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The Order of the Seven Seals

The Worlds of the Finite Realm

a part of “The Order of the Seven Seals”, a fictional universe by Wei_Wuxian.

When a powerful evil arose, it was banished. Millennia have passed and it is up to a new team of arcane warriors to thwart the evil, and ensure peace.

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This conversation is an Out Of Character (OOC) part of the roleplay, “The Order of the Seven Seals”.
Discussions pertaining to roleplay on RPG.

The Worlds of the Finite Realm

Tips: 0.00 INK Postby Maestro on Mon Jul 28, 2014 11:27 am

The rules of this thread are simple. Each of the Archites will be allotted ONE post to use as a place to detail his/her world (if they so choose). This is completely optional, and as such this thread might end up just being a blank page. Nonetheless I figure an opportunity should be granted for such a thing. There will be no idle chatter or conversation in this thread. Following this post there should only be a max of seven posts (eight in total if you count this one). Feel free to snatch the opportunity or don't. This role-play hinges on character development so I won't blame you for letting your world come out over the course of the story.

~ Maestro

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Re: The Worlds of the Finite Realm

Tips: 0.00 INK Postby unseenshadow2 on Mon Jul 28, 2014 11:29 pm

Vainthorous is a distinctive and swampy world, with trees so large that rivers flow through their roots and swarms of wrenns inhabit the low level branches. The trees of Vainthorous are similar in leaf and branch structure to willow trees, excluding that until the drooping leaves, the branches of Vainthorous's trees are nearly impossible to bend. The waters of Vainthorous are poisonous to creatures who have not evolved to live their. Common animals in the swamps include dire wolves, panthers, crocodiles, many species of bird, tree mammals, fish of all kinds, black dragons, and many more that are yet to be identified beyond food or predators.

Due to the fact that the natives of this realm rarely travel, much of it is unknown and out of touch with the other worlds. Some people even consider this world a blight, as all it is known for is the poisonous waters and towering trees.
"There is a realm of existence so far beyond your own you cannot even imagine it. I am beyond your comprehension. I am Sovereign." Sovereign, Mass Effect

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Re: The Worlds of the Finite Realm

Tips: 0.00 INK Postby Maestro on Tue Jul 29, 2014 11:25 pm

Atrulyn






The smell of crisp clean air and the sight of its empty blue skies, and water so clear you can drink straight from the stream. Atrulyn is one of the lushest civilizations in all of the Finite Realm, with rich soil and greenery as far as the eyes can see. With majestic mountain ranges, and dark blue waters, the Empryean who inhabit this planet have made the most of its resources. Not a single desert or wasteland even scratches the surface, the world filled with thick jungles and wide-open plains.

Not one building touches the ground in the world of Atrulyn, having carved their cities and fortresses into the mountainside. The Empyrean, or avian humanoids, like to spend much of their time in the sky. Over the course of their lives spent on Atrulyn, they have come to harbor a deep respect for nature; understanding how everything relies on one another to maintain balance.

Overall the world is much like you would expect, filled with a wide array of insects and mammals. But what the Empyreans are truly known for are their dragons, whose legend has echoed throughout all the seven worlds. Surprisingly a rather benevolent species, there isn’t a city in all of Atrulyn where the dragons cannot be found circling overhead. But beware, because they don’t take kindly to strangers.

Now whoever said chivalry was dead? The Empyrean are a very honorable and disciplined race. Usually averaging anywhere between 5’10” and 6’4”, they are naturally quite lofty, a necessity to burden their some fifteen to twenty foot wingspans. They were born knights, upholding the virtues of truth and justice. From birth they are taught respect and dignity, to defend the weak, and most of all stand side by side with their brethren. As a race they are immensely loyal to their own, and protective over those who are pure of heart.

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Re: The Worlds of the Finite Realm

Tips: 0.00 INK Postby Alazuli on Wed Jul 30, 2014 3:56 pm

Terronia, Home of the Fox People



The large trees smell of almond nut and oak wood mixed with the toxins of the most scrumptious berries. The plants flourish with loving smells and ever changing color when touched and the rivers flow with a natural purity, cleansing body and soul. The beauty of Terronia lies in the physical soul on which it's inbatitants together form a world of interwining luminous color and lasting harmony.

Some of the most noticeable scenes on Terronia are the flying whales which are seen as guardians of the sky. They move majesticly swimming through the clouds, their bodies, as large as they are, seem weightless. Even to the Mouniria they're a mystery having no record of where they came from. Having found no signs of remnants of the flying whales they're also unsure of what happens to their bodies once time has laid them to rest. They are seen as holy creatures never to be tampered with but to always hold in admiration.

They build their homes everywhere, from the trunks of the sturdiest trees, to the waters of the calmest rivers and to the tops of the highest mountains which, logically, would have the most favorable view of the flying whales. The rich energy the sun gives to the earth than is passed along to those who've taken shelter in the earth's natural womb which than the Mouniria embrace into their very being. Not only do they live harmoniously with nature but the flow of which they live is governed by the fact that they are each connected to the same tree of life.

There are certain places of which the Mouniria dare not tread. A thousand year old legend tells of an evil fox that could change form at will. The fox turned the Mouniria against eachother and thus the very soul of Terronia bled with the eruption of war. Like a cauldron boiling tar, the fox's eyes churned with a dark evil that spewed into the hearts of the Mouniria. However simply a myth, the fox is still said to be roaming, constantly changing it's form at will, blending into the race which it once corrupted.

Behind Terronia's beauty lies the darkly mist filled regions, cratered by the aftermath of war. Taboo to the Mouniria, these areas are to never feel the foots of pure and untainted beings. From time to time however, a foxling is stolen and carried off into the night which are than said to be swallowed by the darkness in these regions. What than happens to the foxling is uknown. Some say they're fed to the murky creatures that slumber there while others say that the evil fox himself steals them away in forcing them to do his twisting bidding.

The Mouniria, a spiritual race that believes in the flow of nature and upholds natural life as a sacred single soul being. Unlike other planets that have forcefully severed their ties with nature, shredding away the earth and the very world of which life first spawned, the Mouniria manage to live peacefully creating their homes from the woods from the trees and dirt from the soil while encompassing the energy of the earth of which they hold so dearly.
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Half living between fantasy and reality

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Re: The Worlds of the Finite Realm

Tips: 0.00 INK Postby Wei_Wuxian on Tue Aug 05, 2014 1:54 am

Niatollus

Niatollus, land of the Archonians, is a beautiful place. It is a sheer duplicate of Earth, but the landscape is slightly different. There are cities known as lands in Niatollus and states known as capitals. The Kingdom of DaSiangiiao is Auro's birth place as well as Arteimos' Kingdom run currently by Queen Neheliana. Archonians are powerful beings of pure arcana. They can either walk or float and take on two forms. One form is their normal form that they utilize every day. They are simple humanoids resembling Sapiens in every way possible; however, their other form is their Archon form, in which they assume a form of pure energy, pure arcana, pure power, and in this form they become more destructive and are that much more powerful of an opponent. Not all are able to access the Archon form, only those who train to reach it may be able to tap into it. It is hard to enter and control, but those who train hard at it will gain complete control. Archonians reproduce via mating, and though it resembles that of Sapiens, it can also occur between two male and two female Archonians. Niatollus is a beautiful planet/world filled with oceans, forests, and one city that is filled with technology. Niatollus welcomes travelers. They are just advanced enough, but not too advanced in the terms of technology. There aren't any hover cars in this world, as nearly all can fly, there aren't even modes of transportation considering Archonians can make their way from one place to the other riding the mana that seeps into their world.

Archonians are big on theatre. They enjoy watching performances on various worlds that offer it. They are the Galaxy Headquarters for the Performing Arts Institute, and also have the highest grossing turnout for movies in theatrical format. They embrace new ways of doing things. Intergalactic Actors mostly originate from Niatollus; however, some go to the acting schools provided on Niatollus just to get an upper hand on the competition.

Their schools are prestigious and their money is accepted throughout the galaxy. Their mines produce expensive jems and stones that sell for high prices on the market. Their creatures can be found on other planets, all except for a few. Most other creatures from various worlds can survive and thrive on Niatollus.

To say that it isn't a melting pot, would be telling a lie.
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