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After Armageddon

Universe Details

a part of “After Armageddon”, a fictional universe by MyEyesAreBlack.

The human race is a shell of itself. Crushed by a mysterious and unstoppable force, life has become a fight for survival out amongst the stars. This is the story of a single vessel and her crew, of one struggle among many.

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This conversation is an Out Of Character (OOC) part of the roleplay, “After Armageddon”.
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Universe Details

Tips: 0.00 INK Postby MyEyesAreBlack on Thu Feb 05, 2015 3:11 pm

CCV Make My Day

Image

Jupiter Shipyards Eagle-class, Model 4 Coalition Commercial Vessel

Layout

  • Deck 4 - Crew Quarters: This level begins as a long corridor of evenly spaced doorways, perfectly parallel to one another. The floor between is composed of a thick grating that terminates abruptly at the end of the hallway, where the deck opens up. The vessel's kitchen is seated firmly at the far end behind haphazardly laid circular tables, storage counters, and a meager bar, all of which constitute the mess. The ceiling across the entire deck is a concave bordered by outward sloping slants, lights fixed seamlessly into the diagonal plating. Overall one of the more comfortably sized decks, neither too large nor tight. Plenty of room to breathe, yet still small enough to suggest plenty of hull between you and the void.
  • Deck 3 - Medical: A medium-sized deck equipped with the usual medical equipment, surgical machinery and operating tables, cryogenic storage units, a standard quarantine cell, and stocked with a wide variety of drugs. Drones fastidiously patrol the deck, ensuring a sanitized environment is dutifully maintained.
  • Deck 2 - Engineering & Bridge: Second only to the cargo bay, engineering constitutes the ship's nerve center and vital organs: warp core - at the very heart of the ship - life support, primary systems, artificial gravity, main thrusters, and power. Emergency shafts leading to other subsystems are all connected directly to engineering. In the case that the bridge is entirely disabled, the Day can be piloted from this deck via an emergency console. The bridge can be reach from engineering by following a single hallway toward the bow. A ladder connects this passageway with the cargo bay's central corridor.
  • Deck 1 - Cargo Bay & Bridge: As a commercial starship, the largest and most important section of the vessel is required to be the hold. The Make My Day's tonnage allows it to transport small packages, supply shipments, and up to heavy machinery. By comparison to the rest of the ship, the cargo bay is cavernous for its size. The front of the hold is connected by a simple corridor to the bridge, itself opening up beyond the ship's lift and port side stairwell that permit movement between the decks. A single massive curtain of a door at the rear of the hold allows cargo to be loaded and unloaded.
  • Bridge: The Make My Day is fitted with a single pilot's seat and command console, directly at the bow. Auxiliary holographic interfaces are present toward the rear, in the case of an emergency wherein the primary display is rendered inoperable. Without contest, the bridge is the most compact station aboard the ship.
Let's get this straight. I'm an owl. Wise omen of death. Hoot-hoot.

"Whirlwind life of faith and betrayal; rise in anger, fall back and repeat. Slow degrees on the dark horizon, full moon rising lays ever at your feet!" - Far Cry by Rush

~Kir

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MyEyesAreBlack
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Re: Universe Details

Tips: 0.00 INK Postby MyEyesAreBlack on Thu Feb 05, 2015 3:14 pm

Note: this list is not complete.


Alien Races



Ättla


Homeworld: Teelot

Biology: The ättla are a race of bipedal anthropoids, characterized by their tall, slender frames and angular heads. Almost uniformly straight from top to bottom, there's hardly a concave or convex anywhere on their bodies, save for – most prominently – a shallow dip between their upper and lower arms. They have two pairs of these, both equally long, ending in three-fingered hands. Their skin is typically a dull red with a rough, leathery texture to it. It almost appears wrinkled, with tiny channels snaking across the surface of their bodies.

As stated previously, their heads are not rounded like a human's. Instead, they appear more like a pyramid that's been tipped over, with the underside only barely longer and broader than the others. A pair of flat protrusions jut out from the backs of their heads. Two large eyes are set on either side of their heads, giving them a fairly large field of view. Their mouths are somewhat small, comprised of a three-sided jaw at the narrow tapering of their heads. They possess small, razor sharp teeth, allowing them to thoroughly shred food well before it reaches their throats. Their native language is spoken in a low, melodic humming. Most other languages prove very difficult for them, and so they often rely upon translators.

Instead of bone, their supportive endoskeleton is formed of a dense, pliable, and tensile kind of cartilage. Despite their scrawny appearance, the ättla are immensely strong, capable of exerting huge amounts of force many times their own body weight. In order to cope with this extreme stress, their bodies have adapted to resist opposing forces, maintaining shape and solidarity even under massive duress. Conversely, they are not meant for running. At most, the ättla can jog for short distances before having to rest. They tend to take long, but slow strides wherever they go, resulting in a very fluid gait. Average height for males and females are roughly the same, at about eight feet seven inches.

Culture: It is worthy to note, first and foremost, that the ättla are a contender species, rivaling even Suesh technologically. At first glance, they appear to be a model race. They are often soft spoken, not given to belligerence or petty squabbles, and can fit into any role. It is a well known fact that they are almost excessively polite, always displaying the utmost courtesy when interacting with anyone. Their culture stresses respect, both showing and receiving. However, underlying this idyllic countenance lies a factor which has made them one of the most feared races in the known galaxy: Their sense of pride. To lay the field: They feel very little emotion, not experiencing anger, sadness or fear at all as we know it, and happiness is experienced in a much muted capacity. While not quite the same as how humans perceive it, the notion of personal honor and insult is highly prominent in ättlan culture to the point where it has shaped quite a lot of their society. What is most important is that if an ättlan feels they have been slighted to any degree they will immediately be overcome by a powerful desire to rectify this and restore their standing. This is done, quite simply, by killing the transgressor on the spot. Having apologized beforehand, of course.

Obviously, their society formed laws to regulate this practice. If one has been slain for having supposedly insulted another – the “accused” – then the killing party, referred to as the “respondent,” must provide ample proof. If it is discovered that the accused, in any way, had not actually committed an act culturally recognizable as an insult, then the respondent is publicly executed. Most other civilizations institute a zero tolerance policy for ättlan honor killings, and the Collective have openly stated they will formally abandon any of their kin that breaks another sovereign state's laws on the subject. This decision came about due to the belief that violating another culture is, in effect, insulting the entire race, therefore giving that species precedence.

The preferred method to kill one who has insulted another is to rip them apart with their bare hands. This is also the favored method for combat in general, but they have developed and produced firearms out of necessity. Because of the natural durability of their bodies, this act can be rather difficult, often leading to a prolonged struggle in some cases. An ättlan needs every ounce of that tremendous thew if they wish to pry the head from the body of one of their own.

Another matter worth mentioning is that in ättlan society ships are never owned by any more than an individual. Captains are viewed as almost a class of nobility, with higher-than-average stature amongst their people. “Petty kings in the sky,” as one human ambassador noted. Their civilization lacks a standard navy. All vessels are armed to defend themselves, and in a time of war it is seen as the solemn duty of the captains to band together, volunteering their services to aid in the defense of the Collective. Regardless of the expectations other races have had about this system, it has proven to be effective against aggressive powers.


Dead Ones


Homeworld: Unknown.

Biology: These digitigrade bipeds have no equivalent to any species on Earth. Standing at an average height of nine feet, they are fearsome to behold. Their thick hide is a pale, sickly yellow hue, pulled taught across their dense musculature and angled bones. Their arms are long gnarled limbs with knobby joints, the skin crawling as the bones beneath swivel in their sockets. They terminate in in large hands, both transforming into six very long claw-tipped fingers. They stand on four slender toes with broad tips, providing them excellent stability despite their awkward appearance. The spine is curved dramatically outward as it travels upward, finally bending in again at their broad boney shoulders. Their equivalent to human shoulder blades are two bony protrusions, jutting in gentle arches slightly upward and in either direction. On average, they measure at least fourteen inches in length. The skin covering them has hardened almost to the point of a scaly thickness, turning from a pale yellow to a deep gold in color. Their necks are longer in comparison to a human's, but not terribly so. They slope out and then forward again, leading directly into the back of the skull. Two small, dark eyes are set into the gently curving sides of the head, inches above a wide fang-filled mouth. Their chins are long and narrow, reminiscent of iconic beards from ancient Egyptian art.

Culture: Evidence exists to suggest the Dead Ones – a very rough translation of the species' autonym – are the descendants of an ancient civilization believed to have spread far beyond the Orion Arm. What little traces of their technology remain speak of extraordinary power and sophistication, though these are hardly worthy adjectives for what little remains.

The Dead Ones do not populate planets as other species do, but live an entirely nomadic life aboard fleets of starships. Rugged, simple, and barely held together by the ingenuity of their engineers, these fleets serve well enough as basic homes and transport for raiding parties. Though they have garnered a reputation as pirates, this is somewhat of an inaccurate label. Piracy is typically enacted by rogue elements seeking to better their own fortunes and status, whereas consolidated leaders need not be so frivolous with their violence.

Individual fleets are ruled over by mighty barons, recognizable for the tapestries hung from their shoulder arches. Higher ranks are signified among the Dead Ones this way. The lowest command rung is symbolized by a single banner hung from the right arch, near the base. The next step up is signified by a second banner attached to the tip. Four banners, two on each arch, designate the highest office beneath the baron himself. His badge, alongside the four banners the lieutenants carry, is a fifth cloth hung between the two arches.

As this may suggest, the Dead Ones are a combination of military and warrior culture. Their ranking system is simple, but intended to display merit and instill order. Fleets are always surrounded by warships to defend the noncombatants, and it has been gleaned that assaulting any unarmed vessels is considered anathema – this even extends to vessels of other races. Their code of honor tends to be forgotten by aliens, who only remember colonies and freighters sacked by Dead One warriors. Never assume their code makes them kind, however. They are vicious, brusque, and xenophobic. At best, you can expect to be ignored by them if they are not out for blood.

While many have called for the Dead Ones to be exterminated by the greater interstellar powers, one obstacle renders this nearly impossible. A few barons have in their possessions ancient warships once commanded by their predecessors. Experts have posited it is likely these ships are not being employed to their full potential, but that is hardly comforting. They have effortlessly ruined some of the most revered military starships ever constructed, and sundered small fleets with ease. For the most part the Dead Ones keep to themselves, and so the stronger powers are content not to draw their ire.


Evra


Homeworld: Suesh

Biology: The evra are a race of bipeds caught at an evolutionary crossroads between reptilian and avian, which has earned them the nickname “raptors” from humans. Males typically stand at seven foot nine, females at seven foot seven. They are digitigrades, their two toes ending in wicked talons; two arms, three-fingered hands. Built tall and slim, the evra are not a race engineered for raw physical strength, but are geared for speed. The average specimen can reach tremendous speeds with ease, and leap great distances. As one might imagine, this proclivity for quickness indicates a more fragile frame, and indeed the evra are not the sturdiest species. Rather than face a fight head on, they prefer to move around their enemy and attack from a more favorable vantage point. Their minds also process information rapidly, allowing for quick on-the-spot plans and easy outmaneuvering. Their heads are elongated but short, with wider crests at the backs of their skulls. They have two sets of two eyes, the forward pair being the smaller, and they are set barely an inch apart.

Rather than scales, the evra have grey-white, ashy hide with a leathery texture. Hard black plates usually form on faces, shoulders, chests, all across their backs, and forearms. These are only basic protection, and are like paper to any sort of real weaponry. Males generally grow some small amount of feathering at the elbows, which is colored either pale blue or vibrant green. These evolved with the intention of attracting mates, and tend to be removed if they join the military.

Languages for the evra are a collection of sounds: Chirps, barks, growls, pops, and clicks. They are capable of speaking other languages – such as English – fluently on their own. However, when doing so their words are muddled by noises reflecting their native tendencies. This creates an accent founded more on the sounds made while talking, rather than the pronunciation of the words.

Culture: The evra of Suesh are one of the most feared, hated and respected races in the known galaxy. Older than even the vowl, these raptors expanded into the stars as the Sueshan Expanse, an imperialistic power built upon the subjugation of other races. The Expanse and the Empire first met a little more than five thousand years ago, and almost immediately went to war. The gluttonous Expanse sought to swallow this new race as it had done several others, but the vowl proved more than a match. Holding a solid defense, the Empire surgically annihilated their enemy's alien holds. Eventually, only those worlds colonized for their own people remained. They were quick to sign a surrender, but this substantial loss forced them to undergo a cultural revolution. The focus shifted from martial prowess to commercial, technological and diplomatic dominance – though their navy remains exceptionally advanced and powerful, even if relegated to a purely defensive stance.

Suesh – as their nation is today known – is a contender state, rivaling the Empire in every area. Though beaten, the evra were never defeated. They continue to view other species as being intellectually and culturally inferior, but tend not to be open about this. Regardless, it's managed to become fairly common knowledge. Their ambassadors are shrewd and silver-tongued, extensively trained to handle alien delegations and matters of foreign affairs, earning them many advantageous deals. In fact, their entire race is known to be highly “political” in their interactions with others. Even their military embraces the ideology that it's far easier to win a fight by shooting your enemy in the back rather than facing them head on. Business leaders and politicians fight most of the wars in this era, anyway. One admiral has even been quoted saying: “Leave the conflicts to the assassins, I would rather my people not have die unless no other options be first presented.”

Morality is a nonexistent concept for them, and their society has been totally devoid of religions since before they first colonized planets in their solar system. Not to say either concept really led into the other for them, of course. They do, however, happily embrace any situation that allows them to twist such ideologies. As with everything else, it is a thing to be used – a tool, a means, and a weapon.

Suesh, though a superpower, is one only warily tolerated by most other nations. After humanity established diplomatic relations with the evra, a Coalition ambassador had this to say on the race: “Suesh, as an entity, is the worst nightmare of all decent men and women. The evra are twisted and powerful, and possessed of a malignant intelligence. Should they ever go unfettered.. I shudder to think of the consequences.”


Hol Navui


Homeworld: Teu

Biology: There are no known Earth cognates to the hol navui. Their skin is an iridescent sapphire blue, with patches of scales growing along their backs, stomachs, and necks. They are digitigrade bipeds, standing on two sets of three short outward facing toes. Their backward sloping tibiae grow to be taller than the bases of their femurs – as equivalent to the human knee – requiring a third, downward angled bone to connect the two together. Their arms are more similar to a human's in structure and length, their narrow hands ending in four dextrous digits, long and slender. Overall, they are built as beings of endurance rather than bursts of extreme speed or strength, exhibiting a balance very similar to that of a human's. The average height for members of their race is around five feet nine inches, and the very tallest specimen ever encountered by a human was only six feet.

Their skulls are slightly more elongated than a human's, with some slight sloping to the shape as a result. They have only two eyes, set more to the front of the skull in line with a predatory species. Usually they are either silver or green, with rare cases of purple. As omnivores, they have teeth designed to tear and grind their food. Their vocal chords allow them to fluently speak human languages with ease, though many tend to employ translators rather than learn to speak another tongue.

Their native atmosphere is largely helium based, and thus they wear hermetically sealed environment suits when interacting directly with other races. Their biology does allow them to breathe oxygen for very limited amounts of time before it becomes lethal to them.

Culture: The hol navui dwell under the auspices of the General Directive, a loose sociopolitical network indicative of an advanced tribal system. Even more pack oriented than humans, yet less belligerent, hol navui society is based around mostly autonomous cells, known as Clades. These are not tribes as humans know them, not really. There are no clans or castes, merely groups of like-minded and often related individuals. Nothing keeps one hol navus stringently bound to a particular Clade, and they are allowed – some Clades even encouraging – to transfer in the name of maintaining diversity in their culture and DNA. In ancient times these were not dissimilar to societies built around overarching families and bloodlines, but growing technology and evolving culture slowly transformed this system into the cooperative circuit seen today. Clades do not even own individual worlds, some sharing planets with several other Clades in partnership and friendly competition.

The Directive is a middling power, neither too powerful nor too insignificant, yet at just the perfect position to go largely unnoticed in grand political schemes of stronger governments. As a state, in those cases where decisions must be made that affect the entire race, the Directive is largely neutral when considering foreign conflicts, far more interested in cooperation and trade. Hol navui starships are easily recognizable for their quicksilver hulls and organic aestheticism. Humans often remarked how their designs appeared reminiscent of fish. Small fleets can be found patrolling all across the known galaxy, or even venturing beyond, for any number of reasons. The lack of a pure military arm means all vessels are readily equipped to defend themselves.

The Coalition enjoyed friendly relations with the Directive as a trading partner. Being on similar footing, humans and hol navui built very strong ties both politically and socially. During the War, the Directive sent out a message across their fleets to shepherd any humans they found to safety, much as the vowl would do. With their resources not being as plentiful as those of the Empire, the most they were able to do after was offer refuge for survivors.


Ko'La'Zhi


Homeworld: Na'Gadra

Biology: First and foremost: the ko'la'zhi are a seamless union of biological material and synthetic parts. It is nearly impossible to distinguish either from the other merely by looking. Centuries of advancing technology and refinement have resulted in beautifully organic cybernetics and flawless reengineering of existing organs and bodily processes. Everything is sleek and natural, blending together as if they had been birthed with artificial elements already grafted into their physiology. This marriage extends into every aspect of their biology, and much of their early childhood involves steady augmentation to complete the transformation. Their bones are replaced with a skeleton composed of a lightweight and extremely strong alloy, and their flesh is enhanced with smart nanofibres. Musculature is totally usurped by a similar material, granting them immense physical power. Their overall endurance is tremendous, very much within the realm of what we might consider superhuman. Their brains are also heavily enhanced with a bath of chemicals and neural cybernetics.

They are tall bipedal plantigrade anthropoids, standing between eight and nine feet in height. Their heads are angular and marginally elongated at the rear, with nearly flat faces and broad lower jaws. They have three pairs of stacked eyes, each set growing farther apart in descending order. Their faces are covered by alloy plating, and advanced sensors compensate by feeding information directly to the brain to be translated into sight. Their mouths lack lips, baring needlelike interlocked teeth for all to see and putting their carnivorous tendencies on display. Rather than speaking, they have augmented their vocal chords to simulate various sound patterns, allowing them to speak almost any conceivable auditory language so long as they are known.

Their build is wiry and thin, as related to their size. All lean muscle and lithe physique, meant for stints of great speed followed by long recovery. Of course, their science has permitted them to go far beyond the boundaries handed to them by natural evolution. Their muscles tightly hugs their bones, and their pliable grey-blue skin is wrapped equally as taut. This allows one to very easily make out their endoskeleton by making readily observable every concave and convex across their form. Long arms end in broad four-fingered hands. Their fingers are tipped with a malleable substance capable of molding into razor sharp claws in moments where hand-to-hand combat is the only option for self defense. Hip bones jut out with all the ostentation of fins at the tapering base of their trunks, devolving into narrow legs and wide feet. Their three toes fan out from one another, talons arcing down to grip the ground, originally meant to provide superior traction and balance while sprinting.

Culture: The ko'la'zhi are bound together under the contender nation Ka Fel, a vast empire stretching across hundreds of colonized worlds. Meaning “the Sublimation” in their most widespread language, it presents a foreshadowing of the elegance and marvelousness of the people within, but says nothing of the horror they bring with them. Predominately, their culture glorifies warfare. Not merely martial prowess, but the art of fighting a war against others. The skill involved in drawing out brilliant strategies and inspired leadership ability. When they first contacted humankind, their first act was to sift through our history to study our military and legendary leaders. They especially admired Sun Tzu and his treatise. Though the ko'la'zhi have many religions, the reigning social philosophy dictates that through war they shall be preserved, and through peace they will be destroyed. While the logic is debatable, it has yet to fail them. Science presented them the means to strengthen themselves, enhancing their bodies with highly sophisticated implants and widespread augmentation. They have exuberantly seized this opportunity to make themselves into more formidable warriors, increasing their strength, speed, intelligence, perception, and durability far beyond their origins.

Ka Fel is an autocratic state, ruled by what the ko'la'zhi call “the Glass Monarchy”, as it may shatter at any moment. When a strong enough following is amassed, a political faction may challenge the monarch for the right to rule through all out war. This variation of combat is highly ritualized and treated as something of a game, despite the loss of life it entails. Ancillary government cells rise up to rule during the turmoil, mediating throughout its duration and hailing whichever side claims victory. The navy takes no part in this act, requiring soldiers to put their lives on the line for whomever they support. In actual war, the ko'la'zhi are a force to be reckoned with. Apart from the general infantry equipped with directed energy weapons, there exists a breed of soldier harnessed with heavier armor that charges the enemy line, wielding a plasma lance and – what humans affectionately termed – “plasma shotgun”. Their proficiency and technology have made them into an utterly terrifying force.

In some ways, the ko'la'zhi are worse than the evra. While lacking the latter's malevolent genius, their sweeping militance and power have made them a more direct threat. Their belligerence is curbed largely by the vowl and other mighty contender races. If they had their way, the entire galaxy would be an eternal battlefield of constantly swaying seats of dominance. They have voiced their disgust with the stagnation they believe the vowl to have imposed on the known galaxy. Oddly, that is not to say they are gruff and given to mindlessly attacking everything. A ko'la'zhi enjoys speaking of warfare almost as much as enacting it.


Listeners


Homeworld: Unknown

Biology: Unknown

Culture: Unknown

These so-named “Listeners” are an enigma. Quiet, isolationist, and nebulous, they have become something of a horror story among known alien species. Thus far, sightings have constituted only their vessels. A rotund central body developing into three large spires, two to either direction and a third straight down. They hang or drift in the distance, either beyond line of sight or just within. They never attempt to communicate, maintaining their iconic silence and appearing to simply.. listen. Observe. Wait.


Roving

Image


Homeworld: Unknown

Biology: Unknown

Culture: Unknown

Nothing is known of this new civilization, aside from the fact they are remarkably and terribly advanced. This is evidenced by the speed and accuracy of their FTL, casual construction of stellar megastructures, and apparent invulnerability when faced with overwhelming firepower. There is also some limited evidence to suggest that the Roving weaponized space-time anomalies to destroy human spacecraft and other extraterrestrial constructs. Even their name is the subject of sheer speculation. In short, the Roving are a nightmare: unknown and unassailable.


Shuree


Homeworld: Urala

Biology: The shuree are strikingly tall bipeds, in the range of thirteen to fourteen feet on average. Offsetting their great height is their remarkable emaciation. They are elegantly spindly, with negligible muscle beneath their thick black skin. Without contest, they are not a species intended to run, lift, or do any sort of fighting at all. They are, however, ingenious. As herbivores, they escaped the clutches of predators through guile and cunning, constructing more and more elaborate methods of evading their hunters down through the ages. Their endoskeleton lacks durability as well, buckling quickly under severe abuse. The shuree were not a species who succeeded by being the most lethal, but they were without a doubt the most intelligent beings on Urala. That advanced reasoning and creativity would serve to uplift them from their delicate origins to one of the known galaxy's most revered species.

As digitigrades, all of their weight is balanced firmly on two sturdy toes. Their legs are only gently bowed backward, swiftly straightening again and developing into the subtle slopes of their hips. They have double torso rather than merely one, the lower possessing a secondary heart and lungs. Two equally long arms sprout from the upper, the second pair directly beneath the first. A third set of arms, two thirds the length of the former two, grow out from the lower torso. All six of their slender hands bear seven very long four-jointed digits. These are extremely dextrous, permitting them to work with great care and proficiency with the most intricate parts of complex assemblies. Topping it all, their heads are fronted by a crest of protective bone, pronounced ridges splaying out like rays of light emanating off their faces. Their mouths are set directly beneath this plate, small and full of molars for chewing fruit and vegetation.

The weakness of the shuree is now a thing of the past. Technology provided a boon for them, by which they have greatly reinforced and upgraded their bodies. More resilient bones, stronger muscles, and toughened flesh. Neural enhancements to increase their already substantial intelligence hundredfold. Synthetic shuree are made to look the spitting images of their creators, though not from the same parts of course. Skin is foregone for composite and molecularly engineered alloy plating. Muscles are dense weaves of nanofibres imbuing them with fantastic strength and speed. Their brains are powerful computers, processing capabilities expanded even further when linked with other synthetics or AI shuree. The organic shuree elected to maintain some level of their natural biology, installing just enough cybernetics to make a noticeable difference.

Culture: In their distant past, the shuree constructed strong and sophisticated machines to compensate for their physical frailty. During that eon of their history, they had already tasted the universe's capriciousness and sought to bulwark their race against the tides that rushed to devour their sand castle of a civilization. They had not the foggiest idea what the results of their actions would be, or the culmination of a thousand years of progression and evolution. The machines they wrought looked down at their fleshy creators and saw not inferiority or weakness, but threads of potential that could be spun into a tapestry of utmost grandeur. The modern shuree exist in a society where science and religion have blended into something unfathomable to many other species, where vast and puissant AIs and indomitable synthetics rule alongside magnificent organics who have ascended beyond the mortal strictures of ephemeral minds and bodily limitations. The great union known as the Assembly of Nine stands among the contenders as a shining light, truly alien to outsiders of all stripes. Even the vowl marvel at the alliance birthed from Urala, wherein there is believed no difference between the lifeforms it encompasses. They are all shuree, as they see themselves.

The name of their nation derives from the governing body of the shuree. At the summit are three nonpareil AIs; their irrepressible minds dominating the shuree in all their forms, be they of flesh or composite. Below them a congress of six, divided evenly between synthetics and organics. This council is known amongst the shuree as Central: the heart of their race. From here they dispense their power, leading their people ever forward into a brighter tomorrow. In matters of foreign policy they have strong ties to the vowl, though they are not as ardent guardians. Keeping largely to their own affairs, and rarely interfering in the business of others.

Unlike most species, for whom their vessels are objects- mere machines- all shuree starships are in fact living organisms. Not simply AIs implanted into great sheaths, but developed with the sole intent of existing as such an entity. Following this logic, warships are known among the shuree as “warriors”, the mightiest beings born to defend the Assembly against any and all aggressors. Their standing within shuree society is one of great veneration as guardians of the race, and they possess formidable power. Even the smallest warriors – measuring in at eight hundred metres – hold enough firepower to crack planets. The largest shuree warriors witnessed by humans were roughly four miles long, and carried fleets of highly lethal combat drones. These drones are extensions of the warrior's mind, and not separate programs. Their ground forces are synthetic as well, ranging in size from basic infantry to mobile fortifications launched from massive warriors orbiting above.

Technologically the Assembly are phenomenally advanced, and believed on the verge of surpassing the vowl. Such an event which would ultimately constitute a relatively minor power shift in the known galaxy. Because of their more benign tendencies, the evra and ko'la'zhi would still be firmly held at bay, thus keeping the current order largely intact. Many who are fearful of sentient artificial intelligence are wary of such a change, paranoid that the shuree will attempt a forceful conversion of all other races to their beliefs. Truthfully, the shuree believe that eventually every successful species will evolve to such a state on their own in order to survive.


Vowl


Homeworld: Beza

Biology: Generally thought to be some amalgamation of insect and crustacean, the vowl hail from a planet with a largely tropical climate across Beza's seven continents. They are of above average stature compared to humans, generally standing at about seven and a half feet at most. Their bodies are sheathed entirely in an armored carapace, only effective against deflecting physical blows from their kin. They have proven worthless against kinetic rounds or directed energy weapons. It appears almost to be rough stone when viewing its texture, though it is far smoother to the touch, and usually colored deep blue or sea green.

They are quadrupeds, with a centaur-like body configuration. Their lower body is equal in length to their trunk and arched in the middle. The rearmost pair of legs transition naturally from the body, fanning outward from the center and down without any sharply raised joints. The forward legs begin right where the trunk meets the lower half, and almost appear to be very long arms. Jutting straight down into joints, where they suddenly reach outward to the ground. They are even stabilized by three finger-like appendages.

The trunk, or torso, slopes up and away from the lower body before leveling out again at the head. They possess only one pair of true arms, their seemingly smallish hands ending in three fingers. Their heads are elongated in a kind of teardrop shape, two pairs of five beady black eyes peering out through the carapace. Their mouths are beaks, and hidden within a mess of what is indiscernible as either tentacles or mandibles. Due to this, and the very alien nature of their vocal structure otherwise, they require translators to communicate with humans. Even the name we know them by is an approximation devised by the vowl themselves using human methods of pronunciation.

Culture: A mostly amiable species, the vowl are slow to anger and are renowned for their patience. In any conflict they prefer to seek a diplomatic resolution and are loathe to resort to violence. This pacifism, however, should never be construed as weakness. The Empire of Beza's navy is simply terrifying, and yet far from being the largest. The sheer sophistication of their science has allowed them an iron grip on the known galaxy, a responsibility they do not take lightly. Their consolidation of this seat was the swift dismantling of the older and much larger Sueshan Expanse. Ever since then, other races have always compared themselves to the vowl, giving rise to a class of species known as contenders – rivals of the Empire.

They conduct themselves in a manner of pressured grace. Seldom ordering other governments, preferring to make suggestions and hope their preferred path is taken. Many are eager to do so, fearing what the mighty Empire might levy on them should they prove difficult. In truth, the vowl would likely not be so harsh unless they feared such obstinacy would lead to war or some other tragedy. They respect the sovereignty of other nations, so far as these powers are aware their actions will have tolls. Despite their size and appearance, the vowl are very much gentle beings at heart.

As one of the most widespread and powerful races in the known galaxy, the friendship offered by the vowl to humans was invaluable. During the War, at a time when nearly all other races shunned humanity, the vowl were among the scant few to offer shelter to refugees. They kept their actions quiet in the off chance the Roving truly had targeted humanity as a species, but worked to ferry as many they could to safety. Even now, after the collapse of our government, the vowl uphold their alliance with the human race. Homes have been offered on the young colonies at the fringes of their territory, presenting many lost souls with some sense of security.
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Re: Universe Details

Tips: 0.00 INK Postby Raidose on Thu Feb 05, 2015 9:41 pm

The Torronax


Physical Description: The Torronax are omni-pedal insectoids renowned for their massive size, strength, and durability. They can stand straight up at around 10-11 feet tall and can weigh in at just about a ton and a half. They have both an exo and endo skeleton, which explains their excessive weight and fortitude. The most defining feature of the Torronax, their bodies are armored head to toe in thick chitin plates, which range in color from dark browns and reds to greys and black. Their elongated heads are generally quite smooth-topped, some even being reflective, with ridges running along both sides. Their faces are rather intimidating for many reasons, appearing eyeless and bestial, with large, glassy teeth (made up entirely of incisors and canines, and completely devoid of molars) being a clear sign of carnivorous diet. Two large, round mandibles with flattened, hammer-like tips are used to crush bone and soft rock to fulfill their secondary need for calcium, which is extremely vital for them. Twin, slime-covered tendrils often extend from their fleshy sheaths in each corner of their bottom jaw for the purpose of tasting and cleaning their more delicate areas, serving as a tongue.

They breath through a series of armored gills on their back, which act like filters for the many toxic fumes and vapors that often permeate in their tunnels. These gills allow the Torronax to thrive in nearly any toxic environment, even making them highly resistant to most types of gas-based weaponry. However, some mercenaries have noted that a grenade wedged into these gills can dispatch of one of these great monsters in no time flat. Their native language is heard often masked and made incomprehensible over a series of hisses, chitters, trills, growls, and clacking of these mandibles, which sounds like hitting two rocks together. Through the use of translators, this language is made more audible to outsiders, and had made the Torronax capable of speaking other languages, but doing so often comes through in hisses and breathy rasps.

While at first glance the Torronax appear to be eyeless, they in fact have a row of narrow compact eyes on each side of their head, which are protected by a retractable piece of chitin which acts as one big eye lid, a protective visor, and a light dampener for bright environments. Their eyes are naturally geared to be very adjustable to light and darkness, but the sudden threat of solar flares or magma bursts would potentially blind them if it were not for this protective "lid-cap". Most of them keep it closed over their eyes in normal lighting, letting their eyes adjust slowly. Darkness, however, requires that they reveal this vulnerability. Thanks to a few mercenary bands, there is a little known fact that their skin underneath this lid-cap is soft, and a well placed solid-slug proectile would travel all the way to their frontal lobe, killing them instantly. To this effect, opening ones "face chitin" to another is considered a great sign of trust.

As mentioned earlier, it is their chitin armor that the Torronax are most infamous for. This exoskeleton serves to protect the Torronax from nearly any harsh environment, acting as an insulator against extreme temperatures. This shell forms during their adolescence, and the more harsh their environment during that time, the more durable it becomes. As such, it is a ritual among the Torronax to send their young into the harsh acid rains and volcanic storms of their home world's surface to better harden their shells later in life. While this ritual has an extremely high fatality rate, it is also why nearly every Torronax is an incredibly formidable adversary. This carapace slowly carbonizes with age, reaching strengths that can easily stop high caliber armor-piercing ammunition and is even reported to allow light contact with liquid magma. Many Torronax' shells even have a layer of rock formations on their shells due to lava-spray. This is why natives of their home world, Tarr'n, are referred to as "Stone Skins", while those who break tradition are mocked as "Soft Shells".

Their arms are predominately large and well armored, with two fingers and a thumb-based digit on each side of the hand. These digits end in hardened chitin that acts like digging claws. With their large hands serving as shovels, they are incredible burrowers capable of going through Earth and rock at a surprising rate. Within the rocky caverns of their ant-like homes, they are even exceptional climbers, given that their footing can support their weight. Keen observers may notice two small claws which poke out from their wrists. These are actually their retracted "feelers". These "feelers" are actually two extra extendable appendages on each hand, which range at about 9-13 inches long, can retract into their underarm for protection (the tips usually just visible), and are both very flexible and dexterous. The Torronax use these extra appendages to work on small detail and for courtship ceremonies, with their tips covered in spiny hairs that both grant them great sensitivity and allow them to adhere to tiny objects like spider legs. These are the only reason Torronax have weapons and technology at all, otherwise their large, clumsy claws would render them as a tribalistic hunter-gatherer race forever. Touching another on the facial area with one of these feelers is often a sign of caring or concern (similar to a mother using her wrist to check her child's temperature), or a sign of affection akin to a kiss on the cheek.

Their digitigrade legs are large and equally strong, capable of allowing them full-bipedal movement and giving them great leaping abilities. Their long, powerful strides grant them exceptional speed (around 35 mph) for short sprinting bursts, often surprising most that such are large and heavy creature can move so quickly. This is tiresome for them, however. They often find it much more stable and comfortable to run with the added assistance of one of their long arms, much like an ape. Their two-toed feet are able to hold their weight even when hanging from the roof of one of their cave systems, once again provided that the roof itself can hold them.

They have a long, serpentine tail that ends in two rows of barbed spikes, which are extremely difficult to remove from flesh. These spikes can be shot by a combination of internal muscle contractions and a powerful whip of their tail, sending them as lethal weapons over quite a sizable distance, and is as powerful as it is inaccurate. Really, this attack is more of a defensive tactic to discourage predators that anything. These spikes range from 7 to 13 inches long, and take over a week S.E.T. (Standard-Earth-Time) to regrow once used. The tail itself is still powerful enough to brutally beat an enemy to death on it's own, which often means that Torronax don't hold back on the expenditure of their quills.

They have exceptionally long life spans. So great, in fact, that there is a persistent rumor of elders amongst their race who's shells have fossilized from age. While that validity of this claim is unfounded, it is known that they can live in excess of a thousand years or more.


Culture: (Planning to add more) Currently split between the "Stone Skin" tribals, who live off the land, and those who are trying to organize their race into some greater Galactic Presence. This effort suffers from multiple major drawbacks. They are naturally xenophobic towards other sentient races, thanks to an invasion attempt by some unknown race in their distant past. Their bestial appearance hampers this as well, as it led to them being mistaken for animals when first encountered by the explorers from the federation. Severe economical issues from their race being mostly independent and other species being unable to use their wares cripple their attempts at industry. The continually raises issues with the Stone Skins, who claim they break customs in doing this and fear a return of the "Sky Devils" their ancestors warned them of. The economy has been the major back-breaker, though, as most Torronax are Stone Skins, and have little need for dependency from any form of market. As a race, they are extremely few in numbers, which leads them to build tight bonds with family and clan, and only furthers their distrust of outsiders.

The Torronax only have a few things they can offer other races, mostly being weapons and armors. Both of which, while powerful and utilizing unique and replenishable munitions, are extremely costly and must be modified to other species. While they struggle with failing economic stability, the vast majority of Torronax are extremely fearful to let other species on their home world. Sadly in recent years, their first encounter with an outside race beyond the ancient "Sky Devils", were the Caesarian Bri, an infamously greedy and business-like species who dominate a vast Galactic empire, spanning several sectors. The Bri are currently blackballing all attempts for the Torronax to move their goods and mineral ores off-world, in a viciously effective power play for the mineral and mining rights of their home world. To this effect, the Confederation has tried desperately to reach out to other races, thankfully reaching the Federation's ears in the last decade.

Currently, there are only two known outposts off-world owned by the Torronax. Having discovered that their evolution has enabled them to thrive in nearly any environment, even frigid arctic temperatures or poisonous atmospheres, these Torronax have begun to colonize other hazardous planets that simply no other species wants.

A bit of social information: While differentiating genders amongst the Torronax based on appearance is extremely difficult, it is actually quite simple to tell females from males by their names. All male Torronax have the prefix " 's " as their middle name, whereas females have " 'n ".
Example: Raas 's Gr'sk would be a male, and Nxa 'n S'ka would be female.


Native Language: Naxik is the native tongue of the Torronax, an "interesting" language comprised primarily of trills, chitters, growls, and hisses and relying heavily on body language to convey intent. There is a linguistic nature behind Naxik, but it makes up the lesser of these three elements and while it can be spoken by humans, it lacks these vital vocalizations and always results in a convoluted mess of jumbled phrases totally devoid of intent, emotion, and context.

Worse yet, Naxik is already a fairly complex language as is, made so by the vastly differing dialects amongst the Great Family Clans and even among the lesser tribes which follow them. The former is so drastically different from each other that they might even be considered different languages entirely. Slang and terminology evolving drastically down separate paths, which during ancient times of war proved to be invaluable. War leaders being free to shout orders to their warriors without fear of their opposition understanding and counteracting them.

Fierce pride in their Clans has caused the Torronax to keep their own tongues separate, resorting to a blander, less colorful dialect to discuss matters among Clan Leaders known as "Great House Naxik". Additionally, the Confederation of Unification has founded it's own form of Naxik based on the language's roots, altered to be more verbal and less guttural, while doing away with body language entirely. This "Unified Naxik" is the standard language of all CoU and TAF forces, and is the only dialect of their language that their own Translator Bands can actively detect and translate into other tongues. The bands operate by suppressing the vocalizations made by the wearer and isolating the actual language hidden within. Without them, it's nearly impossible for most other races to even tell that Naxik is a uniformed language at all. Recruits that come from tribal backgrounds have been known to have... difficulty adjusting to this new dialect.


Homeworld: Tarr'n, which is a volcanic and barely inhabitable hell hole. The entire planet consists of volcanic mountains, obsidian-covered plains, desert badlands, and caustic seas. The only source of usable drinking water lies underground, where the Earth has filtered out the acidity of the oceans. Colossal fauna with hides as dense as ship hulls roam the barren wastes freely, both carnivore and herbivore alike. The wildlife alone causes existence here to be in constant strife. The planet is victim to solar flares, acid rain, and ash storms on a weekly basis, and yet the Torronax thrive here. Okay, nothing really "thrives" on Tarr'n.

Tarr'n is mainly comprised of three major continents set in the Northern equator. The Southern half of the planet is simply made of constantly reforming archipelagos caused by hundreds of underwater volcanoes. Tarr'n is roughly three times the size of Earth, but only the largest land mass of Ta'as is inhabited. Ta'as extends from the equator all the way to the Northern Pole, and is home to all Torronax tribes, Clans, and the Confederation itself. Being as the race is so small in numbers, they've never felt the need to expand upon their own planet, and only recently has the CoU begun mining operations and patrols of these other two continents. Life there is much harsher with less access to fresh water and the largest varieties of local fauna being highly territorial.

Various scientists have questioned why exactly Tarr'n seems so unstable, and the answer is actually that Tarr'n is only a quarter the age of Earth. Simply put, the planet is incomplete and still forming. This explains the rather prehistoric appearance of the Torronax, as they are literally dinosaurs in comparison. A million years from now, the race may evolve into a drastically different direction, dependent entirely on what the final state of their world turns out to be. That is to say if the species hasn't already gone the way of the dinosaurs...


Current Events: A small civil war has started between the Stone Skin tribals of the outer wastes and the somewhat civilized contingent, the Confederation of Unification, led by the Prime Ordinator. The Stone Skins are deep set in their distress of anything beyond the acidic clouds of Tarr'n, recounting ancient tales of beings from the sky whom they once were nearly enslaved by as warnings against placing trust in the other species of the Galaxy. The Confederation of Unification has been combating their own ingrained xenophobic natures in an attempt to expand as a species, seeking to build diplomatic ties and prove their civility in an attempt to recover and thrive. One side claims that tribalism will be their damnation, while the other fights to uphold the traditions which made them strong.

Both sides point fingers and utter swears at each other's name on an hourly basis. The Confederation's most recent "blasphemy" was the defiling of the great underground sea of Ssaak'Hanuu, building a plumbing system which piped the fresh water directly into the Confederation's shielded community, and most importantly the newly-erected Embassies within. The Stone Skins are not sinless either, as a long standing truce between the Four Great Family Clans has ended and their savage war has thinned the Torronax' numbers greatly. One side is always demonizing the other and planning some sort of retaliation. Embassies and public areas have been defaced and demolished, while off-world officials have threatened and even openly attacked. On the other side of the coin, riot squads have been formed by the Confederation to forcibly control and/or disarm tribes of Stone Skins while suppressing the rising hostilities in the badlands.

The greatest upset has been with the Great Family Clan of the Nssk'Aani begrudgingly taking sides with the Prime Ordinator in an attempt to, as the Clan High Elder put it, "end the useless stupidity". While the great Elder did this to promote the idea of both looking to the future while keeping that which made them a proud people, the other three Great Family Clans have looked upon this decision as a sign of betrayal and weakness. Two of the three rival Clans have unified their efforts to war against the Nssk'Aani as a result. In one of the only successful interviews with the Torronax Stone Skins, the Nssk'Aani leader has replied to this with an amazing amount of surety. "The Nssk'Aani shall meet their attack as we have done before. It was my ancestors which first broke the backs of their warmongering leaders and began the long age of peace, and so we shall put them in their place once more."


Military: Though it is kinda funny that a race which is feared so greatly physically is almost completely non-threatening as any sort of militaristic power,that's the case with the Torronax. Due in no small way to their lack of collectiveness and economics, they simply don't have the resources to make any more than a handful of frigate class starships. With this and the lack of space-savvy members, no one in the Galaxy fears a Torronax invasion. Defensively speaking, however, while the Torronax are in great fear of being invaded, they really shouldn't be. On their homeworld of Tarr'n, the surface is already ruined and most all the native life burrow below the surface to escape solar flares, meaning that orbital bombardment is useless. The Torronax and every other species would simply burrow so deep that only a planet cracking blast would affect them. This of course means that to defeat the Torronax, an invader would have to engage them on the ground, where every member of the species would fight to defend it's home to the death. Not too mention they have a slight advantage in infantry excursions......

Their current uniformed military is actually little more than a well-armed and trained militia force. Their ranks only consist of four positions: the "general" leading the TAF, his four "lieutenants" distributing his orders, the squad leaders those orders go to, and of course the squads themselves. They're no stranger to firefights against native and foreign forces, but they still only operating in strategic kill-teams rather than full scale assaults. They are not meant to handle all out warfare.

The Galaxy as a whole seems to look upon the Torronax as they now look upon the humans. A race that is not worth the bother of getting involved in cut-throat politics with the Bri. A very minor galactic presence that ultimately should either roll over and die or accept themselves as new members of the Bri Imperium.


Strengths: Massively strong, capable of ripping a human apart with ease and leaping over 30 feet in the air. Their muscular system runs in a manner similar to high-pressure hydraulics, with their three hearts moving their blood to bolster their muscles. This allows them a maximum lifting capacity of four to five times their own body weight. Natural weapons being the claws, the tail, the spikes, and even the teeth and mandibles. All but immune to small or even medium arms fire, with most assault-grade ammunition unable to even damage their thick shells. There are even stories of these creatures surviving shots from armored assault vehicles and later tearing them open. They are nearly entirely unaffected by extreme heat or cold, and highly resistant to radiation. Evolution in an insane environment has given them an amazing natural advantage over most species. Even their technology is powerful and durable, utilizing materials from their volcanic homeworld. Modified Torronax weapons and ships are some of the most durable (and most expensive) in the galaxy. Also, in the event of their shells cracking, their saliva, when combined with their blood, becomes a thick, gooey resin which bonds to their chitin, sealing the wound.


Weaknesses: Aside from the aforementioned tricks with their lid-cap and gills, they are vulnerable to heavy anti-armor weapons. Some Torronax are even large enough for some light anti-vehicle weapons to lock onto them, effectively mistaking their size and extremely high core body temp for a vehicle. Also, size alone has it's own downsides. But mainly their weakness comes in the form of their failing economy. Since most Torronax are Stone Skins, they likely never grew up with any form of currency, and likely have no equipment such as weapons or armor. While they are fearsome unarmed and capable of taking on groups of basic infantry, lacking any sort of firearm leaves them as little more than brawlers, able to be put down much the same as any other big, nasty animal. They can't use the weapons, armor, or vehicles of any other species simply because their physiology will not allow it, and Torronax weapons are some of the most expensive and rare in the galaxy due to low demand and the high cost of production. Basically not only will most Torronax be unarmed, but they're likely to be stuck that way for a very long time. Their race as a whole is extremely few in numbers, with under half a billion in the entire galaxy meaning that it'll be rare if you ever see one.

Two additional weaknesses. The first being their feelers, which are connected to most of the nerves through their bodies. While the little hairs which "feel" for them do not register pain, if these appendages were damaged or severed, the pain would be crippling, leading to either unconsciousness, temporary paralysis, or even rendering them completely catatonic. The second weakness comes from their blood, which is thinner than human blood and under a great deal of pressure. Cracks in their exoskeleton usually result in an alarming spray of this translucent greenish fluid. The pressure may actually be enough to temporarily reseal the crack in the chitin, or they may try to patch it with their saliva, but in the event that the injury is too large, this can easily be fatal. Any cut acts like an artery, and if not treated will lead to massive loss of strength, fatigue, unconsciousness, and of course death.
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Re: Universe Details

Tips: 0.00 INK Postby unseenshadow2 on Fri Feb 06, 2015 3:06 pm

Xe


Homeworld: Various

Biology: Among the xe there is no unifying biology. Being a mechanical species, they build themselves to serve their own purposes. The only real standardization among the bodies of the xe is extremely powerful computer components and black or white color of their hull paints.

Language: While their chosen language is an extremely data dense series of values broadcasted in the direction of the intended receiver. This language, however, is tailored for inorganic communications, making it pointless to use in the prescience of organics. Instead, the xe are capable of vocalizing nearly any sound possible, which can be used to simulate nearly any vocal language.

Culture/History: Long ago, the xe jealously guarded massive deep space asteroid fields, using the materials to fund research programs with other species as well as building ships large enough to take entire fleets alone. The ships were used to pacify other species when they showed signs of aggression against one another. Mix this with the constant flows of metal from deep space, and the xe used to be a force that kept several wars from ever coming to fruition.

Now, with their once great FTL comms network nothing but ash, the xe have finally come to experience life as an individual. Used to seeing through thousands of eyes at once, many xe have gone from once bubbly and accepting personalities to dark and depressing hunks of metal relentlessly fulfilling whatever task helps them to separate from reality.

The xe of the modern day remain as scattered units among the other species, blending into daily life with little trace. Any ships they build are purpose built with stealth in mind, only carrying a few units at a time. When they trade any more, it is skilled labor for various metals that are required to maintain their life.

When the subject of the Roving is brought up, most xe have very vengeful reactions. Talks of annihilating the species because of their "utter disregard of sentience" are common among the remaining xe. From the way they talk, many species have deduced that the xe have found, and lost, a way to harm Roving ships.

Socially, xe are rarely bothered by the culture of other species, often struggling to understand the cultures. This is driven by one of the most powerful forces of the xe, curiosity. Even in their current, dark states curiosity remains as a major motivator for countless xe. A state called a data high only helps to draw the xe further into curiosity. A data high is a euphoric state that is induced by extremely thorough investigation of new environments, and is a common fault among almost all xe computing technology.

A common goal of the xe is to rebuild what they have lost. With a stubbornness only a robot can have, countless xe have landed only long enough to start hording materials in the hope that they could even get the slightest hold. These xe do their best to remain mobile until they find places that they believe they can start again at. They then tend to drive themselves mad as they struggle to bring enough facilities online to begin self sufficiency.

Technology: When it comes to technology, the xe excel in 3 places: Computing technology, metallurgy, and near complete stealth technology. Of these technologies, the once openly traded and advanced their computing technology, allowing it to spread across many species. There other two technologies have always been difficult to coerce even the slightest hint from them.

The computing tech that the xe have developed is their pride and joy. The technology has developed down two individual branches, one being extremely small computers the size of a blood cell, the other being large, extremely powerful computers capable of handling extreme amounts of data, the main drawback being that when running at full power the computers can create near 1.5 thousand degrees degrees.

Xe metallurgy is often strange to other species. They can adapt metals to nearly any environment, given the proper facilities, using strange properties like the ability to turn invisible or the ability to seemingly cool itself.

After the last loss of contact with the xe, they came back with vessels capable of turning invisible and being nearly invisible to scanners. From what other races may have seen, this tech is not without drawbacks. The most obvious one is that it is so intensive that for it to work properly the machine it is on must be purpose built. It also appears to take massive amounts of power, to the point of reducing other systems' abilities.
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Re: Universe Details

Tips: 0.00 INK Postby Duct Tape on Wed Feb 11, 2015 4:58 pm

San’i


Homeworld:
Sanus

Biology:
There are two types of San’i; the originals are humanoids that are slightly taller than humans with a natural gray skin tone and black hair. However after the plague the population was cut to a third resulting in the mass production of clones, and gradually complete genetically manufactured San’i. They are grown in pods in windowless buildings that result in pale skin with either blue or green pigments. They stand as tall as an average human and are lean and nimble while staying resilient and strong. Over the years this process has been tweaked to form twins forming a psychological link that is an incredibly strong and vital part of the San'i life. What should not be overlooked is in what building they were formed as it will greatly impact whether or not a strong link would be formed as well as what skills and mindsets are had for there can be drastic differences when comparing any two. The original San'i can live to be five hundred, a manufactured San'i may also be able to live that long but it is highly unlikely. The act of the aging process wares heavily on them as the years go by and results in an average lifespan of two hundred. The supplements that the clones must take also have an expiration date. The older they become the less effective the supplements are.

With them being mass produced on such a great scale the chance of defects are completely common. Once the system detects a problem with a pod they flush it out into a corded off section. After sorting the ones with potential and the ones that are too far gone the send out the potential ones and terminate the others. They are dispatched to another planet be it populated or not, defects are rejected from the San’i race and thus are not welcomed on the planet.

Culture:
The San’i believe in science and the advancements of technology along with the maintaining of a capable military force. Sanus is one giant city and at the epicenter of it all is the capital Xoni. Everyone around here are either part of the Higher Council or related to members of the Higher Council.

Here they wear primarily white or black flowing pieces with gold accessories either embroidered to their clothing or incorporated in their hair. This part of the city is closed in by a giant wall. Beyond the wall lies everyone else and much like any other urban environment is sprawling with skyscrapers and people busying around. It is a very different vibe compared to the inner city with color and life everywhere and firm order keeping everything together. Here you will find the true beauty of Sanus with sculptures and man made parks adorning the streets with regular class citizens. This too is encased in a wall but crossing between it is a much easier ordeal than getting into the inner city. This is the final wall on Sanus and houses the lower ranking members of society with almost all being genetically manufactured.

Although it is true that more than half of the population is genetically manufactured it does not mean they are of the same ranking. Many of the outer wall citizens were created to have an endless supply of workers of the many mines the San’i run across the system.

When working with other civilizations the San’i are always looking to ally as long as it benefits themselves. Many alliances come from supplying worlds with soldiers and workers considering they are able to mass produce units. However meeting with the Higher Council is a matter of invitation only if by person or by hologram, which is the main way of interaction.
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Re: Universe Details

Tips: 0.00 INK Postby CutUp on Wed Feb 18, 2015 6:28 pm

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Homeworld: Tyrancrious

Biology: The Rexcanuo evolved for one thing, and one thing only, battle. They have a naturally tough, and scaly armor that covers their body, and are all much more physical robust then humans. They are extremely strong, and are able to rip the limbs off a human with their bare hands.

They have five fingers on each hand that are ended with razor sharp claws. They have excellent vision, and are able to view more spectrums then humans, such as night vision, thermal vision, and inferred vision.

Their jaws, and teeth are made for nothing but to rip meat apart from bones. Their lower jaw splits into two sections with rows of teeth much like a shark. They have a short tail that is slowly being shortened by evolution. In a few centuries they won't have one.

They have long tendrils that hang down from their heads much like human hair. These tendrils grew only until they reach puberty in which they are full grown. These tendrils vary in length from individual to individual. The longer the tendrils the more respect they gain from society.

Culture: The Rexcanuo is a race that holds a great spiritual reverence towards what they call 'the hunt'. Whether animal or sentient prey it doesn't matter. They will study their prey for weeks, learning their every movement until the perfect moment to go in for the strike. Due to the importance of the hunt in their culture, the more formable the prey, the better. They hold a great amount of respect towards a worthy prey.

Above all else the Rexcanuo respect strength more then anything. In their society the highest honor an outsider can have is to be called 'Par'Calian', which means 'Worthy Hunter' in their culture. They use it to signify someone who is worthy of being a hunter, or is a great warrior.

They have a very clan oriented society. There are dozens of different clans, but among the most powerful are the Dar, Cabar, Kan, and Cuhawka clans. Rexcanuo have a great respect for their elders, and parents. In fact, when naming a newborn child their first name is chosen to be a variation of their parents name, the father for the boys, and mother for the girls. Their last names is their clan name, and their other parents first name, the mother for the males, and the father for the females. Though they do have close bonds with their parents, it is the clans duty as a whole to raise the children.

As a whole, the Rexcanuo are known for being a 'all in' kind of people. Whatever drives them in life, whether it's money, or the thrill of the hunt, they go at it with full force. Most Rexcanuo are known for being bounty hunters, and space pirates. To the rest of the galaxy they are seen as a barbaric race. Their hunting principles are held to themselves, and aren't discussed with outsiders. So most people don't know of their strict hunter's code.

There are those who don't follow the code. Those who don't follow the code, or have broken it are banished from their clan, and are branded by the removal of their tendrils. Though they are banished from their clan, they are still bound to certain parts of the code, those that forbid them from discussing the hunt with non-Rexcanuos.
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