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Error wrote:the objective is for one of the groups (which will now be refered to as the sins and the virtues only) to kill off the other, as you can guess this will be harder that you might think for the virtues, srry but thats just how it is, so only experienced rpers should try to be a virtue.
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ok heres an rp me and some friends thought of, it takes place in a world where magic has just returned with the birth of the incarnations of the seven deadly sins and the seven holy virtues, there is technology such as guns and it does work on demons and such
the objective is for one of the groups (which will now be refered to as the sins and the virtues only) to kill off the other, as you can guess this will be harder that you might think for the virtues, srry but thats just how it is, so only experienced rpers should try to be a virtue.
here are the seven deadly sins and their base powers, other powers will be explained as the positions fill up:
Lust, mind control
Gluttony, absorbation
Greed, can steal anything, even things that aren't there (souls)
Sloth, put things to sleep, even if it doesnt normally sleep (includes spells)
Wrath, become temporarily invincible (rage)
Envy, gains any power they make contact with and the powers of anyone they kill
Pride (me ^-^), has the base power of each of the sins (though a weaker version) and possesses automatic natural talent of being the best at anything
for all of you who decide to use side characters, you will have to supply which side you are on (sins or virtues) i suggest virtues because they WILL need all the help they can get
and now for some ground rules:
2. no godmodding, everyone has to have a weakpoint or a loophole around their abilities
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Skallagrim Cughtagh wrote:ok heres an rp me and some friends thought of, it takes place in a world where magic has just returned with the birth of the incarnations of the seven deadly sins and the seven holy virtues, there is technology such as guns and it does work on demons and such
the objective is for one of the groups (which will now be refered to as the sins and the virtues only) to kill off the other, as you can guess this will be harder that you might think for the virtues, srry but thats just how it is, so only experienced rpers should try to be a virtue.
here are the seven deadly sins and their base powers, other powers will be explained as the positions fill up:
Lust, mind control
Gluttony, absorbation
Greed, can steal anything, even things that aren't there (souls)
Sloth, put things to sleep, even if it doesnt normally sleep (includes spells)
Wrath, become temporarily invincible (rage)
Envy, gains any power they make contact with and the powers of anyone they kill
Pride (me ^-^), has the base power of each of the sins (though a weaker version) and possesses automatic natural talent of being the best at anything
for all of you who decide to use side characters, you will have to supply which side you are on (sins or virtues) i suggest virtues because they WILL need all the help they can get
and now for some ground rules:
2. no godmodding, everyone has to have a weakpoint or a loophole around their abilities
What exactly are the loop holes weaknesses for the sins? I merely ask because it seems as if they have been constructed to have no actual weakness. Especially Pride which has all of the base sin's abilities and then added to that the ability to be the best at everything.
Should not the virtues be able to directly confront the abilities of sins and actually negate a specific sins abilities, thus making it less likely that the virtues would have to have extra help, seeing as they apparently by your definition of them are weaker?
For example the virtues could have the following or some modified version of the following powers.
Humility (modesty)- has the ability to negate prides vain glorious self image of perfection.
Kindness (admiration)-has the ability to negate envy's jealously with shared experiences of a positive nature.
Forgiveness (composure)-can calm an enraged wrath with a peaceful aura.
Diligence (zeal/integrity/Labor)-can motive people to action and rouse them from their sleepiness.
Charity (giving)-can cast guilt upon the thief creating a situation where they are haunted to madness by the theft
Temperance (self-restraint)-has the ability to created a sated feeling so that the need to continue consumption stops.
Chastity (purity)- creates a strong will and positive self image to negate mind control efforts of lust.
Anyway just my questions.
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aeleon wrote:I'd like to play Forgiveness. There's a good chance I'll end up being Jesus!
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