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Thy Kingdom Come

Thy Kingdom Come

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Ignite the flames of War. Trample over your enemies and topple Gods in this action-heavy RP. It only takes one act of violence to spark a retaliation of monolithic proportions.

3,315 readers have visited Thy Kingdom Come since Azreal671 created it.

Introduction

The sky was blue and serene, clouds hovering over promising fortune and prosperity for the Castor capital of Feign. The Trade Terrace of Feign ran rampant with it's usual business. Merchants were yelling out the prices of their wares, children were squabbling over the money they could afford to shed and the guards were carefree and enjoying their day. The image of peace was present.

But in the distance, smog can be seen rising from the neighboring city of Trenya, a small village where merchants often passed through... and a key strategic point in capturing Feign. Blue flames are trailing off from the village into the forest, cutting a bloody path through the trees and signifying the city of impending danger. Confusion takes hold of the once prominent peace. Panic ensues. All of the citizens begin running off in different directions, frayed and alarmed.

At the entrance of the city, now cleared of citizens except for the gunners trying to get an idea of what's going on. From the trees, a single man can be seen running wildly towards the city. The gunners prepare to fire at him when a man clad in the Royal Guard's armor appears, gaunt in blue and yellow plating.

"Wait," he says, halting the gunners, "Let him in." he commanded. The gunners nodded and opened the gates, allowing the man to enter.

"General Craven, we don't know if he's a spy or-" one of the gunners starts, but is quickly cut off by the commanding officer.

"Are you questioning my judgement, soldier?" Craven says coldly.

"N-no, sir... I just assumed that-"

"What? That I don't know what I'm doing? Let me tell you something, child... Do you know the one thing that divides us from those damned Locust? Our hearts. The compassion we have for our people. I'd rather burn than lose even one innocent soul because you fools have itchy trigger fingers." he said succinctly.

The gunner nodded, obviously wounded by the truth in Craven's words.

Craven proceeded to question the man from Trenya. He was out of breath and hysteric, sobbing and panting like a dog. Craven approached the man coolly and laid a hand on his shoulder.

"Calm down, now," he commanded, "What's going on?"

The man eventually calmed down a bit and looked the general square in the eye, still shaken.

"The Locust have come to take Feign." he spoke.

Shocked, Craven begins to laugh mightily. "TAKE Feign? HAH! I'd like to see the bastards try. Not once in a thousand years have these walls been breached... I doubt today will be the day they prove us wrong."

The man continued, morale still broken, "Sir... this isn't just any attack... they've brought their entire army... Hordelings, chimeras, Dracolichs, Necromancers... they're bringing all they've got! ALL OF IT!"

"We've dealt with their undead scourge before, today will be no different. Feign will not fall to any lowly Locust Horde." Craven said, reassuringly.

"Sir... there's one more thing." the man said, now truly terrified.

"And what is that?"

"The legion is led by-" the man was caught off by a booming laugh in the distance.

Blue flames flew in all directions, practically lighting the atmosphere on fire. A monstrous dragon could be seen far, far in the distance.

"Valkarie Voloshanz." Craved said, disgusted. The man ran away in terror, seeking refuge in the castle. Craven beckoned a nearby soldier, "Alert the Royal Guard. I want everything we've got ready to go. Get Judas out here, as well as the rest of the Mage's Guild. I want the Admiral Fleet ready to fly and fire on my command. If they've brought their entire army PLUS Valkarie... this won't be a pretty battle." Craven looked at the young man and saw his questioning stare.

"Sir?" He said.

"EVERYTHING." Craven demanded. The soldier nodded quickly and ran off to alert the city.

The sounds of war bellowed in every direction.
The screams of the innocent could be heard.
Shots began to be fired by the gunners. The grunts have arrived... it's only a matter of time before the high rollers get here.

Craven joined the gunners at the top of the city wall and gazed out at their army. Their numbers were massive, seemingly endless.
Judas appeared next to Craven, startling him a bit.

"AH, damn it Judas, isn't it considered rude for a mage to teleport next to an unsuspecting bystander?" Craven yelled.

"Maybe, but I'm not the most polite mage around." Judas said, chuckling. His tone and expression quickly changed after seeing the Locust numbers. "It's war, then?" he said decisively.

Craven took one last glance over the battlefield and saw soldiers of the Royal Guard running into the fray, hacking at Hordelings; vanquishing them.

He nodded once and said solemnly,

"War it is."

____________

Plot: The time is irrelevant. What does matter is, either you are participating in one of the most bold and expansive military invasions you have ever seen, or you are defending against it. There are two sides at the moment, the Twilight Country of Locust, and the Eternal Kingdom of Castor. Between standard infantry men, sorcerers, and nigh invincible demi gods, the path to victory is strewn with haze and death. But where will your journey take you? Where will you end up? Will aid a kingdom under fire and eventually lead the away to defeat the enemy? Or will you join with the darkness and blot out the light? Your conquest starts here, at the titanic walls of Castor's captial city of Feign... Will fall in ruin and burn? Or will it push back the enemy offensive?

Whatever happens, it's all on you.
Don't screw this up.

____________

Basically, since you're on this site, I assume you're all serious about RP'ing.
So create a character, and we'll see if you can tame the flame or ignite it.

The Heavy Hitters!:

The following are NPC's that I will be taking command of and that will shape the story.
If I post as any one of these characters, please pay attention and oblige.

Grand General/Demi-God Valkarie Voloshanz of Locust.
Grand General Ramius Craven of Castor
Judas Renais of Castor
Captain Viktor Moor of Locust
King Horatio Valus III of Castor
Misc. Soldiers/Civilians of both sides.
Demi-God Xanth de Reverie of Castor
Demi-God Andame Stormwreath of Castor
Demi-God Isaac Nour [is neutral at this point].

Toggle Rules

The GM of this roleplay hasn't created any rules! You can do whatever you like!

Browse All » 10 Settings to roleplay in

The Apple and the Eagle

The Apple and the Eagle by Azreal671

International News!

Acreholm

Acreholm by RolePlayGateway

Welcome to the tree top city. (Pic within)

Ragnos

Ragnos by RolePlayGateway

The Dead Capital of Locust. (Pic within)

The Walled Capital

The Walled Capital by RolePlayGateway

Welcome to the Capital city of Feign.

The Field

The Field by RolePlayGateway

The Battlefield for the Defense/Breaching of the Outer Wall.

The Looming Forest

The Looming Forest by RolePlayGateway

Main Encampment For the Invading Horde Army

Mid City

Mid City by RolePlayGateway

Take Cover! On the walls! All civilians to the castle! The Horde are closing in!

Inner City

Inner City by RolePlayGateway

Fall back! Retreat! The Inner Wall must be defended!

Castle Feign

Castle Feign by RolePlayGateway

One final bastion in the center of the city.

The Ageless City of Argos

The Ageless City of Argos by RolePlayGateway

Welcome to the political hub of Castor

The Story So Far... Write a Post » as written by 9 authors

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Mengsk made his way through the pile of refugees and their assistance. Amongst the throng he found Mia. He acquired her attention and quickly examined her. "I'm am comforted that you appear unwounded." He began, smiling at the swordwoman. "Are you hurt in any way?" He inquired, concerned. Although he was confident that she was he still had assistance to offer on the chance; The same energising spell he cast what seemed like months before on the wall of Feign. "We have Archmage Judas to thank for our continued existence." He commented, attempting to comfort himself with idle talk. For although he showed collection and control in his demeanour he was shaken. He had seen the power of the Eye in control of Valkarie before he fled through the portal. He knew the legend, artefacts and prophecy much more then his follow student, Shyra. He narrowed his eyes at the though of confronting the woman once again.

The setting changes from Acreholm to Ragnos

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Warwick was right. This was a suicide mission: a gambit, throwing everyone's lives into the line of fire.

But it was our only hope. And I have nothing else to live for aside from killing Aleksander.

Without a word, I spun around and began to walk out of the throne room. Before reaching the door, I stopped and turned my head back to Augustus.

"You know as well as I do this is our only hope. I know it's a long shot... but I will not have this nation live under ignorant fear. I'd rather die trying to fight the powers that be."

With that, I stepped through the shadows and phased into the Necromancy Tower, the home of all necromancers and most importantly, the Oracle himself.

Shade was waiting for me. I tossed him the Eye and he caught it nimbly.

"Raise our fallen... and summon the Titans."

Shade looked surprised, "Which ones, milord?"

"... All of them," I said, walking towards the Oracle's chamber.

I approached the ancient door ornamented with magical trinkets that Straum had collected for a long time. Avermond Straum and Shade were the only friends I had in this cursed world. I opened the door and walked into the sacred room.

Straum was levitating mid-air, meditating no doubt.

"Avermond," I said with a sincere smile, "We have recovered the Eye."

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I stood at the precipice of clarity, and a blur. In all the years that I've sat here, never before now has my vision been so foggy; hazy from exhaustion. Or was it actually fatigue? Has my true age finally caught up with this old soul and has began to tear it apart? That's unlikely, but not entirely out of the question.

I've lived for a long time, here on this planet. Far longer than Valkarie. Far longer than the taint that I, and those like me, have become. But I do not curse my foul luck for being caught here that day long ago. Heh, it's quite ironic that I bring up luck, considering that I know everything, in a sense. But as everything with a brainstem knows full well, many things are subject, to many outcomes. I never claimed to be a seer, nor the Oracle that the people I hide away with call me. Nay nay. What they, what very sensible people they may be, don't comprehend is that I don't know the future. I don't call to arms the militia and worry kings with my prophecies of doomsday. I simply perceive what I feel. it's hard to explain in mortal words. Everything would be easier if I could convey my thoughts through yours. Perhaps some days I have embellished, possibly even butter cupped rather... Dire events that should come to pass. Surely the initiation of the war was hidden from them. Of course Valkarie's motives were, allegedly, not within my ability to see. A few would ask, 'Why?'. The malicious side of me would say, To protect you from the truth, and I don't even believe that. Whatever the real answer is, It is not of my own free will. It's as if a secondary party is dictating my every action. Then again, the years of each tragedy befalling men and women of different species, of different races, of different civilizations; maybe I've finally cracked under the sway of the rebellions and wars waged in my mind, but never actually happened. Perhaps, I too, have become a heretic?

There is one thing I am sure of; however. Of all the things I know, it's that even with the great power I've been granted, that I can be judged. Not even I can be relinquished of the great weight of the gods most basic crowd control tactic: Morality.

I was broken out of my thoughts as my door, which has not been opened in weeks, creaked slowly, as one of the sons of Eden entered announcing that he had, at long last, acquired an item of great power. I set my feet back onto the ground from my levitating position. I quickly did a three sixty to face a friend, "Gerard," I started softly, a faint smile creasing my lips. Momentarily ignoring his announcement, I approached swiftly and grabbed a hold of his hand in greeting, "My it's been quite a while. You've got the Eye you say? May I see it?"

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Shyra watched the necromancers' halls, observing the commanders of the dead who passed in and out. In didn't take long for her to find a target. She made her way into his domain, slipping past the guards and servants, hiding in the shadows that cloaked her excellently. The necromancer's chambers were dark and provided plentiful shadows for the woman. The necromancer, uselessly cloaked in the black his profession favours entered the room, preparing to go about his business. That was, before the shade in one corner he passed by coalesced and black arms grasped the unfortunate man and locked him in position. Shyra emerged, surprising and frightening the hapless spell caster.
"Who are you? What do you want?" He gabbled, desperate. Shyra said nothing as she drew close to him, she brushed a talon along his cheek. The man shied away but the dark skinned shadowmaiden held his attention. "What do you want!?" He cried again, fear in his eyes. "Just holding a grudge," Shyra replied smoothly, "Do you recall a small village you raided 43 years ago? No? Well you missed one small girl in the village." She paused to let the statement sink in, the necromancer's eyes widened as he realised. "And I remember you." She whispered, Shadowglaive stabbing into the necromancer's stomach, the light bursting from in tearing at the dark mage's being. She left the body on the floor, a hole emptying the contents of his abdomen.

Shyra made her way out much the way she went in, unnoticed by everyone in the house. It would be a while before the slaughtered man would be found. The twisted woman smiled as she entered back in the main districts of the city, revenge was sweet.

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It had taken nearly all of the day to get here, but he had arrived.

The village had long since been abadonded, leaving the empty shells of houses strewn across the waterfront. Deren walked among the houses, memories coming back like waves. A gnarled old man with curly white hair, sitting on a barrel telling a story. A dog barking at a non-existant pigeon. The sound of fishers trying to sell their ware. This had once been a thriving town.

He continued past the docks, and, looking to his left, saw a tavern with one of its doors in the sand ten feet away. The inside was blackened and dirty. Stools and tables were strewn across a glass covered floor. A single skeleton lay in a corner.

'That was quite a fight,' Deren thought to himself, grinning. 'They thought they had a chance.'

Continueing past the tavern, He headed towards a hill, surrounded by a rusty iron fence that was slowly being reclaimed by the vegetation. He swept past the gates on their hinges and looked around. Everything was as he left it. The manor had only decayed some more since his last visit, which had been a little while ago.

Turning right, Deren headed around the manor and towards the extremely overgrown gardens. He pasted a bench that had been cleaved in two right down the middle and chuckled.

In the middle of the garden stood his destination. A stone grave stood on a raised diase, with its top slightly crooked.

'Thought I closed that,' Deren thought, sighing. Walking over, he began to push the stone lid off. It took a minute and then fell to the ground. In the grave lay bones with an exspensive and worm eaten suit on.

"Still look as good as ever," He said to the skeleton. "Though I remember the suit being red, not black. Oh well, guess it doesn't matter."

He began his spell. Green tendrils of power wafted from the skeleton and into Deren. Magic most vile flowed through him and energized his body. There was a flash of light and Deren slumped over the grave.

"I hate family reunions," he muttered to himself.

Gathering himself, he replaced the lid with a wave of his hand and set off back through the village and back to Ragnos.

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Deren passed under the gates, a new energy in his step. He headed towards the necromancer halls. As he went in, he noticed that some one had entered Avermond Struams room.

'Wondered when he was going to get a visit,' Deren thought. 'Now that we have the Eye, It shouldn't be long before we march on the elves.'

Heading towards his room, a passing necromancer called out to him.

"Hey Deren! I thought we were going to spar this afternoon."

"I can beat you up some other time," He replied. "Right now I need to rest."

The necromancer laughed, "Whatever."

Turning into his room, he noticed that his room mate had his guts all over his floor.

'I guess that means I get the room to my self," He thought. Waving his hand, the corpse glowed blue for a moment, then disseapered. Sitting on his bed, Deren knuckled his forehead. Everything on his trip had gone to plan, but something was nagging him.

'Oh yeah, I forgot to stop by the tavern for a drink,' He thought, chuckleing.

View All »Arcs

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Welcome home, Promethean. Here, you can manage your universe.

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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 10 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

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While not required, locations can be organized onto a map. More information soon!

The Apple and the Eagle

The Apple and the Eagle by Azreal671

International News!

Acreholm

Acreholm by RolePlayGateway

Welcome to the tree top city. (Pic within)

Ragnos

Ragnos by RolePlayGateway

The Dead Capital of Locust. (Pic within)

The Walled Capital

The Walled Capital by RolePlayGateway

Welcome to the Capital city of Feign.

The Field

The Field by RolePlayGateway

The Battlefield for the Defense/Breaching of the Outer Wall.

The Looming Forest

The Looming Forest by RolePlayGateway

Main Encampment For the Invading Horde Army

Mid City

Mid City by RolePlayGateway

Take Cover! On the walls! All civilians to the castle! The Horde are closing in!

Inner City

Inner City by RolePlayGateway

Fall back! Retreat! The Inner Wall must be defended!

Castle Feign

Castle Feign by RolePlayGateway

One final bastion in the center of the city.

The Ageless City of Argos

The Ageless City of Argos by RolePlayGateway

Welcome to the political hub of Castor

Add Group » 0 Factions to align with

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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The Forge

Use your INK to craft new artifacts in Thy Kingdom Come. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Market conditions are unknown. Use caution when trading.

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View All » Add Character » 17 Characters to follow in this universe

Character Portrait: Marlan Josun
Character Portrait: Markus Josun
Character Portrait: Grand General Ramius Craven
Character Portrait: Tam
Character Portrait: Mia Salamone
Character Portrait: Grand General Valkarie Voloshanz
Character Portrait: Judas Renais
Character Portrait: Xanth de Reverie
Character Portrait: Gallus
Character Portrait: Sylvia Louise Griffin

Newest

Character Portrait: Sylvia Louise Griffin
Sylvia Louise Griffin

A stubborn, upper-class noblewoman with an affinity for holy magic. Her great wealth has given her significant influence in the city of Feign.

Character Portrait: Gallus
Gallus

A powerful sorceror who hails from the Locust Kingdom. Master of the elements and arcanes. He aids Valkarie in his conquest for power.

Character Portrait: Xanth de Reverie
Xanth de Reverie

Demigod. Admiral of the Lampshard Battle Fleet and Captain of the ten mile long Dreadnought, The AmostGrad

Character Portrait: Judas Renais
Judas Renais

Archmage and current Curator of Magic for Castor

Character Portrait: Grand General Valkarie Voloshanz
Grand General Valkarie Voloshanz

Valkarie Voloshanz is the Grand General of the Locust army. Driven by hatred and vindication, nothing shall stop him from exacting vengeance and razing all who stand in his way.

Character Portrait: Mia Salamone
Mia Salamone

Unusually violent and attracted to warfare, Mia is the first into battle and the last to leave. She wields her trusted, enchanted blade Icebane and an assault rifle.

Character Portrait: Tam
Tam

An ageless magician who has been laying low in Feign, will he defend his new home, or run away again?

Character Portrait: Grand General Ramius Craven
Grand General Ramius Craven

Commander of the Castor Military and all it's associated branches.

Character Portrait: Markus Josun
Markus Josun

Son of the skilled smith Marlan, Markus has taken after his father as a smith of Castor.

Character Portrait: Marlan Josun
Marlan Josun

One of many smiths within the Smith Quarter of Castor, Marlan and his son Markus have volunteered to help the war effort.

Trending

Character Portrait: Markus Josun
Markus Josun

Son of the skilled smith Marlan, Markus has taken after his father as a smith of Castor.

Character Portrait: Sylvia Louise Griffin
Sylvia Louise Griffin

A stubborn, upper-class noblewoman with an affinity for holy magic. Her great wealth has given her significant influence in the city of Feign.

Character Portrait: Grand General Ramius Craven
Grand General Ramius Craven

Commander of the Castor Military and all it's associated branches.

Character Portrait: Xanth de Reverie
Xanth de Reverie

Demigod. Admiral of the Lampshard Battle Fleet and Captain of the ten mile long Dreadnought, The AmostGrad

Character Portrait: Mia Salamone
Mia Salamone

Unusually violent and attracted to warfare, Mia is the first into battle and the last to leave. She wields her trusted, enchanted blade Icebane and an assault rifle.

Character Portrait: Judas Renais
Judas Renais

Archmage and current Curator of Magic for Castor

Character Portrait: Marlan Josun
Marlan Josun

One of many smiths within the Smith Quarter of Castor, Marlan and his son Markus have volunteered to help the war effort.

Character Portrait: Gallus
Gallus

A powerful sorceror who hails from the Locust Kingdom. Master of the elements and arcanes. He aids Valkarie in his conquest for power.

Character Portrait: Grand General Valkarie Voloshanz
Grand General Valkarie Voloshanz

Valkarie Voloshanz is the Grand General of the Locust army. Driven by hatred and vindication, nothing shall stop him from exacting vengeance and razing all who stand in his way.

Character Portrait: Tam
Tam

An ageless magician who has been laying low in Feign, will he defend his new home, or run away again?

Most Followed

Character Portrait: Xanth de Reverie
Xanth de Reverie

Demigod. Admiral of the Lampshard Battle Fleet and Captain of the ten mile long Dreadnought, The AmostGrad

Character Portrait: Tam
Tam

An ageless magician who has been laying low in Feign, will he defend his new home, or run away again?

Character Portrait: Gallus
Gallus

A powerful sorceror who hails from the Locust Kingdom. Master of the elements and arcanes. He aids Valkarie in his conquest for power.

Character Portrait: Mia Salamone
Mia Salamone

Unusually violent and attracted to warfare, Mia is the first into battle and the last to leave. She wields her trusted, enchanted blade Icebane and an assault rifle.

Character Portrait: Judas Renais
Judas Renais

Archmage and current Curator of Magic for Castor

Character Portrait: Markus Josun
Markus Josun

Son of the skilled smith Marlan, Markus has taken after his father as a smith of Castor.

Character Portrait: Marlan Josun
Marlan Josun

One of many smiths within the Smith Quarter of Castor, Marlan and his son Markus have volunteered to help the war effort.

Character Portrait: Grand General Valkarie Voloshanz
Grand General Valkarie Voloshanz

Valkarie Voloshanz is the Grand General of the Locust army. Driven by hatred and vindication, nothing shall stop him from exacting vengeance and razing all who stand in his way.

Character Portrait: Grand General Ramius Craven
Grand General Ramius Craven

Commander of the Castor Military and all it's associated branches.

Character Portrait: Sylvia Louise Griffin
Sylvia Louise Griffin

A stubborn, upper-class noblewoman with an affinity for holy magic. Her great wealth has given her significant influence in the city of Feign.


View All » Places

The Apple and the Eagle

The Apple and the Eagle by Azreal671

International News!

Acreholm

Acreholm by RolePlayGateway

Welcome to the tree top city. (Pic within)

Ragnos

Ragnos by RolePlayGateway

The Dead Capital of Locust. (Pic within)

The Walled Capital

The Walled Capital by RolePlayGateway

Welcome to the Capital city of Feign.

The Field

The Field by RolePlayGateway

The Battlefield for the Defense/Breaching of the Outer Wall.

The Looming Forest

The Looming Forest by RolePlayGateway

Main Encampment For the Invading Horde Army

Mid City

Mid City by RolePlayGateway

Take Cover! On the walls! All civilians to the castle! The Horde are closing in!

Inner City

Inner City by RolePlayGateway

Fall back! Retreat! The Inner Wall must be defended!

Castle Feign

Castle Feign by RolePlayGateway

One final bastion in the center of the city.

The Ageless City of Argos

The Ageless City of Argos by RolePlayGateway

Welcome to the political hub of Castor

Ragnos

Ragnos Owner: RolePlayGateway

The Dead Capital of Locust. (Pic within)

Acreholm

Acreholm Owner: RolePlayGateway

Welcome to the tree top city. (Pic within)

The Walled Capital

The Walled Capital Owner: RolePlayGateway

Welcome to the Capital city of Feign.

Castle Feign

Inner City Castle Feign Owner: RolePlayGateway

One final bastion in the center of the city.

Inner City

The Walled Capital Inner City Owner: RolePlayGateway

Fall back! Retreat! The Inner Wall must be defended!

Mid City

The Walled Capital Mid City Owner: RolePlayGateway

Take Cover! On the walls! All civilians to the castle! The Horde are closing in!

The Looming Forest

The Looming Forest Owner: RolePlayGateway

Main Encampment For the Invading Horde Army

The Field

The Field Owner: RolePlayGateway

The Battlefield for the Defense/Breaching of the Outer Wall.

The Ageless City of Argos

Welcome to the political hub of Castor

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