Announcements: Cutting Costs (2024) » January 2024 Copyfraud Attack » Finding Universes to Join (and making yours more visible!) » Guide To Universes On RPG » Member Shoutout Thread » Starter Locations & Prompts for Newcomers » RPG Chat ā€” the official app » Frequently Asked Questions » Suggestions & Requests: THE MASTER THREAD »

Latest Discussions: Adapa Adapa's for adapa » To the Rich Men North of Richmond » Shake Senora » Good Morning RPG! » Ramblings of a Madman: American History Unkempt » Site Revitalization » Map Making Resources » Lost Poetry » Wishes » Ring of Invisibility » Seeking Roleplayer for Rumple/Mr. Gold from Once Upon a Time » Some political parody for these trying times » What dinosaur are you? » So, I have an Etsy » Train Poetry I » Joker » D&D Alignment Chart: How To Get A Theorem Named After You » Dungeon23 : Creative Challenge » Returning User - Is it dead? » Twelve Days of Christmas »

Players Wanted: Long-term fantasy roleplay partners wanted » Serious Anime Crossover Roleplay (semi-literate) » Looking for a long term partner! » JoJo or Mha roleplay » Seeking long-term rp partners for MxM » [MxF] Ruining Beauty / Beauty x Bastard » Minecraft Rp Help Wanted » CALL FOR WITNESSES: The Public v Zosimos » Social Immortal: A Vampire Only Soiree [The Multiverse] » XENOMORPH EDM TOUR Feat. Synthe Gridd: Get Your Tickets! » Aishna: Tower of Desire » Looking for fellow RPGers/Characters » looking for a RP partner (ABO/BL) » Looking for a long term roleplay partner » Explore the World of Boruto with Our Roleplaying Group on FB » More Jedi, Sith, and Imperials needed! » Role-player's Wanted » OSR Armchair Warrior looking for Kin » Friday the 13th Fun, Anyone? » Writers Wanted! »

Four Horsemen of the Apocalypse (OOC/signup)

a topic in Out of Character, a part of the RPG forum.

Discussions pertaining to roleplay on RPG.

Four Horsemen of the Apocalypse (OOC/signup)

Tips: 0.00 INK Postby Butterfly Effect on Thu Dec 04, 2008 4:17 pm

Ok this is an idea I've been thinking about for a while. It is losely based on the the book of Revelation in the Bible but will be set on a fantasy world. This has nothing to do with the Bible it's just where i got the Idea.


The world of Terran as seen peace and war many times over the years but now something evil is coming something bent on turning the world to ash. These are the Four Horseman known only as Pestilence, Famine, War and Death. No one knows their real name or even if they have real names all they know is the terror and death they and their minions leave in their wake.

But there is hope for Terran as a hero has come forward, the White Knight as the people call him. He now gathers the good peoples of Terran to fight the oncoming evil.



The Four Horsemen

Pestilence - Kargoth
Famine- open
War- Staan
Death- Iced Fire

Evil Minions
1
2
3
4
(more can be added if enough people sign up)




The White Knight- Blade_Dancer


Forces of Good
1. Wyrmisis
2. Chaosz
3. Eternity
4
(More can be added if enough people sign up)



CS


Name:
Age:
Gender:
Race:
Good or Evil?:
Role:
Weapon(s): (if any)
Magic: (if any)
Looks: (Pics ok)
Bio:


Rules:

1. No Goddmodding
2. No killing of PC unless allowed to
3. Love is ok but kept it PG
4. My Word is law
5. New rules may be added as I see fit.



My CS

Name: Azrael
Age: unknown
Gender: male
Race: Lich
Good or Evil?: Evil
Role: Horseman of Death
Weapon(s):
Image Blade is black
Magic: Necromancy
Looks:
http://fc91.deviantart.com/fs25/f/2008/ ... onCrew.jpg
Bio: Revealed in RP
Last edited by Butterfly Effect on Fri Dec 12, 2008 12:17 am, edited 5 times in total.
"I pledge allegiance to Max and the power for which she stands"
-Chloe Price

Image

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Butterfly Effect
Member for 16 years
Conversation Starter Author Conversationalist Friendly Beginnings Promethean World Builder Person of Interest Tipworthy Visual Appeal Group Theory Helmsman Arc Warden Storyteller Novelist Property Buyer Lifegiver Beta Tester Salesman

Re: Four Horsemen of the Apocalypse (OOC/signup)

Tips: 0.00 INK Postby Kargoth on Thu Dec 04, 2008 4:22 pm

I'll be the horseman of pestilence

Tip jar: the author of this post has received 0.00 INK in return for their work.

Kargoth
Member for 16 years
Conversation Starter Conversationalist

Re: Four Horsemen of the Apocalypse (OOC/signup)

Tips: 0.00 INK Postby Butterfly Effect on Thu Dec 04, 2008 4:40 pm

ok spot saved for you please post you CS asap

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Butterfly Effect
Member for 16 years
Conversation Starter Author Conversationalist Friendly Beginnings Promethean World Builder Person of Interest Tipworthy Visual Appeal Group Theory Helmsman Arc Warden Storyteller Novelist Property Buyer Lifegiver Beta Tester Salesman

Re: Four Horsemen of the Apocalypse (OOC/signup)

Tips: 0.00 INK Postby Kargoth on Thu Dec 04, 2008 5:30 pm

Name: Affliction
Age:?
Gender:none, but acts like a male
Race: Horseman
Good or Evil?: Evil
Role: Horseman of disease,poision, mutation
Weapon(s): Corrisive scythe, touch can inflict diseases or mutate flesh, superhuman strength/durability.
Magic: Toxic aura, plauge winds, acid breath, control over those who died from toxic aura
Looks: http://www.planszowki.pl/!zdjecia/4349/ ... Nurgle.jpg
Bio: A living embodyment of disease & sickness, affliction veiws earth as a giant test-tube. Is appathetic towards humanity, belives the wotld will be better once he & the other horsemen are done.
Note: this is what the "infected"(those who were killed by afflictions toxic aura) look like
http://images.search.yahoo.com/images/v ... =12v2tfd9b
Last edited by Kargoth on Thu Dec 04, 2008 6:24 pm, edited 1 time in total.

Tip jar: the author of this post has received 0.00 INK in return for their work.

Kargoth
Member for 16 years
Conversation Starter Conversationalist

Re: Four Horsemen of the Apocalypse (OOC/signup)

Tips: 0.00 INK Postby Butterfly Effect on Thu Dec 04, 2008 5:38 pm

Looks good but i would like you to put a gender mainly so we know to call you he or she.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Butterfly Effect
Member for 16 years
Conversation Starter Author Conversationalist Friendly Beginnings Promethean World Builder Person of Interest Tipworthy Visual Appeal Group Theory Helmsman Arc Warden Storyteller Novelist Property Buyer Lifegiver Beta Tester Salesman

Re: Four Horsemen of the Apocalypse (OOC/signup)

Tips: 0.00 INK Postby Staan on Thu Dec 04, 2008 5:41 pm

I'll take war .... Fill Cs soon

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Staan
Member for 16 years
Conversation Starter Conversationalist

Re: Four Horsemen of the Apocalypse (OOC/signup)

Tips: 0.00 INK Postby Butterfly Effect on Thu Dec 04, 2008 6:02 pm

ok spot saved post when ready

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Butterfly Effect
Member for 16 years
Conversation Starter Author Conversationalist Friendly Beginnings Promethean World Builder Person of Interest Tipworthy Visual Appeal Group Theory Helmsman Arc Warden Storyteller Novelist Property Buyer Lifegiver Beta Tester Salesman

Re: Four Horsemen of the Apocalypse (OOC/signup)

Tips: 0.00 INK Postby Staan on Thu Dec 04, 2008 6:23 pm

Name:: Acies (Pronounced Aces)
Age:: Unknown
Gender:: Male
Race:: Demon
Good or Evil?:: Evil
Role:: Horseman of War
Weapons:: A Single Sword that burns as it slices.
Magic:: The power to make Weak minds to go mad and battle one another.
Looks:: [x]
Bio:: Acies was spawn for one reason, to bring war as well as death. He enjoins this little too much. Thought history he has made weak humans fight one another, made nation fight over futile things, and made humans perish. Until the day he decided to show himself he was in the shadows most of the time, but now he's in the light and loving every minute of it.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Staan
Member for 16 years
Conversation Starter Conversationalist

Re: Four Horsemen of the Apocalypse (OOC/signup)

Tips: 0.00 INK Postby Butterfly Effect on Fri Dec 05, 2008 12:05 am

great char welcome


now more people are needed

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Butterfly Effect
Member for 16 years
Conversation Starter Author Conversationalist Friendly Beginnings Promethean World Builder Person of Interest Tipworthy Visual Appeal Group Theory Helmsman Arc Warden Storyteller Novelist Property Buyer Lifegiver Beta Tester Salesman

Re: Four Horsemen of the Apocalypse (OOC/signup) (RPers Needed)

Tips: 0.00 INK Postby Chulance on Fri Dec 05, 2008 12:14 am

I'll reserve Famine.
Have you ever dreamed of being extraordinary, being able to wield a super-human ability? Tissue Regeneration, Teleportation, Electricity Manipulation? What If I told you could, the way to obtain these abilities is simple. Click the Links.
OOC:http://www.roleplaygateway.com/heroes-heroes-villains-t29924.html
IC:http://www.roleplaygateway.com/heroes-heroes-villains-t29956.html

Image

Tip jar: the author of this post has received 0.00 INK in return for their work.

Chulance
Member for 16 years
Promethean Conversation Starter Author Inspiration Conversationalist Friendly Beginnings Novelist Completionist Lifegiver

alrighty

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Butterfly Effect
Member for 16 years
Conversation Starter Author Conversationalist Friendly Beginnings Promethean World Builder Person of Interest Tipworthy Visual Appeal Group Theory Helmsman Arc Warden Storyteller Novelist Property Buyer Lifegiver Beta Tester Salesman

Re: Four Horsemen of the Apocalypse (OOC/signup) (RPers Needed)

Tips: 0.00 INK Postby Wyrmisis on Sat Dec 06, 2008 11:48 am

Name: Septaria LaNoire
Age: 23
Gender: Female
Race: Human
Good or Evil?: No matter how much she tries, she can't stray from the path of Good.
Role: "Force of Good"
Weapons:

Zweihander:
Image

A two-handed sword, about five feet long, with a one-foot grip and six-inch ricasso. The blade is sharp, but not overly so, so as to not cut through her gloves when using it in quarter- or half-sword. The guard is about four inches in both directions, and the parrying hooks have been sharpened to be able to puncture light platemail. The weapon is meticulously cared for, as it is Septaria's most prized possession. When not in use, the weapon is stored in a scabbard affixed to a custom-made leather harness that Septaria wears on her back. When Septaria uses this weapon, she favors a style similar to German Longsword, with many tweaks throughout to make it a more aggressive style.


Scramaseax:
Image

A long-bladed knife with a single sharpened edge. The blade is about a foot long, and the grip five and a half inches. Septaria uses it as a general utility knife, though the edge is certainly keen enough to cut flesh should the need arise. The weapon and its scabbard are positioned horizontally on the rear of her belt. Her use of the seax in battle is most similar to Western kickboxing, replacing all right swings with thrusts and slashes of the seax.

Franciscas:
Image

A pair of throwing-axes that hang at Septaria's sides. They are new additions to her arsenal, and as such she is unskilled with the throwing aspect. When used in her hands, however, she is at best proficient. When not in use, she hangs her franciscas in the beltfrogs at either side of her belt.

Unarmed combat:
Arguably Septaria's favorite weapon. The woman uses the Claw of the Leash to gouge and pierce, and her right hand's gauntlet for good old-fashioned fist-bludgeoning. Years of bar-room brawls and backalley prize-fights have taught her the value of readied fists and light feet. When unarmed, Septaria fights with a blend of Muay Thai and Western Kickboxing, though she favors strikes over grappling.

Magic:

Claw of the Leash:
Image

An enchanted leather claw worn on the left arm that enables the user to project ethereal force outward. This force cannot damage on its own, but it can push or pull things about twenty feet off from the user. Septaria added a little customization to the claw during her ownership of the piece: iron tips to the fingertips, unsharpened, but narrow enough to penetrate flesh with enough force.

Looks:

The rough and tumble young woman reflects every moment of her stereotypically flawed past, with scars in every part of her body but her face. Unlike every other maiden-with-a-bad-history, though, Septaria looks like she's done something about it; her body is a hundred and fifty pounds of evenly-distributed and well-hidden muscle. Her hair has been cropped and, while not quite boyish, isn't exactly a proper hairstyle for a lady.Little shine is left in her dull emerald eyes, save for that which crops up when there's even the chance that she could take a life.

Septaria wears a black sleeveless shirt made of a fabric quite similar to silk, but with added durability. The top isn't very tight, so she has freedom of movement while still not tightening around her bust, so that such details are left to the imagination.

The shirt is neatly tucked into a pair of ash-gray trousers with multiple pockets sewn into them, as well as black iron chains. Aside from aesthetic purposes, the chains have no real meaning.
The pantlegs are usually placed over the body of her black leather boots. They aren't all that large, but the toes have small metal studs fastened to them.

On her right hand, Septaria wears a leather gauntlet with strips of iron on its face to reinforce the material. It comes about three-fourths of the way up her forearm. On the left, Septaria wears the Claw of the Leash (see above), which covers her forearm, with an elbow cop to protect the joint.

Her back hoists a harness that can be adjusted for carrying any manner of large weapon or object. It is made of tanned leather, and riveted together. The job is obviously of masterful craftmanship; it looks like it has aged nicely.

Bio:

Septaria has lived without much more directive other than that biological mandate demanding survival. Her home village was ravaged by plague when she was very young. Her parents, also violently sick, decided to leave her to the mercy of a nearby forest. Their logic was, why let her suffer certainly when she could thrive by chance? Luckilly for the little girl, a grizzled woodsman found her circled by wolves, holding a tree branch as though it were a true blade. The woodsman saved Septaria by throwing them the day's kill, and took the girl back to his village to raise her as his own.

Septaria became stronger and stronger as the seasons passed. She was soon beating the bullies around her village into submission. With her strength, though, came an ego that cost her dearly. When she was sixteen, a strange traveler came to her village. When she and the woodsman returned from the day's work, she saw it prudent to question the cloaked man about his travels, and boast about her own accomplishments. Each inquiry returned a more irritated response, until, with a flash of glimmering iron, the man's hood fell, and he was armed. She dodged an initial strike, and narrowly took a follow-up thrust to the throat. The woodsman leapt before Septaria before the attack made its connection though. What happened after that is unknown to Septaria; she blacked out, and came to hacking the enemy to bits with her hatchet. She felt two distinct emotions from what just happened: an obvious revulsion at what she'd done, a fear of what would become of her; and, in the back of her head, a sort of relief. Knowing full well that she couldn't stay here lest she be questioned by the villagers, she stripped the traveler of his valuables and whatever pieces of equipment she could use and departed.

The next seven years of her life were a bloodstained haze. She found herself prizefighting with both blades and fists for no reason other than the sheer fun of it. Life wasn't much more than fight, kill, collect winnings, buy tools or temporary comforts, repeat for her. Taking lives was fun for her, but she knew the price of taking the wrong lives, sticking only to slaying the scum of whatever underworld the given city she happened to be in.

In time, even this bored her. Armed and experienced, she set out for the capitol of the nation, intent on taking up an "honest" job as a sellsword for whoever gave her the best challenge; money was no issue, she just needed a reason to live.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Wyrmisis
Member for 16 years
Conversation Starter Friendly Beginnings

Re: Four Horsemen of the Apocalypse (OOC/signup) (RPers Needed)

Tips: 0.00 INK Postby Chaosz on Sun Dec 07, 2008 1:42 am

Name: Jack Saner

Age: 23

Gender: Male

Race:
Half elf

Good or Evil?: Even after everything that has happened to him, he is still good.

Role: Force of good

Weapon(s): (if any) Only his fists and magic. He cannot afford any other weapons or armour. Jack has a very distinct fighting style. It focuses completely on speed with almost no power placed in his blows, his magic makes up for the lack of power (explained in the magic section if you want to skip ahead). Jackā€™s fighting style is so natural, itā€™s almost like he flows like an oceans wave would flow around your hand. He moves around and through his enemies, dodging their attacks and counter attacking within a blink of the eye. His half elf side gives him amazing speed and flexibility, making it almost impossible to get a clean hit on him, but it also makes his body thinner than most humans and therefore, that much more break able. Donā€™t underestimate his tolerance for pain; his twisted background has taught him the true meaning of pain and because of his unfortunate understanding, he can take much more pain than most. His experience and speed makes Jack one of the most formidable and deadly people in the world.

Magic: (if any) Jackā€™s magic is very unique. Instead of controlling fire earth, wind or water, Jack controls pure energy, also known as plasma. So far, Jack has only been able to emit plasma from his hands, but he believes he can do more. The plasma can take any shape, can stretch out to almost two feet (Jack usually makes it into small weapons, like daggers or even a small club, but when he fights hand to hand, he just lets small amounts of the energy out in burst, on contact) and glows a deadly, electric blue. This ability allows jack to strike with maximum speed and still do the damage a man many times his size would hitting as hard as he can. The magic has terrible draw backs. First of all, it draws the energy directly from his body, sapping his life right out of him, which limits how much he can do with the plasma. If he were to over-extend the use of his magic, like trying to shoot it at an enemy or making a 6 foot axe out of pure plasma, it could very well kill him. Also because he is only half-elf (so Jack believes) his body isnā€™t immune to the damaging effects of the blue plasma. Jackā€™s hands take the blunt of the damage; scars from the burns cover his hands, from the tip of his fingers to the end of his wrists. Every time he uses his ability, his skin burns anew, not nearly as bad as the skin of his enemies, but enough to make Jack wary of prolonged use of his ability. Also Jack seems to heal much faster than most, not so fast as to be much use in combat, and he only needs 3 or so hours a night to be fully rested, both abilities he can thank his mother for, she was full elf.

Looks: (Pics ok) Jack is 5ā€™10, 120 pounds. So slight some might fear he could float away if the wind blew hard enough, but under closer inspection they would realise he isnā€™t just skin and bones, but muscle to. While said persons were observing him closely they would notice the scars of numerous beatings, so many not even Jack himself knows how many he has received. Other than the scars, Jack is quite handsome. His blond hair hangs at shoulder length, and the eyes that peak from his sometimes messy hair are bright blue. Every once and awhile, it would seem that a bolt of lighting passes through them, but itā€™s so quick no one is ever sure if it ever truly happens. Other than that Jack dresses very plainly, the only hit of elegancy is in his leather gloves. Pure midnight black, on the wrists there are runes printed in silver. No one Jack has ever met has known what they say, and he hardly thinks about it anymore, just an heirloom from his late mother.

Bio: Jackā€™s nightmare of a life started like any other, except for he was born to an elf mother, and a human father. That is until his mother died shortly after his birth. No cause of death could be found, but Jackā€™s fatherā€™s (also named Jack, a fact that drives Jack to hate his name) grief drove him to blame little Jack for her death. As soon as he could walk, the abuse came. Jack was thrown around, beaten so bad it could be called torture, for more than a decade, the beatings only stopped because his father drank himself to death. All throughout jack never fought back, he blamed himself for his motherā€™s death too.

When Jack wasnā€™t being beaten by his father he was being attacked by others. Sometimes because he was half elf, sometimes because his dad was a drunk, sometimes people just didnā€™t like him. At first, Jack barely could defend himself, but he was forced to learn, just to survive. Only a few years passed before he was no longer attacked in his small town, the bullies no longer faced him because doing so almost guaranteed a broken bone.

Jack was smart, and he learned quickly. Most of what he learned he taught himself, and the rest he learned from experience. Even though he was athletic and gifted most steered away from him, most however didnā€™t include rose.

Jack met her a year after his fatherā€™s death and to compare her to a roseā€™s beauty would only insult her. Before long they fell in love, but as Jackā€™s luck would have it, her life ended soon after. She was killed by marauders, and her death triggered jacks magic, and set his life on a pain stricken path that would end up saving the world, or dooming it.



Well that's my post, I thought about adding to the bio, but the rest we can figure out in the RP.
Last edited by Chaosz on Mon Dec 08, 2008 12:25 am, edited 1 time in total.
ā€œThese are the times that try men's souls. The summer soldier and the sunshine patriot will, in this crisis, shrink from the service of their country; but he that stands by it now, deserves the love and thanks of man and woman.
~Thomas Paine

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Chaosz
Member for 16 years
Conversation Starter Conversationalist Friendly Beginnings

Name: Jace Beleren
Race: Human
Age: 25
Gender: Male
Good or Evil: Good
Role: The White Knight

Weapons: His mind and body. Jace always thinks before he acts and his fighting style is a perfect match for him. Like his magic, he uses the enrgy and movement of his oponent to do the job and then he just guids that motion how he wants, basically using his oponent as a weapon against him. He is almost completly defensive based person though, hardly the one to strike first.

Magic:Mental magic and mind based abilities: spells of mind-reading, illusion, telekinesis, telepathy, deception, spell-countering and negation. But as every great power even this one demands sacrefices. Since Jace is using mostly only his mind, it can wear him out mentaly and that is even worse than physically since he canĀ“t even think so how can he act... The peak of using his mind is permanent coma, meaning that even though heĀ“ll look Ok, his mind will be forever devastated and heĀ“d be better of dead, thatĀ“s why he prefers not to fight if possible.

Looks: Image
Bio: Curiosity has always gotten the better of Jace. As a magical prodigy, he delved into lessons of sorcery deeper than the other students in mage academies, and succeeded to the point that even his instructors were suspicious of him. As a specialist in mind magic, he uses his abilities to gaze into the minds of others, discovering even closely guarded secrets. This practice has lead him into danger more than once. Jace's gifts all have to do with knowledge. He's a natural at magic having to do with thought and memory. With the application of a little effort, Jace can perceive flickers of imagery from the depths of other people's memories. He can get flashes of people's life stories, learn their most fervently held secrets, and even train in new skills right from the minds of others, given enough time and concentration. Jace has honed this talent for one reason: he's deeply curious.

All mages want to know stuffā€”no surprise there. But knowledge is more than a hobby for Jace; it's an absolute longing. Jace's mind naturally wants to pierce through ignorance, to learn the truth hidden under the layers of polite lies. He's obsessed with facts and the interconnections between them.

Jace's rigorous devotion to knowledge probably prevents him from relating well to others. He can't stand the interpersonal crap, the regalia of fraudulence and hypocrisy that shrouds almost every person's being. He'd rather think than talk, but no one else has his talent for seeing past the ephemeral world of emotion and sociality, which serves to isolate him from his peers. Plus, thanks to his gifts, he excels at anything he puts his mind to. No mentor or master can keep up with his appetite for knowledge or his ability to procure it. His ability to pierce through veils of secrecy, combined with his boundary-thwarting curiosity and smart-kid reslestness brought him some very interesting findings.
Last edited by Blade_Dancer on Wed Dec 10, 2008 1:26 am, edited 1 time in total.
"I but a simple person have only my dreams, and IĀ“ve stretched those dreams under your feet. Walk carefully because youĀ“re walking on my dreams"
Image

Tip jar: the author of this post has received 0.00 INK in return for their work.

Blade_Dancer
Member for 16 years
Conversation Starter Conversationalist Friendly Beginnings

Wyrmisis and Chaosz you are in

Blade_Dancer all looks good but the last part of your bio seems too powerful and I'm fearful you may godmod with it

chulance post your cs tonight or i'm going to open the spot back up

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Butterfly Effect
Member for 16 years
Conversation Starter Author Conversationalist Friendly Beginnings Promethean World Builder Person of Interest Tipworthy Visual Appeal Group Theory Helmsman Arc Warden Storyteller Novelist Property Buyer Lifegiver Beta Tester Salesman

Re: Four Horsemen of the Apocalypse (OOC/signup) (RPers Needed)

Tips: 0.00 INK Postby Eternity on Wed Dec 10, 2008 12:34 am

Name: Aris Nova

Age: 21

Gender: female

Race: human/one-element witch

Good or Evil?: Good

Role: Force of Good

Weapon(s): A long whip with a metal blade at the tip/// 2 daggers -> Image This dagger is Zeus.

Image This dagger is called Hera.

Magic: Lightning based magic: She can cast it at people in bolts, or she can attribute it to weapons. As well, her ability to cast it allows her the ability to double/triple cast (or to cast two or three bolts at a time).

Looks: Image
Aris stands a soft 5'7 with a lean frame and dark skin. Her hair falls long and a gray-ish black, but she usually keeps it messily pinned upon her head. Her eyes are without irises or pupils. They are clouded over to appear a soft opalescent light light blue (almost white). Her arms and legs are limber, for speed is her greatest attribute. With long nails, and a dangerous expression, she easily can seem like quite the demon. Every now and then, in moments of deep thought or emotional relaxation, her eyes return to a beautiful humanoid blue- with pupils and soft blue irises.

Bio: Aris was born looking like any child of her tribe. Her people were of the woods up into the mountains. They strive as a group of vicious hunters and elemental witches. The most common elements for them are ice, water, and lightning. As Aris was born, she was instantly defined as a lightning child.
At birth, she had blue eyes, twisting strong with color and definition. But as she grew within a few years, her eyes began to slowly cloud. Her mother, a witch of element, knew what was happening to her. Thus, she exiled her from society for her own protection. Aris's mother took her and led her up the mountain when she was ten, to let her live alone there.

But when Aris's mother retreated, Aris's father came. He could not watch as his daughter was cast away to fulfill some so-called 'pilgrimage'. But upon returning, he saw his ten-year old daughter seemed like something of a monster. All upon the mountain's sky cracked vigorous lightning, and brilliant lightning. It was called the Storm of the Stars.
He became afraid of his daughter, but did not stop himself from trying to save her. As he stayed with her, he noticed she had become mute- or unwilling to talk. And in her silence, a plot began to toil. Slowly, Riur (her father) began to think that she was no longer his daughter at all, but a curse of the village. Thus, he decided it was high time to kill the beast.

He raised his daggers, Zeus and Hera, and brought them down in attempts to kill her. But the child was too strong with her magic. Thus they fought, a long and treacherous battle to the death with the sound of sonic thunder killing the silence.

At end, Aris was left with 18 deep gashes in her back, straight down from the back of her neck to her lower back. Her father was left dead.

Years passed, and she hated herself, but cut herself off emotionally from the world. In those passing years, she learned supreme control over her power, and how to survive with the blood of her father scribed in her memory.
Along her back were 18 blue scars, crackling raw with static. When touched, electricity could be felt bounding from them. They became the sources of her control. Without them, she would become unwound again.

Her mother returned, sorrowful about Riur's death, but willing to overcome it for Aris's return. As Aris returned to the village, she was settled in a locked up home, safe from everyone- and keeping them safe from her.
At the time, she was 16.

Another set of years passed, her life unchanging beyond morality scriptures and faith lessons. Her heart was hollow regardless, and she was still mute.
But at the age of 18, she was founded by a young priest named Armand, a handsome fellow who taught her both love and faith. He taught her to be human; to be good.

Alas, Aris found herself enjoying life, now that she was not alone. Now that there was one person that did not want her exiled. But love was not eternal for someone so dangerous. Armand was only human anyways...
Just as her father had died, by the marring burn of lightning, Armand was murdered. He had gotten too close, touching her back and becoming electrocuted by the power which resonated there.

Aris hated herself, but remembered his lesson...

She ran away then, at the age of 20, and journeyed to find herself a safe escape. A place of solace where she couldn't hurt anyone. That place was a blacksmith's home. Here, a man named Trevor lived. He was tall, thick, and burly for a boy in his mid-forties. He loved nothing more than making weapons...

Upon meeting her, she had one request. The man was not a surgeon, but he tried his best to do as she pleased. And he succeeded. Trevor accommodated her with metal plates over her gashes to help hold back the raw energy there. It both protected her from her power going wild, and it protected others who may get close. Aris was forever thankful. In return, she gave him Armand's favorite weapon of rank- a long cutlass engraved with ancient scripture.

From there, she traveled onward again, seeking peace and goodness for the sake of her dead lover, and the blacksmith, that gave her respect that she had never once had.
Last edited by Eternity on Sat Dec 13, 2008 12:04 pm, edited 3 times in total.
One who knows nothing, can understand nothing.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Eternity
Member for 16 years
Conversation Starter Author Conversationalist Friendly Beginnings Lifegiver

Looks good Eternity

once Blade_Dancer and chulance(or whoever wants spot if they don't put up a CS) get themselves up to par we can start this

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Butterfly Effect
Member for 16 years
Conversation Starter Author Conversationalist Friendly Beginnings Promethean World Builder Person of Interest Tipworthy Visual Appeal Group Theory Helmsman Arc Warden Storyteller Novelist Property Buyer Lifegiver Beta Tester Salesman

all fixed...hopefully :D

Tip jar: the author of this post has received 0.00 INK in return for their work.

Blade_Dancer
Member for 16 years
Conversation Starter Conversationalist Friendly Beginnings

Re: Four Horsemen of the Apocalypse (OOC/signup) (RPers Needed)

Tips: 0.00 INK Postby Chulance on Thu Dec 11, 2008 1:51 pm

Name:Famine Terry Dalwood
Age:unkown
Gender:male
Race:demon
Good or Evil?:Evil
Role:horsemine of starvation,pain, and suffering
Weapon(s): (if any)He can summon different types of swords
Magic: He has the power to drain lifeforce,create and control plagues, and the ability to make people feel intense pain
Looks: (Pics ok)http://images2.wikia.nocookie.net/dragonball/images/c/c1/Dabra.jpg
Bio:reaveled in rp
Last edited by Chulance on Mon Dec 15, 2008 4:25 am, edited 1 time in total.

Tip jar: the author of this post has received 0.00 INK in return for their work.

Chulance
Member for 16 years
Promethean Conversation Starter Author Inspiration Conversationalist Friendly Beginnings Novelist Completionist Lifegiver

Blade_Dancer is good now

chulance change your race then you'll be ok demon is fine but nothing that is "super"

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Butterfly Effect
Member for 16 years
Conversation Starter Author Conversationalist Friendly Beginnings Promethean World Builder Person of Interest Tipworthy Visual Appeal Group Theory Helmsman Arc Warden Storyteller Novelist Property Buyer Lifegiver Beta Tester Salesman

Next

Post a reply

Make a Donation

$

RPG relies exclusively on user donations to support the platform.

Donors earn the "Contributor" achievement and are permanently recognized in the credits. Consider donating today!

 

Who is online

Users browsing this forum: No registered users and 1 guest