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Ethia's Crusades

Ethia's Crusades

a part of “Ethia's Crusades”, a fictional universe by NethanielShade.

The Kingdom of Ethia has been the center of power in Drazlia for five hundred years. But now everything that the people have known is being threatened. (Advanced RP. OPEN/ACCEPTING CHARACTERS Finally!)

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This conversation is an Out Of Character (OOC) part of the roleplay, “Ethia's Crusades”.
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Re: Ethia's Crusades

Tips: 0.00 INK Postby Words of Oz on Fri Jan 30, 2015 1:46 pm

"He finished him off by stabbing his sword into the thug's chest."

It says you did kill him I think.
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Re: Ethia's Crusades

Tips: 0.00 INK Postby RCJJ23 on Fri Jan 30, 2015 7:26 pm

That was the axe wielded the one Win at actually slashed into the back of his knee. There was another swordwielder when he was fighting 2v1. He only kicked inin the knee of one of them before leaving him by using his (the bandit's) own sword to stab into his knee.

(I also realized there are six bandit's when I said five. Oops. I'll change that to six.)
Last edited by RCJJ23 on Fri Jan 30, 2015 7:49 pm, edited 1 time in total.
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Re: Ethia's Crusades

Tips: 0.00 INK Postby NethanielShade on Fri Jan 30, 2015 7:29 pm

Words of Oz, I'm sorry but I... really dislike your post with Latter. I kinda feel like it's borderline god-modding, seeing as you didn't allow me to chose if my character (Who is strained in stealth at that) was able to detect yours, you just said that there was no way I could, and took something from my character. :/
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Re: Ethia's Crusades

Tips: 0.00 INK Postby Words of Oz on Fri Jan 30, 2015 8:04 pm

Sorry Nathaniel. I realize that now but the way you wrote the race description, also seeing that you were pretty focused, I thought it was well within plausibility, but I wrote it up with the fire so your character would catch me anyways. I suppose I will turn it down a notch.

Sorry for the confusion RCJJ23, but a wound to the knee would kill him anyways, many important arteries are there.

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Re: Ethia's Crusades

Tips: 0.00 INK Postby Words of Oz on Fri Jan 30, 2015 8:14 pm

Also skill in stealth does not contribute to skill in perception. Again, very sorry.

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Re: Ethia's Crusades

Tips: 0.00 INK Postby Words of Oz on Fri Jan 30, 2015 8:24 pm

If you truly wish, I will edit my post and delete the part of my getaway; leaving it off mid-pickpocket.

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Re: Ethia's Crusades

Tips: 0.00 INK Postby NethanielShade on Fri Jan 30, 2015 8:52 pm

Words of Oz wrote:Sorry Nathaniel. I realize that now but the way you wrote the race description, also seeing that you were pretty focused, I thought it was well within plausibility, but I wrote it up with the fire so your character would catch me anyways. I suppose I will turn it down a notch.

Sorry for the confusion RCJJ23, but a wound to the knee would kill him anyways, many important arteries are there.



It's okay, no need to edit your post, I'll make due with what I can.

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Re: Ethia's Crusades

Tips: 0.00 INK Postby Words of Oz on Fri Jan 30, 2015 9:31 pm

Thank you! Regardless, I hope I patched up my goof evenmore.

Hope we can get the Ranger's story rolling again.

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Re: Ethia's Crusades

Tips: 0.00 INK Postby NethanielShade on Fri Jan 30, 2015 10:24 pm

So, knowing the deductive power of the rangers, even the obviously young and novice ones,


Well, I mean... There's no such thing as an untrained Ranger. The training they go through is absolutely rigorous everyday training for 5 full years. That's about 1,500 days they train every single day, and the other 300 or so are spent on missions they go on with their teacher when they rach their third year and up. That's 1,500 days where you're spending hours perfecting and mastering archery part of the day, and the other half of the day is spent learning stealth, tactics, and military techniques. After the five years are up (Which Seph's are, he's a fully fledged Ranger, not an apprentice.) Ranger's are some very formidable foes which should never be underestimated by anyone.

However to make up for this, Rangers are only those who can't use magic. Mages are never taken up as apprentices as their gift can be better used elsewhere. Rangers are literally mage-hunters, as they are trained in a sense that they don't have to rely on magic like Elves do. They aren't the Army's Elite branch for nothing. :P

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Re: Ethia's Crusades

Tips: 0.00 INK Postby Words of Oz on Fri Jan 30, 2015 10:34 pm

I meant novice in the sense of a lower level one. Obviously a young one is not high ranking and fairly new compared to others. I'm fully aware that they are elite and would never expect Latter to hold up in a fight against even him. Sorry for the confusion.

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Re: Ethia's Crusades

Tips: 0.00 INK Postby Words of Oz on Fri Jan 30, 2015 10:40 pm

That was not meant as slander, if anything showing that even the lowest of them are smarter than the usual. I'd consider it flatter. :P

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Re: Ethia's Crusades

Tips: 0.00 INK Postby NethanielShade on Fri Jan 30, 2015 10:41 pm

Haha, it's totally cool. I just posted, so enjoy replying.

Also, a thought came to me. Seph never saw Latter use magic, he saw it from around the block. So if Latter can keep his magic a secret, Seph could probably take Latter under as an apprentice. Humans and Tellem (That are aligned with Ethiafell) can become Rangers, though no other race. Also, Rangers often take up thieves as their apprentices, if they quit being unlawful, because they can respect other's stealth abilities and almost always choose their apprentice to be someone who shows promise to becoming a good Ranger. And the "if they quit being unlawful" part is usually easy, considering if they become a Ranger, they get paid by the king, and are no longer, well, poor.

That's if you'd like Latter to become a Ranger's Apprentice. If not, it's totally cool, and it was just a thought that came to mind, because after Seph is done being angry, he would definitely respect Latter a little and spare him.

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Re: Ethia's Crusades

Tips: 0.00 INK Postby Words of Oz on Fri Jan 30, 2015 11:02 pm

I read your post in the ooc after I already posted. XD

That is what I was kind of heading towards the entire time, and I thought at the very least a tag along.

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Re: Ethia's Crusades

Tips: 0.00 INK Postby NethanielShade on Sat Jan 31, 2015 12:32 am

ImperatorAlpha and Andjare, I have a few things to say. I love where you're taking your Eldanoore story, and I have plans for Ethia's military choices in response to Eldanoore. I like how the king was played, and the name you made up for him.

Now, I just have to make sure it's clear, the Elves have a totally different military system than the Humans. The Elves have never had a reason for sword and shields through history (Unlike humans, who invented them because we, well, don't have a lot of magic.) The Elvish army is composed entirely of mages, all having different roles on the battlefield. The Grey Wardens may be spellsword-ish since that's what you're going for, but since Elves are so much stronger at magic, tire slower when using magic, and EVERY Elf can control THREE types of magic, the main army is nothing but mages with different defense and offense roles. On the other hand, Elves are not very athletic, so their magic is good for lobbing fireballs at a distance, but once a Human gets close with a sword it's harder to protect themselves.

EDIT: Words of Oz, how late are you staying up tonight? If you're getting off soon, I'm not gonna post and I'm just going to wait for Phersu (He went offline) but if you'll be on for a while I can make Seph grab your character bridal style and run for it.

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Re: Ethia's Crusades

Tips: 0.00 INK Postby Words of Oz on Sat Jan 31, 2015 9:01 am

That'd be fine for you to run away with my character Nathaniel. I'm asleep in character technically, so do what you want. Run! Lol

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Re: Ethia's Crusades

Tips: 0.00 INK Postby ImperatorAlpha on Sat Jan 31, 2015 6:10 pm

My apologies for not being more clear. The Elven mastery of magic being well known, I figured it wasn't really worth mentioning. But I must say, the uniqueness of individual magicians does not lend itself well to an effective military simply by the lack of uniformity. Sameness is the backbone of a unit. Taking into account the Elves' relative lack of interest in physical pursuits, that is why I designed the fairly small Elven army. These are the warriors who train in physical combat, honing themselves to their capabilities. The levy, the non-professional forces, are much more magic oriented, often lacking the ability to defend themselves capably in melee. If that still doesn't sit well I can edit.

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Re: Ethia's Crusades

Tips: 0.00 INK Postby NethanielShade on Sat Jan 31, 2015 7:28 pm

Oh no it's quite fine, nothing to change. You mentioned an army, and I was just making sure it was understood how the army of Elves should be, well, magical.... Even if it is a bit obvious.

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Re: Ethia's Crusades

Tips: 0.00 INK Postby Andjare on Sat Jan 31, 2015 7:46 pm

Accidentally put my post in the wrong location, knew that would happen sooner or later.

Seeing as we're talking about how the elven military works, were there any edits or clarifications you wanted with the Lumens Nethaniel?
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Re: Ethia's Crusades

Tips: 0.00 INK Postby NethanielShade on Sat Jan 31, 2015 7:53 pm

That's okay. I'd like them to be in the right place so as to keep the different stories that are going on simultaneously, separate. However, it's not a super strict rule, just something I'd like for you guys to watch out for.

Looking back on this, I wish I would have been able to refine a lot of the roleplay's elements, but it feels too late now. For example, I wanted magic to be more than it is, since what it is, is really just a skeleton of sorts. I don't want it to be something that just flowed from the hands freely, like Avatar: The Last Airbender y'know? I want the magic to be called upon by words of power, similar to Eragon. However that would require completely changing the way magic works in the roleplay, such as removing the two (or three) schools of magic per character limit and causing everyone to edit their characters, so I'm not doing that. Still, is anyone else feeling like magic could use an overhaul? If you have any ideas tell me, or if you like it as-is, tell me, since I'm not the one using a magic character yet.

EDIT: If you're interested in how I want the new magic system to be, let me know. I have it to where Elves will still be born significantly stronger at magic, but it will also allow it to be more malleable, meaning Elves don't have to rely on magic, making the physical brand of the Elvish Army make more sense, and also making it possible that extremely powerful Human sorcerers can surpass Elves, rather than making Elves be "Nope, we're better at magic, period."

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Re: Ethia's Crusades

Tips: 0.00 INK Postby ImperatorAlpha on Sat Jan 31, 2015 8:49 pm

I have an idea on the magic system if you would like to hear it

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