Announcements: Cutting Costs (2024) » January 2024 Copyfraud Attack » Finding Universes to Join (and making yours more visible!) » Guide To Universes On RPG » Member Shoutout Thread » Starter Locations & Prompts for Newcomers » RPG Chat β€” the official app » Frequently Asked Questions » Suggestions & Requests: THE MASTER THREAD »

Latest Discussions: Adapa Adapa's for adapa » To the Rich Men North of Richmond » Shake Senora » Good Morning RPG! » Ramblings of a Madman: American History Unkempt » Site Revitalization » Map Making Resources » Lost Poetry » Wishes » Ring of Invisibility » Seeking Roleplayer for Rumple/Mr. Gold from Once Upon a Time » Some political parody for these trying times » What dinosaur are you? » So, I have an Etsy » Train Poetry I » Joker » D&D Alignment Chart: How To Get A Theorem Named After You » Dungeon23 : Creative Challenge » Returning User - Is it dead? » Twelve Days of Christmas »

Players Wanted: Long-term fantasy roleplay partners wanted » Serious Anime Crossover Roleplay (semi-literate) » Looking for a long term partner! » JoJo or Mha roleplay » Seeking long-term rp partners for MxM » [MxF] Ruining Beauty / Beauty x Bastard » Minecraft Rp Help Wanted » CALL FOR WITNESSES: The Public v Zosimos » Social Immortal: A Vampire Only Soiree [The Multiverse] » XENOMORPH EDM TOUR Feat. Synthe Gridd: Get Your Tickets! » Aishna: Tower of Desire » Looking for fellow RPGers/Characters » looking for a RP partner (ABO/BL) » Looking for a long term roleplay partner » Explore the World of Boruto with Our Roleplaying Group on FB » More Jedi, Sith, and Imperials needed! » Role-player's Wanted » OSR Armchair Warrior looking for Kin » Friday the 13th Fun, Anyone? » Writers Wanted! »

Elder Scrolls (OOC)

a topic in Out of Character, a part of the RPG forum.

Discussions pertaining to roleplay on RPG.

Elder Scrolls (OOC)

Tips: 0.00 INK Postby Village Alchemist on Tue Jul 28, 2009 5:01 pm

Click here to go the the in-character thread.

NOTE: This roleplay is set in the fictitious world of The Elder Scrolls. However, I'll try to be descriptive enough that anyone will be able to understand the RP, even those of you who haven't played any of the video games.

PLOT:
Many hundreds of years ago, the land ofCyrodiil (in the middle of the continent ofTamriel) was ruled by a race of elves called the Ayleids. The Ayleids were led by powerful sorcerors who channeled the power of demonic beings known as Daedra. They also kept the local humans as slaves, and kept them in line using armies of Daedra.

Eventually, a human slave named Alessia led an uprising against the Ayleids and that elven race were all but destroyed. Alessia became known as the Slave Queen, and ruled Cyrodiil until her death.

When she died, she was sainted by Akatosh the dragon god. As she died, he placed her soul into a large red diamond set in an amulet. This was passed down to her heir, and was known as the Amulet of Kings. The amulet was the symbol of a covenant between Akatosh and the humans of Cyrodiil: as long as an heir to Queen Alessia wore the Amulet of Kings, the mortal world would be protected from the Daedra.

Centuries later, a man named Tiber Septim who wore the Amulet of Kings led the humans of Cyrodiil in a series of wars to conquer the entire continent of Tamriel. He suceeded, and became the first Emperor of Tamriel.

Since then, the Tamrielic Empire has been prosperous and relatively peaceful. The Imperial Family, descendents of Tiber Septim (and apparently Alessia) maintained the covenant between Akatosh and the Cyrodill people.

However, in the 433rd year since the founding of the Empire, assassins killed the reigning emperor and all his known children. The Amulet of Kings was lost.

The assassins turned out to be members of the Cult of the Mythic Dawn, who worshiped the Daedric prince Mehrunes Dagon, a destructive god who sought to destroy Tamriel. With the Amulet of Kings missing, Dagon was free to open up portals between Tamriel and his realm, through which he sent armies of Daedric invaders.

Fortunately, a hero (the player character in the fourth game) managed to recover the amulet and locate a bastard heir to the dead emperor, a priest named Martin. Martin went to the Imperial City, capitol of the Empire, to be dubbed the new Emperor and use the Amulet of Kings to banish the Daedra again. Just as he got there, however, the Daedra attacked the city and Mehrunes Dagon himself appeared to try and stop him. Quickly, Martin sacrificed himself to summon an avatar of Akatosh, in the form of a giant flaming dragon, to fight off Dagon. Dagon and the dragon fought, and in the end the dragon defeated Dagon and banished all the Daedra back to their own world.

The dragon turned into stone with Martin and the Amulet of Kings inside it. As long as this statue stood, the Daedra could never again invade Tamriel.

However, the Empire was left without an heir. Twenty years have passed since then.

For now, the Elder Council, which is something like this world’s equivalent to the Ancient Roman senate, runs the Empire, but the people have little confidence in it. The provinces of Skyim, Summerset Isle, and Black Marsh have seceeded, and many generals of the Imperial Legion have stopped being loyal to the Empire, instead fighting towards their own personal ends.

The Ka Po’Tun, a race of tiger-people from the far-off contient of Akavir, is attempting to invade Tamriel. Led by a fearsome intelligent dragon called Tosh Raka, they have laid siege to southern Cyrodiil and are currently sailing for the Cyrodiilic city of Leyawiin.

The RP will begin in Leyawiin, as the Ka Po’Tun navy begins to siege the city.

----------------------------------------------------------------------------------------------------------

RACES:
There are several races in the world of The Elder Scrolls. The most commonly encountered ones are….

Imperials
Otherwise known as Cyrodiils. These are the human natives of Cyrodiil. They are stocky, light-skinned people with deep, commanding voices. Living in the heart of the Empire, Imperials tend to be well-educated and good speakers. There are two subcultures: the Nibeneans of southern and eastern Cyrodiil are clever merchan people. The Colovians of western and northern Cyrodiil are more rural and down-to-earth people, and many of them are good warriors. Imperials in general are not very good with magic, though there are exeptions.

Khajiit
The Khajiit come from the province of Elseweyr. They were created by the goddess Azura long ago for reasons unknown. They appear to be hybrids of elves and cats. There are many different β€œbreeds” of Khajiit, each assosiated with different lunar phases. The most common is the Suthay-Raht breed, who are basically walking, talking, man-sized cats. Some Khajiit breeds are more feline, however, walking on all fours (and varying in stature from common house cats that talk to mighty lions), while others are more elven (the elven ones might have just cat ears or a cat’s tail, and some look just like regular Wood Elves.) Khajiit have little understanding of the word β€œproperty”—they figure that if you leave something valuable lying around unguarded, then you obviously don’t deserve to keep it, so they won’t hesitate to take things that don’t belong to them. They also tend to have a strong sweet tooth. All Khajiit posess night vision.

Wood Elves
Called Bosmer (β€œtree-sap people”) in their own language. The Wood Elves are a race of stealthy midgets from the province of Valenwood. They are inclined toward being excellent archers, and have a limited ability to communicate with animals. They are enerjetic youthful people, in sharp contrast to the other more stoic elven races. The females are taller than the malesβ€”but still very short.

High Elves
Called Altmer (β€œhigh people”) in their own language. The snobbish High Elves come from Summerset Isle, to the southwest of Tamriel. Most High Elves are extremely conservative and xenophobic. Summerset Isle is ruled by an ancient fuedal system of rigid mage-lords, serfdom, and arranged marriages. However, they are also the most intellectual people in the world, having been the first to develop writing and having many fine universities. The common language of the Empire, Tamrielic, is an offshoot of their language. The High Elves are naturally inclined to be sorcerorsβ€”however, they are also very sensitive to spells that others cast on them. A fireball spell that would irritate a human will sear the skin of a High Elf. High Elves seen outside Summerset Isle are generally exiles.

Dark Elves
Called Dunmer (β€œdark people) in their own language. The Dark Elves are descended from High Elf pilgrims from Summerset Isle called the Velothi. Following a prophet named Veloth, they left Summerset millenia ago, claiming High Elven society to be corrupt, and settled the eastern land of Morrowind. After settling in Morrowind, three of themβ€”Almalexia, Sotha Sil, and Lord Vivec, used profane magic to turn themselves into gods. Azura, the Velothi’s patron goddess, was very angry at them for this. She cursed the Velothi with ugliness and reduced their capacity for magic. From then on, they were called Dark Elves, and they had grey skin and red eyes. Nevertheless, the Dark Elves under the guidance of their three new gods (who called themselves the Tribunal) built a mighty and proud civilization. Unlike the other provinces of the Empire, Morrowind was never really conquered by Tiber Septimβ€”he had to negotiate with the Tribunal toavoid a long and bloody war against their fanatical armies. Today, the Dark Elves are mistrusting of the Empire and all foreigners. In their homeland, they keep Khajiits and Argonians as slaves (even though officially, slavery is illegal.) Dark Elves are clever and kiniving people, quick to betray and manipulate those around them.

Argonians
The lizard-fish-people of Black Marsh. In their homeland, they live as simple tribespeople, but many travel to Cyrodiil to seek their fortunes. They are skilled hunters, but generally peaceful towards other beings. Little is known about their culture, as Black Marsh is inhospitable to anyone but themβ€”it is filled with disease, predators, and difficult terrain. They can only survive there because they are immune to almost all poisons and diseases. As an aside, they can also breathe underwater.

Nords
Nords are the big and tough humans of the Skyrim province, in the rugged north of Tamriel. They are light-skinned and light-haired. Nords are generally very strong, and are often warriors. They are not at all bothered by cold (be it cold weather or magical frost). Nordic mead is famous everywhere, and the Nordic people love to drink. Like, a lot. They drink pretty much whenever they can.

Bretons
The Bretons come from the province of High Rock, and are of mixed human and elven ancestry. As such, they tend to be better at magic than the other human racesβ€”but unlike the High Elves, they are actually resistant to enemy spells. Other than that, Bretons live in your typical medival European fantasy land. They hold a grudge against the Orcs, who have invaded their lands many times.

Orcs
The Orcs are monsterous warrior people. They are most commonly found in the mountains of High Rock, where their capitol city of Orsinium is, but they can be found all over Tamriel. They have fangs, green skin, and piglike snouts. Despite their fearsome appearance, however, they are slowly becoming accepted by the other races of Tamriel and, thanks to many of them serving in the Imperial Legion, they are officially citizens of the Empire. In the past century, this race of pariahs has worked hard toward the goal of gaining acceptance in mainstream society. However, that still doesn’t change the fact that, uh….ORC SMASH!!! SMASH SMASH SMASH!! Its just that nowdays, Orc Smash within the limits of the law.

Redguards
The Redguards are the dark-skinned humans of the Hammerfell province. Their ancestors came from the island of Yokuda across the sea, but after it was devestated in a supernatural war, they fled en masse to Tamriel. The Redguards have a maritime culture, and most of those you see outside of Hammerfell are most largely seafaring merchants or pirates. In combat, they tend toward melee tacticsβ€”they are not as strong as the Nords or Orcs, but they tend to be more agile and skillful. Yokuda itself has recovered from it’s little apocalypse, and sometimes trades with Tamriel.

----------------------------------

CHARACTER SHEETS

Code: Select all
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Race:[/b]
[b]Occupation:[/b]
[b]Equipment[/b] (we’re working with medival technology here.)
[b]Appearance:[/b]
[b]Bio’:[/b]


If you actually read all that, pat youself on the back and have a cookie. You've earned it, trooper!
Last edited by Village Alchemist on Fri Jul 31, 2009 11:29 pm, edited 4 times in total.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Village Alchemist
Member for 17 years
Promethean Conversation Starter Author Inspiration Conversationalist Friendly Beginnings Greeter Person of Interest Lifegiver

Re: Elder Scrolls (OOC)

Tips: 0.00 INK Postby Horsk on Tue Jul 28, 2009 5:17 pm

Name: - Ri' Zahr
Age: - 24 (By Imperial Terms, I've never been sure of the Elder Scrolls aging)
Gender: - Male
Race: - Khajiit

Occupation: - Arena Yellow Team Hero - Fist Fighter

Equipment - Ri' Zahr will fight with his fists unless completely necessary he use a blade. He wears a pair of dirty linen trousers, and a huntsman's vest that hangs open and loose about his chest. He wears fur gauntlet's on his wrists, they have severed claws intertwined with the weave on the knuckles, alongside Zahr's own claws, they make for a deadly combination. He wears no shoes.

Appearance - A golden, brown fur covers Ri' Zahr's entire body. His coat becomes lighter about his stomach which is visible through his open huntsman's vest. His vest, trousers and gloves are all blood and dirt stained. He ties his trousers with a thick piece of rope which holds them up. On his head, Zahr wears a cream coloured, although dirty, headband, which holds his mane from falling down his back. On the right side of his head, Zahr has a braided length of hair which hangs down to his chin, and frays at the end.

Bio': - A half-brother of a tribal leader in Elsweyr. His brother ruled the Dishun tribe, made up of only a score of Khajiit. His tribe was one of the few attacked by Argonian bandits who attacked his family east of Rimmen, in north-eastern Elsweyr. Fighting off the attack, thanks to guards sent by 'The Mane' to protect the Khajiit homeland, Ri' Zahr moved into Cyrodil, to the Imperial City where he made his living in the Arena. After the Battle of Bruma, where the Hero of Kvatch dispatched the Great Gate, Ri moved to Leyawiin from fear that the scourge of Oblivion would turn to the Imperial City. It did. Since the dispatching of Dagon, Ri has made multiple visits to the Imperial City to pay his respects to Martin Septim, and also to fight in the arena, raising his title from Myrmidon to Hero in a few short weeks.
Last edited by Horsk on Wed Jul 29, 2009 10:19 am, edited 1 time in total.

Tip jar: the author of this post has received 0.00 INK in return for their work.

Horsk
Member for 15 years
Conversation Starter Conversationalist Lifegiver

Re: Elder Scrolls (OOC)

Tips: 0.00 INK Postby Village Alchemist on Tue Jul 28, 2009 5:32 pm

Allrighty, Horsk, you and Ri'Zahhr are accepted!

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Village Alchemist
Member for 17 years
Promethean Conversation Starter Author Inspiration Conversationalist Friendly Beginnings Greeter Person of Interest Lifegiver

Re: Elder Scrolls (OOC)

Tips: 0.00 INK Postby Horsk on Tue Jul 28, 2009 5:37 pm

Thankyou very much, I haven't looked much, if at all. But a roleplay set in the Elder Scrolls Universe is a brilliant idea, it is such an in depth place with so much lore and whatnot...

I look forward to roleplaying in it with you sir. *Salute*

Tip jar: the author of this post has received 0.00 INK in return for their work.

Horsk
Member for 15 years
Conversation Starter Conversationalist Lifegiver

Re: Elder Scrolls (OOC)

Tips: 0.00 INK Postby Village Alchemist on Wed Jul 29, 2009 9:23 am

*salutes back*

Oh, by the way! I forgot to add a spot for "appearance" in the character sheets. :oops: I'll edit it in. Since you're already accepted, Horsk, you don't have to add an appearance to your character if you don't want to, but it would be nice.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Village Alchemist
Member for 17 years
Promethean Conversation Starter Author Inspiration Conversationalist Friendly Beginnings Greeter Person of Interest Lifegiver

Re: Elder Scrolls (OOC)

Tips: 0.00 INK Postby MunchieMan on Wed Jul 29, 2009 2:29 pm

Name: Bralyn Orethi
Age: 64
Gender: Male
Race: Dunmer (Dark Elves)

Occupation: Mages Guild member - Rank: Wizard

Equipment:He mostly uses magic to combat his foes. But he has an Elven Shortsword just in case. He wears an amulet and rings with his own enchantments. Bralyn wears a black robe with his own encantments, to make up for his lack of armor.Depending on the weather he might also wear a hood. His shoes are also completly black. He has a bag of soul gems with him all the time, which he obviously uses to store fallen enemies souls, so that his robes enchantments don't wear off after prolonged use.

Appearance: He has red eyes and dark skin, like all Dunmers, but his skin is a little bit darker than his bretherin. His hair is dark and about shoulder length, which if let loose covers his entire face so he has to bind it.He has no facial hair. His clothes all are well groomed to look professional when representing the Guild.

Bio: Bralyn was born to an well off family in Morrowind. His mother died shortly after giving birth. His father had a small piece of land and a few Khajiit slaves.He showed a lot of potential in magic when he was young. After that he was trained in magic and in the sword as was tradition in his house. When he was 17 the slaves tried to escape. During the escape they killed his father and tried to kill him. But he was already trained enough in Destruction magic and swordsmanship to take out two fatigued slaves. After that he became very bitter. He decided to sell all of his land and join the Mages Guild. He trained for years before he decided to travel the world, and become even more skilled in Destruction and swordmanship. During his travels he became fond of Cyrodiil,so he decided to stay in Cyrodiil. He didn't associate himself with one house of the Guild, instead he worked all around Cyrodiil, becoming well known for some of his deeds.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
MunchieMan
Member for 15 years
Conversation Starter Friendly Beginnings

Re: Elder Scrolls (OOC)

Tips: 0.00 INK Postby Horsk on Wed Jul 29, 2009 4:28 pm

(( Not meaning to rush, honestly. But when is this going to start? Are you waiting for a certain number of people? ))

Tip jar: the author of this post has received 0.00 INK in return for their work.

Horsk
Member for 15 years
Conversation Starter Conversationalist Lifegiver

Re: Elder Scrolls (OOC)

Tips: 0.00 INK Postby Village Alchemist on Wed Jul 29, 2009 11:43 pm

@Horsk: I wasn’t waiting for a particular number of people. It’s just that I have, you know, a job. And friends. And other hobbies besides this one. So, I can’t post as often as I’d like.

@MunchieMan: You are accepted.

I am writing the IC opening post now. It’ll be done before the night ends.

Aaaaand....HERE IT IS! the-elder-scrolls-wrath-the-tiger-dragon-t26603.html

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Village Alchemist
Member for 17 years
Promethean Conversation Starter Author Inspiration Conversationalist Friendly Beginnings Greeter Person of Interest Lifegiver

Re: Elder Scrolls (OOC)

Tips: 0.00 INK Postby mrpocketz666 on Thu Jul 30, 2009 2:13 am

Before I join this, I need a question answered. Are you able to be werewolf? You were able to become one in the third game and I wanted to ask before I went and made one...

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
mrpocketz666
Member for 15 years
Conversation Starter Conversationalist Friendly Beginnings

Re: Elder Scrolls (OOC)

Tips: 0.00 INK Postby Dashmiel on Thu Jul 30, 2009 2:46 am

Name: Altion Cerylius

Age: 45

Gender: Male

Race:[/b ]Breton

[b]Occupation:
Retired Arcane University Battlemage Captain.

Equipment: Thick white robes with a cerulean trim and a lapis lazuli stone sewn into the middle of the chest enchanted with the Aegis Spell. Blue silk shoes enchanted with his own version of the Feather Spell, allowing him to run and jump as if he was a Bosmer. His old and trusted mage staff granted to him when he joined the Arcane University, enchanted with a Fortify Mana Spell. An Elven short sword enchanted with the Soul Trap spell. A few empty common soul jewels. An expert pestle and mortar. A few empty potion bottles, and a small magically locked ringbox containing a powerfully enchanted ring bearing his family crest which he has not yet been able to open.

Apperance:Like most Bretons, Altion is tall by Imperial standards, and average height by Altmer standards. His skin is a white pale enough that he was able to live with a coven of vampires off a cave north of Anvil for a week before being discovered as not being one of them. His eyes are a light shade of purple, rare among magic-users who are born under the sign of the mage, and thought of as a sign of blessing by The Nine, granting sanctioned used of the Daedric arts. His body is lithe and built for speed rather than strength, with toned wiry muscles borne out of years as a Battlemage. His hair is raven black and trails down to the middle of his back, usually tied in a pony tail. He is usually wearing his trademark robes, which are part of his family inheritance and which his family books say date back to their ancient Altmer roots. Altion has a black thin scar running diagonally on his right cheek, caused by a Daedric enchanted sword during a mission to rescue a mage who had opened a portal to Oblivion. His nose is thin and hawlike, and his chin is sharp and angled like a pointy rock. He has aged well, even by Breton standards, and enjoys the fact that the ladies mistake him for a young imperial noble whenever he visits the city.

Bio: Altion is the only son of the head of the Cerylius family. For hundreds of years, his family has been known for the powerful defensive magics they are able to wield. The doors to the Elder Council room, The Arcane Arch-Mage's quarter's, and the Arcane Orrery are all guarded by the strongest Cerylius Magics. When he was 21, and well versed in the family magics, he was sent to join the Mage's guild and to train to become a battlemage, so that he might learn more of the other magic houses. He worked hard and within 7 years was a Lieutenant on the Battlemage corps. He also made great progress as a scholar, and invited many spells mixing his own brand of defense with other capabilities from the houses of Alteration and Mysticism. He received a Spell of the Year award from his invention of the Dementia Lock, a spell casted upon a locked door which drove a pick locker insane for a few hours, making him an easy target for the Watch. As the years progressed he learned quite a bit of the Destruction and Alchemical houses, and moved to the rank of Captain. He was offered the position of Commander of the Battlemages, but refused it for unknown reasons. He then left the Arcane University, and set upon a journey around Cyrodiil for reasons he never shared with anyone, carrying the Cerylius Eye in it's locked box with him, determined to upon it after nearly three centuries of it being sealed. The rumors say that his father is deathly ill, and that the Eye is the key to his recovery.




((I noticed you already had a Mage in your midst, but I really wanted to make one, so I hope you don't mind having more than one.))
Last edited by Dashmiel on Thu Jul 30, 2009 3:31 am, edited 1 time in total.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Dashmiel
Contributor
Contributor
Member for 16 years
Promethean Conversation Starter Author Inspiration World Builder Conversationalist Friendly Beginnings Arc Warden Contributor Lifegiver

Re: Elder Scrolls (OOC)

Tips: 0.00 INK Postby Xeynar on Thu Jul 30, 2009 3:08 am

Name:
Zeekova

Age:
30 (by Imperial standards)

Gender:
Male

Race:
Argonian

Occupation:
Freelancer (formerly a Dark Brotherhood Assassin - Silencer Rank)

Equipment
Weapons: Steel Tanto (x2) (They were available in Morrowind, so I don't see why they wouldn't be here)
Armor: Shrouded Armor (the black leather armor worn by all members of the Brotherhood), worn under a dusty brown cloak.

(Note: The tanto are meant for clean kills, he is still perfectly capable (and even prefers to, in some cases), to use his teeth and claws to silence an enemy.)


Appearance:
A shady grey and red scaled Argonian, shrouded in a dusty cloak. No horns save for but a small handful up from the top of his brow, almost appearing to be combed back like hair. His Shrouded Armor is missing the gloves and boots (otherwise his claws would be useless), and so the only footsteps that can be heard from him sound like the clicks of claws tapping wood or stone. His cloak, worn and torn from being constantly worn over his armor, has torn rims along the coattail and bears the color of dust. His only weapons (aside from his claws), a pair of seel tanto, are kept in sheaths attatched to the abdomen of his armor, and are well hidden by the cloak.

Bio’:
Born in Black Marsh, Zeekova was originally named Tarkeesh, and was trained from birth to be a cold-blooded assassin. Tarkeesh, along with a handful of others who had likewise been born under the sign of the Shadow, was trained ruthlessly in the art of stealth and assassination. Tarkeesh, along with 2 other Shadowscales (the name given to any Argonian born under the sign of the Shadow) were the only survivng trainees. As soon as the training was complete, the three Shadowscales were inducted into the infamous Dark Brotherhood, and for years, this ruthless organization was Tarkeesh's family. After having risen to the rank of Silencer, Tarkeesh grew weary of being a messenger of death, and desired freedom from the Brotherhood. However, one of the Brotherhood's sacred tenants was that no inducted member must ever be allowed to leave the Brotherhood (at least not alive). After turning on one of his fellow Shadowscales, and killing them, Tarkeesh managed to convince the Brotherhood that he had been killed during his attempt to escape. His death, of course, had been faked, and Tarkeesh would have to begin living an entirely false life, to prevent the Brotherhood from ever discovering his deception. And so, he invented the identity of Zeekova, a wandering Freelancer, always in search of work (be it military-oriented, or otherwise). Although he has managed to escape the Brotherhood for now, Tarkeesh (or Zeekova, as he was now called) must still be weary, for one wrong move would alert his survival to the Brotherhood, and none has ever survived the wrath of the Night Mother.
Image

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Xeynar
Member for 16 years
Promethean Conversation Starter Author Inspiration Conversationalist Person of Interest Visual Appeal Lifegiver Tipworthy

Re: Elder Scrolls (OOC)

Tips: 0.00 INK Postby Village Alchemist on Thu Jul 30, 2009 1:04 pm

Dashmiel and Protoman X are accepted.
mrpocketz666 wrote:Before I join this, I need a question answered. Are you able to be werewolf? You were able to become one in the third game and I wanted to ask before I went and made one...

You may certainly be a werewolf.
Horsk wrote:(( I'm assuming we are still using Septims, as there is no new emperor. If not I can change it. ))

It's gold. People will accept gold no matter what the political climate is.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Village Alchemist
Member for 17 years
Promethean Conversation Starter Author Inspiration Conversationalist Friendly Beginnings Greeter Person of Interest Lifegiver

Re: Elder Scrolls (OOC)

Tips: 0.00 INK Postby mrpocketz666 on Thu Jul 30, 2009 1:54 pm

Name: Glowscale

Age: 23

Gender: Male

Race: Argonian Werewolf

Occupation: Dark Brotherhood Executioner

Equipment Shrouded Armor, Shrouded Hood, Silver Shurikens, Silver Katana.

Appearance: Glowscale's scales are all a glorious white to a point where they shine in the light. The only bit of color he has is in his face. His face has patches of blue on either side. He stands at a height, much taller than most Argonians, equal to that of a high elf. He has long spines protruding from his head and a more elongated snout than the more common Argonian.

Bio: Glowscale was born in the Black Marsh and, ironically, under the sign of the Shadow. He was taken to the Dark Brotherhood and raised and trained by them. Over the years, he has performed countless tasks for the Night Mother. One task, however stands out amongst the others for hat he became.

Glowscale was sent to Fort Frostmoth in Morrowind in order to kill the head of the Guard there. He successfully snuck in, unnoticed. He pulled his blade from it's sheath and ran the guard captain through as he slept. As he was making his escape, a howl was heard in the distance. he thought nothing of it, but the troops stationed there, thought differently, as they had had problems with this before. Glowscale simply thought it to be a wolf and that was it. The men there went to wake their captain, only to discover him to be dead. This, of course, complicated things. By the time he managed to get outside, the werewolves were attacking.

As he made for his boat, one came from behind and bit him in the neck tearing out some of his flesh in the process. After throwing the beast off him, he drew his sword. He slashed at his enemy, removing it's arm. The beast refused to back down and leapt at him, only to have Glowscale's blade thrust through his chest. Now that his enemy had fallen. Glowscale made for his boat and paddled back across the water. By the time he made it back to his home in Cheydinhal, he had begun the transformation. Over night they could barely contain him and he got outside, killing one of the guards on patrol, to satisfy his hunger. He awoke the next morning not far from the city in a tree.

This was two years ago. After the previously stated events, Glowscale went about his life as normal, taking contracts for the Night Mother and killing someone new each night. He would usually just kill his target during his transformation. He is currently in Layawiin on a mission to kill Sir Mazoga.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
mrpocketz666
Member for 15 years
Conversation Starter Conversationalist Friendly Beginnings

Re: Elder Scrolls (OOC)

Tips: 0.00 INK Postby Falling on Thu Jul 30, 2009 3:09 pm

Name: Anmer Sukaihi
Age: 31
Gender: Male
Race: Breton
Occupation: Mercenary (Has worked for both the Thieve's Guild and the Fighter's Guild in the past.)
Equipment: Weapons: Steel Saber (A weapon from Morrowind), Iron Wakizashi, Fine Iron Bow, Iron Arrows.
Armor: Chainmail Curaiss, Leather Bracers, Mithril Boots. He wears black wide pants instead of greaves. He also wears a black cloak over his armor.
Appearance: Anmer is tall for Breton standards, standing around the height of a Nord. He has the average pale skin of a Breton and often spends his days indoors, keeping this color because of it. He has gaunt cheeks and a round chin that makes his head almost circle shaped. His eyes are a strange red color, similar to that of the Dunmer. His eyes often have black rings under them, giving him a fatigued appearance. He has long, loose hair which is an auburn color. He often pulls his hair back into a rogue knot when he is on a mission or doing any sort of work out of the home but otherwise keeps his hair down. He has a barely visible scar on his shoulder from being attacked during his work for the Fighter's Guild.
Bio’: Anmer was born in Morrowind to a poor armor salesman who had lived in the city of Balmora. During a trip to Seyda Neen to deliver some armor had had made, Anmer's father had been murdered by highwaymen. Anmer had tried to continue his father's business before he had finally given up and joined the Thieve's guild at a young age. He quickly left Morrowind and become part of Cyrodiil's Thieve's Guild family. After a few years of working up in the ranks of the Thieve's guild, Anmer was caught an imprisoned for stealing from a nobleman. He joined the Fighter's Guild afterwards, still conducting work with the Thieve's guild also. He eventually left the Fighter's Guild to be a sword for hire in Cyrodiil. He has gain an honest living in his field of work, know for quick and simple kills. He is also a skilled thief, known to take up jobs of stealing from places with high-security. Although, he prefers to be highly-paid for these such jobs.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Falling
Member for 16 years
Conversation Starter Conversationalist Friendly Beginnings

Re: Elder Scrolls (OOC)

Tips: 0.00 INK Postby Village Alchemist on Fri Jul 31, 2009 12:44 pm

mrpocketz666 and Falling are accepted. Post at your leasure.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Village Alchemist
Member for 17 years
Promethean Conversation Starter Author Inspiration Conversationalist Friendly Beginnings Greeter Person of Interest Lifegiver

Re: Elder Scrolls (OOC)

Tips: 0.00 INK Postby Falling on Fri Jul 31, 2009 1:18 pm

Thanks. I will get right on that =]

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Falling
Member for 16 years
Conversation Starter Conversationalist Friendly Beginnings

Re: Elder Scrolls (OOC)

Tips: 0.00 INK Postby Village Alchemist on Fri Jul 31, 2009 9:15 pm

mrpocketz666 wrote:((Two things. 1. What time of day is it? 2. I won't be back until Monday. I have to visit my dad this weekend.))

I'm assuming your talking about in Leyawiin, not in the real world. It's about 7:40 AM.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Village Alchemist
Member for 17 years
Promethean Conversation Starter Author Inspiration Conversationalist Friendly Beginnings Greeter Person of Interest Lifegiver

Re: Elder Scrolls (OOC)

Tips: 0.00 INK Postby mrpocketz666 on Mon Aug 03, 2009 7:02 am

Ok. I just needed to check. I, personally have to keep up with time in this one.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
mrpocketz666
Member for 15 years
Conversation Starter Conversationalist Friendly Beginnings

Re: Elder Scrolls (OOC)

Tips: 0.00 INK Postby BlackTemplar on Mon Aug 03, 2009 8:27 am

If I might suggest, Akavir was to the north I believe due to a quest I did in the area north of cloud ruler. Will edit in a character sheet tommorrow some time nevertheless, great game =).
Death Before Dishonour.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
BlackTemplar
Member for 15 years
Conversation Starter Conversationalist Friendly Beginnings Lifegiver

Re: Elder Scrolls (OOC)

Tips: 0.00 INK Postby True Lord of Chaos on Tue Aug 04, 2009 12:59 pm

So this is only based in Cyrodill? Why not Morrowind/Vvardenfel or Valenwood or anywhere else?
ImageImageImage
ImageImageImage

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
True Lord of Chaos
Member for 15 years
Conversation Starter Conversationalist Lifegiver

Next

Post a reply

Make a Donation

$

RPG relies exclusively on user donations to support the platform.

Donors earn the "Contributor" achievement and are permanently recognized in the credits. Consider donating today!

 

Who is online

Users browsing this forum: No registered users and 1 guest