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by Mr_Doomed on Mon Jul 04, 2011 10:09 pm
It's always important to keep the possibility of rejoining the roleplay upon their return open for the player. It isn't fair to punish them because their power was out for a few days or they just can't dedicate themselves to it for a while. If they are punished, they might not want to continue playing when they rejoin. Real life is ten times more important than whether your character is going to ask the love of their life to marry them or whether the alien race will find you hiding under the truck or not.
I was in a roleplay that had found it's way to the very end and by this point we had dwindled down from about six players to only three. The first left really early in the roleplay so it was easy to just assume that he went about his life in the secluded camp he lived at. The second had told us that they were never going to come back and we made the implication that her character had died. This left room for them to come back in case they ever did want to. The third person didn't give us any notice. They just disapeared from the entire thing. He wasn't too involved to begin with, but he had left at an important part. Lucky for us, the rest of us survivors did a time skip two month later in the story. We just assumed that this person couldn't make it through the tough training that our characters had gone through.
In the end of this roleplay, the remaining characters found themselves face to face with the villain of the story and a fight broke out. Sadly, one of us three became inactive all of a sudden and right during the climax too! We took the liberty in our posts to note that his character hadn't been doing anything and was just watching at the sidelines. Finally, there was a big explosion and he had disapeared from the area as if he had fled.
There is a sequel to this roleplay that is currently active with many more active members too. During the sequel, about a month after the person had disapeared, he showed up to explain that his computer has been totaled and he couldn't get online for the time he was gone. Now that we decided to make this roleplaying game into a trilogy, the player has decided that he will bring his character back then. In the meantime, he is writing a journal explaining what he has done while he is away from all the action.
So this is why people shouldn't be punished. There's no reason to do it. Just put them out of the action and if they ever show up again you can put them right back into it all in an instant.
“I have wrestled with death. It is the most unexciting contest you can imagine. It takes place in an impalpable greyness, with nothing underfoot, with nothing around, without spectators, without clamour, without glory, without the great desire of victory, without the great fear of defeat, in a sickly atmosphere of tepid scepticism, without much belief in your own right, and still less in that of your adversary.”
― Joseph Conrad
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