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by Tigeress on Wed Dec 01, 2010 9:50 pm
That is a very good start!
Allow me to offer my own view on what a starting roleplay needs.
1. Atmosphere: This is important, as the mere "flavor" of the roleplay can decide peoples interest in your roleplay. Consider things like originality, races, ect. Consider this your hook. How you make your roleplay sound, feel, and ultimately come across to potential people, mostly decides how successful it is. Most roleplays that I have started, are either a hit or miss on this. If people like it, it generally becomes a successful roleplay (if never finished >.<). However, is people dislike it immediately, then the roleplay cannot even begin. (I have had good ideas fail because I lacked the ability to make my ideas sound good. The concepts were good, (Imagine a aristocracy built on invention, or perhaps anouther universe of mine that failed that was COMPLETELY mechanical, not a living creature.) but I failed to put them in such a manner.
This seems to be your strength, with a secondary planet and culture very well established.
2. Detail of character information. Really outline your options for those who wish to join your roleplay. When I myself look at joining one, I am looking for what choices does my character have. Can i be anything? Is there limits? What is the point of my character in this universe? I have overlooked many a roleplay because I felt the options were either A: Lacking originality in character design. (im a sucker for new ideas) or B: Lacking in information about the characters.
Outlining these very well helps people think on what kind of character they want to play. It makes roleplayers feel very involved with the story, and allows them to use whatever means they choose. (within your bounds of course)
3. Plot... I cannot stress this enough. Even if the Atmosphere is great, if the plot sucks, you have a brilliant world, and have done nothing with it. (Part of my problem with my examples in the Atmosphere section). Leave it open of course, but try to really relay your ideas to the reader, (without spoiling things!). This will also help them when they make a character, for many will try to fit in with your Plot and Atmosphere.
As I do not know how much of a direction with your story, i'd say this is your weak point. You seem to have a wonderfully built world of cultures, but have yet to send a direction for all this to make sense. (If im wrong tell me off! :)
So basically I said what you said >.< but still. With 200 pages of knowledge, its actually a daunting task to pick out the very relevant stuff. Think of a movie trailer or book summary if you will. If these suck, very rarely will people be interested in watching or reading your creation. (in this case be a part of it)
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