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Gods of Elements: Sylph's kiss

Calculation of Battle System

a part of “Gods of Elements: Sylph's kiss”, a fictional universe by shadereen.

(Join and I shall tell you the summary C-:) the 2nd chapter: While Undine and Hikari tries to stop Bahamut, the group continues to search for the other gods. Will they succeed?

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “Gods of Elements: Sylph's kiss”.
Discussions pertaining to roleplay on RPG.

Re: Calculation of Battle System

Tips: 0.00 INK Postby shadereen on Sat Nov 17, 2012 12:35 am

Mulier vs Guy

Last action made:
Guy attack Mulier

Mulier's reaction:
defend

___________________
Culculation:
Mulier defend agianst Guy's attack

Dice roll: 9x2 for Guy's attack - 9 for Mulier's attack = 9 damage = moderate damage

__________________
Taken to next post:

Mulier attempt to disorient Guy

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shadereen
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Re: Calculation of Battle System

Tips: 0.00 INK Postby shadereen on Sat Nov 17, 2012 2:14 am

Myria vs Sylverana

Last action made by Sylverana:
Cynderella attack Airship #1
Dusk Gargoyles attack Riflemen and Bowmen
Castle defend in advance
Pillars of Plague + Brightshade Striker(Sylverana's ground unit) attack Ground General
Nightarrow Marksman attack Ground General

Myria's reaction to attack:
Airship #1 defend by barrier
Bowmen and Riflemen(Rangers) dodge Dusk Gargoyles's attack
Ground Rogue unit defend for Ground General which is still preparing

Dice roll calculation:
3 for Cynderella's attack - 3 for Airship #1 barrier = no damage
5 for Dusk Gargoyle's attack - 4 for Ranger's defend = almost no damage
10 for Sylverana's ground unit attack - 7 for Myria's ground unit defend = slight damage
8 for Nightarrow Marksman attack - 10 for Myria's ground unit defend = no damage

Ground General preparation succeeded
___________________________
Myria's attack:
Airship #2 attack castle and Cynderella... a character can only attack once per post so I'll only accept it attacking the Castle.
Carrier cannot attack because I mentioned it earlier but it can drop off extra ground unit. I'll accept that.
Bowmen and Riflemen counter attack Dusk Gargoyles
Ground Rogue attack Dusk Gargoyles.
Ground General poisonous wasp attack at Sylverana's ground unit which are Pillars of Plagues + Brightshade stalker.

Sylverana's reaction:
Castle defend
Dusk Gargoyle defend
Sylverana's ground unit defend

Dice roll Calculation:
4 for Airship #2 attack - 7 for castle's defend in advance - 8 for defend = no damage
8 for Bowmen and Riflemen's attack - 6 for Dusk Gargoyle's defend = no damage
6 for Ground Rogue's attack - 12 for Dusk Gargoyle's defend = no damage
12+9 for Ground General's attack - 4 for Sylverana's ground unit defend = 17 damage = critical damage = They died

___________________________
Taken to next post:
Castle defend in advance
Dusk Gargoyle attack Myria's rangers
Cynderella buff self and attack Airship #1
Nightarrow Marksman buff self and attack Ground General

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Re: Calculation of Battle System

Tips: 0.00 INK Postby shadereen on Sat Nov 17, 2012 9:49 am

Mulier vs Guy

Last post:
Mulier attempt to disorient Guy

Guy reacted:
No reaction to attack

Calculation:
6 for Mulier's attack = Guy is disoriented. His actions will be decreased by 4 for three turns
__________________________

Taken to next post:
Guy attack Mulier

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Re: Calculation of Battle System

Tips: 0.00 INK Postby shadereen on Sun Nov 18, 2012 2:40 am

Myria vs Sylverana

Last action made by Sylverana:
Castle defend in advance
Dusk Gargoyle attack Myria's rangers
Cynderella buff self and attack Airship #1
Nightarrow Marksman buff self and attack Ground General

Myria's response to Sylverana's attack:
Ground Rogue defend for General
General dodge
Rangers dodge
Airship #1 barrier

Dice roll Calculation:
8 for gargoyle's attack - 7 for rangers defend = slight damage
8 for nightarrow marksman attack - 3 for ground rogue defend = moderate damage for rogue, general do not receive damage
+2 for Cynderella's buff + 7 for cynderella attack -4 for airship #1 defend = 5 damage to Airship #1. 1 more hit to it and it's dead


_____________________________________________

Myria's attack:
General attack archers
Ground Rogue attack Archer
Rangers attack gargoyles
Airship #1 attack Cynderella
Airship #2 attack castle

Sylverana's response:
archers defend
gargoyle defend
Cynderella defend
Castle defend

8 for general attack - 8 for archer defend = no damage
11 for rogue attack - 5 for archer defend - moderate damage
5 for ranger attack -9 for gargoyle defend = slight damage
8 Airship #1 attack - 7 for castle Cynderella defend = very little damage
8 for Airship #2 attack -8 for castle defend in advance -5 for castle defend = no damage

_______________________________________________

Sylverana's action taken to next post for Myria to respond to:
Castle defend in advance
Cynderella attack Airship #1
Dusk Gargoyle attack Airship #1
Archer attack general

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Re: Calculation of Battle System

Tips: 0.00 INK Postby tigerking1292 on Sun Nov 18, 2012 5:00 pm

(I hope i did this right)

Solos and Lynos action taken to next post:
Solos blinds the ships and defends
Lynos attacks the ships and defends

Bozaks and ships action taken to next post:
Ships is turned 180 at the dock at full speed
Ship is abandoned after that maneuver is done
Bozak dives into the water and defends

Slith action taken to next post:
As flying dives into the water and defends

Wrath and Sloth action taken to next post:
Sloth fires a sleeping pulse from him and defends
Wrath fires a breath of molten flame out of his mouth at everything in front of him

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Re: Calculation of Battle System

Tips: 0.00 INK Postby DemonDante on Sun Nov 18, 2012 7:57 pm

Okay... Let's give this a try

Dante, Arc, and Inferno's action taken to next post:
Dante jumps back and attacks with prepared Dark ball of energy at Wrath then defends
Arc defends then counter attacks Sloth
Inferno regains sanity then attacks Sloth with Arc

Did I do it right?
Image

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Re: Calculation of Battle System

Tips: 0.00 INK Postby shadereen on Sun Nov 18, 2012 8:16 pm

Last action made that Tigerking needs to be reacted to:

Yakuza attack cargo ship

Kyo buff self +2 then attack at cargo ship

Elena shot prepared/charge thousand lightning bolts at Slith

Dante shot prepared/charged Dark ball of energy at Wrath

Arc attack Sloth

Inferno attack Sloth

@Tigerking, you need to react to this attack. Aren't you defending yourself? Are you taking the damage directly? Your last post is wrong. I haven't calculated the damage to the ship yet. BTW, Kyo and Yakuza attacked the ship to stop it from moving, not the cargo itself.

@Dante, Tigerking needs to react to the attacks first before you post your action.

__________________________

EXAMPLE OF HOW TO WRITE YOUR ACTION IN THE CALCULATION OOC

Slith defend

Slith attack

Bozok defend for cargo ship

Bozok prepared to flee

Solos buff

Solos attack Kyo

Lynos buff

Lynos attack Yakuza

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Re: Calculation of Battle System

Tips: 0.00 INK Postby shadereen on Sun Nov 18, 2012 8:21 pm

I'll be in the chat room if you want to have a quick talk

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Re: Calculation of Battle System

Tips: 0.00 INK Postby Arik223 on Sun Nov 18, 2012 9:57 pm

Myria vs Sylverana

The rouges attack the archers once more and in the same time blocking any attack's going at the general
The general noticed that the gargoyels are flying to airship 1 which was in dire condition so he started to charge another summon
Air ship #2 charges
Air ship #1 aims its attack at the cynderella
the rangers started to shot at the cynderella attempting to take it down and buffing their attack with fire arrows

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Re: Calculation of Battle System

Tips: 0.00 INK Postby shadereen on Sun Nov 18, 2012 10:58 pm

Arik223 wrote:The rouges attack the archers once more and in the same time blocking any attack's going at the general
The general noticed that the gargoyels are flying to airship 1 which was in dire condition so he started to charge another summon
Air ship #2 charges
Air ship #1 aims its attack at the cynderella
the rangers started to shot at the cynderella attempting to take it down and buffing their attack with fire arrows


No need to explain your action's guys. Just keep it simple like this

Rogue defend for General

Rogue attack archers

General charge

Airship #2 charge

Airship #1 attack Cynderella

Ranger buff self

Ranger attack Cynderella

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Re: Calculation of Battle System

Tips: 0.00 INK Postby shadereen on Sun Nov 18, 2012 11:24 pm

Myria vs Sylverana

Sylverana's action:
Castle defend in advance
Cynderella attack Airship #1
Dusk Gargoyle attack Airship #1
Archer attack general

Myria's action:
Rogue defend for General
Rogue attack archers
General charge
Airship #2 charge
Airship #1 attack Cynderella
Ranger buff self
Ranger attack Cynderella

Calculation for the damage taken by Myria's army:
5 for Cynderella's attack Airship #1 = moderate damage. Airship #1 did not defend so the attack hit it directly.

Airship #1 is dead and his last action is unavailable.


Dusk Gaygoyle has nothing to attack...

7 for archer attack - 11 for rogue defend for general = no damage
______________________________________________
Myria's action:
rogue attack archer
General charge
Airship #2 charge
Airship #1 attack Cynderella
Ranger buff self
Ranger attack Cynderella

Sylverana's action:
Castle attack defend in advance
Castle attack General
Cynderella defend
Cynderella attack Airship#2
Archer defend
Archer attack General
Gargoyle buff
Gargoyle charge

Calculation for damage taken by Sylverana's army:
3 for Ranger attack - 11 for Cynderella defend = no damage
12 for rogue attack - 4 for archer defend = 8 damage = critical damage. The archers will die if they are hit with 1 more attack

______________________________________________
Taken to next post:
Castle attack defend in advance
Castle attack General
Cynderella attack Airship#2
Archer attack General
Gargoyle buff
Gargoyle charge

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Re: Calculation of Battle System

Tips: 0.00 INK Postby Arik223 on Mon Nov 19, 2012 3:55 pm

Rouges defend general from castle attack Rouges defend general from archer attack
General unleash a summon of a flying ice dragon
Ice dragon attack Cynderella
Rangers buff self again and attack gargoyles
Ship #2 fully charged attack castle

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Re: Calculation of Battle System

Tips: 0.00 INK Postby shadereen on Mon Nov 19, 2012 9:08 pm

Sylverana's action:
Castle defend in advance
Castle attack General
Cynderella attack Airship#2
Archer attack General
Gargoyle buff
Gargoyle charge

Myria's action:
Rouges defend for general
General attack Cynderella
Rangers buff self
Ranger attack gargoyles
Ship #2 fully charged attack castle

Calculation for Myria's damaged received:
8 for castle attack - 5 for rogue defend for general = slight damage.
9 for Archer attack - 12 rogue defend for general = no damage
9 for Cynderella attack - 0 defend for Airship #2 = more than moderate damage

Airship#2 charge is interrupted and canceled


Ground general preparation is successful

___________________________________
Myria's action:
General attack Cynderella
Rangers buff self
Ranger attack gargoyles
Ship #2 attack castle

Sylverana's action:
Cynderella defend for charging Gargoyle
Cynderella charge
Castle defend
Castle defend in advance
Gargoyle buff
Gargoyle attack to damage and debuff ranger
Archer defend in advance
Archer attack rogue

Calculation for Sylverana's damage
+12 +6 for General's attack - 9 for Cynderella's defend = 9 damage = more than moderate damage
+2 +2 +11 for ranger's attack - 6 for castle defend for gargoyle = 9 damage = more than moderate damage, Gargoyle's charge is canceled
10 for Airship #2 attack - 6 for castle defend in advance = 5 damage = moderate damage


_________________________________
Sylverana's action for Myria to react to:
Cynderella charge
Castle defend in advance
Gargoyle buff self
Gargoyle attack to damage and debuff ranger
Archer defend in advance
Archer attack rogue to damage and reduce its damage

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Re: Calculation of Battle System

Tips: 0.00 INK Postby Arik223 on Mon Nov 19, 2012 10:31 pm

Rouge defend against Archer attacks, Rouge attempts to dodge any attack directed at him
Rangers Attempt to dodge any attack and attack the gargoyles in return
Air Ship #2 Attack Cynderella and Defend carries to next turn
Ground general buff self with a potion and shot fire balls at Cynderella

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Re: Calculation of Battle System

Tips: 0.00 INK Postby shadereen on Tue Nov 20, 2012 12:50 am

Sylverana's action for Myria to react to:
Cynderella charge
Castle defend in advance
Gargoyle buff self
Gargoyle attack to damage and debuff ranger
Archer defend in advance
Archer attack rogue to damage and reduce its damage

Rouge defend against Archer attacks, Rouge attempts to dodge any attack directed at him
Rangers Attempt to dodge any attack and attack the gargoyles in return
Air Ship #2 Attack Cynderella and Defend carries to next turn
Ground general buff self with a potion and shot fire balls at Cynderella

Calculation for damaged received by Myria:
+2 +7 for Gargoyle's attack - 8 for ranger's dodge = no damage, attempt fail. This sux!
8 for archer attack - 9 for rogue defend = no damage


Image

_____________________
Myria's action for Sylverana to react to:
Rangers+4atk attack the gargoyles
Air Ship #2 Attack Cynderella and Defend carries to next turn
Ground general buff self with a potion and shot fire balls at Cynderella

Sylverana's recent action:
Cynderella charge
Castle defend in advance
Archer defend in advance

New actions
Gargoyle defend
Gargoyle heal
Castle defend for Cynderella
Caste prepare to teleport
Cynderella attack airship #2
Cynderella defend in advance
Archers defend for Cynderella
Archer shoot at Rogue

Damaged received by Sylverana:
+2 +2 +6 for rangers attack - 7 for gargoyle defend = slight damage
5 for airship #2 attack - 2 for Castle defend for Cynderella = 3 damage = slight damage, Charge not interrupted
+2 +7 for ground general attack - 9 for archer defend for Cynderella = no damage, charge not interrupted


Image

Sylverana's action the Myria needs to react to:
Gargoyle heal
Castle prepare to teleport
Cynderella charged attack airship #2
Archer shoot at Rogue
Last edited by shadereen on Wed Nov 21, 2012 10:18 pm, edited 1 time in total.

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Re: Calculation of Battle System

Tips: 0.00 INK Postby shadereen on Tue Nov 20, 2012 7:46 pm

I'm tired of waiting for Tigerking to repair his post. I'm going ahead and post for him.

Last action made that Tigerking needs to be reacted to:
Yakuza attack cargo ship
Kyo buff self +2 then attack at cargo ship
Elena shot prepared/charge thousand lightning bolts at Slith
Dante shot prepared/charged Dark ball of energy at Wrath
Arc attack Sloth
Inferno attack Sloth

Tigerking's action:
Bozok prepared to flee
Slith evade
Wrath attack Inferno
Sloth attack Arc
Solos attempted to blind Yakuza
Lynos attack ship

Damage taken by Tigerking's characters:
6 for Yakuza attack = moderate damage received by cargo ship
2+8 for Kyo attack = critical damage received by cargo ship, cargo ship is broken
12+12 for Elena's prepared attack = Slith is dead
12+8 for Dante's prepared attack =Wrath is dead
8-5 for Arc attack = Sloth received slight damage
9-5 for Inferno attack = Sloth received slight damage


Tigerking's action taken to next post:
Wrath attack Inferno
Sloth attack Arc
Solos attempted to blind Yakuza
Lynos attack ship

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Re: Calculation of Battle System

Tips: 0.00 INK Postby shadereen on Tue Nov 20, 2012 8:08 pm

Solos, Lynos, Bozok vs Yakuza

Tigerking's action taken to next post:
Wrath attack Inferno
Sloth attack Arc
Solos attempted to blind Yakuza
Lynos attack Yakuza

Yakuza action:
Kyo buff
Kyo attack Bozok
Yakuza defend
Yakuza defend in advance

Damage taken by Yakuza:
7 for Solos attempt - 6 for Yakuza defend = almost to nothing damage
8 for Lynos attack - 9 for Yakuza defend = almost to nothing damage

Taken to next post for Tigerking to react to:
Kyo buff
Kyo attack Bozok to weaking him.
Yakuza defend in advance

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Re: Calculation of Battle System

Tips: 0.00 INK Postby DemonDante on Tue Nov 20, 2012 9:27 pm

Dante buffs Yakuza with a inspiring battle cry then defends
Arc defends then focuses fire mana in the blade of his ax
Inferno buffs Arc then defends Arc in Advance

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Re: Calculation of Battle System

Tips: 0.00 INK Postby shadereen on Tue Nov 20, 2012 10:50 pm

Eclipse's summons vs Elena, Dante, and his summons.

Tigerking's action taken from previous post:
Wrath attack Inferno
Sloth attack Arc

Dante's action:
Dante buffs Yakuza with a inspiring battle cry then defends
Arc defends then focuses fire mana in the blade of his ax
Inferno buffs Arc then defends Arc in Advance

Elena's action:
Elena buff self
Elena attack Sloth to weaken his attack
Yakuza buff
Yakuza attack Sloth

6 for Sloth's attack -10-5 for Arc's defend = 1 damage= slight damage

Taken to next post:
Dante buffs Yakuza with a inspiring battle cry then defends
Arc focuses fire mana in the blade of his ax
Inferno buffs Arc then defends Arc in Advance
Elena buff self
Elena attack Sloth to weaken his attack
Yakuza buff
Yakuza attack Sloth

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Re: Calculation of Battle System

Tips: 0.00 INK Postby Arik223 on Wed Nov 21, 2012 4:03 pm

Rangers buff and attack Gargoyles
Airship #2 defend in advance Airship #2 attack Cynderella
Rouges Attack Archers and Defend from Archers
Ground General attack Cynderella

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