Magical MaterialsAll of this was drawn by http://clone-artist.deviantart.com/Materials created through Alchemy that possess mystical properties, and oftentimes have difficult forging and refining processes. At time of writing, there are currently thirty-one (31) officially recognized Magical Materials.
01:
Orichalcum Properties: Glows bright Gold when subject to Good-aligned Magic, fairly durable, extremely heat resistant, disrupts Evil Magic on contact.
Obtaining: Orichalcum can only be obtained by working Gold near a Lava Flow, while pure sunlight is touching the forge.
02:
Lunargent Properties: Glows softly Silver when subject to Good-aligned Magic, fairly durable, extremely resistant to cold, harms Evil Creatures on contact.
Obtaining: Lunargent can only be obtained by working Silver under the light of a Full Moon, and will evaporate into thin air if not cooled using water that has never been touched by the light of day.
03:
Adamant Properties: Harder than Diamond, can cleave through stone like a knife through cardboard, really good conductor of sound.
Obtaining: Adamant can only be obtained be striking Diamond with a certain set of sonic frequencies in a certain order with little margin for error in timing. Should one mess up the timing, the Diamond will immediately shatter with intense force.
04:
Souldust Properties: Good for warding away lingering spirits, and for harming any variety of ambulatory corpse, be they conventional Undead or Othuma's Deathspawn.
Obtaining: Souldust can only be obtained by drawing a small amount of life force from a willing, sentient Mortal with a strange device, made through some particularly esoteric Artifice. The construction of these devices remains a closely guarded secret.
05:
Sangunite Properties: Capable of warping mortal flesh, an aspect that can be dangerous or life-saving, depending on how precisely it's used.
Obtaining: Sangunite can only be obtained by smelting any metal that's been tainted by The Inferno, and cooling it in Mortal Blood.
06:
Desichalkos Properties: Can cause spatial distortions, and is useful in creating frames into which Portals can be placed, so as to maintain a permanent gateway between two places.
Obtaining: Desichalkos can only be obtained by working Brass within close proximity to an unstable Portal.
07:
Exuomite Properties: Extremely volatile, explodes violently when subject to sufficient pressure.
Obtaining: Exuomite can only be obtained as a byproduct of the manufacturing process for Desichalkos.
08:
Meuon Properties: Has interesting effects on Kinetic energy, wildly and randomly speeding things up and slowing things down, halting moving objects and causing motionless objects to suddenly rocket forward.
Obtaining: Meuon can only be obtained by alloying Nickel and Thundersteel, while constantly alternating between cooling and heating the material for six hours.
09:
Meuobalt Properties: Has interesting effects on Kinetic Energy, capable of making something accelerate to positively ludicrous speeds. An unstoppable force.
Obtaining: Meuobalt can only be obtained by mixing Meuon with Cobalt Dust and smelting the result.
10:
Meuorite Properties: Has interesting effects on Kinetic Energy, capable of almost completely nullifying most kinetic force applied to it. An immovable object.
Obtaining: Meuorite can only be obtained by mixing Meuon with Pyrite Dust and smelting the result.
11:
Thundersteel Properties: Very good at conducting Magical Energy, giving it a wide variety of uses in the field of Artifice.
Obtaining: Thundersteel can only be obtained by immersing Iron in Zinnteros and bombarding the result with a great deal of Electricity.
12:
Zinnteros Properties: Liquid at normal temperatures, can be easily manipulated by Sparks of Intelligence, (a tiny little spirit that an Artificer conjures up to serve the same functions as a computer) making it essential for small Thaumatic Control Circuits, which are themselves necessary for especially complex devices, such as Automata.
Obtaining: Zinnteros can only be obtained in a manner similar to Adamant, though one must use Tungsten as opposed to Diamond. The consequences of failure in creating Zinnteros are not as severe, however.
13:
Promethium Properties: Extremely efficient Fuel, a common standard among most Alchemists and Artificers.
Obtaining: Promethium can only be obtained by grinding Coal into a powder and mixing it with Exuomite Dust, then compressing the result very, very slowly. Compressing it too fast is definitely going to make it explode, and loss of life in such a scenario is almost guaranteed. Finished substance is nowhere near as volatile as Exuomite.
14:
Virr Properties: A useful lubricant and/or coolant for most any device.
Obtaining: Virr can only be obtained as a byproduct of the manufacturing process for Promethium.
15:
Visium Properties: One of the few substances that can truly neutralise any Material that has become unstable, and is near the point of some catastrophic event. For example, raw Exuomite is often shipped immersed in Visium.
Obtaining: Visium can only be obtained by combining equal amounts of Virr and Zinnteros, and boiling the result at high temperatures.
16:
Infernal Bronze Properties: Can absorb and store vast amounts of heat, extremely durable, resistant to just about everything except for Adamant.
Obtaining: Infernal Bronze can only be obtained by smelting Copper mined from The Inferno, and cooling it in Holy Water so as to remove any Evil Impurities.
17:
Ironwood Properties: Wood is as durable as Steel, Leaves are Razor-Sharp and Paper-Thin.
Obtaining: Ironwood can only be obtained by growing an Oak tree in earth saturated with a fluid distilled from Bismuom
18:
Bismuom Properties: Strong as Steel, and technically a Semi-Organic Substance. Grows on its own like a Plant or Moss, but in Geometric Shapes.
Obtaining: Bismuom can only be obtained by smelting Bismuth with Souldust, and allowing the result to grow in a deep cave under soft, green light. Please note that Bismuom does not retain Souldust's death-warding properties.
19:
Dream Ivory Properties: Capable of increasing one's intelligence, and is essential in the construction of Devices that receive input directly from the user's mind, as opposed to a more traditional control method.
Obtaining: Dream Ivory can only be obtained by using a Device that is similar to, though much easier to construct than, the Device used to create Souldust, though this Device siphons off the dreams of unconscious Mortals, and shapes them into a substance resembling Bone. This substance is Dream Ivory.
20:
Enchanted Canvas Properties: Highly durable, yet flexible as normal cloth, and almost completely waterproof. A sheet of Enchanted Canvas would prove to be sufficient defense against all but the sharpest of blades.
Obtaining: Enchanted Canvas can only be obtained by weaving minute fibers made from Ironwood into normal cloth, and immersing the resulting canvas in the same Bismuom-Fluid used to grow Ironwood.
21:
Carapace Glass Properties: As strong as Iron, and always clear. Resistant to shattering, and isn't sharp if broken.
Obtaining: Carapace Glass can only be obtained by mixing molten Glass with Visium and small amounts of molten Meuorite, and flash-cooling the substance at just the right time.
22:
Flashpowder Properties: A stronger explosive than Exuomite, but more stable, and easily controllable for tasks such as mining.
Obtaaining: Flashpowder can only be obtained by mixing powdered Sulfur with Exuomite and small amounts of powdered Meuobalt, and flash-heating the substance at just the right time.
Empyreal MaterialsMagical materials of significantly higher quality than the ones listed above, with the caveat of being more difficult to obtain.
01:
Deep Cinnabar Properties: The substance used to make the Ifriti Subrace of Di-Dorem, essentially a cure-all Panacea for that type of
Di-Dorem.
Obtaining: Deep Cinnabar can only be obtained through replication by Torsc, as the original deposit was used up in the creation of the Ifriti.
02:
Deep Amber Properties: The substance used to make the Korrigan Subrace of Di-Dorem, essentially a cure-all Panacea for that type of Di-Dorem.
Obtaining: Deep Amber can only be obtained through replication by Torsc, as the original deposit was used up in the creation of the Korrigan.
03:
Deep Citrine Properties: The substance used to make the Trow Subrace of Di-Dorem, essentially a cure-all Panacea for that type of Di-Dorem.
Obtaining: Deep Citrine can only be obtained through replication by Torsc, as the original deposit was used up in the creation of the Trow.
04:
Deep Jade Properties: The substance used to make the Ophidian Subrace of Di-Dorem, essentially a cure-all Pancaea for that type of Di-Dorem.
Obtaining: Deep Jade can only be obtained through replication by Torsc, as the original deposit was used up in the creation of the Ophidian.
05:
Deep Turquoise Properties: The substance used to make the Djinni Subrace of Di-Dorem, essentially a cure-all Panacea for that type of Di-Dorem.
Obtaining: Deep Turquoise can only be obtained through replication by Torsc, as the original deposit was used up in the creation of the Djinni.
06:
Deep Amethyst Properties: The substance used to make the Grimalkin Subrace of Di-Dorem, essentially a cure-all Panacea for that type of Di-Dorem.
Obtaining: Deep Amethyst can only be obtained through replication by Torsc, as the original deposit was used up in the creation of the Grimalkin.
07:
Di-Domite Properties: The holiest substance among Di-Dorem, Di-Domite is capable of expelling any affliction from a Di-
Dorem, and can even resurrect deceased Di-Dorem, assuming most of their body happens to be intact.
Obtaining: Di-Domite can only be obtained by combining all six Deep Crystals in one of Torsc's few Holy Rituals.
08:
True Umbra Properties: Seems to drain Light and Heat from the surrounding environment. Can make one's surroundings noticeably darker, causes Frostbite on those who let it touch their bare skin, fist-sized chunk can make a pond freeze solid in seconds.
Obtaining: True Umbra can only be obtained by using special Tools on a special Anvil, under open sky, with absolutely no natural light shining upon the work area, including Sunlight and Moonlight. One would go about hammering at the Anvil as though there were actual Metal there, and if the requirements are met, the item one intends to create with True Umbra will begin to slowly appear on the Anvil.
09:
Captured Starlight Properties: Extremely, ludicrously, absurdly powerful. As malleable as clay, until the Item using it is "complete". When incorporated into ANY Item, be it a Thaumatic Circuit, a Weapon, Armor, and so on, the resulting item will excel above and beyond requirements and expectations.
Obtaining: Captured Starlight can only be obtained by focusing the light of the stars in the night sky through a series of Three-Hundred Mirrors of Eldritch Design. The location of these Mirrors remains a mystery to all but Torsc and Acanthus, though that doesn't stop Captured Starlight from appearing in the hands of some enterprising individual every few decades or so.