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Barlo Mansion

Barlo Mansion

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A sanctuary for the ill and fearful...

13,673 readers have visited Barlo Mansion since Alappassi created it.

Introduction

The story is not set in our world, it is set in it's own world, that is similar to ours. There are cars, cell phones, and cameras. I wanted to give it it's own bit of mystery by placing it somewhere unknown.

In the world of Ferya there are people of all sorts. There are demons and angels, dwarves, elves, and of course humans. The world is modern with cell phones and high tech cameras and tape recorders. There is no avoiding the development of new things. Buildings are being built from sheet rock and steel beams. Cares zoom down interstates and planes fly through the large fluffy clouds. Mostly only humans inhabit the busy cities, as the other races prefer to stick to "the old times." There are still many parts of the beautiful world with cottages and farms.

In the small town of Mirrim sits a large mansion. The building is three stories high with a bell tower at the very top. it is said that part of the mansion was once a church. Legend says that the mansion was built by some of the first settlers of the town, but that they had passed away due to a famine and now haunt the many halls. The building went many years without an owner, but it has recently been bought by a wealthy family, who plan to put it to good use.

The Saiforro family has purchased the mansion and worked on it for about a year to make it suitable to live in. Every room has been furnished and it is the family's hope that people will move in soon. Anyone who moves into the mansion will be well taken care of. There will be food on the dinner table for every meal, bedding will be washed, floors swept, rooms cleaned, and constant medical care available. The mansion is open to anyone whom may need it, but it is mostly intended for those with some form of mental or physical illness.

On the first floor of the mansion sets a ballroom, office, dining room, kitchen, five bedrooms with connecting bathrooms, infirmary and several storage closets. The second floor is made up completely of bedrooms, each with their own bathroom and balcony. The third floor, which contains the bell tower, is strictly off-limits. No except the Saiforro family may enter this floor, and it is always guarded.

Barlo Mansion is open to beings of any race or species.

If you would like, you can even make a staff member! Below is a list of positions, but if you think of any more please let me know!

Nurse (Tarik's assistant)
Guard (They can turn into a bird)
Counselor
Chef
Maid

I do not have profiles made for those listed above, so you can still create the character however you would like.

To join, please submit a character using the following basics...

Name
Age
Gender
Race
Personality
Appearance

You may include a biography if you like, but it is not necessary. I prefer leaving my character's bios out, as it can give an rp more mystery and excitement!

You may start rp-ing upon completion of your character!

Toggle Rules

#1. Please make your posts at least 100 words in length or adjust it when necessary. I don't wan't to be the person that tells you that you HAVE to write a certain amount, but please use your best judgement. If someone writes a four paragraph post do not reply with a one-liner. The 100 word count is simply to give you a base. If someone posts less than that use your own judgement. I do understand writer's block.

#2. No Mary Sues or Marty Stue's or whatever they are called. Please, please, please!

#3. Please keep romantic stuff to a pg13 level...

#4. Respect the GM, GM assistants, and other roleplayers.

#5. No god modding or power playing.

Follow these rules and everyone is sure to have a great time. Thank you for reading!

Browse All » 20 Settings to roleplay in

The Kitchen

The Kitchen by Alappassi

This where the magic happens!

Library

Library by Alappassi

A great place to find a book to read...

Celebrations Hall

Celebrations Hall by Alappassi

This is where all celebrations are held at Barlo...

Outside

Outside by Alappassi

Come on outside for some fresh air!

The Garden

The Garden by Alappassi

The garden at the mansion is full of both local and exotic plants...

The town of Mirrim

The town of Mirrim by Alappassi

Need some clothes? Want to go out for a bite to eat? Why not visit the town?

The Streets

The Streets by Alappassi

Every town has them...

Dressing room

Dressing room by Alappassi

Come in and get free formal wear!

The Dining Hall

The Dining Hall by Alappassi

The large and luxurious feasting site...

The third floor

The third floor by Alappassi

The mysterious third floor...

The hallways

The hallways by Alappassi

Long carpeted hallways travel all throughout the mansion...

Stairwell/Doorway

Stairwell/Doorway by Alappassi

The stairwell and doorway that lead to the third floor...

The Infirmary

The Infirmary by Alappassi

Feeling whoozy? Got an injury? Come on in to the infirmary!

The bedrooms

The bedrooms by Alappassi

This is where each household member lives...

Leia's Bedroom

Leia's Bedroom by Alappassi

Leia's bedroom

The Common Room

The Common Room by Alappassi

This is a room where those living in Barlo Mansion can hang out...

Front Entrance

Front Entrance by Alappassi

The front entrance is the first place a person will step into when entering the mansion...

Aria's Bedroom

Aria's Bedroom by Alappassi

This is where Aria lives...

Bell Tower

Bell Tower by Alappassi

The creaky and unstable tower that sits on top of the mansion...

The Story So Far... Write a Post » as written by 15 authors

Setting

2 Characters Present

Character Portrait: Alice Harrison Character Portrait: Tarik
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Alice bit her lip but joined Tarik in a seat, facing him. She took notice of his appearance--really did. Given that the rest of the night had been so fast-pace, she could sit and breathe for a moment, and that allowed her to take in everything else. He seemed friendly, not the kind of doctor who would purposely poison your drugs, but Alice was always careful about everything.

She tried, however, to relax. She shut her eyes and breathed deeply, reminding herself that this was a safe place. Then she tried answering his question--it was the first time anyone asked her anything personal. "I--I'm from around town, but..." she looked towards the windows, draped with the curtains. Tears welled up in her eyes but she shook her head and calmed herself. "Just, a few miles from here," she said, and returned her gaze to his.

Setting

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Character Portrait: Alice Harrison Character Portrait: Tarik
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Tarik noticed the tears in Alice's eyes, but pretended not to. "Im from pretty far away... I get kinda homesick once in a while too... it's not a very fun feeling at all." He then went back to watching Isamu closely. "You know... I wonder about the guards here in the mansion... i've seen a few of them around... a kestrel and some swallows... but I do wonder what they look like in their human form. Are they as ill as Isamu here? or is he the only one that is suffering?"

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Character Portrait: Alice Harrison
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(post moved :) )

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Alice tilted her head. "Well, you're a doctor aren't you?" she asked. "You should be able to make yourself feel better, no?"
She saw the lost, home-sick look in his eyes and immediately related to him. She shook her head and glanced back at the guard, then back to Tarrik.

"Let me try something," she said. Gently, Alice lifted herself off her chair and went towards the patient's table. She flickered her ghostly glow on--almost angelic--and hovered her fingers over the guard's wrist. Shutting her eyes, Alice tried to stir some of her energy into the guard's flesh, leaving her looking near transparent. After a while, when she couldn't take its power anymore, she settled down and retrieved her normal figure again, although feeling quite dizzy. She reached out for a hand or something to keep her up.

Setting

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Character Portrait: Alice Harrison
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"Well, I can sure many physical ailments... but none that are mental. I can prescribe medicines such as anti-depressants, but I cannot cure something like homesickness..." Tarik replied. he really did miss his home. White-Face mountain was very well know for being home to several hawkling... though few people had rarely made it to the top of the mountain and back...

Tarik watched Alice closely, she had moved before he could prevent her from doing anything. He watched in awe as she seemed to become transparent. What a curious situation...

When she became dizzy he grabbed her arms gently and eased her back into the chair that she had been sitting in.

However, Isamu did not seem to move.

Tarik watched him closely, anxious for any sign of improvement at all. But there was none. With a sigh the doctor went back and sat in his seat.

After a few minutes of quiet, Isamu's fingers twitched. He squeezed his hand into a balled fist then relaxed again. His eyelashes fluttered and after a few more short moments his eyes opened. They were a very pretty blue in color, but were also very icy. They sometimes even left people feeling a little cold in their bones.

His eyes were open, but there was a look of confusion written on his pale face.

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Alice was comforted by Tarik's arms, and whispered "thank you" ask she caught her breath. She realized how similar he was to Larik--the comfort, the ease, the friendliness. She admired them for that. She took a deep breath and gave him a small smile, trying to lighten the mood. "Looks like I'm getting better at that."

She took in Tarik's warm presence. When she had first came here she could hardly trust anyone, and yet, in a non-threatening way, in a very kind and honest way, they made her feel a little more at home. She showed her appreciation by giving his hand a small squeeze, finally feeling some kind of warmth from real, living flesh.

She understood what he had said, and, not meaning to ignore him, responded, "You are not alone. While I have no control being here, it must be hard knowing others are out there, longing for you." Alice bit her lip, remembering the look of her father's face when she had started to transform. She shook her head. "My dad...he hates me now, just because--"

She was distracted by something moving across the room. Tilting her head, she saw that the guard's fingers had twitched and his eyes--sending chills down her spine, so many she nearly transformed right there again--flickering open. Realizing her hand was still on Tarik's, she lifted it up and brought it to her lips in surprise.

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Alice was comforted by Tarik's arms, and whispered "thank you" ask she caught her breath. She realized how similar he was to Larik--the comfort, the ease, the friendliness. She admired them for that. She took a deep breath and gave him a small smile, trying to lighten the mood. "Looks like I'm getting better at that."

She took in Tarik's warm presence. When she had first came here she could hardly trust anyone, and yet, in a non-threatening way, in a very kind and honest way, they made her feel a little more at home. She showed her appreciation by giving his hand a small squeeze, finally feeling some kind of warmth from real, living flesh.

She understood what he had said, and, not meaning to ignore him, responded, "You are not alone. While I have no control being here, it must be hard knowing others are out there, longing for you." Alice bit her lip, remembering the look of her father's face when she had started to transform. She shook her head. "My dad...he hates me now, just because--"

She was distracted by something moving across the room. Tilting her head, she saw that the guard's fingers had twitched and his eyes--sending chills down her spine, so many she nearly transformed right there again--flickering open. Realizing her hand was still on Tarik's, she lifted it up and brought it to her lips in surprise.

Setting

3 Characters Present

Character Portrait: Alice Harrison Character Portrait: Isamu Korino Character Portrait: Tarik
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Tarik smiled, "I miss my family all the time..." his voice trailed off as he also noticed that Isamu's eyes were now open. "Well, looks like you have decided to join us," he told him as he walked over. "Can you speak for me please?" Tarik asked.

Isamu stared blankly at the white ceiling tiles, then looked at Tarik, "I'm in the infirmary, aren't I?" He asked, not sounding a bit surprised at all. He had remembered going to the infirmary, but he wasn't sure exactly how accurately his brain was functioning at the current moment.

Isamu's voice was cracked and quiet. He was soft spoken but a bit of pain lingered in his voice, both physical and mental.

Tarik nodded, "Alice brought you here," he replied, gesturing towards the young lady.

Isamu looked over at her and did his best to give her a small smile, "I know... and for that, I thank you... Alice."

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Alice gave Tarik an empathetic smile, then followed him over to the table, her eyes widening when she saw life beginning to fill the guard's eyes. She was doubtful when Tarik asked him to speak, but miraculously he did. She smiled, yet her appalled expression remained on her face.

When Tarik gestured to her she immediately glanced down. She had had enough attention for the day, yes. But what really put the pink in her cheeks was how the guard seemed to know her name. Was he listening the whole time? Could he understand everything she said? More importantly, she felt somewhat--strange, to have hold and cared for something (now someone) she barely knew.

And yet, what could she say in that moment? She stuttered a bit, her eyes trying to fixate on the guard's harsh, icy one. A stray lock fell in front of her face but didn't tuck it back, embarrassed. "I...how do you know my name?"

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Alice gave Tarik an empathetic smile, then followed him over to the table, her eyes widening when she saw life beginning to fill the guard's eyes. She was doubtful when Tarik asked him to speak, but miraculously he did. She smiled, yet her appalled expression remained on her face.

When Tarik gestured to her she immediately glanced down. She had had enough attention for the day, yes. But what really put the pink in her cheeks was how the guard seemed to know her name. Was he listening the whole time? Could he understand everything she said? More importantly, she felt somewhat--strange, to have hold and cared for something (now someone) she barely knew.

And yet, what could she say in that moment? She stuttered a bit, her eyes trying to fixate on the guard's harsh, icy one. A stray lock fell in front of her face but didn't tuck it back, embarrassed. "I...how do you know my name?"

Setting

3 Characters Present

Character Portrait: Alice Harrison Character Portrait: Isamu Korino Character Portrait: Tarik
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"Me?" Isamu asked. "I know everything about everyone that has been said out loud in this mansion. I hear everything... well... not really. But I heard you and several other throughout the day... I catch on pretty quickly..." He explained before having to stop and cough a couple of times, wincing from the pain. "Sheesh, nothing like aching all over... I can't even move my arms without my chest hurting..."

"Welcome to the world of pneumonia," Tarik said sarcastically, "But im sure you know all too well about that anyway. Your medical files say that you've had it several times before."

Isamu nodded, "Yes..." He then looked at Alice, "Young lady, don't ever get pneumonia... it's a drag." That was meant to be a joke, as Isamu was trying his best to lighten the mood, but he wasn't a very funny person...

Setting

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Character Portrait: Alice Harrison
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Alice's stunned expression went from confused to humourus to confused again. The fact that not only the patient--but the doctor--was taking the situation so lightly both amused her and rattled her brain. She shook her head and tried to put on a smile, only to blush more at the way the guard appeared to know everything and she hadn't...She was still catching on to this cruelish yet darkly sarcastic world.

Alice flinched at his coughing, hearing the pain and knowing how lucky she was not to be sick. While she had been drenched just a half hour ago, she wasn't nearly in as bad as condition as the poor fellow, and only smiled at his awful attempt to make fun.

Alice glanced at the doctor, wondering what he was going to do next to help him. Alice had an inherent urge to help others--especially ones she didn't know--in case she could use their trust somehow in the future. She started about for some blankets and a pillow to make him more comfortable. She didn't know what to do--to lift him up or to let him rest--but she at least wanted to provide the option. "What is your name?" she asked, wondering if guards even had a name, if they just had positions or...well, she didn't quite know.

Setting

2 Characters Present

Character Portrait: Alice Harrison Character Portrait: Isamu Korino
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Tarik smiled when he caught on to what Alice was doing and helped her place a pillow underneath Isamu and a blanket over him.

"Isamu Korino... im from... far away," he stated simply. "Thank you," he added once both Tarik and Alice had given him the pillow and blankets. "I get sick a lot because of my weight issues and im often exposed to the elements so... yeah..." he gave them both a small smirk.

Tarik sighed, "Well, I guess maybe I should require that all of the guards get monthly wellness check-ups and such... you guys are always all over the place... it's difficult to really keep track of who is who."

"Well... I can name a few to help ya' out. There is a guard who transforms into a kestrel, her name is Ellra. There are three swallows, Jason, Mason, and Lou. There is a large eagle names Ivan, and then there is myself. There are a few names for you." Isamu listed off several of the guards, but soon he became even more exhausted, and had a rather difficult time keeping his eyes open.

Setting

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Character Portrait: Alice Harrison
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Alice woke up on a couch somewhere right outside the infirmary. She didn't remember falling asleep or getting to the couch. For a moment she had forgotten completely where she was, then remembered what had happened the night before. She had saved a guard's life, who happened to wake up and know her name, and explaining the other guards at this strange place. She quickly got up and pushed through the infirmary's door, hoping to find one or both of them there.

Setting

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Character Portrait: Alice Harrison Character Portrait: Isamu Korino
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Isamu was staring at the ceiling. There were icicles sticking into the tiles. He lifted his hand and produced another, the ice forming from his palm. He grabbed hold of it and with a flick of his wrist it joined the others, dangling above. He was bored, obviously. There wasn't a whole lot of things that Isamu hated, but bed rest was definitely one of them. Curse bed rest. Curse it's evilness.

He did not hear Alice as she entered the room.

The setting changes from The Infirmary to The bedrooms

Setting

2 Characters Present

Character Portrait: Jordyn McTosh Character Portrait: Damakos Zanaver
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It was morning now. The first morning for the residents at Barlo Mansion. The sun was shining and the air was warm. Tsukasa had climbed out of the apple tree and was returning to her room. She hoped to heavens that Jordyn was no longer there. Or Damakos for that matter. It had been a long and restless night for the young woman and all she wanted was to be left alone.

Because no one else seemed to be up and about Tsukasa didn't bother covering her face with her hand or arm. No one would see her, or so that's what she thought.

Setting

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Character Portrait: Jordyn McTosh
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#, as written by Savance
At some later point, Jordyn stirred, slowly regaining consciousness. How long had it been ? A few minutes? A few hours, maybe? But more importantly, how long had he been /gone/? When he was off in that terrible state, he lost track of time. He wrinkled his nose and rubbed his eyes with his shirt sleeve, unable to do it with his fingers for obvious reasons.

With clearer vision now, he saw that the various sand piles about the room were all gone. Between that and the light coming in from the windows made him believe that it dissipated as it normally did; a better alternative to someone coming in to remove it. While he accepted that whatever madness took him was a part of him, the whole world didn't need to know about it.

Not until he stood near their bedside anyway. Heh.

Jordyn got to his feet then and stretched a bit before starting his march outside Tsukasa's room. He glanced at the bag near the bed but found it of little interest to him so he continued out into the hallway and toward the common room.

Pah, he was supposed to go out to get clothes the previous night but.. no luck.
///Exiting The Bedrooms///

Setting

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Character Portrait: Jordyn McTosh Character Portrait: Damakos Zanaver
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Damakos retracts his head into the window. He does manage to spot Tsukasa moving towards the entrance due to being able to hear rustling in the bushes. He also spots another guest. It also helps that he has working eyes. He closes the window and follows the sand trail, the gradually fading sand trail. He passed right by the source, that crazy man Jordyn of course. Now he must track down the former location in which it has started just for clarification.

He passes right by Tsukasaโ€™s room. That man is still there, curled up, not in a good state for questioning. Damakos is sure to deal with him much later when the occasion arises, right now he must focus on one thing at a time. That one thing is where the sand trail has started. The Tiefling ignores the bird by him, seeing as she decided to hop off and on to the floor. Sheโ€™s guaranteed to follow him anyways.

On his way down to the sand trailโ€™s beginnings he ponders, specifically on what it is that has occurred. The man, the birds, the girl, the invitation, the ghost, all of it confuses him and nothing truly adds up to anything.

He wants to believe that this is all in his head. He wants to believe that this placeโ€™s owner is actually looking out for his well being. The manโ€™s instincts still keep him heavily on his guard. All he has now is the sand trail to follow.

Flash forward to the next morning. Jordynโ€™s sand trail has completed faded away with the hours, making it appear to be much more paranormal in nature than he had once thought it to be. Damakos continued to stare down, losing sight of it due to being somewhat tired, having lost much sleep.

Eventually he will have to lie down and rest but the question is where? That shall be the goal for today after he finds the supposed beginnings.

>>Exit The Bedrooms>>

The setting changes from The bedrooms to The hallways

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Tsukasa let out a sigh of aggitation. It was quiet in the mansion but she jsut didn't want to have to deal with people. As she rounded a corner she spotted Jordyn, "Shit!" She cursed to herself and went back around the corner. Tsukasa crouched down on the floor, behind a plant, and covered her mouth with her hands. She hoped and prayed that he would not see her.

And to add onto that, she thought she could hear someone else wandering around the hallways. Great, just great. Now there was a chance of TWO people catching her without her face being properly covered. The last thing she wanted was to be interrogated.

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#, as written by Rhober
Tonnerre stood straight once he had regained his composure and headed forward once more, hoping to find someone, anyone else that might be able to help. He had lost track of time.A place with this many identical hallways and bedrooms should be illegal! Shaking his head to focus, he headed onward. Wait, did he hear someone?

"Malniya? Have you made it here?" He called out, half hoping it was not his sister. He sighed, realizing he should have just waited on her to pack her damned suitcase.

The setting changes from The hallways to The Common Room

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Character Portrait: Malniya Helhexahoi
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With a start, Malniya awoke, sun blinding her deep green eyes. She rubbed her face against her arm before standing a little to quickly. She fell back against the seat, her head spinning. From her pocket she dug out her phone, Malniya swiped her thumb over the screen, leaving a smudge, and marveled at the time. How was it possible she'd slept all night?! She rubber her neck and gingerly tried to stand again, this time succeeding in her quest. She looked around the room and spied Blaka snoozing daintily on a nearby couch, a patch of sunlight warming his coal black fur. She walked to him and kissed his head, no point in stuffing him back inside the carrying case. She pulled her luggage back against a wall, scribbled a note of ownership, and beside it, placed the pet carrier open, in case Blaka became overwhelmed. She peered from the doorway back into the front entrance, trying to decide which way to go to find her brother, hoping she wouldn't get lost.

//Exiting to the Hallways//

The setting changes from The Common Room to The hallways

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Character Portrait: Malniya Helhexahoi
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//Entering from the Common Room//

Malniya wander the halls in silence. Occasionally she could hear a faint rumble but it was too quiet to ascertain the origins. As she walked she massaged her neck and shoulders, she really shouldn't be sleeping on couches anymore. With quiet knocks she announced herself to empty rooms, hoping to find some sign of life, it was so much quieter than home, with 7 brothers and sisters overrunning their small island, it was no wonder to hear shrieking and laughter and loud bangs anytime of day or night. As much as she hated to possibly disturb anyone still abed, she had to have some noise. She opened her phone again, selecting a random piece of music, a piano piece from Dad's homeland, Imraladis, one of Mom's favorites, before heading onward, finally a little less uneasy about the silence.

The setting changes from The hallways to The Dining Hall

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Character Portrait: Damakos Zanaver
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>>From The Bedrooms>>

Damakos continues walking about a fixed path until he arrives in The Dining Hall. It is where he presumes the now disintegrated sand trail had to have begun. The place looks quite alright from where he is, and there even appears to be another person, from the way heโ€™s acting, the Tiefling can deduce that he knows the owner or is one of the subordinates. He is human much like Tsukasa and Jordyn, except there's nothing unsettling about him, save for his species.

Now the fact that the person is human alone and most importantly unknown is grounds for Damakos not to bother with eating any of the food, he considers settling for hunting if he begins starving. Intentional food poisoning is not a tactic unseen or uncommon for the Tiefling, as many harsh lessons have taught him. His stomach even churns at the thought, causing him to grit his teeth and narrow his eyes in a hardened expression.

Damakos quickly scans the area, turning his head around frantically. He wants to be seen by the chef and the chef only; any other presence here will certainly draw unwanted attention. He must remain cautious and diligent. The only tactful thing he decides to do is show the Barlo Mansion invitation he received before arriving. That will at least keep any authority figures away right now.

The setting changes from The Dining Hall to The hallways

Setting

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Character Portrait: Malniya Helhexahoi Character Portrait: Tonnerre Helhexahoi
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Tsukasa remained behind the potted plant. There was no way in heck she was going to show herself to some people she did not know. Blue people, there were blue people in the mansion! Never before had she seen anything like it. Damakos was the first tiefling she had ever met, and he was not very friendly. She wasn't going to take the same risk with these new people. No way.

So with that, she remained hidden.

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#, as written by Rhober
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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 20 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

The Kitchen

The Kitchen by Alappassi

This where the magic happens!

Library

Library by Alappassi

A great place to find a book to read...

Celebrations Hall

Celebrations Hall by Alappassi

This is where all celebrations are held at Barlo...

Outside

Outside by Alappassi

Come on outside for some fresh air!

The Garden

The Garden by Alappassi

The garden at the mansion is full of both local and exotic plants...

The town of Mirrim

The town of Mirrim by Alappassi

Need some clothes? Want to go out for a bite to eat? Why not visit the town?

The Streets

The Streets by Alappassi

Every town has them...

Dressing room

Dressing room by Alappassi

Come in and get free formal wear!

The Dining Hall

The Dining Hall by Alappassi

The large and luxurious feasting site...

The third floor

The third floor by Alappassi

The mysterious third floor...

The hallways

The hallways by Alappassi

Long carpeted hallways travel all throughout the mansion...

Stairwell/Doorway

Stairwell/Doorway by Alappassi

The stairwell and doorway that lead to the third floor...

The Infirmary

The Infirmary by Alappassi

Feeling whoozy? Got an injury? Come on in to the infirmary!

The bedrooms

The bedrooms by Alappassi

This is where each household member lives...

Leia's Bedroom

Leia's Bedroom by Alappassi

Leia's bedroom

The Common Room

The Common Room by Alappassi

This is a room where those living in Barlo Mansion can hang out...

Front Entrance

Front Entrance by Alappassi

The front entrance is the first place a person will step into when entering the mansion...

Aria's Bedroom

Aria's Bedroom by Alappassi

This is where Aria lives...

Bell Tower

Bell Tower by Alappassi

The creaky and unstable tower that sits on top of the mansion...

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Barlo Mansion. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 26 Characters to follow in this universe

Character Portrait: Jordyn McTosh
Character Portrait: Alice Harrison
Character Portrait: Damakos Zanaver
Character Portrait: Tawny Manubrium
Character Portrait: Sav's Bundle of Barlo Characters
Character Portrait: Ehren Holt

Newest

Character Portrait: Ehren Holt
Ehren Holt

Mansion Guard

Character Portrait: Tawny Manubrium
Tawny Manubrium

Violence begets violence.

Character Portrait: Damakos Zanaver
Damakos Zanaver

Dangerously Genre Savvy

Character Portrait: Alice Harrison
Alice Harrison

Shy, loves the rain

Character Portrait: Jordyn McTosh
Jordyn McTosh

"Sleep. Gotta stay up... Sleep. Gotta stay up..."

Trending

Character Portrait: Damakos Zanaver
Damakos Zanaver

Dangerously Genre Savvy

Character Portrait: Tawny Manubrium
Tawny Manubrium

Violence begets violence.

Character Portrait: Alice Harrison
Alice Harrison

Shy, loves the rain

Character Portrait: Jordyn McTosh
Jordyn McTosh

"Sleep. Gotta stay up... Sleep. Gotta stay up..."

Character Portrait: Ehren Holt
Ehren Holt

Mansion Guard

Most Followed

Character Portrait: Ehren Holt
Ehren Holt

Mansion Guard

Character Portrait: Jordyn McTosh
Jordyn McTosh

"Sleep. Gotta stay up... Sleep. Gotta stay up..."

Character Portrait: Tawny Manubrium
Tawny Manubrium

Violence begets violence.

Character Portrait: Damakos Zanaver
Damakos Zanaver

Dangerously Genre Savvy

Character Portrait: Alice Harrison
Alice Harrison

Shy, loves the rain


View All » Places

The Kitchen

The Kitchen by Alappassi

This where the magic happens!

Library

Library by Alappassi

A great place to find a book to read...

Celebrations Hall

Celebrations Hall by Alappassi

This is where all celebrations are held at Barlo...

Outside

Outside by Alappassi

Come on outside for some fresh air!

The Garden

The Garden by Alappassi

The garden at the mansion is full of both local and exotic plants...

The town of Mirrim

The town of Mirrim by Alappassi

Need some clothes? Want to go out for a bite to eat? Why not visit the town?

The Streets

The Streets by Alappassi

Every town has them...

Dressing room

Dressing room by Alappassi

Come in and get free formal wear!

The Dining Hall

The Dining Hall by Alappassi

The large and luxurious feasting site...

The third floor

The third floor by Alappassi

The mysterious third floor...

The hallways

The hallways by Alappassi

Long carpeted hallways travel all throughout the mansion...

Stairwell/Doorway

Stairwell/Doorway by Alappassi

The stairwell and doorway that lead to the third floor...

The Infirmary

The Infirmary by Alappassi

Feeling whoozy? Got an injury? Come on in to the infirmary!

The bedrooms

The bedrooms by Alappassi

This is where each household member lives...

Leia's Bedroom

Leia's Bedroom by Alappassi

Leia's bedroom

The Common Room

The Common Room by Alappassi

This is a room where those living in Barlo Mansion can hang out...

Front Entrance

Front Entrance by Alappassi

The front entrance is the first place a person will step into when entering the mansion...

Aria's Bedroom

Aria's Bedroom by Alappassi

This is where Aria lives...

Bell Tower

Bell Tower by Alappassi

The creaky and unstable tower that sits on top of the mansion...

Celebrations Hall

This is where all celebrations are held at Barlo...

Front Entrance

The front entrance is the first place a person will step into when entering the mansion...

Bell Tower

The creaky and unstable tower that sits on top of the mansion...

The Common Room

This is a room where those living in Barlo Mansion can hang out...

The Garden

The garden at the mansion is full of both local and exotic plants...

Stairwell/Doorway

The stairwell and doorway that lead to the third floor...

Outside

Come on outside for some fresh air!

The town of Mirrim

Need some clothes? Want to go out for a bite to eat? Why not visit the town?

Fullscreen Chat » Create Topic » Barlo Mansion: Out of Character

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