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by Irish Wolf on Wed Jan 30, 2008 6:09 pm
This Rp is taking place in the universe I created for Flight of the Banshee. However this RP takes place 40 years earlier, during the last war between the Human Empire and the Protectorate. During this war the Confederacy formed. the RP will be centered on 3 ships, more on that later.
Space Powers
Human Empire. Called the Human Empire but has several different races in it. The Empire as some of the best weapons and largest fleet. Controls twenty-five planets and looking for more. Currency is the Imperial Credit.
The Protectorate. A highly religious faction often imposes harsh moral and religious beliefs on the planets under its control. Has some of the best ship armor and rumored to be developing plasma based shields. The driving religion and current ruling power in the Protectorate worships the suns and has very high moral standards, they will allow religions similar to theirs to continue. Controls sixteen words. Currency is the Flare
The Confederacy. during the war, a number of planets wanting peace broke away from the Empire or the Protectorate and formed this own nation. they have no currency yet or a real navy. the "navy" is formed from a few warships taken over while at port and the local planet defense forces.
The Mining Guilds Coalition. A corporate space faring power. Controls a dozen planets and has a small but formidable navy. Second best technology. Currency is the Ruby. Most of the mines are on Empire controlled planets or within Imperial controlled space.
The Slave Guilds. A shadowy power. Only fully controls three planets but has stranglehold of a six other worlds and powerfully influence other several planets.
The Pirate Guilds. A loose group of outsides that raid ships and colonies for resources.
There are also small planet nations. These would have a few ships for defense and orbital platforms for defense and be weak at best.
Space travel.
Ships travel through space using advance nuclear reactors. going from one solar system to another take weeks. space faring ships can't land on a planet's surface. the engines make ships to heavy to take, there for ships dock at a space port and people and goods are taken down to the surface and back up shuttles.
Weapons
weapons for personal use have not radically changed over the years. guns still use chemical charges to launch bullets. weapons used on space faring ships is restricted to missiles, rail guns and coil guns (coil guns work along the same lines as rail guns but are less powerful). gun batteries on space faring vessels are crew with gunnery teams, who aim and fire the gun Independently of the bridge. Ships are protected by heavy armor plating, which can be polarized to repulse rounds.
Civilian Ships
Heavy Freighters: they can carry up to twelve cargo pods. Also heavy freighters have a medium sized cargo bays with in the ship itself.
Freighters: they can carry up to eight cargo pods. Freighters have a medium sized cargo bay inside the ship.
Fast Freighters: they can carry up to four cargo pods and have a small cargo bay inside the ship. As the name implies, fast freighters can move cargo and people faster then other freighters and transports.
Transports: transports are used to move people and a small amount of cargo from planet to planet. Military forces also use transports.
Cruise Liners: cruise liners are the grandest ships. Used to take people on vacations and on tours around solar systems. One of the slowest ships around.
Yachts: the personal pleasure ships of the rich and powerful.
Military Ships
Dreadnought: largest and most heavily armed ships. The dreadnought class has six batteries of five heavy rail guns, three bow and three stern and two stationary coil gun batteries, of three guns, on each side. Dreadnoughts also have three missile batteries, one on each side and one the belly. Dreadnoughts command fleets in the Imperial and Protectorate navies.
Heavy Cruiser: the heavy cruiser class has four batteries of four rail guns, two bow and two stern. Heavy cruisers also have one coil gun battery, of three guns, one each side. The coil gun batteries can rotate 160 degrees. Heavy cruisers also have a belly mounted missile battery
Light Cruiser: light cruisers have two batteries of rail guns, three guns each, one bow and one stern. Light cruisers also have two coil gun batteries, three each, one aft and one stern. Light cruisers have two missile batteries, one on each side.
Frigate: frigates are a lightly armed and used for patrolling boarders and raiding shipping. Frigates are armed with five missile batteries.
Destroyer: destroyers are the lightest warships. They are used as support ships in large fleet engagements and as patrol vessels. Destroyers have a rail gun battery of three guns on the bow and a coil gun battery of three guns on the stern. Destroyers are also used as primary planet defense ships and pirate command ships.
Gunboat: small ships, crewed by a few men. Gunboats are just to disable merchant ships rather then destroy them. Gunboats have two batteries of light coil guns, each having two guns. Most commonly employed by pirates
Boarding Craft: used to board vessels. They attach to a hatch, form an airlock and cut a hole in hatch.
Landing Craft: a shuttle used to land men and armor on a planet
Races
Human: native of earth or one of its colonies. Life time 80 to 110 years, mature at 15
Turun. A native of the planet Taypler. They have been used in the outer rim slave trade for years. The first race discovered by human explorers. A humanoid canine. Both hands and feet are very paw like. The hands only have four digits. There are three distanced tribes, one resembling the Husky, one resembling the Black Lab and one resembling the Irish Setter. Life time 50 to 75 years, mature at 14
Rhaem: a native of Rhoslor. Newly discovered. A humanoid feline. Their bodies are covered in fur, with colors ranging from gray to brown to black. Their hands are similar to humans but with shorter and slightly thicker. Each digit is tipped with a small retractable claw. The feet are smaller and very paw like. they prefer physical contact when sleeping Fur and face structure resemble the American shorthair cat. Life time 60 to 90 years, mature at 15
Burer: a native of Banay. They were discovered by the empire, as it was called at the time, by a trading ship off course. They were already a space faring people. They later joined the “Human” Empire.Human looking with dark blue skin tones and black hair. Ridged brow lines and no visible ears. Life time 90 to 120 years, mature at 18
(mature means physical maturity)
Slavery
slavery is welcome on the outer rim planets. The Human Empire has outlawed the sale, transport or holding more then two slaves in their territory for more then a year. The Protectorate holds slavery in high stature, allowing the sale and keeping of slaves with no indesanant behavior or brutality. Freed Rhaem and Turun slaves are uncommon and found on a few planets. Most are treated as second-class citizens.
Money
the "coin of the realm" is the Imperial Credit of the Human Empire. The Credit is worth four Gems or nine Flares. The Credit is accepted on all planets. Eight hundred thousand Imperial credits can buy a okay freighter.
The RP will focus on an Imperial vessel, a Protectorate Vessel and a Confederate/Rebel vessel. Each ship gets one captain, if the faction you want to play as already has a captain, you can chose another faction or be a crew member. If you choose to be a crew member, you maybe be either part of the bridge crew, an engineer or a battery commander. The bridge crew is made up of the Captain, the First officer, Helmsman, Communications Officer, Scanner Tech.
Profile layout :
Name:
Age:
Rank:
Faction:
Ship (the captain must post the class):
Looks (you may use a pic):
Bio:
Rules:
1.No God moding, you can't dodge every hit and if your ship takes a good hit, you die unless you can get to the life pods in a time.
2.The Dreadnought and Heavy Cruiser class vessels are restricted from the Confederacy.
3.Have fun
4.There is no winning side, the war ends in a peace treaty between all three nations.
Last edited by
Irish Wolf on Tue Feb 05, 2008 12:45 pm, edited 2 times in total.
Its easy to be brave behind a castle wall
Twelve highlanders and a bagpipe make a rebellion
A king's son is no nobler then the food he eats
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