Nay. For a number of reasons.
1.) People are often into things others are not. I won't touch most highschool RP's with a ten foot pole, but they're pretty popular and I can't deny all those people their entertainment because I happen to dislike it. Allowing and disallowing RP's based on what a minority wants is elitism. Plain and simple. Elitism is bad, hmkay? What the majority wants will be made anyway.
2.) People get more excited over new things than finishing old ones. While it may suck that everything dies, it's really not a minority that's fucking everyone else over. Eliminating the ability for people to start up new RP's because “there are too many like it” discourages people from using the site. And a roleplaying site thrives on the users.
3.) I think the only real benefit to having a character sheet is that it functions like some sort of job interview. There's alternatives for that. Having a few RP's that are more relaxed on the grammar might not be your thing, but a lot of people use RP's for escapism and skinning into their character and really don't care about that as long as they're enjoying their selves. And things not making sense or not providing enough info? I've seen random RP's and sandbox RP's run for over
years just because the players were excited for it. You can't eliminate those.
4.) There's no such thing as unbiased mods when it comes to checking on RP quality. Every moderator is or once was an RP'r which means they have experiences and expectations from RP's their selves.
And really, I know it sucks when you can't find a proper RP or when you do find one it dies, but you solve that by creating your own RP. Just... Don't expect others to pander to your needs.
TornZero wrote:I don't mean to outright censor the posting of new RPs, though I probably see where you got the idea; denial often entails completely refusing something. I tried to clarify that I know RPG is an open, laissez-faire-like site, and that rejection wouldn't be a permanent deal.
Alright... This post... It's basically a lite-version, but would still have the same problems as entailed above. But eh, let's dig into it deeper.
TornZero wrote:Very few products and services can do well without feedback, especially if it's from an unbiased party with the purpose of not changing the RP, but giving it guidelines for tidying up what's already there so it can hit the ground running instead of navigating through debris trying to fix things it missed. Plot holes, otherwise missing information that the players may need, etc.
The thing is that you assume this to be a bad thing. It's not. The purpose of an RP is to have fun. Filling up plotholes is just silly. Seriously, are mods going to stalk RP's or aren't GM's allowed to leave some info behind in their OP's without PM'ng a mod what they have planned? A lot of storytelling techniques rely on witholding information.
Also as in my reply to the first post, a lot of RP's that are random, simplistic or plain sandbox can still succeed, as long as the players are having fun and stay excited. And here's the funny thing; that is the main thing that will keep an RP running; player excitement. Your RP can look absolutely shitty to some outsider with different ideas and standards, but if people are having fun and the game survives, that doesn't matter. I mean hell, I know more furry, pokémon, animé cross-over and highschool RP's that have ran a long course, than epic fantasy stories. What you might see as bad, again, doesn't mean others will.
TornZero wrote:Products and services go through testing stages; works of writing go through drafts; they get better before release so the public knows full well what they're getting into and can enjoy it in its entirety, without hiccups due to creator oversight.
Except roleplaying, for a lot of people, is a medium to escapism. When I need to get a bike I don't care how pretty it looks; I just need it to work so I can get to places. RP's are built upon the players their excitement (oh and imagination.) Like it or not, most people aren't at the level of being called renowned author, so ideas will be cliché, tropes will be abused and writing styles will be genric. But that doesn't matter, as long as the RP allows you to indulge in escapism, by roleplaying as your character.
TornZero wrote:This is what I was trying to convey, and I'm sorry for any misunderstandings I may have caused surrounding the "rejection" part.
At the end of the day, it's still a form of elitism which should be discouraged. Here's the age-old "Don't like it, don't join it." advice, which you've probably heard before, but yeah... If you want an RP that's different, again; make your own. Or I don't know post an interest check detailing what you look for in an RP and ask if people got one for you.