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by Darshendros on Fri Apr 13, 2007 2:24 pm
That works too.
~~~
Name: Valas Zauviir
Gender: Male
Age: 1,000+
Race: Demilich
Class: Wizard 25/Archmage 5
Appearance: He wears velvet black robes decorated with various runes and sigils sewn into the fabric. His once, proud drow features had long ago rotted away, leaving behind a dark skull with high cheekbones, an angular jawline, and a pointed chin. A pinprick of light glowered from the depths of his shadowy eye sockets, and a jeweled circlet rests on the crown of his skull, just above the browline.
Weapon(s): Staff of the Lich King, Shadowstriking Dagger
Equipment: Robe of Bones, Headband of Epic Intellect, Bracers of Epic Armor, Amulet of the Planes, Cloak of Displacement, Belt of Storm Giant's Strength, Epic Ring of Protection, Ring of Force Shield, x2 Major Ring of Spell Storing, x4 Ring of Elemental Command (Air, Earth, Fire, Water)
Special Attacks: Arcane Fire, Arcane Reach, Trap the soul, fear aura, paralyzing touch, 21st-level wizard spellcaster, Perfect Automatic Still Spell, spell-like abilities
Special Qualities: Keen Senses, Low-light Vision, Master of Elements, Magic immunity, phylactery transference, turn resistance +20, DR 15/Epic and bludgeoning, undead traits, acid resistance 20, fire resistance 20, sonic resistance 20, immune to cold, electricity, polymorph, and mind-affecting attacks.
Spell-like Abilities: At will - alter self, astral projection, create greater undead, create undead, death knell, enervation, greater dispel magic, harm (usually used to heal itself ), summon monster I-IX, telekinesis, weird; 2/day - Greater Planar Ally, Greater Teleport, Meteor Swarm; 1/day - Darkness, Faerie Fire
Spells Known: The demilich can cast any spells it could cast as a lich. Being a Chosen of Darshendros, Valas knows all spells from The Player's Handbook, Epic Level Handbook, and Magic of Faerun
Wizard Spells Prepared (9/9/9/9/9/7/9/7/8/7):
Fear Aura (Su): Demiliches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the demilich must succeed at a Will save (DC 19) or be affected as though by fear as cast by a 21st-level caster. The DC is Charisma-based.
Paralyzing Touch (Su): Any living creature a demilich touches must succeed at a Fortitude save (DC 36) or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim. The effect cannot be dispelled. Anyone paralyzed by a demilich seems dead, though a successful Spot check (DC 20) or Heal check (DC 15) reveals that the victim is still alive.
Perfect Automatic Still Spell (Ex): A demilich can cast all the spells it knows without gestures.
Magic Immunity (Ex): Demiliches are immune to all magical and supernatural effects, except as follows. A shatter spell affects a demilich as if it were a crystalline creature, but deals half the damage normally indicated. A dispel evil spell deals 3d6 points of damage (Fort save for half damage). Holy smite spells affect demiliches normally.
Phylactery Transference (Su): Headbands, belts, rings, cloaks, and other wearable items kept in close association with the demilich’s phylactery transfer all their benefits to the demilich no matter how far apart the demilich and the phylactery are located. The standard limits on types of items utilized simultaneously still apply.
Undead Traits: Immune to poison, sleep, paralysis, stunning, disease, death, effects, necromantic effects, mind-affecting effects, and any effect requiring a Fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. Negative energy heals. Not at risk of death from massive damage, but destroyed at 0 hit points or less. Darkvision 60 ft. Cannot be raised; resurrection works only if creature is willing.
Immunities (Ex): Demiliches are immune to cold, electricity, polymorph, and mind-affecting attacks.
Background: Valas was House Wizard for House Zauviir, before its untimely demise at the hands of a rival drow House. Valas had been a lich long before that had happened though, having been under the tutelage of a death god he was secretly worshipping, and saw that event as the tool that finally broke his bonds. Taking his phylactery and his most valuable magical items, scrolls, and spellbooks, the lichdrow moved to Necropolita, a necropolis in the Northernlands of Gaia, where he was welcomed by the god he had been secretly serving. He took up residence in an abandoned tower, turning it into the Nightlund Tower of Necromancy, where he has been for the last four hundred years.
Besides running the magical sect of the Cult of Darshendros, Valas has been spending the last four hundred years collecting eight rare and highly valuable gems of perfect cut. They were turned into soul gems, placing one in each eye socket and the remaining six embedded around the crown of his skull. After a long ritual that spent nearly all of Valas' magical energy, he underwent the process of becoming a demilich - a powerful, evolved form of a lich. His corporeal body vanished except for his skull, which now floated freely in the air. All of his belongings, magical items, gear, and weapons, have been placed around his hidden phylactery for him to use freely.
Valas is one of the Chosen of Darshendros.
~~~
Name: Kaiser Holdem
Gender: Male
Age: 26
Race: Human
Weapon(s): Deck of cards, magic dice
Appearance: 5'9" with light blond hair and blue eyes, fair skin, slightly toned build. He wears a leather duster over a vest, long-sleeve dress shirt, and leather pants, with boots on his feet. He used to have a cowboy hat, but lost it somewhere. Around his waist is a gunbelt, with a .38 revolver holstered at his hip. He doesn't use it very often though.
Abilities: His powers are completely random, depending on which card he draws or what he rolls with his magic dice. For his cards, the card number will determine how powerful the attack is; face cards amplify the effect ten-fold. His dice (2d6) deal random status effects determined by the roll. The list is as follows:
Cards
Hearts: Fire attacks
Diamonds: Cold attacks
Spades: Electricity attacks
Clubs: Acid attacks
Joker: Random area of effect (determined by 1d4 roll)
Face cards amplify attack x10.
Aces include a secondary effect related to the element (fire, immolation; cold, slow; electricity, stun; acid, poisoned).
Dice (2d6)
Snake eyes: Effect backfires, deals damage to Kaiser
1 - 3: Daze
4 - 6: Stun
7 - 9: Sleep
10 - 12: Confusion
Doubles double duration of effect from 1 round to 2.
Double 6: All effects for 2 rounds.
Special Moves
52 Pick-up: Kaiser throws all of his cards out at once, simultaneously inflicting acid, cold, electricity, and fire damage, along with the secondary effects of each suit and respective element. This can only be used once, and only with a full deck.
Hit: One card is randomly drawn out and immediately takes effect.
Ante Up: Kaiser holds his cards for an additional round, increasing the potency of its effect by double. The effect continues building up with each round he holds the cards. This can only be used after Deal Me In.
Deal Me In: Two to five cards are drawn out randomly, but only the highest card takes effect, unless one of the following hands are dealt. Deal Me In does not need to be necessarily used to draw any of these hands.
Pair: Two cards of equal value are drawn, sending both elemental attacks at the target at once. (Deal Me In) If there are two pair, the higher pair takes effect.
3 of a Kind: Three cards of equal value are drawn, creating a pair of illusionary copies of Kaiser that mimic his every movements. The effect lasts for however many rounds is the value of the card, with a maximum of 10 rounds.
4 of a Kind: Four cards of equal value are drawn, sending all four elemental attacks at the target at once. The effect is different with face cards, however, which are listed below:
- 4 Jacks:
- 4 Queens: Reflects spells and spell-like abilities for 10 rounds.
- 4 Kings: Summons four knights to fight by your side for 10 rounds or until they're all defeated. Each knight wears plate armor, wields a magical longsword, and carries a shield.
- 4 Aces: A magical force field surrounds your body like a suit of armor, granting you an armor bonus the equivalent of wearing full plate armor, without the weight or bulkiness of it. Since the armor is made of force, ethereal creatures cannot go through it like they can regular armor. The effect lasts for 10 rounds.
Full House: Kaiser draws five cards - a pair and a three-of-a-kind - and erects a magical barrier around himself that is able to absorb all incoming spells and spell-like abililties, similar to a spell mantle effect. The barrier can absorb 1d8+8 spell levels before collapsing, with a duration dependant upon the value of the highest card, maximum 10 rounds.
Straight: Kaiser draws five cards of consequetive value, granting himself a Freedom of Movement effect (immune to any effects that cause hold, immobilize, or slow) for the duration of the lowest card's value.
Straight Flush: Kaiser draws five cards of the same suit and of consequetive value, doubling his movement speed and reaction time for the duration of the value of the lowest card.
Royal Flush: Kaiser draws a royal flush hand of whichever suit still has the cards available. The cards combine together to inflict an area of effect attack with maximized effect and damage.
Hearts = Melting Point
Diamonds = Absolute Zero
Spades = Lightning Storm
Clubs = Acid Rain
Refresh: At the end of every match, Kaiser's cards refresh themselves, regaining all the cards used during the match. This is a full-round action that can be used once per day.
Background: Kaiser is a gambler. He grew up around casinos, around gamblers. He was gambling himself by the time he was a eight years old. After getting bored of winning against kids his age, he started hustling adults. So close was his relationship with playing cards, that he began developing certain abilities associated with their values. The first time he discovered this was when someone tried to cheat him in a game of Texas Hold 'Em Poker. He had a pair of aces, giving him four in total with the two other aces already on the table; the man across from him also happened to have two aces, which he had taken from his sleeve. In a fit of outrage, Kaiser threw his cards at the man, which suddenly exploded with elemental energy - a lightning bolt with the Ace of Spades, and a giant fireball with the Ace of Hearts. He discovered to have similar abilities with dice, but they weren't elemental in nature, nor as potentially destructive.
Then Lady Luck decided to turn her back on him, and it all went downhill from there. Kaiser became addicted to gambling. What was worse than being addicted to gambling was gambling with money one didn't truly have, and then losing it all. He had gotten himself into some pretty heavy debts, which naturally had his collectors sending people to look for him. Kaiser went on the run, taking his cards and his dice, looking for a way to pay back all the money he owed, or somehow get rid of his collectors.
~~~
Name: Jin
Apparent age: 17
Gender: Male
Race: Psychic Vampire
Appearance: Standing a little over five feet tall, with short dark brown hair and eyes, fair skin, and the typical skinny, boyish features. He wears a black school uniform typical of Japanese high school students.
Special Abilities: Psionics, Psychic Drain
Weapon: Mind over Matter - Jin's mind is his weapon.
Background: Jin was once an ordinary Japanese high school student, dealing with ordinary Japanese high school student things. He was a social outcast, had few friends, and was generally tired with life. Inevitably, he got mixed up with the wrong crowd. He went to a party once and met an older girl who seemed to understand him completely. She took him home and made love to him all night long.
The next morning, she was dead. Doctors couldn't explain the cause of her death, and there didn't seem to be aby foul play involved, so the police couldn't charge Jin with any crime. He was still traumatized by the experience though. That night he couldn't sleep. He kept seeing the girl's face in his mind, alive and then dead. He heard a knock on his door, and he screamed when he looked through the peephole. It was the girl! The door opened of its own accord and she stepped inside his apartment.
She said, "Do not scream, my love, for you are already dead."
Thirty years later...
A string of mysterious deaths begins plaguing a Japanese high school. The causes are unknown, but sources close to the victims reported them appearing constantly tired, mentally drained. The victims all seem to be young girls, nothing between them related whatsoever besides going to the same school, except that they had all been in a destructive romantic relationship with a certain student at one point or another.
Jin.
However, there is no evidence to build a case on, so the police are left stupified by these deaths. One thing is apparent though: Jin was involved somehow, and he's either incredibly good about covering his tracks, or they're just missing something.
Last edited by
Darshendros on Thu Apr 26, 2007 12:15 am, edited 1 time in total.
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