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Cosmic-Valor

S.S.Valor Interior

a part of “Cosmic-Valor”, a fictional universe by Flarezone.

In the year 2284(AD), humanity has just built the 1st FTL starship, the S.S.Valor. But when jovian rebels attack, the crew is forced to activate the Hyper-spacial Drive. Now they are lost on the other side of the universe...

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This conversation is an Out Of Character (OOC) part of the roleplay, “Cosmic-Valor”.
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S.S.Valor Interior

Tips: 0.00 INK Postby Flarezone on Sun Jun 16, 2013 8:23 pm

SHIP INTERIOR


1ST LEVEL(Bottom Level)

Medical Bay(Located near the front of the ship)
A huge room, stocked with the most advanced medical and scientific equipment available. This room alone is worth about 2.65 billion credits on Earth. Staffed with 2 of the most skilled and trained medical staff on Earth.
Everything within this room is under the command of the Medical Officer.
In an emergency situation, the 5 ground team members have basic medical knowledge/skill/training and they can be called to assist the medical bay at any time. That makes 6 people plus the Medical Officer who have any medical training.
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Communications Room(Located across from the Medical Bay)
The Communication Officer is in charge of this section.

-Subspace Comms: Uses an alternate plane to bring communications to a target within seconds. Unlimited data stream, limited range (20 lightyears)

-Quantum Entanglement Comms: Uses quantum-entangled pairs to communicate between two locations. Instant communications, very long range (10,000-20,000 light years) Due to its price, however, data stream is limited. This is because it can only send one quantum bit of communication per pair. And each pair is costly unto itself.
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Crew Habitation(Takes up the majority of the space, 20 separate rooms.)
The crew rooms are simple, and are similar in size to a college dorm room. With 2 beds, decent storage space and a small bathroom with a toilet and shower.(Water, air and waste is recycled)
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2ND LEVEL

Entertainment/Living area(Front part of the ship)
Stocked with all types of entertainment imaginable. There is even T.V. (recorded stuff of coarse). Also has a gym, a small theater, several space viewing areas on both sides of the ship, a lounge, several table top games a large training room, etc.
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Cafeteria(Back part of the ship)
Everyone takes turns cooking using a back engineered, complicated machine that allows them to transform the recycled water into any kind of food/beverage.
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Engine Room(Rear of the ship across from the cafeteria)
Staffed with a variety of engineers of all backgrounds. Under command of the 1st, 2nd and 3rd Engineers. Collectively, the 3 of them know the ship like the back of their hand.
(Keep In Mind)
The Star Gate is also in this section, locked in a secured separate room and can only be activated by the 1st Engineer, the 1st mate or the Captain.
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Factory(Across from the Engine Room)
Sense you cant just go out and buy stuff at a market, you have to create/repair it yourself. This room is equipped with dozens of advanced robots that use the materials available to either create a mechanical device you want, or repair something broken.

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Ship Bay(Across from the Factory)
Filled with Fighters, Shuttles, Probes and Mining Drones.

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3RD LEVEL

Officer Habitation(Takes up the majority of the level)
5 Officers live in this area, each with their own room which is significantly larger then the crew's.
The Captain, 1st, 2nd, 3rd officers and the 1st Helmsman.
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Cryogenic Room(Across from the the Containment Room)
Contains 20 Cryogenic Chambers, one for each person on the ship.
(Keep in Mind)
This Cryogenic technology was back engineered from the ship on Venus. It does work, but be cautious about using it. It is a technology humans don't fully understand and if used unwisely, it could be devastating.
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4TH LEVEL

Containment Room(Rear of the ship)
This room is used as both a jail cell for rebellious crew members/aliens and a storage facility for objects/materials that are very dangerous and/or classified for Officers only. Maximum security here. With advanced defense systems and Guards which patrol the area.
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The Bridge (Front of the ship)
Includes the Situation Room, The Helm(piloting area where they have absolute control over the ship, 12 seats), the Navigation Room and the Break room(Keep in mind sometimes during travels, the Officers may be spending long periods of time on the The Bridge. The 3 Ground Team Squad Captains also have clearance to enter here.
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Flarezone
Member for 11 years
Promethean Conversation Starter Author Inspiration World Builder Conversationalist Arc Warden Party Starter Lifegiver

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