In Cam Lire hope is whispered in children ears to aid sleep. The reign of the God King is spreading like disease. And though it need curing rebellion is but a dream. However some would see it reality. But is this really a plague or blessing?
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7achary wrote:Currency has many forms, I think on principle the rebellion should avoid God King coinage. However, that might prove difficult.Thus far Hal and Co. have sustained themselves on enemy supplies. Why buy something when it serves a dual purpose to just take it? This brings up our next target, when we survive the siege and have victory over our enemies we should look for easily defensible towns with year long commodities, as Irish said, like a mine or a mill. Coastal villages would also be nice. To strangle Azrael we must control or quench his resources and limit his movement. The more terrain we infest with bandits and the like the more we can limit his movement.
I think, personally, that we should leave a garrison of defenders in place at Calvarre. Fill the woodlands and surrounding lands with troops, ranged and stealth based. They harry anyone trying to approach Calvarre and at the very least give us warning of approaching enemies. Punitive raids made on any holdings of Azrael, in many places at once. We strike from the shadows, never being drawn into open conflict, as we build an army through diplomatic (or coercive) relations. We will also need trained craftsmen.
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Solo Wing Pixy wrote:Joshua and Fiona will be approaching the fortress, looking to sign on.
Now Josh can't speak for Fiona, but he ain't fightin' for free, and he prefers his payment in numerically measurable quantities that still hold value if the Godking dies.
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Modesty wrote:Where originality comes in is finding new ways to explore the things that already exist to us. Suddenly red becomes crimson, ruby, scarlet, cherry, carnelian, vermilion, cardinal, sienna, maroon, sorrel, rojo, sanguine. Suddenly red can become a metaphor, a picture, a symbol.
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