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Profiles for Burning Stars 2.0

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Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby Irish Wolf on Wed Jan 30, 2008 6:09 pm

This Rp is taking place in the universe I created for Flight of the Banshee. However this RP takes place 40 years earlier, during the last war between the Human Empire and the Protectorate. During this war the Confederacy formed. the RP will be centered on 3 ships, more on that later.



Space Powers
Human Empire. Called the Human Empire but has several different races in it. The Empire as some of the best weapons and largest fleet. Controls twenty-five planets and looking for more. Currency is the Imperial Credit.
The Protectorate. A highly religious faction often imposes harsh moral and religious beliefs on the planets under its control. Has some of the best ship armor and rumored to be developing plasma based shields. The driving religion and current ruling power in the Protectorate worships the suns and has very high moral standards, they will allow religions similar to theirs to continue. Controls sixteen words. Currency is the Flare
The Confederacy. during the war, a number of planets wanting peace broke away from the Empire or the Protectorate and formed this own nation. they have no currency yet or a real navy. the "navy" is formed from a few warships taken over while at port and the local planet defense forces.
The Mining Guilds Coalition. A corporate space faring power. Controls a dozen planets and has a small but formidable navy. Second best technology. Currency is the Ruby. Most of the mines are on Empire controlled planets or within Imperial controlled space.
The Slave Guilds. A shadowy power. Only fully controls three planets but has stranglehold of a six other worlds and powerfully influence other several planets.
The Pirate Guilds. A loose group of outsides that raid ships and colonies for resources.
There are also small planet nations. These would have a few ships for defense and orbital platforms for defense and be weak at best.


Space travel.
Ships travel through space using advance nuclear reactors. going from one solar system to another take weeks. space faring ships can't land on a planet's surface. the engines make ships to heavy to take, there for ships dock at a space port and people and goods are taken down to the surface and back up shuttles.


Weapons
weapons for personal use have not radically changed over the years. guns still use chemical charges to launch bullets. weapons used on space faring ships is restricted to missiles, rail guns and coil guns (coil guns work along the same lines as rail guns but are less powerful). gun batteries on space faring vessels are crew with gunnery teams, who aim and fire the gun Independently of the bridge. Ships are protected by heavy armor plating, which can be polarized to repulse rounds.


Civilian Ships
Heavy Freighters: they can carry up to twelve cargo pods. Also heavy freighters have a medium sized cargo bays with in the ship itself.
Freighters: they can carry up to eight cargo pods. Freighters have a medium sized cargo bay inside the ship.
Fast Freighters: they can carry up to four cargo pods and have a small cargo bay inside the ship. As the name implies, fast freighters can move cargo and people faster then other freighters and transports.
Transports: transports are used to move people and a small amount of cargo from planet to planet. Military forces also use transports.
Cruise Liners: cruise liners are the grandest ships. Used to take people on vacations and on tours around solar systems. One of the slowest ships around.
Yachts: the personal pleasure ships of the rich and powerful.


Military Ships
Dreadnought: largest and most heavily armed ships. The dreadnought class has six batteries of five heavy rail guns, three bow and three stern and two stationary coil gun batteries, of three guns, on each side. Dreadnoughts also have three missile batteries, one on each side and one the belly. Dreadnoughts command fleets in the Imperial and Protectorate navies.
Heavy Cruiser: the heavy cruiser class has four batteries of four rail guns, two bow and two stern. Heavy cruisers also have one coil gun battery, of three guns, one each side. The coil gun batteries can rotate 160 degrees. Heavy cruisers also have a belly mounted missile battery
Light Cruiser: light cruisers have two batteries of rail guns, three guns each, one bow and one stern. Light cruisers also have two coil gun batteries, three each, one aft and one stern. Light cruisers have two missile batteries, one on each side.
Frigate: frigates are a lightly armed and used for patrolling boarders and raiding shipping. Frigates are armed with five missile batteries.
Destroyer: destroyers are the lightest warships. They are used as support ships in large fleet engagements and as patrol vessels. Destroyers have a rail gun battery of three guns on the bow and a coil gun battery of three guns on the stern. Destroyers are also used as primary planet defense ships and pirate command ships.
Gunboat: small ships, crewed by a few men. Gunboats are just to disable merchant ships rather then destroy them. Gunboats have two batteries of light coil guns, each having two guns. Most commonly employed by pirates
Boarding Craft: used to board vessels. They attach to a hatch, form an airlock and cut a hole in hatch.
Landing Craft: a shuttle used to land men and armor on a planet


Races
Human: native of earth or one of its colonies. Life time 80 to 110 years, mature at 15
Turun. A native of the planet Taypler. They have been used in the outer rim slave trade for years. The first race discovered by human explorers. A humanoid canine. Both hands and feet are very paw like. The hands only have four digits. There are three distanced tribes, one resembling the Husky, one resembling the Black Lab and one resembling the Irish Setter. Life time 50 to 75 years, mature at 14
Rhaem: a native of Rhoslor. Newly discovered. A humanoid feline. Their bodies are covered in fur, with colors ranging from gray to brown to black. Their hands are similar to humans but with shorter and slightly thicker. Each digit is tipped with a small retractable claw. The feet are smaller and very paw like. they prefer physical contact when sleeping Fur and face structure resemble the American shorthair cat. Life time 60 to 90 years, mature at 15
Burer: a native of Banay. They were discovered by the empire, as it was called at the time, by a trading ship off course. They were already a space faring people. They later joined the “Human” Empire.Human looking with dark blue skin tones and black hair. Ridged brow lines and no visible ears. Life time 90 to 120 years, mature at 18
(mature means physical maturity)


Slavery
slavery is welcome on the outer rim planets. The Human Empire has outlawed the sale, transport or holding more then two slaves in their territory for more then a year. The Protectorate holds slavery in high stature, allowing the sale and keeping of slaves with no indesanant behavior or brutality. Freed Rhaem and Turun slaves are uncommon and found on a few planets. Most are treated as second-class citizens.


Money
the "coin of the realm" is the Imperial Credit of the Human Empire. The Credit is worth four Gems or nine Flares. The Credit is accepted on all planets. Eight hundred thousand Imperial credits can buy a okay freighter.





The RP will focus on an Imperial vessel, a Protectorate Vessel and a Confederate/Rebel vessel. Each ship gets one captain, if the faction you want to play as already has a captain, you can chose another faction or be a crew member. If you choose to be a crew member, you maybe be either part of the bridge crew, an engineer or a battery commander. The bridge crew is made up of the Captain, the First officer, Helmsman, Communications Officer, Scanner Tech.

Profile layout :

Name:
Age:
Rank:
Faction:
Ship (the captain must post the class):
Looks (you may use a pic):
Bio:


Rules:
1.No God moding, you can't dodge every hit and if your ship takes a good hit, you die unless you can get to the life pods in a time.
2.The Dreadnought and Heavy Cruiser class vessels are restricted from the Confederacy.
3.Have fun
4.There is no winning side, the war ends in a peace treaty between all three nations.
Last edited by Irish Wolf on Tue Feb 05, 2008 12:45 pm, edited 2 times in total.
Image
Its easy to be brave behind a castle wall
Twelve highlanders and a bagpipe make a rebellion
A king's son is no nobler then the food he eats

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Re: Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby Irish Wolf on Wed Jan 30, 2008 6:10 pm

Name: Gordon Knox
Age: 35
Rank: Captain
Faction: Human Empire
Ship: The Heavy Cruiser: Réamonn
Looks: 6 foot 2, blue eyes, black hair cut short, average bulk. Wears the Imperial Captains uniform, a dark blue over tunic and pants with silver buttons and insignia.
Bio: Gordon is from on of the oldest but least wealthy families in the Empire. After graduating from the Imperial naval academy at 23, Gordon was commissioned as a second officer on a Frigate for 10 years. During those 10 years, Gordon earned his captaincy through brave acts and cunning tactics in battle with pirates and border skirmishes. Gordon has captained the Réamonn for the past 2 years.

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Re: Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby Skallagrim on Wed Jan 30, 2008 6:19 pm

Hey IW. Maybe you should close the other one and have it moved to closed games archives so it won't get confused with the reboot.
The writer who cares more about words than about characters, action, setting, atmosphere is unlikely to create a vivid and continuous dream; he gets in his own way too much; in his poetic drunkenness, he can't tell the cart- and its cargo- from the horse.
John Gardner



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Re: Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby Irish Wolf on Wed Jan 30, 2008 6:24 pm

good point, how do I get that done?

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Re: Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby Skallagrim on Wed Jan 30, 2008 6:27 pm

Send a message to one of the red tagged admins. They will close and move it. I think Jade can do it as well since she is a global mod, but I am unsure.

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Re: Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby Irish Wolf on Wed Jan 30, 2008 6:34 pm

alright, got that done. Want to join up Skallagrim? I know you do wonderful posts in Flight of the Banshee.

*note* I would prefer it if people stuck to the factions I listed for the focus of the rp

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Re: Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby Skallagrim on Wed Jan 30, 2008 6:37 pm

Possibly I am going to take a hiatus for a week, going to So Cal to look for a house, so when I get back I may just join.

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Re: Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby flying monkey child on Wed Jan 30, 2008 6:38 pm

Name: Terris "Drek" Howzer
Age: 34
Rank: Captain
Faction: The Pirate Guilds
Ship: Destroyer Class - Midnight Sun
Looks (you may use a pic): Drek stands at a fair, yet intimidating, 6'3" tall. His skin has a slightly tanned complexion which complements his black hair and dark hazel eyes. Drek keeps his hair short and even and his beard he keeps neat and trim. Despite being a pirate, he keeps himself, and makes sure his crew stays, clean. His attire is basic, light clothing and sometimes he'll wear a hat. When he goes onto planets he'll often wear a thick leather coat and all his nicer clothing.
Bio:

Drek was always called Drek. In fact, he didn't find out his real name until he was thirty years old and already a Pirate Guild captain. His life, until then, was the classic lost orphan story. The only difference was that he never really looked or cared about his true identity. People called him Drek, and for him that was enough.

He grew up on a Pirate Guild planet in a small group of streetrats, much like himself, until he was old enough to join a ship as a shiphand, when he was 12. About eighteen years later he called that very same ship, the Midnight Sun, his own. The Captain declared Drek to be his successor and a month after this declaration was killed on a raid. The Midnight Sun was heavily damaged and barely made it out. The crew was given a choice, cut their losses or spend all the money they've gained on repairing the ship. Not wanting to give up the trade, they chose the latter.

The ship came out looking nothing like it had before. It was pretty much brand new. The crew decided to keep the same name, in memory of their captain who christened the original. Drek was made captain and he's been there since.

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Re: Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby muketsu_bara on Wed Jan 30, 2008 7:59 pm

Name: Danleea "Danny" Gene
Age: 25
Rank: Gunnery Lieutenant
Faction: Human Empire
Ship: ((Anyone that will take her, I guess))
Looks: Medium height, skinny as a rail. Long raven black hair, tri-blue eyes, pale skin color. Wears a black tank-top, when "playing" with the guns, a pair of uniform pants, and black combat boots.
Bio: Danleea "Danny" Gene is a woman, a gun-toting one at that. Her father was a general, her mother a military nurse before they were gunned down in battle, when she was twelve. She loved weapons, any type, and she lived them. Growing up military, she knew no other life. She went into the military and ran through the ranks, landing the Gunnery Lieutenant and staying there. She loved her life.
"Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our Light, not our Darkness, that most frightens us." - Marianne Williamson
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Re: Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby muketsu_bara on Wed Jan 30, 2008 8:10 pm

((She has a slightly itchy trigger finger.))

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Re: Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby Irish Wolf on Wed Jan 30, 2008 8:11 pm

Welcome aboard and welcome of the crew of The Heavy Cruiser: Réamonn

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Re: Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby muketsu_bara on Wed Jan 30, 2008 8:17 pm

Alright! Thanks!

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Re: Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby vasa o souls on Wed Jan 30, 2008 10:13 pm

Name:Roth
Age:22
Rank: rebel leader
Faction:rebellion against protectorate
Planet: Aquae- its a water world style planet
Ship :Nisekuro is a gunboat
Looks:Image
Bio: Roth was force under the protectorate rule, at the age of 10 his mother was sent to a firing squad for supporting the old beliefs. since then Roth has lingered in the shadows and worked the crowds taking the food he needed but also gambling for food weapons anything they could get by the age of 16 he had a backing of people in his situation, the starts of the rebellion. there where a few star ports and many people that like to gamble. soon the followers became a crew on board a ship he had one. the ship was a gunboat salvaged from the after math of the attack so many years ago. they repairs and upgrades were finished just last year. the power to the guns can all be channeled into one long rage power shot. however it leaves the ship disabled for a short while right now they are in orbit above the planet and getting ready to move of and recruit some more to there rebellion and maybe even take a few more ships.
Up from the sea, from underground
Down from the sky, they're all around
They will return: mankind will learn
New kinds of fear when they are here

~~ the Carol of the old ones
They will reclaim all in their name;
Hopes turn to black when they come back and
Madness will reign, terror and pain
Woes without end where they extend.

~~ the Carol of the old ones

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Re: Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby Irish Wolf on Wed Jan 30, 2008 10:17 pm

I talked with vasa and anyone that wants to join his crew is welcome to.

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Re: Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby aeleon on Thu Jan 31, 2008 9:47 am

Name: Siren Eaves
Age: 23
Rank: N/A
Faction: Mining Guilds Corp.
Ship: The Fast Freighter 'Aguila' ( souped up with cool technology, plz.)
Looks (you may use a pic): White blonde hair with black streaks, dark tan skin, green eyes. Short. Hourglass figure.
Bio: As the daughter of the Mining Guilds Captain Eaves, she is a bit spoiled, but highly trained in the creation, use, and maintenance of a lot of the Corp's highest technology. She's bossy and selfish, but don't put her in front of a gun if you don't want to die, because she knows how to use it. Her Freighter is the best kept one in the fleet, and one of the most productive in terms of goods distribution; she is the de facto successor to the Captainship, though she has an older brother who, if he shapes up, will assume the official title once Captain Eaves 'ships off'.
As you recall, you know I love to show off,
But you never thought that I would take it this far.
What do you know?


Fancy a Butcher's?

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Re: Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby vasa o souls on Mon Feb 04, 2008 8:11 pm

last chance for anyone to join my crew or im giving the first mate a name as well as other on my crew

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Re: Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby aeleon on Tue Feb 05, 2008 9:31 am

So, any ideas when I can come in? I don't like "I just happened to be patrolling the outskirts of the galaxy when I saw a firefight!" entrances. Did you say that you guys were going to a junkyard to get Drek's ship fixed?

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Re: Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby Irish Wolf on Tue Feb 05, 2008 12:06 pm

Yes, we''re heading to a shipyard for a new ship for Drek. I'll be posting that after I have lunch. you can join up there if you want.

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Re: Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby Skallagrim on Sun Feb 17, 2008 10:03 pm

Name: Stephan Wallis
Alias: Steve
Age: 30
Gender: Male
Species: Human
Faction: Human Empire
MMP-10 assault rifle, HK-USP MKVI flechette pistol.Combat knife.
Class: Imperial Marine Force Recon, Rank: (E-9) Master Gunnery Sergeant
Polymer tactical combat armor covering his chest/back, knees, elbows, hands and groin. He wears the standard combat/com helmet with night vision, thermal and infrared vision enhancers.

Physical Description: 6’1 tall and 232 lbs. Has deep blue eyes and mousy brown hair. He is wearing currently black tactical gear, a vest and codpiece and some night vision goggles. He has a rucksack with rations and medical gear.

Bio: Stephan Wallis was a normal kid growing up in Santa Cruz CA, his parents were both blue collar folk who did the best they could to raise their 5 children. Steve was an excellent student and athlete and enlisted in the Earth’s star spanning military, where he graduated and served his initial 2 years in San Diego, CA. During his second year he entered the military program to see if he was good enough to be accepted in Force Recon. After completing the intensive BUDS trials he graduated as the only one in his class. Stephan was assigned to Force Recon assigned to the 3/3. Here he obtained a great deal of counter-terrorist training as well as intelligence and medical knowledge.
After two years he and the 3/3 had helped secure several planets and systems that were pirate strongholds. As the end of the war seemed imminent the 3/3 was assigned to land on the closest planet to the home world of the pirates. They secured a landing zone and expanded the perimeter prior to the news reels team and the Icon Alpha Company landed to make it seem as if the pirates had rolled over and were easily beaten. Propaganda was important to the morale of the Earth, but it galled Stephen that the icons never dirtied themselves or actually saw combat. The 3/3 and several other of the other more dependable units were required to stay on-world to secure and hold the fragile LZs incase there would be a need to reintegrate the Earths Military in a hurry.

Abilities: A versatile hand to hand combatant and adept at military intelligence. He also has very good battlefield medical knowledge. HALO/HAHO planet fall certified. Marine combat space armor qualified.

He has been reassigned to the Réamonn as part of the Marine Detachment for all ships of the line.

((Permission to come aboard sir?))

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Re: Profiles for Burning Stars 2.0

Tips: 0.00 INK Postby Irish Wolf on Mon Feb 18, 2008 11:52 pm

welcome aboard gunny

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