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A Silver Ring for Andir » Places

Places in A Silver Ring for Andir

This is a list of locations that can be found in A Silver Ring for Andir.


All Places

Redsteppe Ranch

Known across Andir for their animal husbandry, the Redsteppe Ranch breeds some of the finest horses available. For three generations they have sold mounts to warriors and nobles alike.

Graelan's Keep

An austere stone battlement built in a narrow and treacherous mountain pass. Once manned by warriors chosen by Graelan the Verdant to protect against the various monstrous threats of the mountains, now an abandoned and haunted reminder of the past.

The Ruins of Eirevolst

Once the pristine castle town from which High Lord Eradric Oldynmenn ruled the highlands, Eirevolst stood as a symbol of fairness, righteousness, and honor. Now a blasted, vine-choked ruin populated by marauding ogrekin - a something far more terrible.

The Blackstone Bastards

In this squat compound built like a military fortification reside the mordenmenn of the Blackstone Bastards. Exiled from their ancestral lands, they settled in Witchport as a freelance mining company. The Bastards are cantankerous even for mordenmenn.

Witchport Constabulary

In light of the city's past, the newly reformed government elected to separate the duties of the garrisons and the city watch. The Constabulary is the office of the city watch and locations of the stockades.

The Adventurer's Guild

Not an actual adventurer's guild. The name is a dig at the trade guilds, which owner Renny Mair finds universally useless. It is a large tavern catering to those hearty and gregarious souls who take up sword and shield in a search for gold and glory.

The Golden Hall

[i]Versten ar Yevallan[/i] - usually called "The Golden Hall" - is Witchport's premiere restaurant, festival venue, tavern, and gaming hall. A testament to the city's growth and the luxury it could possess.

The Stormlord Holds

Once a free territory bordering Andir and Gazria, now divided among five families of low nobles. The Stormlords - pirates and raiders who won titles and land - govern their holds with the same apathy of their mercenary forebears.

Marshal's Square

Built on the bones of the city's old governor's hall, the refurbished and newly constructed buildings of Marshal's Square are pristine and professional, practical in their ornamentation. Pedestrians from all walks of life fill the square with movement.

Whisper House

Never quiet in the same place twice, it seems. This grim and gray house has seen better days. It boasts three stories and luxurious space with a small, walled courtyard, but the eerie silence surrounding it turns away most visitors. Abandoned, perhaps?

Port Authority

Witchport is a thriving trade and maritime city. The Port Authority holds an important position, governing both clerical matters and managing the peace. Hopefully relatively few of these officials are on the take.

The Free City of Witchport

Rescued from the three crimelords who commanded the city sixteen years earlier, Witchport has become a functioning city once more. Ghosts of the past remain, however, and a slow, subtle ache of dread emanates from the shadows.