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Pascal's Triangle

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Pascal's Triangle

Tips: 0.00 INK Postby Zephyr on Wed Mar 30, 2011 4:52 pm

Not really a game per se, but more of an experiment. I want to see how many rows of Pascal's Triangle we can manage to post in one thread.

If you're unsure of what Pascal's Triangle is...
Wikipedia wrote:In mathematics, Pascal's triangle is a triangular array of the binomial coefficients in a triangle. It is named after the French mathematician Blaise Pascal in much of the Western world, although other mathematicians studied it centuries before him in India, Persia, China, Germany, and Italy.[1]

The rows of Pascal's triangle are conventionally enumerated starting with row n = 0 at the top. The entries in each row are numbered from the left beginning with k = 0 and are usually staggered relative to the numbers in the adjacent rows. A simple construction of the triangle proceeds in the following manner. On row 0, write only the number 1. Then, to construct the elements of following rows, add the number directly above and to the left with the number directly above and to the right to find the new value. If either the number to the right or left is not present, substitute a zero in its place. For example, the first number in the first row is 0 + 1 = 1, whereas the numbers 1 and 3 in the third row are added to produce the number 4 in the fourth row.

This construction is related to the binomial coefficients by Pascal's rule, which states that if

(x+y)^n=\sum_{k=0}^n{n \choose k}x^{n-k}y^{k}

then

{n \choose k} = {n-1 \choose k-1} + {n-1 \choose k}

for any nonnegative integer n and any integer k between 0 and n.


Plotted out, it would look something like this.
Image

There are but two rules; please post the row first, and any comments you may have under that, and NO CALCULATORS!

I shall start the chain with...

1
Hello, friends...

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Re: Pascal's Triangle

Tips: 0.00 INK Postby Moon/Mihael on Wed Mar 30, 2011 6:24 pm

1 1

This will be interesting when it gets to larger numbers.

EDIT: I hope I'm doing this right. It is a bit confusing.

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Re: Pascal's Triangle

Tips: 0.00 INK Postby Zephyr on Wed Mar 30, 2011 11:22 pm

1 2 1

I didn't see anything wrong with the post.

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Re: Pascal's Triangle

Tips: 0.00 INK Postby DemiKara on Thu Mar 31, 2011 1:01 am

1 3 3 1
Patcharoo says: She's the squishiest in the game...

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Re: Pascal's Triangle

Tips: 0.00 INK Postby Moon/Mihael on Thu Mar 31, 2011 1:09 am

1 4 6 4 1

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Re: Pascal's Triangle

Tips: 0.00 INK Postby DemiKara on Thu Mar 31, 2011 1:36 am

1 5 10 10 5 1

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Re: Pascal's Triangle

Tips: 0.00 INK Postby Zephyr on Thu Mar 31, 2011 11:09 am

1 6 15 20 15 6 1

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Re: Pascal's Triangle

Tips: 0.00 INK Postby Moon/Mihael on Thu Mar 31, 2011 1:40 pm

1 7 21 35 35 21 7 1

EDIT: Nevermind, found out how to get the middle number ^^

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Re: Pascal's Triangle

Tips: 0.00 INK Postby Zephyr on Thu Mar 31, 2011 3:27 pm

1 8 28 56 70 56 28 8 1

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Re: Pascal's Triangle

Tips: 0.00 INK Postby DemiKara on Thu Mar 31, 2011 5:34 pm

1 9 36 85 126 126 84 36 9 1

Thanks, Moon. One-sided typo much?
Last edited by DemiKara on Sat Apr 02, 2011 12:58 am, edited 1 time in total.

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Re: Pascal's Triangle

Tips: 0.00 INK Postby Moon/Mihael on Thu Mar 31, 2011 6:12 pm

1 10 45 120 210 252 210 120 45 10 1

Hey DemiKara, its supposed to be 36, not 26.

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Re: Pascal's Triangle

Tips: 0.00 INK Postby Zephyr on Fri Apr 01, 2011 9:15 am

1 11 55 165 330 462 330 165 55 11 1

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Re: Pascal's Triangle

Tips: 0.00 INK Postby Moon/Mihael on Fri Apr 01, 2011 5:39 pm

1 12 66 220 495 792 924 792 495 220 66 12 1

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Re: Pascal's Triangle

Tips: 0.00 INK Postby Zephyr on Sat Apr 02, 2011 12:15 am

1 13 78 286 715 1716 1716 715 286 78 13 1

We're getting up there...

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Re: Pascal's Triangle

Tips: 0.00 INK Postby DemiKara on Sat Apr 02, 2011 12:44 am

1 14 91 364 1001 2002 3003 3432 3003 2002 1001 364 91 14 1

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Re: Pascal's Triangle

Tips: 0.00 INK Postby Zephyr on Sat Apr 02, 2011 1:06 am

1 15 105 455 1365 3003 6435 6435 3003 1365 455 105 15 1

No, he meant the 26, not the 126.

DemiKara wrote:1 9 26 85 126 126 84 36 9 1


That little indiscrepancy there.

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Re: Pascal's Triangle

Tips: 0.00 INK Postby DemiKara on Sat Apr 02, 2011 1:10 am

1 16 120 560 1820 4368 8008 11440 12870 11440 8008 4368 1820 560 120 16 1

Fixed the discrepancy! Thanks. Typos, you know? This is fun.

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Re: Pascal's Triangle

Tips: 0.00 INK Postby nonClemence on Sat Apr 02, 2011 8:04 am

1 17 136 680 2380 6188 12376 19448 24310 19448 12376 6188 2380 680 136 17 1
:3

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Re: Pascal's Triangle

Tips: 0.00 INK Postby Zephyr on Sat Apr 02, 2011 9:56 am

1 18 153 816 3060 8568 18564 31824 43758 43758 31824 18564 8568 3060 816 153 18 1

NEW RULE!
No calculators! >:)

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Re: Pascal's Triangle

Tips: 0.00 INK Postby nonClemence on Sat Apr 02, 2011 11:20 am

You've got an asymmetric row there Tsuki. 8568 and 8658. >..>

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