To address various concerns and suggestions in no particular order:
1. It was not my intention to present an entirely sandbox experience; I do have a setting for the RP to take place in that has enough detail to be written about but little enough detail that no one has to worry about reading a lot of lore, and only fear contradicting other writers rather than myself.
~15 years before the start of the RP, everything was the kind of idyllic medieval fantasy in which few adventures happened; governments were stable, people were fed, science and magic were responsibly experimented with, and the gods were quiet and far from the material plane, enjoying their own planes or demiplanes or doing battle far, far away.
~15-10 years before the start of the RP, a series of natural and supernatural disasters from the mildly inconvenient to the permanently warping of all existence within X miles while summoning creatures of literal manifestations of chaos and death ruined that.
~10 years before the start of the RP, these series of events were ended more-or-less, often at great sacrifice, and their aftermath endures. Some scourges were simple, with a horde of goblinoids or somesuch "vanilla" problem collapsing kingdoms but easily dealt with with swords and arrows. Some scourges were living balls of fire, whose lightning strikes opened portals to the quasi elemental planes of ash and desiccation that even after being "fixed" leave swathes of land uninhabitable.
Lots of mythic people died, or supposedly died, during this period. Some heroes of great renown, say eye-witness accounts, died killing krakens or demigods; some have fallen from grace, and in the aftermath declared themselves the despotic rulers of dust and ruin.
With the king killed during the scourges, the city in which the story starts (and most subventures will happen while I'm GM) is ruled by an interim council of representatives who were supposed to name a new monarch but, under the guise of many creative excuses, have instituted themselves as the de facto government. After the king's death, and other events, the military disbanded and was replaced by the Black Stallion Mercenary Company, which defended the city and outlying areas of immediate importance from a massive horde of orcs marshaled by an insane chieftain granted from Gruumsh (god of orcs) terrific power. They returned the city heralded by heroes after the horde's defeat (90% of which was done at the hands of other nations who also barely survived the scourges, and independent adventurers), won contracts making them the city's de facto police force and military without competition, and now is a giant gang of bullies harassing anyone in the Lower City they think they can jostle without repercussions.
The city is a large metropolis sectioned into districts, split between the "Upper City" and "Lower City." It was expanded quickly and without planning to accommodate for refugees during the scourges, so the further one travels from the city center the more disorganized and depressing it gets. The return to the countryside from the city has been slow; dwarves and elves were the first two groups to leave en masse to reclaim strongholds or woodland cities, respectively, but the city remains a conglomeration of different races, cultures, worshipers (there's really only two religions, the Icosahedrons and Atheists), et al.
If a character is not from the city, but hails from somewhere nearby, the exact location of it is not significant. Characters are always from "Somewhere north" or "Somewhere east" and specifics mean little to mean. Everything in the city and the surrounding area (which was once a country of which it was the capital city) faced only one "scourge" of significance, that being the horde. Anti-goblinoid sentiments are understandable, and the only lawful admittance of an orc to the city is as a slave, the actions of which are the responsibility of its owner.
If a character is from somewhere far away, the writer is free to describe that area, what condition it is in now, why the character left (or hasn't yet returned), and what kind of scourge(s) wracked it. Aerth is a very, very big place, with continents missed by maps not because they're unknown but because they're just too easily forgotten about. So the sky is really the limit.
But no Steampunk. No.
2. It was never my intention to have characters die for no reason. As I said above, every surviving character is entitled to an epilogue, and nothing suggests the epilogue had to include their demise or meant they were not allowed to return.
However characters will die, and I wanted to stress that point now so no one threw a hissyfit when Mary Sue jumped in an acid pit and expected to survive.
Participants won't be forced to change character, they are just encouraged to have prepared substitutions in the event that a new GM's subventure simply doesn't have an opening for them. Why would the holy paladin sworn to celibacy attend an orgy? Or even get invited?
3. Excursions to other parts of the world is certainly in the cards. The next GM could desire to explore a forgotten jungle island with dinosaurs, for all I care. So long as it follows the intentions of the RP.
4. Lloyd please stop saying albeit.
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