Setting
The City extends around a large green gardens area at its centre, at its most pristine within the haven of natural beauty that has survived decades of conflict. A single vast street stretches from the gardens at the centre all the way to the main entrance at its southernmost point, along which many of its most famous landmarks are located – including the notorious Gambit Building, the reputed centre of martial learning that is the Master’s Dojo, and the home of the Terran National Government.
Aside from Main Street, the city’s entrances can be found to the eastern side of the city where a massive gate is set into the wall, the road beyond leading through the slums and off to the coast, as well as the smaller western gate leading to a nearby lake. Finally, there is a long open highway leading out of the city to the southeast.
The culture of Wing City is, as one might expect from a city so diverse, almost impossible to comprehensively describe. There are communities for all races, all religions and all species; for the magically inclined and the space-travellers. Anyone can find their niche somewhere within the city’s walls, or even create their own. With a thriving economy, nightlife and nigh-on overflowing population, it’s no surprise that the benefits of such a busy city come hand in hand with danger. Crime is a serious concern within the city, and although the WCPD are one of the finest forces on the planet – equipped to deal with all manner of threat, both natural and supernatural – there remains a level of danger in walking the streets alone. Whether it be organized crime in the form of gangs and cults, the more chaotic lashing out of individuals or the hunger of vampire or demon and the like, citizens and visitors alike are advised to watch their backs.
So whether it’s to enjoy the sights, build a home and career or just to make trouble – welcome to Wing City.
A surprise waits around every corner.
Haley: Cuts the T.V. off and leans back in the couch/. ”