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Elemental Wars

The Six Kingdoms

a part of “Elemental Wars”, a fictional universe by Zenia.

The kingdoms are at war and as a leader you have to protect your land. Though a bigger threat looms over all...

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This conversation is an Out Of Character (OOC) part of the roleplay, “Elemental Wars”.
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The Six Kingdoms

Tips: 0.00 INK Postby Zenia on Thu Mar 27, 2014 6:22 pm

Kingdom of Isen: The kingdom of Isen the capital is overvintre where the royal family lived, though the Queen has died, leaving their child to rule and they are almost of age. This kingdom is a matriarchal society. They are one of the few kingdoms that think that people with power over the element is a curse and those who have it will be killed, the only reason the Queen was not killed was she kept hers a secret as is her child keeping theirs as well. The castles’ gates remain closed and there are only a few servants. They travel by sled and are well equip for mountain climbing, winter travel and experts at crossing the tundras. Their landscape is mountainous and tundras, their winters are harsh and the summers brief but pleasant. Their trades are furs and winter gear. They do trades with some of the other kingdoms, though rarely the Water disliking the view it has on them. The people there are hardy and have great endurance. They respect their terrain and the dangers it has.

Castle in Overvintre:

Land of Vajra: The people here are nomdic and travel with their herds of animals, they rarely do trades with the other kingdoms, their ruler is based on combat whoever beats the leader becomes the newest. That way the Strongest rules, it has to be in fair contest however people with the control over lightning cannot use their element in it. They travel by horse, their terrain is mainly grasslands with a few hills, they do have one designated meeting hall for when they are welcoming a new leader and for war meetings. They wear their hair elaborately, the amount of beads in their hair is an indactor of how many battles they one, each bead has a carving in it of their victory. Once they lose one they remove a bead and hand it to the victor, only able to take it back if they defeat them again. It is not uncommon for them to have others beads in their hair as a trophy and as a challenge. It is considered a blessing if you have the gift of Lightning.


Nation of Y ddaear: A military kingdom, most everyone is taught how to fight, the defense of their nation is one of the strongest, even (Insert Fire Kingdom name here), who are known for their offensive prowess would have a hard time breaking through it. Their walls expand their main city and they have no ruler in the sense of a royal family, they are manned by their War General and the army. The War General can step down and hand the role to whom they deem worthy, though there is a vote. If the War General dies, the role is given to the next highest. Their trades are gems and armor. People with the power over Earth are promoted very fast and almost all the War Generals have had that magic.




Sikittok: The country of water their cities usually float on lakes and rivers. They are mainly peaceful folk and artists, though they make great strategists. They help grow the plants with the Earth nation. Their main trades are dyes, vegetables and ink. Surprisingly they do not get along with Isen, viewing them as an ungrateful off shoot of their country. People with the power over water are considered a blessing and help with milling, making dyes and watering the plants. They are ruled by the King and Queen of their land. They travel mainly by boats and are some of the best sailors and boatsmen in the world, they also have a great navy. They train their kids as well to fight to protect their land from when they are little.

Castle of Sikittok:


Mountains of Zephyr: The people of Zephyr try to avoid contact with the others, and not many can reach their mountain kingdoms, though the Isens might be able to, they are used to the thin air of the mountains and like the Sikittokians are great strategists. They prefer Knowledge over war, they do know martial arts and are great scholars. Instead of a king or queen they are ruled by the most intelligent person in their tribe. What they do trade is weaves and protection scrolls as well as tomes. Those with the gift of Air are viewed as beings possessed by spirits, and depending on the person it is viewed as good or bad spirits. If it is bad they are sent out to find a way to redeem themselves, most of those become monks. The ones who are viewed to be possessed by good spirits usually become scholars or priests.




Territory of Agni: The neighbors of Y ddaear and their soil is not the best…the food that matters to grow there is hardy and bland. While Y ddaear is defensive the Agnians are offensive having some of the best weapons. They usually are fighting their neighbor however. Their trade is weapon and minerals and some tourism due to natural hot springs. Their leader is believed to be the reincarnation of their first lord, the Phoenix, and can be someone from a noble family to a peasant. Their people can stand heat many people find impossible.



((Pics will come))
"With these hands we will rebuild."

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Zenia
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