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by Skallagrim on Wed Mar 11, 2009 3:41 pm
Al-Hazred, a large blue-green world orbiting a yellow-white star in a far part of the galaxy, a planet that has been a trade world for the Xindhi for over 10,000 years when an explorer found it.
Since then, the Xindhi have built one of their massive stepped pyramid castles as a center for their power. Slowly the Xindhi interacted with the native Hoop-kah people, teaching them civilization. In exchange for this, the Xindhi gained the experiences of the people; the great queen flowed and wove herself through the dreams of the Hoop-kah, understanding and expanding her knowledge, which she transferred to the eternally sleeping Xindhi.
Gradually over time, as the Hoop-kah advanced in technology, they learned to master space flight, expanding through their solar system, establishing small colonies on the habitable moons that orbited the larger planets. Before long, others, traders from other worlds encountered the Hoop-kah, and their skeletal protectors.
Today Al-Hazred is a bustling trade planet, with hundreds of species mingling on the world, trading with one another and with the Xindhi. The skeletal beings with archaic weapons are as common in the streets as the native blue-skinned Hoop-kah, to the point that many new to the world often assume that the Xindhi are native to this world as their history goes back as far as the Hoop-kahs.
The Hoop-kah themselves are not a war like people, they leave that to the Xindhi, who have protected them ever since the two races encountered one another. The Frostfire Knights can be found in the spaceports and on the smaller colony worlds of the Hoop-Kah, maintaining order.
The capitol city is Dun Caitsith the shining jewel among the Hoop-kah cities, a city on the crossroads of the multiverse, a city where anything that is, was, or will be has happened.
Dun Caitsith is a city in conflict with itself. With it's massive temples spanning acres of pristine land, parks, and gardens. Yet for all the exquisite landscape, the other half of the city is compose of gaudy and imposing towers. During the night, the towers of the cities technological districts glow brightly with neon that gives the city its multi-colored rainbow hues. However, at street level things are drastically different, the multitude of kiosks and street vendors harkens back to a medieval bazaar.
These contradictions are not limited to buildings and temples though, the attitudes of the Hoop-kah towards the life blood of their city, magic and technology, is anything but devout. It is divided evenly, and it is this division that has caused the most problems amongst the 30 million citizens. Among the mag-lev high speed trains and the massive space ports are wooden homes and villas reminiscent of a far simpler time.
Dun Caitsith city is spread over a dozen districts and the influence of either magic or technology is vying for power in all of them. The strength of magic still lies mostly on the outer wards of the great city, with the massive technology influences in the inner wards. However, the grand pyramid that houses the seat of government for the great city-state lies squarely in the center of the technology district. While the appearance of harmonious existence appears on the surface, the truth of the matter is that both magic and technological factions are striving to posses the city.
It is this desire that has led both factions to seek assistance from supporters and other civilizations, be it super-technological or hoary wizardry. In the last few months, the gathering storm of war has begun blowing softly. Forces of arms to the great city are slowly gathering in hidden places. From the envoys of the powerful battle fleets that lay in far-flung orbit in the outer system, to the number of companies of fantastic races that have begun appearing at the various "Gates" that are in the temple lands. This gathering of polar opposites has not always been amicable.
The Districts:
1) The Grand Pyramid- Dun Caitsith- Seat of Government, seated on 450 acres of land divided into four districts of bureaucracy.
2) The Eastern Temple Gardens, 1000 acres of pristine forested lands. These lands are sacred and a source of magical power to all who use mystical elemental energies.
3) The Umbral Shrine, a massive area of black basalt towers that stick out of the ground to dizzying heights of 1,000 meters. The technological factions because of the large amounts of massive mineral deposits that can be found here seek after these towers. The Hoop-kah has several mining operations here that have helped to set Al-Hazred apart as a much sought after mineral trade world.
4) Penumbra Station, the largest of the six-space ports that are in the city proper. Penumbra station is the only spaceport that can handle massive and super massive ships that have atmospheric capabilities. Because of this unique feature it is the busiest of the space ports in terms of tonnage of trade per day. The link to the Umbra orbiting station has more tonnage shipped everyday than the five other ports combined.
There are dozens of bars and taverns that line the sprawling spaceport for thirsty sailors to refresh themselves, as well as a slew of other businesses that cater to new comers to the world. One of the favorite space bars is the Gravity Well.
5) Zhan-Zhou District, the financial center of the city. The largest shops and markets are found here, dealing in everything from magical apparatus to technological wonders, and everything in between.
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Dun Caitsith, Throne Room:
Lady Drake frowned as the small bulbously mass quivered before her, the brilliant crimson energies roiled and flowed from her eye sockets. Seated as she was upon the large ornately carved obsidian throne, the skeletal Xindhi looked very much like a ghoulish queen, the heavy plate armor she wore, and the large two-handed sword completed the image.
"Are you sure?" rasped the figure, the voice ancient and hoary, the energies swirled and flared angrily.
"Yes Mi'lady, I have run the numbers several times and I am positive, we have recently had an influx of citizens from different planets and the population of the city has grown almost eight percent over the last quarter." Has'ja, the census director for the senate said quietly.
Lady Drake leaned back against her seat, her gauntleted fingers connected creating a pyramid with the digits, the energies flared and swirled in a dizzying display, as she appeared to sigh, "Has'ja, what do you think the senate will want me to do? I have offered to summon another legion of Xindhi to help keep the peace. But as usual that has been politely declined."
"Yes Lady Drake, I know…however the fact that there are more off-worlders now, and some of them armed, I think you maybe able to convince the senate." The quivering blue creature said, its large eyes focused intently on the figure seated.
Standing the tall, skeletal figure waved towards a small group of other Xindhi that milled about a short distance away, the armored figures moved with purpose towards the throne, Has'ja knew each of them, General Dalran, his aide Synjyn and the Aeryn, Jessi. The sight of them was frightening up close, something he never completely gotten used, but something he had to adjust to once he was appointed to the position of Census Director.
Peering down at the small, round Hoop-kah, Lady Drake bowed majestically, "Thank you Census Director, I need to confer with my council. I shall think upon what you have suggested.
Knowing the ancient and time-honored ritual, Has'ja bowed and said "Thank you Lady, may the dreaming Queen continue to seek understanding through me." Bowing he removed himself from the throne room, as he exited a large exhalation of breath escaped, he was shaking. He always had such a reaction when he encountered the dark lady alone, with out his assistants. There were more beings now than ever before, and it worried Has'ja that not all are peaceful.
The writer who cares more about words than about characters, action, setting, atmosphere is unlikely to create a vivid and continuous dream; he gets in his own way too much; in his poetic drunkenness, he can't tell the cart- and its cargo- from the horse.
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