dissipates that sort of magic as well. Mind magic is weakened significantly, but otherwise unaffected by the amulet. Potions/Magical Poisons will work regardless of the Amulet's powers or not. Enchanted Items, such as magical swords will have their effects dulled, unless the item is owned by Wylie himself (such as Kaga's Ring). The Amulet will not be able to cancel out magic that observes an area- Those who see using aura will not be affected by the Amulet, for example. To work, the Amulet requires a fraction of the wearers strength, but may require more if the wearer is going to be absorbing multiple blasts from those who may be Adept or Masters. For example, the Godking himself can shoot at Wylie with abandon with his most powerful attacks, but in turn Wylie may just drop dead as the Godking's blasts will require much energy to absorb and dissipate. The amulet is hung on a steel chain, carved out of obsidian with a blood-red Ruby implanted in the middle. The obsidian is shaped into a circle, while the Ruby is sharply cut.

Chest


Back


Arm/Shoulder


Right Hand


Left Hand
Kaga's Ring: A artifact from Kaga the Assassin, the Ring allows the wearer to be rendered "Unnoticable". This means that while in effect, those who are not strictly aware of Wylies presence will continue to be so until Wylie is out of the area or he cancels the power in-between. Invisibility is great, but make a noise and somebody will be aware that you are there- making it much harder for you to do anything other than retreat. While unnoticable, Wylie is allowed to make small mistakes (though that doesn't encourage him to do so) as they will be unnoticed by those who may be in the vicinity. That doesn't mean Wylie can stand in front of a man and dance half-naked. He is still visible. As long as he doesn't make too much noise, and stays out of sight he will be undetected. Magically, those who may be surveying an area with magic cannot detect Wylie either, unless they are specifically attuned to his presence in the area. The ring is a simple band of enchanted silver, dotted with small sapphires around the diameter.

Right Accessory


Left Accessory


Waist


Legs


Feet



COMBAT PROWESS
Rating System
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]


Combativeness
Hand-to-Hand Combat: [Excellent] For reasons known only to Wylie, he is speficially efficient in fighting with his hands. His fists fly fast, with precision, and he usually opts to end fights are quickly as possible. If this means putting somebody to death with a sharp punch to the head, so be it. Hardly anybody is aware of his talent with his body, however.

Melee Combat: [Good] With a good knowledge of most weapons and a good idea on how to use them, Wylie can use any weapon(though not proficiently). What weapons he specializes with, however, he can use very well.

Armed Combat: [Good] Like his all-around knowledge with most melee weapons, his general knowing extends to ranged weaponry as well. He can fire a bow, but by no means will he be able to be as good as somebody who's been training with it his whole life.

Magic Combat: [Very poor] No magical training whatsoever, relies heavily on his amulet when in direct combat with a mage not to win, but escape with his life.

Mounted Combat: [Average] Without a mount, Wylie only has a rudimentary knowledge of fighting while on a mount due to formal training.

Racial Abilities
-Adaptability [Excellent] As the only racial gift bestowed upon humans, Wylie makes the most of it. Very little phases him, and very little surprises him. He readily accepts any exceptions and tries to incorporate them into one large picture that he can work with using the same detached method he uses with everybody else.

Natural Talent
Analytical Mind [Excellent] Can read a situation very well, gather data that benefits him by just observing his surroundings and his position. A specialized form of Cold Reading.

Class Skills
-Precise Aiming
-Evasion
-Stealth
-Shadow Stepping
-Nimble Hands

Spells/Powers



EQUIPMENT

Items
Rucksack filled with essentials: Water, Flint and Tinder, Money, Rope, Multi-purpose knife.

Memorabilia
None

Accessories
His Amulet of the Unblest and Kaga's Ring.

Weapon
Weapon Name: Iklwa
Weapon Type: Short Range Spear
Material: Eastern Hardwood and Steel
Ammo: One Spear, wielded by hand
Length: Three feet- Two foot wood staff, one foot long leaf blade
Weight: Two pounds
Weapon Description/Info: Wylie's melee weapon of choice, the Iklwa spear handles very similarly to a short blade or dagger. With more leverage with the long handle, Wylie can deliver more power with his thrusts, as well as giving the weapon more balance. The blade is strong enough to punch through chain mail, though it cannot cut through solid plate-mail. The staff is rounded out, polished with a resin finish, and is darkened to avoid reflecting the sun's rays.

Weapon Name: "Teutlahatoc"
Weapon Type: Enchanted CQC Dagger
Material: Obsidian, string, wood.
Ammo: Arm strength
Length: One foot
Weight: One pound
Weapon Description/Info: Obsidian, known for it's extremely sharp edges and slight fragile structure was enchanted by an unknown shaman a long time ago. Acquiring it in a trade where the merchant had no clue of it's true value, Wylie uses this as his premiere extreme close-quarters weapon. The weapon is enchanted with several spells:
-[Resistance]- Strengthened handle and blade puts a very small drain on the user to protect the weapon from breaking or dulling.
-[Apparition]- The blade will always appear in Wylie's hand, wherever it is. However, when appearing in his hand it will give off an odorless black smoke that is plainly visible in the day but invisible at night. Wylie must also concentrate slightly on the blade, so drugging him effectively nullifies the enchantment.
-[Blood Lust]- If Wylie chooses to, He can "feed" the blade by forcibly cutting open a victim's torso and impaling the heart. It's a bloody ritual that Wylie dislikes doing, but it will refresh the Blade's resistance enchantment which will lessen the drain on Wylie's energy and quicken the process of the Apparition enchantment.

Weapon Name: Arbolest Crossbow
Weapon Type: Ranged Bolt-thrower
Material: Wood, Steel, String
Ammo: Crossbow Bolts
Length: Three Feet
Weight: 12 lbs
Weapon Description/Info: A straight-forward silent killer. Because all the energy is shooting forward, there is little to no recoil. With decent range and a low skill-ceiling, Anybody can easily master the Crossbow. The downside is that unlike it's rival, the bow and arrow it has less range, power, and the reload rate is slower.


BACKGROUND

Group Affiliation
None

Faction
The Holy Kingdom of Azrael

Marital Status
Single

Relatives
Sonohoo Tian- Mother

Origin
Iceloch Village

Social Rank
Peasant

Occupation
Traveller/Thief

Blood Pact
None

Bio/History
Born in the blistering winds of Southern Wralandir, Wylie lived his life as part of the lower-middle class in Iceloch Village. At a young age, he had to quickly become acquainted with stealing because his father had died taking a job to clear the icy road for travelers. With his mother sick and Wylie in desperate need of food and medicine, he resorted to stealing. Though it made his mother very unhappy, and shop owners gave him the worst beatings of his life, he committed to it and unwillingly became very experienced in the skill. Better than most of the boys and girls who lived in the frozen village. However, he couldn't steal everything, and he couldn't steal often so he took up a job as well. Worked to the bone, frozen to the core, and flayed to the heart, Wylie began to hate his mother, life, whatever he could hate in all his teenage angst. It would be a few years when Wylie turned eighteen that he considered leaving. His mother was still unstable, though she had gotten a little better. It was then during a job that he nearly got run over by a caravan. A rich man was going into the city- possibly for trade. Wylie had dodged onto the back, and almost managed to steal something that could keep himself and his mother well fed but was caught. The man took interest in him, for reasons Wylie himself still do not comprehend today. While he was a better thief than most, he never really gained special recognition. That might have just been the reason why. Soon, he entered service to the rich man as a spy of sorts. It was at this point he was taught how to move even more silently than he already was, take on roles more efficiently, and track somebody in a sea of people. It was three years after that he was trusted enough to recieve a strange amulet from his boss, one that would protect him from enemy magicks while on the job. It saved his life the very night later. It would then be another year before the man was assassinated by rebels while he was out. Wylie was pretty angry, as he was his paycheck, and the assailants could probably have been stopped if he had been there. As the noble died, the same could not be said for the information regarding Wylie as an information broker. His life in danger, he left his sick mother with a great bitterness in his mouth and fled Iceloch village. What is known about Wylie at that point fades into the unknown, as he ducks into a plethora of disguises and aliases to stay alive. Some say he works as a simple farmer. Some say he stays under the shadow of the highest nobles in Cam Lire. Whatever the truth is, the name Wylie Tian will still be a largely unknown target for bounty hunters.

.

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Arke
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Re: [OOC] Character Directory

Tips: 0.00 INK Postby Butterfly Princess on Wed Sep 14, 2011 11:45 am

Eirene Haya Wynter: The God Queen
Image
"The past and the future collides within me bringing me to a standstill. Will you be the one to make me move?"


Physicality

Description
Eirene, without a doubt, is an unearthly beauty which comes natural through her bloodline. She stands with all of her glory at the height of 5 feet and 5 inches which is combined with her delicate yet shapely form. It is no wonder that males adore and fawn over her relentlessly. She weighs 105 pounds, which included her ethereal butterfly wings. It also fitting for her to have such pristine white skin that showed no trace of scars or wounds that can be seen upon such delicate complexion. Enchanting is the only word fitting for her.

Rose pink hair, soft and bright, poured over her pale skin in sensual waves which end at her knees. Wild as it may seemed, it had never covered her face unless she wanted to. Instead, her curls served as frames for her small heart shaped face. Eyebrows are rounded that had low curves at the middle creating an arc shaped, which accentuated her wisteria colored eyes always seen with melancholy hovering upon it. A small yet, pointed nose is perfectly placed at the center accompanied by small yet pouty lips that are naturally pink.

Upon those lips, candle-shaped fingers would be placed gently when in thought. Nails that are pointed to a point however, it is not sharp to be considered as excessive. The same trend would be seen upon her doll like feet. Eirene also owns a physique that would be envied by all females. Not a millimeter of fat can be seen across her body. She is petite and lithe as normal for her kind. Still, it has curves located at the right places. The God Queen is usually seen wearing long flowing silk gowns or robes of various colors and does not like being dressed with such extravagant dresses that would be fit for her status as she had commented it to be too constricting.


Appearance
Hair: A wonderful hue of rose pink that reaches up her knees which could usually be seen adorned with flowers or at times droplets of gems. It is rarely seen to be tied as it falls around her delicate frame akin to gentle waves.
Facial Hair: None
Eyes: Wisteria colored eyes that always seems to hold such profound mystery and tinted with an alluring melancholy, it hides her earnest feelings concealed inside those pale purple orbs.
Build: Petite and fragile despite its hourglass shaped form, there is no hint of unneeded fat and only has the right amount of muscles similar to a perfect sculpture.
Skin Tone: Ghost white which rivals the purest white of snow, one would wonder if she is a living creature or simply a beautiful statue.
Height: 5'5"
Weight: 105 lbs
Voice: Her voice is similar to a soothing lullaby filled with gentle sadness wrapped in sweet illusions.
Handed: Ambidextrous, she is capable using both of her hands.
Body Markings: She has a unique birthmark in a form of a four-pointed star located at the center of her back.
Scar Tissue: None
Unique Body Features: There is a pair of purple butterfly wings upon her back that takes the texture of velvety liquid. It is of average size as it serves more as an ornament than a means of flying.

Name
Eirene Haya Wynter

Nickname
The Lady Fey
Your Holy Grace
Thee Lady
My God Queen


Title
The God Queen, Eirene

Race
Fey-Nymph

Visual Age
Around early 20's

Factual Age
It is something that had been taken for granted like the passing of time

Gender
Female

Sexual Orientation
Straight

Mage Ranking
Mage

Class
Priest

Specialization
Cleric


Mentality

Personality
Eirene is a very calm and quiet person. She rarely shows emotions or having outburst and often speaking ominously to people around her without batting and eyelash. In addition to her demeanor, she can also be seen as somewhat of a benevolent character. This assumption can be reached through some of her actions, like when some of her race had been spared from death despite the orders of the God King Azrael and even being kind and gentle to the children of her husband even without blood relations to her. Although she is completely submissive to her husband and the God King, she disagrees with what he deems as "good" and "bad" in the world. Instead, she strives to uphold her own beliefs whenever possible. She would even goes so far as to question Azrael's actions publicly when it coincides with her set of ideals. Something that had only been done by her on several occasions without being harmed or punished. Nevertheless, she remains loyal to the God King in whatever the case may happen.

Through her heritage as a Fey, Eirene has a clear connection to the earth which gives her a mellow and enigmatic character. This is shown at times when she would speak archaic words out of the blue and had a pristine sadness etched upon her face matched with her inherent grace. She also has a somewhat macabre side to her, and often points gross or morbid facts which usually disgusts some of the people around her company. This is only done due to her interests in every detail without the need to cover it with beautiful words. She speaks only if something noteworthy happens and when she does, The God Queen has been shown to possess an outstanding knowledge, especially in history. She will not understand why people regard history as meaningless. To her, there is nothing worse than destroying objects of historical significance.

The Fey God Queen approaches life and the world at large in a calm manner despite the atrocities taking place before her eyes. She studies the world for its history and shows little interests towards the future. This is implied by her lethargic and somewhat depressing manner of speaking about it. However, this is caused by the visions of the future that she has quite often and most of the time it is terribly bleak. It is why she finds solace in the past as it is already written. Eirene also has a strong sense of personal pride which maybe one of her personal motivations. During battle, she tends to maintain a relaxed demeanor that never changes even when the foe before her is greatly stronger. On a note, every person is stronger than her as she is physically and magically useless in combat. Her only role in a fight is to be purely support. Despite her tendency to remain calm and collected, she can be quite intimidating and forceful when she wishes. This is exhibited when she essentially forces certain people to stop fooling around and speak their piece as she does not like being treated as an idiot.


Quirks
Eirene has the tendency to stare at a person even with no reason and the person being gazed at would inquire if she needs anything. She would calmly said none and leaves without another word. Although rarely seen angry, she speaks in an ancient tongue when does so and instead of being intimidated of her wrath people could not help but be baffled.

Moral Alignment
Lawful Neutral

Virtue/Creed
"For a king to survive it's good for him to be able to skillfully manipulate the other pieces using both the knight and the queen. Beneath the throne the bodies of your pieces will pile up along with your sins. He must not lose. If it is his wish I will follow him everywhere. Even if the throne crumbles and his shiny crown turns to dust. Beside him as I lie, softly down, I will be. Until I hear the words, ''Goodbye'."

Motivation
There is no clear motivation for her actions although, it could be speculated that she stays by the God King's side due to her love. However, this affection could not be seen publicly as her relationship with Azrael is of complete elegance and politeness. One could assume that her primary motivation is her strong belief in the God King and her personal pride.

Fears
Eirene has no terrible fears to take notice of as she believes it is not evil. It is something necessary for it allows us to learn our own weaknesses and with that one must face it to grow stronger.

Goal
Her main goals is to see the change in the future that Azrael had declared boldly before her and to stay by the God King's side for as long the wheels of fate and time allows it.

Likes
The God Queen has the penchant for books and would often be seen carrying one most of the time. She is also quite pleased with Tayberries being served to her. There is also her constant desire to be near nature as she would be often seen lounging within the gardens when not called or needed by the God King.

Dislikes
She greatly hates people speaking of history as useless or seeing artifacts from an old time be destroyed. It is also a great displeasure to her being treated as a decorative queen when she is influential to Azrael and holds enough knowledge to be proficient in both politics and wars.

Strengths
Eirene is greatly revered in the art of healing and the ability to see the future in her dreams and at times visions unexpectedly channeled through her triggered by certain events. She is quite skillful with her hands as she could craft unique jewelry pieces or dresses. Through her lineage as a Fey, she has a connection to the earth and uses it to gather information about the weather or such.

Weaknesses
The God Queen is utterly useless in any physical activity especially in combat. She lacks the skills and drive to do such things. There is also her unwavering loyalty that makes her blind from the suffering calls of the earth or the people being oppressed by the God King.


Armament

Eirene does not have any battle regalia as she does not like the thought of participating in any. She could usually be seen donning long flowing silk robes or gowns that follows her every graceful movements like a second skin. It only enhances her unearthly beauty and beautifully placed flowers or small gems upon her rose pink tresses that falls like a heavenly curtain. There is also an issue of her walking around barefoot within the castle hallways with only golden or silver bracelets around her ankles. But when prompted to be formal, she could be seen wearing open-toed sandals. It is also to be noted that even if she does create accessories in free time, she is not the kind to wear them in a flamboyant manner.


Combat Prowess
Rating System
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]


Combativeness
Very Poor - Eirene lacks the physical strength and the desire to learn any art of combat even if it would be considered to be of her best interests to have some skill of personal protection. Regardless, she is adamant of not learning as she does not like the idea of harming others with her own hands. She considers it quite barbaric and sad. Ironically, she is completely fine seeing others doing it.

Racial Abilities
Excellent - Being a fey, it allows her to call upon nature to aid her and at times hear the whispers of the earth. There is also the ability to understand the language of animals as she could be seen occasionally speaking to them.

Natural Talent
Perfect - Memory Retention - Eirene has the uncanny ability to remember all the things she had been witnessed to in full detail. There is no discrimination in the events or objects she could remember as this is something she has no total control of.

Excellent - Historical Knowledge - She has the passion to learn the past of the world whether it be tragic or not. It is why she is usually seen reading history books or be seen tampering with historical artifacts once in awhile.That is why if one would want to know something about the chronicles of time, Eirene would be a great source of information.

Good - Craft work/Needlework - At her free time, she could be seen reading books or be seen crafting delicate jewel pieces ranging from hair ornaments to rings. It is also natural for her to be good in needlework as she at times do embroidery.

Excellent - Politician - As the God Queen, she attends council meetings and audiences in which she had gathered enough knowledge of know-hows to deal with nobles, officials, soldiers and the common people when needed. In addition, her memory matching with her passion to learn may it be history or others gave her quite an arsenal of intelligence that could be enacted in politics.

Average - Tactician - There are certain moments she grace the war council with her presence. In those times, she had learned a few basic knowledge about how to construct battle plans and terms used in battle. Nevertheless, it is not something noteworthy.

Good - Songstress - Eirene had been given a beautiful tone for singing and she often uses it to soothe the raging heart of the God King or when the pirnces or princesses would want to hear a lullaby that their mothers could not offer.

Excellent - Clairvoyance - This is a unique ability that Eirene possess which allows her to see the far future or at the times the immediate ones but the latter is mostly associated with danger. The downfall to this is her vision are at times appear to her with only a few moments of leeway to act upon but to the visions she sees in her dreams they had been proven as something set in stone. This would be the first time someone would try to break it.

Class Skills
Excellent - Eirene is greatly effective in the art of healing and supporting combatants with her recuperative magic as this is her only magical ability that she has a natural affinity to.

Spells/Powers
Perfect - Heal - She could heal any sort of wounds may it be fatal or minor. This is done by giving her own life force that would be supplemented by the nature after casting it. However, it has a specific amount of cool down before being used again. This depends largely on the seriousness of the injury. If it is just a tiny scratch, it does not hamper her but if its a life-threatening wound or the body is at a near death state she would be needing around 2 hours or even a day to replenish her life force. During this time, she is put to a death like slumber.

Excellent - Cure - This is used in removing illnesses or any kinds of ailments may it be the common cold or poison. It is always done successfully however, there is a slight chance it would not remove the affliction if the person is dictated by the fates to die.


Equipment

Memorabilia
A gemstone necklace that Eirene could always be seen wearing as it resembles her pale purple eyes. It is said to be a precious gift to her however, she had never spoken who she had received it from.

Accessories
As a God Queen, she has access to a plethora or jewelries that she would desire and is fitted for her current rank. Nevertheless, she never likes wearing too much.


Background

Group Affiliation
Royal Family of Wynter

Faction
The Holy Kingdom of Azrael

Marital Status
Married to God King Azrael

Relatives
Unknown

Origin
Unknown

Social Rank
God Queen

Occupation
Ruler, Healer and Seer

Bio/History
It is not certain where Eirene has come from or where Azrael had met her. She has suddenly appeared out of nowhere brought by the God KIng to his castle and soon enough granted the title of God Queen despite her lineage of being a Fey. This is one of the many reasons that the race that had been reduced to myths and legends had become a fact as the very presence and image of the Lady beside Azrael is the pinnacle of Fey lore. However, there are great doubts about this union as it is an undeniable truth that the God King had ordered the extermination of the said kind but now has a wife and a queen who is from the said unearthly race. Moreover, people are eager to see the child from such a pair and wonder if this would change the very course of the Holy Kingdom of Azrael.
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Re: [OOC] Character Directory

Tips: 0.00 INK Postby Crooked Thoughts on Wed Sep 14, 2011 10:17 pm

ImageName
Lockjaww Thrasher

Race
Orc

Class
Warrior

Specialization
Blood Rager

Alignment
Chaotic Evil

Appearance
Hair: Long, Unkempt, Pitch Black, Dirty
Facial Hair: None
Eyes: Gray
Build: Monstrous, Muscular, Savage
Skin Tone: Green
Height: 7'0" ft
Weight: 287 lbs
Voice: Booming, Scraggy
Handed: Right
Body Markings: None
Scar Tissue: Plenty
Unique Body Features: His jaw is encased in a metal contraption, which purpose is unknown. He also has two very large tusks of which he is known for because he once savagely ripped an opponents head from their neck, using only his mouth.

Abilities
Blood Rage: This ability is actually an ritual that when performed, bolsters Lockjaww's physical prowess and greatly heightens his damage threshold and numbs him to all forms of pain and suffering. By removing the head of his victims and drenching his body in the blood, specifically the head he wears around his neck, he will have officially have performed the ritual. As blood is magically absorbed by said head, the magic is then activated, identified by the glowing red eyes of the decapitated head. These effects last for approximately 5 minutes, but is extended by 60 seconds per kill afterwards.

Blood Roar A blood wrenching roar is summoned from the pits of Lockjaww's body. Those in the immediate area experience fear and terror unlike any other. They are now able to see the enemies for what they truly are: hideous monstrosities, who will stop at nothing until they have torn their foes limb from limb. Those lacking bravery and courage will succumb to these effects easily, while orcs of all kind feel inspired and grow stronger.

Onslaught Onslaught is a two pronged attack, it begins when Lockjaww bull-rushes through a crowd of enemies, trampling any and all who lie in his path. Once he stops, he begins randomly slinging enemies or fiercely cutting them down, whichever he prefers at the moment.

Weapon
Cruelty: A cruel, looking blade fashioned by Orc Blacksmiths and blessed by Orc Mages, the sword has been made into an extraordinary weapon; by Orc standards anyway. It is unbreakable and inscribed with a simple sharpening charm, allowing it cut through nearly anything without chipping or breaking. However the sword is oddly crafted and heavy, making it difficult to wield to even an Orc. However, Lockjaww finds this weapon perfect and feels it is a reflection of himself.

Armor
What Armor?: A large, menacing, slab of pure savage killing instinct driven by anger and rage; if this was your description, would you wear armor?

Equipment
Armor Pieces: While barely enough to be considered protection, what little he does wear is strong. On his feet are orcish grieves with standard issued spiked toes, to make an ass kicking from Lockjaww rememberable. He also has on a pair shoulder pauldrons as well as the head contraption.

Orc Head: Yup, Lockjaww wears an orc's head around his neck. But, not just because it is cool or to induce fear... the heads has magical properties. Although, he could have had the wards placed on some amulet... but, why? Anyway, the head is the key to Lockjaww's blood powers. The head is also cursed or to Lockjaww it is, for the spirit of orc has been trapped inside the severed head and is always annoying him.

Battle Mount: Lockjaww rides a battle mount very fitting of his status and prowess, called Irontusk, this is his War Mammoth. Covered in orc war paint, made from the blood the beast has killed and ironclad in battle armor this mammoth is large and fierce. Just as bloodthirsty as his rider, Irontusk thrives in battles. The large mammoth is skilled at ramming, trampling, and using its tusk as weapons.

Backstory
Dragonvine Orcs are different from their Belholt brethren, and any other breed for that matter. They are known to be as ferocious as the swamp itself, as well as their vibrant green skin. But, their most notable feature is their large, muscular forms and savage combat skill. But, or course the God King has hand a hand in their development as their are his very own regiment of orcs. He even had them personally trained by Abaddon, it gives reason to why they have been nicknamed the Demonic Orcs; often confused with the Soulripper Tribe.

As for Lockjaww, he is no different from his fellow Demonic Orcs, in fact he is their champion and chieftain. He stand taller than them and swings a sword better, not to mention he wears the head of their former leader. His name is known by all orcs as well as other races. He has only submitted to one man and that is the man he serves blindly: the God King.

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