Interest Check is here:
http://www.roleplaygateway.com/crash-landing-interest-check-t12560.htmlRP is here:
http://www.roleplaygateway.com/crash-landing-t12734.htmlYou are in a large spacecraft, one of many, orbitting a strange orange planet that may or may not have life on it. The lead ship suddenly hits a strange rift and gets pulled into the atmosphere. Other ships notice this, but are unable to do anything to avoid the rift. Soon enough, you are next in line. You brace yourself as you are pulled into the atmosphere and sent hurtling to the planet's surface. Unable to control the ship, you and your crew smash into the surface violently. Many people are killed by the landing and more are killed by the planet's toxic atmosphere. Someone shouts "Back inside!" You and the survivors place gas-masks on in order to ensure your survival. Will you survive the harsh atmosphere and the ferocious wildlife? Time will tell...There are several crashsites on the surface of this planet. As a survivor of the crash-landing your goals are:
1) Find other survivors of other crashes
2) Find your way back home using any means possible
3) Survive
Your crashsite is a dry, desolate area. You have no idea where your friends are and know you need to find them. Inside the ship, you find, aside from the bodies of your comrades, weapons (in order of decreasing frequency) automatic rifles, pistols, shotguns, sniper rifles, and rocket launchers. Anything can be salvaged off of dead bodies including weapons, grenades, helmets, and armor. Inside the ship you also find damaged vehicles that may or may not be able to be fixed by your engineer. That is, if your engineer is still alive.
NOTE: All gear mentioned down below is the default gear.
The following is the list of what you are able to be (it is tentative thus far)
Pilot: You are the navigator of the crashed ship. You have little knowledge of combat, but are aware of locations and directions more than anyone. Your gear includes: a 9 mm pistol, light body armor, and a tracking/positioning system.
Engineer: You are responsible for fixing any type of technology you come up on. Your gear includes: a 9 mm pistol, light body armor, tools including wirecutters, a welder, etc.
Medic: You are an invaluable part of any team as you are responsible for making sure your comrades can continue on safely. Your gear includes: a 9 mm pistol, several medpacs containing ready materials for keeping soldiers alive.
Infantryman: You are the bulk of the people at the crashsite, living or dead as you are the most common type of person. Your gear includes: an automatic rifle, a 9 mm pistol, four frag grenades, and basic body armor.
Shotgunner: You are less common than the infantrymen, but there are still a good number of you aboard the ship, whether you are living or dead. You are asked to deal with the close quarters' threats. Your gear includes: a double-barrelled shotgun that can fire with either one barrel or two, a 9 mm pistol, two frag grenades, and medium body armor.
Marksman: You are even less common than the shotgunner and the infantrymen, but you are an excellent sniper, asked to deal with long range targets. Your gear includes: a .50 caliber sniper rifle, a 9 mm pistol, three frag grenades, and light body armor.
Rocketeer: You are a rare sight, but you are a juggernaut. You are asked to take care of heavily armored/armed targets with your powerful rocket launcher. Your gear includes: a rocket launcher that can hold one rocket at a time, a 9 mm pistol, three frag grenades, and heavy body armor.
Captain: You are the commander of the ship that crash-landed. There is only one of you per ship, surviving or not. Your gear includes: an automatic rifle, a long, thin blade, a 9 mm pistol, two frag grenades.
Lieutenant: Same as the captain, except you are not in charge unless the captain has been killed.
We will start with 2 crash sites with a maximum of 8 survivors per. Both will likely change after more join. Locked means that they have started RP'ing and cannot switch crash-sites. Others may be subject to switching if I see fit.
EDIT: Will allow only one special unit per crash site. First come first serve. What the special unit is, is up to you.Crash Site 1(FULL)Pilot 1:Pilot 2:Engineer 1:Engineer 2:Medic 1: zaha
LOCKEDMedic 2: Iced Fire
LOCKEDMedic 3:Infantryman 1: Messiah
LOCKEDInfantryman 2:Infantryman 3:Infantryman 4:Infantryman 5:Infantryman 6:Shotgunner 1: Iced Fire
LOCKEDShotgunner 2:Shotgunner 3:Shotgunner 4:Marksman 1: Iced Fire
LOCKEDMarksman 2: Rocketeer:Captain: Tarmo of the Dusk
LOCKEDLieutenant 1: reticulated99
LOCKEDLieutenant 2:SPECIAL UNIT:Bio Soldier: Rooster
Crash Site 2Pilot 1: Rooster
LOCKEDPilot 2:Engineer 1: prophetic_fury
LOCKEDEngineer 2:Medic 1:Medic 2:Medic 3:Infantryman 1: GuerrillaMan
LOCKEDInfantryman 2:Infantryman 3:Infantryman 4:Infantryman 5:Infantryman 6:Shotgunner 1: GuerrillaMan
LOCKEDShotgunner 2:Shotgunner 3:Shotgunner 4:Marksman 1: vaunkillion
LOCKEDMarksman 2: kagent
LOCKEDRocketeer:Captain:Lieutenant 1: kagent
LOCKEDLieutenant 2:SPECIAL UNIT:General: Messiah
LOCKEDCrash Site 3Pilot 1: AlbinPantheno
LOCKEDPilot 2:Engineer 1:Engineer 2:Medic 1: animchicita13
Medic 2:Medic 3:Infantryman 1:Infantryman 2:Infantryman 3:Infantryman 4:Infantryman 5:Infantryman 6:Shotgunner 1: Jackharius
LOCKEDShotgunner 2:Shotgunner 3:Shotgunner 4:Marksman 1: SkyFlying-Falcon
LOCKEDMarksman 2:Rocketeer: Messiah
LOCKEDCaptain:Lieutenant 1: dweebs
Lieutenant 2:Rules:1. No godmoding: Be fair
2. Maximum of three characters are allowed
3. No one-liners: Please make it at least three or four sentences
4. No character controlling: In some sort of fight or some situation, please let the other player respond (Goes with Rule #1)
5. No killing PC's: Not without permission, anyway, but you can kill weak NPC's, but stronger ones, have the NPC put up a fight (Goes with Rule #1)
6. Naturally, there will be fighting, blood and gore are allowed, just don't go overboard with it
7. Should the situation arise, romance is allowed but keep it PG-13 or lower please
8. Creatures on planet, they are up to the first person who spots them. Make them creative but not over the top
9. Have fun
Extra Notes:FAN: Federation of Atlantic Nations. They are the most powerful alliance on the human's home planet of Earth. They consist of the nations on or near the Atlantic Ocean, these countries are: United States, Canada, Great Britain, France, Italy, Germany, Spain, and Portugal.
Basic Appearance: The appearance of FAN soldiers is similar to the FAN flag which is a dark grey and goldenrod. Their armor is segmented with the main shielding pieces dark grey and in-between is goldenrod. (Their armor resembles the armor Master Chief dons in the Halo series) as for the helmet, it is reminiscent of current helmets, except it goes down to the main piece of the armor with a space for the soldier's face. The helmet is outfitted with an H.U.D. that analyzes basic information around them such as temperature, approximate time of day as well as the integrity of your armor. Inside the helmet, standard, is also a communications unit that, when tuned to the right frequency, can be used to talk to and listen to other soldiers. Communications unit has a limited range. Helmets also have the ability to send out distress signals that can be sensed by the HUD's of nearby FAN soldiers. Backpacks are on every piece of armor and made of the same material. The backpack contains ammunition clips for your specifc weapons, a basic first-aid kit, rations, small water tank and cooler, and a gas-mask