Moderators: Ambassadors, Scholars
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Circ wrote:When I first joined RolePlayGateway, it was a place where positive conflict fostered creativity and friendships were formed rather than cliques. Honesty and transparency were valued, new people were incorporated into the community rather than judged based on what style of writing they preferred, and despite the youthfulness and zeal of the population there prevailed a reasonable degree of common sense.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Bosch wrote:Agreed.
RPing is a totally different proposition from writing a book, it's collaborative and therefore more fluid. To me a good GM is able to keep all characters engaged simultaneously. Most RPers tend to see their character as the main character which makes sense as its the character they are writing about. A good GM is able to make the plot and setting their character and adapt it to the needs of their RPers. Trouble comes when a GM's plot isn't robust enough to allow players choice this can quickly devolve into the situation you mentioned above. The key is to remember RPs are ensemble pieces.
At the end of the day GMing is a tough gig, sure it's fun (more fun than RPing to some) but to make it work you do need to walk a fine line between micromanagement and anarchy.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Ylanne wrote:The best roleplay experiences I've had were truly collaborative, where no one person was "in charge," and no one or even few characters were the sole center of attention or plot significance. We bounce ideas off of each other constantly, and revise other ideas about character backstories, development arcs, and plot ideas accordingly, so that we have both solid plans and fluid ideas subject to change on a whim. The fun is in the collaborative development of character and plot, so that we're truly meshing things together and creating collaboratively rather than trying to come up with character or plot ideas to fit a preset theme.
Tip jar: the author of this post has received 0.00 INK in return for their work.
Tip jar: the author of this post has received 0.00 INK in return for their work.
RPG relies exclusively on user donations to support the platform.
Donors earn the "Contributor" achievement and are permanently recognized in the credits. Consider donating today!
Users browsing this forum: No registered users and 1 guest