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War is Hell (Interest Check)

a topic in Interest Checks, a part of the RPG forum.

Thinking about starting a roleplay, but don't have the idea completely finished? Post it here, not in the main OOC forum!

War is Hell (Interest Check)

Tips: 0.00 INK Postby Incognito on Fri Feb 05, 2010 9:10 pm

INTRO:
(You can skip the intro. Just for mood. I think it’s a pretty good read myself…)

“Control, this is Alpha-Niner Charley, Two Five. I’m at the location, but I don’t see anything. You sure this is right?”

“Alpha –SHHHH- Five, you have the right –SHHHHH- look to your –SHHHHH- team three should be on the grou –SHHHH-“

Parker slammed his first into the radio in his Valkyrie Gunship. He was sick and tired of his shit not working! Military may set the hardware standard, but they didn’t seem to care if their systems actually worked properly. It was infuriating.

“God damnit… Control, come in control, your breaking up. Say again, ground team three is where?”

“-SHHHHHHHHH-“

He looked over at his co-pilot, a young man named Robinson and shook his head in disbelief. Robinson was a small guy, short, around 5’5, and 100 lbs. He had red hair, freckles and looked comically unthreatening.

“Keep it in hover, I’m going to go take a look…”

Parker pulled his headset off and climbed out of the pilot seat and into the hold of the chopper. He navigated around the sixteen trooper seats and to the cargo doors, unlatching the bolt he slid the door back as he would a minivan’s.
Rain immediately pelted his face. It was cold, ice cold and the rain stung his skin. Pulling down his NV goggles he looked down into the darkness. The compound was below them and they hovered above the main complex. The power was clearly down, and the closer Parker looked, the more things looked odd. Some of the vehicles had their doors open, even in the rain, windows were broken, and scorch marks decorated various walls.
The research facility itself was divided into three sections. The Northeast section was devoted to weapons research, the East section to aeronautics, and the West to Mechanized Armored Personnel Weapon Systems. Most of the time they were just called ‘MAS’, Mechanized Ass Stompers, or Mechanized Armored Systems if you didn’t have a sense of humor. Each section, or wing, was kept separate by 30-foot walls made of high carbon fiber steel blast resistant plates coated with acid neutralizing agents and flame retardant seals. Nothing was getting through those walls. It also required security access to open the massive doors to travel between the compound’s wings. It was meant for security. Parker couldn’t vouch personally for its effectiveness.
It wasn’t too long before he saw five men bolt from one of the buildings. At first everything looked normal, but as Parker looked closer he could see… Something was very wrong.

“Shit... Rob, one of them is hit! Get us down there now!”

The co-pilot turned around and nodded. He quickly assumed control of the helicopter and started the slow decent towards a clearing the ground team was headed for.
Parker leaned farther out of the Valkyrie to get a better look on the men. Two marines were at the rear, firing their weapons into the darkness. The other two at the head of the pack were carrying an incapacitated team member; each one had an arm over their shoulder and they ran with purpose and speed.
The wheels of the helicopter smashed into the wet earth as they landed. The loud crack of the ‘Ripper’ assault rifles was deafening as the marines charged forwards. Parker was out of the chopper, an A12-SUB in his hands.

“In! In! In! Move it soldiers!”

He squinted into the shadows, but even with his NV gear he saw nothing. Parker couldn’t figure out what the marines were shooting at… A shadow moved with mind-blowing speed and ducked behind a empty forklift. The two suited marines providing cover fire adjusted and riddled the empty vehicle with holes.
At that moment, one of the running marines stopped and grabbed Parker by his shirt tugging him close. The helmet slid back and what greeted him were fear, anger, and the pure instinct of survival.

“GET US THE FUCK OUT OF HERE PILOT! NOW!”

“AHHH! Its on me, GET IT OFF!”

The marine let go and Parker stumbled back a few steps. He looked towards where the screams were coming from. One of the covering marines was down, something on top of him, a vicious beast wrapped in shadows and blood. It tore through his armor like paper, ripping at the man’s chest cavity. The marine’s cries for help were suddenly silence as soon as they had begun.

“Gibson! NO!”

Parker didn’t stay; he bolted and charged into the Valkyrie. Tripping over seats and random shit in his way, Parker managed to get to the pilot seat and immediately started jamming buttons in for take-off.

“Rob, arm the weapon systems!”

He looked outside the rain-obscured window to see what had happened to the marines. They had loaded the wounded man onto the helicopter, and were trying to get the creature off the downed marine, the one called Gibson. It was too late. Even from his position Parker could see the blood and guts that were strewn around the attack area.
The shadowy creature didn’t wait long, as soon as it had killed the man and the marines turned to fire, it jumped away back into the darkness like a streak of black lighting. It was fast, unnaturally fast.
Seconds later the remaining marines were onboard, still firing their weapons into the shadows like mad dogs. Parker tried to calm his heart before he pulled up on the joystick, but too much adrenalin was pumping through his veins and he yanked up instead of gently pulling.
Parker white knuckled the controls as the Valkrie jolted upwards into the air. Within seconds they were thirty feet in the air, then a strong gust of wind took the air out from under them and the helicopter dropped ten feet before it recover and started to climb again. But not fast enough. There was a thud from the outer hull, then another, then two more.

“Their on the fucking helicopter!”

One of the marines had shouted. He couldn’t think strait, this wasn’t happening! This couldn’t be happening! There was a loud cracking and shattering of glass from the co-pilot seat. Parker’s head swiveled towards the noise. A claw was smashed through the glass and strait into Robinson’s chest. The young man gripped the claw with both hands as blood squirted freely from the wound and stained the helicopter’s instruments. Parker looked outside the window where a large black figure with sleek skin was perched on the nose.

“P-Park…errrr…”

Rob’s voice was strained and the effort to speak caused blood to bubble from his mouth. Half a second later the body went limp and Robinson was dead. Parker jerked the controls sideways and hammered his foot on the rudder. The Valkyrie responded almost instantly and tilted sideways so violently that one of the marines in the cargo hold lost his footing and plummeted out of the helicopter towards the earth below. Parker glanced at his altitude, 500 feet… Not even a fully suited marine could survive that.
Another shattering of glass and Parker felt a pain in his chest, not unlike a bad cough, or when you’ve just been punched. He looked down in disbelief at a slick black appendage that protruded from his pilot’s suit. That wasn’t supposed to be there… Was it? He looked up in a daze and saw the horrible face pressed against the cockpit’s glass window. Then everything went black.


PLOT:

Welcome to your Personal Terminal….

Incoming transmission…

“Sorry to interrupt your RnR marine, heaven knows you’ve earned it, but we have a problem that only your squad can handle. At twenty three hundred hours yesterday, a research station on BETA Seven went dark. A recon marine team was dispatched to investigate the disturbance, at o’two hundred hours their distress beacon was activated. The pilots that responded to the beacon encountered radio trouble and then dropped off the grid. No more contact has been established. Since the facility is privately owned I’ll have to wade through a sea of red-tape before I can actually send in any sizable force. The pilots, and marines are listed below. Your mission is to find the missing personnel, and secure the research facility from unknown hostiles. Use of lethal force is cleared. General Hammond out.”

Downloading attached files…

Captain. John H. – Marine - MIA
Sergeant. Gibson L. – Marine - MIA
Corporal. Susan K. – Marine - MIA
Private. Tillman P. – Marine - MIA
Private. Gregory D. – Marine - MIA

Corporal. Parker W. – Pilot - MIA
Private. Robinson A. – Co-Pilot - MIA

WORLD DETAILS:
The entire RP will be conducted inside the research Compound. It is very similar to a Doom game in that respect and also influenced by the movie Aliens. At the start of the RP you WILL be aboard a Valkyrie transport helicopter on rout to the facility.


WEAPONS:

M-34 ‘Ripper’ Assault Rifle – This puppy is the pride and glory of the Marine Core. It fires a .270 Explosive Hollow Point, steel tip, steel jacket. The clip holds 60 rounds, it shoots with a decent speed (2.5 per second) and accuracy, and overheating is impossibility with the multiple heat absorption cells in the barrel and firing mechanism. PRIMARY WEAPON

HK74 Assault Rifle – Another great rifle, though not as popular as the Ripper, the HK fires a bigger bullet .50 Cal at the cost of firing speed (1.5 per second) and clip size. However, the HK’s .50s are heavily modified. Each round, when fired, has a super heated core of molten metal the enabled the bullet to penetrate almost all armor. It hold 30 rounds and overheating can sometimes be a problem when firing multiple clips one after another. PRIMARY WEAPON

980 Big Bore – Overkill is an understatement when talking about the 980 sniper rifle. Firing a small explosive artillery shell, the Big Bore has an overall length of 8 ft. It carries a clip of five rounds and overheating is impossible. PRIMARY WEAPON.

PULPER Shotgun – Not the most eloquent of names, but the manufacturers of this shotgun wanted to emphasize its deadly nature. This auto-loading beast firers fragmentation shot that upon contact erupts into a concentrated explosion, indeed ‘pulping’ anything it hits. It has 20 rounds and is semi automatic but will overeat if fired too quickly. The gun has a sensor that will prohibit a round from being discharged if the PULPER is too hot. PRIMARY WEAPON

A12-SUB – A sub machine gun, the A12-SUB is popular for it’s large clip, fast fire rate (3.5 per second), and deadly accuracy. It fires a smaller round then any assault rifle, but each round is tipped with chemical 345CYDONI that upon impact causes fire to spread around the target. This is very effective against organic targets. It holds 80 rounds, and overheating is impossible. SECONDARY WEAPON

Acidthrower - The same concept as a flamethrower only it shoots concentrated D89 Asidofni that upon contact with organic mater, quickly climbs in temperature, effectively melting the person alive. One of the reasons it's so effective is that the pain caused by even the slightest drop is so great that more often then not any enemy hit with the liquid will stop shooting immediately and collapse in pain. One canister holds 50 seconds worth of acid, overheating impossible. SECONDARY WEAPON

BEAST Hand Cannon – This pistol fires a bullet roughly twice the size of a .50 Cal. It’s magazine is very limited but the large explosive charge in the bullet ensures that anything shot with this gun… isn’t getting back up. Just don’t miss. Holds 4 bullets, no overheating. SECONDARY WEAPON

78 Repeater – This burst-firing pistol shoots three rounds per trigger pull. It has a large magazine for a pistol and fires armor pricing bullets. It’s accuracy is godly. Holds 25 rounds, no overheating. SECONDARY WEAPON

Zencorp Gatlingcannon - This massive weapon is so large that the user has to forsake carrying a secondary weapon. The Zencrop's prize invention fires a 16mm electrically charged round. The electricity charge on each bullet when fired is enough to stop the human heart (as well as blowing a chuck of the person away) if contact with the skin is achieved. When hitting armor it is enough to stun or disorientate the target. The Gatlingcannon is fed from a metal box mounted on the user's back. It has 1000 rounds and fires 2.5 rounds per second. Overheating can sometimes be a problem if you firer the gun nonstop for more then 10 seconds. PRIMARY AND SECONDARY WEAPON

ITEMS:
Hack PAD – used to hack into any computer, this military grade device turns even he toughest firewalls into virtual dust. It’s easy to use and compact for easy storage in a marines leg storage compartments. REQUIRES TECHNICIAN TRAINING (List Under Skills)

STEALTH SYSTEMS – Invisibly is no longer pure fantasy with the Stealth Systems from Zencorp! The stealth system is fully integrated with your Marine Combat Suit as well as your weapon and allows you to become completely invisible for twenty seconds! It has a recharge time of ten minuets. REQUIRES SPEC OPS TRAINING (List Under Skills)

Spare Ordinance Pack - Increases you spare ammunition by 166%. You will now be able to carry 8 clips for each weapon. If you are using the Zencorp Gatlingcannon, you will now have 2660 rounds. NO TRAINING REQUIRED

Nano Meds – This miraculous invention contains an injection of nanobots programmed to repair damaged flesh. They can even restore lost limbs if used fast enough. You’ll have five shots. REQUIRES MEDICAL TRAINING (List Under Skills)

Nano Reps – This miraculous invention contains an injection of nanobots programmed to repair damaged Marine Combat Suits. It will be like a new suit when they are done! You’ll have five shots. REQUIRES MECHANICAL TRAINING (List Under Skills)

FRAG – The FRAG is a heavy explosives fragmentation grenade. The grenade has a dial on the top that can be set from 1 to 10 seconds for the delay on detonation. These are deadly against organics or lightly armored opponents. You’ll have three grenades. NO TRAINING REQUIRED

Smelter Bomb – Designed to be anti-armor, the Smelter Bomb has a gravity generator bottom and can be placed on any surface and will stick there with 3 tons of force. It also has dial delay exactly like the FRAG The Smelter Bomb itself has a high concentration of 345CYDONI and Heglomite. Upon detonation the Cydoni and Heglomite combine to create a sticky motel liquid that burns for thirty seconds at temperatures of up to 6000°. The bomb explodes with a radius of 20 meters (65 ft). You’ll have two bombs. REQUIRES EXPLOSIVES TRAINING (List Under Skills)

ARMOR:
The Standard issue Marine Combat Suit was designed for two things, to keep you alive in harsh environments and to help you kill stuff. The HUD (Heads Up Display) is on the inside of your helmet and displays everything from your heart rate to how much you’re sweating all in real time. Marines often joke that the only thing it doesn’t tell you is when your ass itches.
Because of the suits bulk, due to multiple layers of armor plating, it is impossible to raise your gun above mid-chest. In order to aim, you either have to guess, or use the targeting matrix linked to your HUD. The targeting matrix is accurate to within three millimeters.
Since the armor is bolted onto the marine and can only be removed by technicians back at HQ, it is fully air-conditioned and lined with comfortable fabric for flexibility and breathability. What the core doesn’t tell its marines is that the air-conditioning unit within the suit has a failure rate of 79%.

Image
(Marine Holding PULPER Shotgun)

SKILLS:
Technician
Spec Ops
Mechanical
Explosives
Medical
Ordinance Operator (Enables you to drive any vehicle including Exo-Suits)
Tactician (Enables you call in limited air support when linked up to a radio tower)
Ultimate Badass (Does nothing, but hell, you’re a badass!)

FACTIONS:
Creatures – What are they?! Oh my god!! It’s eating meeee!!
Marines – Oh yeah, who wants some?
Dead People – You don’t want to be listed here.

CHARACTERS:

Capt. – Incognito
Sgt. – Free
Corp. – Free
Pvt. – Free
Pvt. – Free
Pvt. - Free

RULES:
-Don’t be an ass. No godmodding.
-Must be able to post at least once every two days.
-Each post must be at least 200 words long.
-You must respect the RPers around you.
-Be realistic. Even though your in an Exo-Suit, your facing terrible monsters. Your going to be scarred for your life, no matter how much of a badass you are. Humans aren't without fear.
-Intimacy is allowed within parameters of the site rules. And truthfully if you can find time to get your freak on while this is going on, my hats off to you.

CHARACTER SHEET:

Name: (I shouldn’t have to tell you this.)
Age: (What’s the legal age again?)
Sex: (Maybe a little…)
Rank: (Are those Captain bars? What rank are your applying for.)
Weapons: (1 Primary and 1 Secondary. You have three clips for each.)
Skills: (Wow, your good with computers! Are you a tactician? Spec Ops training for stealth?)
Personality: (I don’t think I like you.)
Psychological Profile: (The voices… THE VOICES! Is your character a team player or a lone wolf?)
Items: (Damn… wish I had brought grenades. 1 Item per person.)
Appearance: (You ugly!)
Embellishments: (Mommy, I’m scared of the dark! Fears, history, anything you want that doesn't fall into the above goes here.)
Image

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Re: War is Hell (Interest Check)

Tips: 0.00 INK Postby Orith Nar on Fri Feb 05, 2010 9:45 pm

Name: Kumo Senshi
Age: Twenty-two
Sex: Male
Rank: Sergeant
Weapons: Ripper and BEAST hand Cannon
Skills: Special Operations, but, let's see, he isn't the normal lil' Spec Ops.
Personality: Screw you! [File has been erased, and replaced by this.]
Psychological Profile: Bitch, shut the fuck up! [File has been erased, and replaced by this.]
Items: STEALTH SYSTEMS
Appearance: Image
Embellishments: Give me a break, if you wan'na know, then ask the son-uv-a-----

E N D T R A N S M I S S I O N
"I became insane, with long intervals of horrible sanity." -~-~-~- Edgar Allan Poe.

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Re: War is Hell (Interest Check)

Tips: 0.00 INK Postby dig17 on Fri Feb 05, 2010 9:48 pm

Image

Name: Lance Reddick
Age: 24
Sex: Male
Rank: Sergeant
Weapons: M-34 Ripper, Ithaca 37 Sawed-Off
Skills: Tactician, Explosives, Ultimate Badass!
Personality: While not comfortable taking over the role as second-in-command, his demeanor, unlike the machismo bravado of other squad members shows a thoughtful intelligence. Sincere and impartial, he was open to any suggestions as to how to defeat whatever creatures hunt for them beyond.
Psychological Profile: Understands the necessity of the fireteam to stick together, no matter what happens. He knows that when things begin to get bad, they will be the only ones to watch his back when he's not paying attention, and no matter what happens to who, everyone must stick together and keep their sanity
Items: Smelter Bomb
Embellishments: Paralyzing fear of heights; otherwise known for standard Marine courage
Image

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Re: War is Hell (Interest Check)

Tips: 0.00 INK Postby Incognito on Fri Feb 05, 2010 9:56 pm

This is an Interest Check, not an OOC forum. If you want to apply, you'll have to wait till I work out a few kinks in the plot-line, skills, items ect. and post the OOC/Signups thread. Right now, I would suggest Copy'n'Past your character sheets into a separate file for storage until that time comes.

Right now I'm just looking for input as to the overall idea, plot line, details ect ect. And any questions should be asked here.

Thank you.

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Re: War is Hell (Interest Check)

Tips: 0.00 INK Postby Orith Nar on Fri Feb 05, 2010 10:23 pm

Oh, yeah, sorry, didn't see that. Well, anyway, yeah, I love the idea, but I have one or two questions.

Well, can the Armor be every color?

You said these are Doom-type monsters, so you're saying Demonic zombies sort of? A Satan influence?

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Re: War is Hell (Interest Check)

Tips: 0.00 INK Postby Chuckles on Fri Feb 05, 2010 10:42 pm

I wasn't going to simply because it would make three active and one planning RP's...

I think I changed my mind

kinda bummed that there is no flame thrower... "need a light?" lol, But hey a 1 cal (.50 x 2 = 1) hand gun! lol

hmm... PMed. lol

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Re: War is Hell (Interest Check)

Tips: 0.00 INK Postby Incognito on Fri Feb 05, 2010 11:04 pm

The armor is completely customizable in terms of decals and color.

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Re: War is Hell (Interest Check)

Tips: 0.00 INK Postby Chuckles on Fri Feb 05, 2010 11:20 pm

PS: referencing armor are we assuming since they can't get over their shoulder they have some sort of hard point system?

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Re: War is Hell (Interest Check)

Tips: 0.00 INK Postby Incognito on Sat Feb 06, 2010 1:40 am

Chuckles I really don't understand you question at all... And thats odd, because I normally understand everything you say.

Oh and I forgot to mention. I meant that the compound was like Doom. It's self contained, lots of dark hallways... it's a research facility like in Doom. There are no demonic or satanic influences on the monsters we will be facing.

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Re: War is Hell (Interest Check)

Tips: 0.00 INK Postby Eisenhorn on Sat Feb 06, 2010 10:34 am

Think he means hard points for our weapons to strap to when we are not actively firing them, say, when driving/riding or otherwise unable to hold our gun and do a task at the same time. If we can't reach over our shoulders, we would need hip and other places with hard points to clip/strap/attach the weapons to.
Garrus Vakarian: James told me there's an old saying here on Earth: "May you be in Heaven half an hour before the devil knows you're dead."

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Re: War is Hell (Interest Check)

Tips: 0.00 INK Postby Chuckles on Sat Feb 06, 2010 11:02 am

^ bingo!

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Re: War is Hell (Interest Check)

Tips: 0.00 INK Postby Incognito on Sat Feb 06, 2010 7:30 pm

There is a magnet on your back specifically deigned to hold your inactive weapon. Because of the bulky armor surrounding the head and shoulders its impossible to raise the iron sights of a weapon to your eye. I didn't actually mean you can't move your arms above your chest. Poor wording on my part. For pistols and sidearms there is a magnet on your right or left leg (depending on left or right handed). Clips are held by a compartment on the opposite leg.

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Re: War is Hell (Interest Check)

Tips: 0.00 INK Postby Incognito on Mon Feb 08, 2010 5:47 pm

The Signups are starting! Please post your characters sheets at the link below!

Thank you.

war-hell-ooc-signups-t38161.html

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