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by The 275th on Tue Jul 07, 2015 1:46 am
So I mentioned it in the chat; the Party Equality Curse.
It's a plot device I mixed up in a game of mine I had a little while back where most of the players (veterans) were fairly powerful, and a new player joined with some pretty horrible stats. I helped where I could, but a combination of bad rolls, inexperience, and a focus on roleplaying made for a character that was functionally bad.
Now initially I said to hell with it let's roll; but it soon became clear that despite their best attempts, the poor player wasn't able to do anything, while the other players were able to continue doing what they did most efficiently.
Enter the PEC.
I contrived a way in the story for the group to get their hands on an artifact. This comes from know the group would want to use it and having it seem like a really good thing to their Detect Magic checks.
(A good tactic to use if the group itself is shitting on the weaker guy by the way; make the item obviously cursed and try to ensure they give it to him/her.)
What the item actually does is it takes the combined attributes of all those present and... well, equalizes them. With the exception of (ideally) the person who used the item. Basically contrive whatever you have to, but the end result is that the curse leaves all the other players' stats lowered (really nice vs. Min/maxers) but leaving the weaker guy unscathed.
From there it's a matter of actually tailoring events to work with the player's strengths. If he/she still doesn't have any you can just fiddle with the curse a bit to give them a stat boost to charisma or diplomacy or some such, just do what you want with it.
Now, the group I was playing with was surprised by the turn of events, but we all wanted to make sure that the new player actually got to have fun; and this was a good way of ensuring he got to be the focus of the story for a bit, leading the rest of the weakened players and finding a way to reverse the curse- while finding some nice stat boosts along the way (which default go to him since the others' stats can't be changed cause of the curse.)
With that said if you have a group that doesn't see a problem with their min-maxing and glory hogging, it makes things a bit trickier. In such cases you may have to literally equalize stats- or stat swap them, giving min-maxer A's immense strength to the Bard, and the Bard's immense Charisma to the new guy, etc.
Really there's a lot you can do with it. It's not terribly elegant and it might aggravate the players if they don't think they're doing anything wrong, but in such cases you can make it look more like a usual plot contrivance that happens to be of least detriment to the 'low' player.
Anyways hope that all made sense and isn't too silly sounding.
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