Hanriot's future creations: (i will be using pictures from the original doctor who series as examples)
1) The Deveralls
Among the most common of Hanriot's creations the Deveralls where the first people he created and spread from the center of his domain to establish the great City States famous in his lands.
Created in the crossroads between the three great rivers (Nexsus area) the Deveralls are a curious people with a powerful will to explore and expand their borders.
They are fairly short people who normally do not go beyond 5 feet of height and are normally fairly thin when compared to Hanriot's creations.
The Deveralls are of numerous colors and tend to identify themselves by skin color which indicates the individual's people, hair color is normally (but not always) a color shared by family members while Eye color is unique to the individual's passions. note that Hanriot disliking uniform colors decided to give the Deveralls this diversity, it was the Deveralls choice to uniform their colors in such a way.
The Deverall life span is decided by three variables; the food they eat, where they live and how happy the are.
1) Deverall's can eat many things and rarely find an area without anything they may eat however its this diversity which can also harm them; Deverall with a lack of food diversity are normally not as healthy as those who have a greater diversity.
2) The effects of their environment are too numerous to count however generally Deveralls need a place they feel at home.
A change of environment every now and then can put years on a Deverall's life which is why many Deveralls go adventuring while the wealthy Deveralls maintain holiday homes in the countryside.
Many Deveralls are born with a burning will to explore, expand, adventure and settle in new lands and these are normally those who establish new homelands for the Deveral. This will remains with them during their youth until it eventually burns out when they accomplish these passions and feel ready to settle down.
3) finally happiness while more subtle then the other two variables has far greater long term effects on the lifespawn of a Deverall which is the reason why Deveralls strive to find happiness and share it with others.
Culture and GovernmentDeverall culture varies between groups. the Deveralls initial culture was one of constant growth, exploration and expansion however this element imprinted on the Deveralls by Hanriot slows as the Deveralls establish their society deciding that taking roots is a more stable road to happiness. eventually this initial drive becomes a common feeling of curiosity and Open-mindedness however Many Deveralls still have this initial passion in their identity. Deverall society is normally gender equal and nearly always practices religious freedom (Deveralls are pagan) however there are exceptions to this rule.
Deveralls tend to fight among themselves over this or that plot of land as their room for expansion grows smaller however long term large scale wars do not occur because no single Deverall society can sustain one. Many Deverall lands while separated into numerous city states and rural villages are connected to each other by alliances making diplomacy the main weapon among the Deveralls.
A common scenario is of a collection of city states banding together in Federations, Confederacy's, Alliances and the rarer more centralized and long term Unions. Two opposing camps are normally engaged in cold wars against each other until one side thinks it has superiority or the other side sees that its foe is gaining power and decides to fight before the other overtakes it.
A war normally lasts a few battles and by tradition after the superiority of one side over the other is established, an armistice is signed, territories and money exchanged to the winners and the traditional better luck next time party is given to the losers.
Alliances rarely last long because Deverall expanding city states tend to band together against the most powerful among them while the weakest city states seek protection by banding with that power. Rare individuals named "Conquerors" go against tradition and wage wars of total conquest of the opposing side. these rare individuals normally forge great empires in their reigons and for the duration of their lives have nearly absolute power over their conquests.
Upon the death of such Conquerors their empire hardly ever last for long and soon fragment back to quarreling city states. Only once has an empire lasted and this empire in the center north of Hanriot's territory (Tomb of 5 corners area)
This the most powerful of the Deverall nations however... even this great superpower lacks the power to conquer the surrounding city states which have long since banded together in a powerful coalition bent on destroying it.
Governments tend to range from direct democracy's in the villages to the great Republics of the city states however just as the Deveralls are diverse so are their ways of government. Authoritarian regimes are not uncommon in Deverall society however these do not last for long unless one of the rare Conquerors is involved.
Military DoctrineAmong the Deverall nations three types of military formations are common;
Drafted forces of militia of rural areas which are established to protect their local village against bandits and raiders.
in the event of a large scale war these militia's join together to form a greater force and retreat with their people to their local fortress where they attempt to outlast their enemies or await the aid of their allies.
Militia's in the service of City States form drafted armies of spear men which disperse once the conflict is over.
Mercenary armies are commonplace among City States and are separated into two types; free companies and state regiments.
The free companies are collections of soldiers which fight for gold, fame and adventure. While they normally originate from one the local area and offer their services to the current coalitions of that area they have no loyalty to any state other then their paycheck.
Free companies are typically small professional fighter's guilds famed for their skills, exploits and/or their loyalty while others are larger collections of locals warriors recruited by the current power in control of their region (normally militia) Armies using these mercenary forces tend to employ both types; the local warriors make up the bulk of the army and form the battle lines while the professional units are tasked with braking the enemy formations and gaining eventually victory.
State regiments are professional forces maintained by the City State as a standing force ready to conduct battle an any given time. Only wealthy and populace City states are capable of Maintaining regiments while Other City States instead ether have a smaller Guards force or use a draft system.
The regiments normally provide heavy troops and specialized units such as siege weapons in forces which combine the use of the regiments with drafted troops. In powerful City States the professional forces may be the only military force (drafts harm the economy) and such armies are normally heavily armored well outfitted and trained soldiers which while smaller then drafted armies maintain a greater diversity of weaponry and tactics.
The last common military force are the
Holy Orders, these fearsome warriors live to do battle in the name of their patron god's, the most well known order is the Grand Order of Kalimdor Menethil. These warriors have only one purpose; to prove themselves in battle no matter where, when or on what side.
The Order has no central leadership and instead the members of the order fight with their local chapter houses.
it is not uncommon for one chapter of the order to fight another in battle and as a result each major City State had its own Kalimdor chapter house so that no Great City state may have an advantage on the other. (I hope its alright to have Kalimdor as a patron god... if not ill change it)
ReligionHanriot when he created the Deveralls did not present himself as their god, he instead too the appearance of a Deverall when he created them and observed (and meddled) with the first Deveralls as they struggled to come to grips with their creation (When Hanriot creates the Deveralls i will explain how he did this)
Hanriot made the Deveralls a curious people and deiced to let them sort it out for themselves and as a result the Deveralls worship all the god's. Hanriot is presented in Deverall society as many beings because Hanriot has presented himself to hem as such; The early Deveralls know him as a wise sage who guided them in their first days before vanishing.
The wise old sage in their culture is known to return in times of hardship but unknown to most Deveralls Hanriot mostly spends his time in the first house he built as if one of them in numerous fashions depending on his fancy.
Some Deveralls worship even evil god's, these Deveralls are normally raider tribes living in the woods or pirates plaguing the sees. A small cult of Deveralls however have discovered Hanriot in his true form and are Hanriot's closest friends. These Deveralls range from mighty Conquerors to great composers, adventurers to scientists but sometimes they may be simple foke such as an wise old farmer or sailor.
Surprisingly it is children who understand Hanriot is the creator god of their people, Hanriot is an ideal among children which adults see as a myth. Children can see Hanriot in all his forms, they may not be conscious of exactly what they are seeing but they can easily identify him.
As Children grow they dismiss that thought as their young imagination however a select few children with a greater drive for adventure then most know Hanriot is real because when they invent a new game he always comes to play it. These children form the secret society called the Hellenist League (named after Hanriot's last master) and worship Hanriot by their exploits of adventure.
Helen's tomb is the shrine of the order and every few years the League gathers as the tomb and enter a secret temple only they know how to enter. The Hellenist order only has twenty members at any given time; these are separated into groups of five who are born and eventually die at the same time.
By large the most popular God's among the Deveralls are Kazus, Mathias, Adarani, Splendy, Riomu, Othuma and Mérida. There are smaller powerful cults dedicated to the other god's the most powerful among them are the Rodrauge guild, Acanthus university, cult of Veltrez, Kalimdor Menethil order and the cult of Malice (to be edited as the roleplay develops)