Roy Ganamede to Remæus wrote:I want to start a roleplay for Beginners, Intermediate and advanced roleplayers to keep improving their skills. Those beginners who are turned down from roleplays can do the one for beginners and build their bio up to be in the intermediate one, for example, or go to another roleplay. That way, they would be able to have something to refer to. Also--on top of that, the roleplay could be customizable in their bio to fit the RP they want to go into. The year and such will not be put into play to where they cannot change it. Also, the advanced one is for people who believe that they're the best. Trust me, I got to that point once and I realised you are never the best, you keep improving. I believe I'm one of the better onces, because when I roleplay, it's like a dance. I change to fit the other person's style, and in my roleplays I try not to be the "hero" unless my story is going off of its main course.
See, all of these roleplays would help improve EVERYONE on the site. It'd be your main attraction to your site so people who want to get better can. These roleplays would go into the "Everything else" section. I'll give a little brief summary.
Beginners: This would have five story lines--and each new person would pick one to go into. Each have no individual ending, but it teaches all of the people who join how to rise ranks. Start out with a lowly character and rise ranks to be a general. For example. Learn the ways of how to rise those ranks as well as go from beginner to intermediate levels. That is all this will teach someone, essentially. This will also teach how to fight, I won't teach any specific way, but I will teach them how to be completely creative. Each lesson there will be OOC (Which will be in Parentheses) and it will explain what's going on, and reasoning behind it.
Intermediate: There will be one roleplay storyline. And this will teach people how to go with the storyline even if it goes "off the rails" so to say. Example: You're roleplaying and you realise that you came to a snag in the roleplay--and the person who started it is gone for a while, you must learn how to stay on their roleplay...so you create little side quests which relate to the roleplay until that person gets back. That's just an example--but yeah, that's what it'll be like. This will also teach new ways of fighting, about two new ways of fighting. There's the hand-to-hand and then mech-to-mech ways which each have two ways of fighting. There's the "Dodge at a pace" way, which is what I call the "1/3 dodge." You can only dodge one time out of three hits. (Hit hit dodge, dodge hit hit, hit dodge hit, or hit hit hit hit hit hit dodge dodge dodge, etc.) And the other I can't remember but I'll remember it.
Advanced: It takes all of the other roleplays and puts them in one to keep growing. But the hard part here is that you must adapt to another players style. Their tenses and their character. You must be able to form a bond with the person and be able to execute certain skills with that person like a dance. I will pair up characters based on likes and dislikes, and they will be polar opposites where the people should logically hate each other. Except the thing is, the roleplayer needs to take the persona of their character, and actually dislike them at first. These two will need to get together somehow--and be able to create their own storyline, and be able to form a bond with the person. Now this bond doesn't have to be pure "love" or even "friendship" but they must learn how to work together. Like how Gokou and Vegeta did, they hated each other but when they needed to, they worked together--that's what this is based on. Getting the roleplayer into the persona of their character, and having them actually initiate a relationship between another person. Well, tell me what you think. I'll be on aim eventually.
What are everyone's thoughts?