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by Dionysus on Wed Jul 09, 2008 9:25 am
What can I say that you all haven't made quite clear already? Again as I just got done mentioning in my other thread about Textual Combat, the keyword here is Honor... Where is the Honor? This is why I miss the old Comicity Chat, because even though it was poorly designed in a pre-American fashion, at least the Japs had a good sense of Honor... Players didn't die in Comicity... I mean, not unless they deserved it. Comicity was more like an ancient Japanese village than an Anime community. And the regulars, the oldies, they were more like actual samurai than like on-line fighters. Everyone in Comicity had a sense of Honor... And I loved how you could feel the difference just by entering the Chat, you could physically quite literally feel a strong spiritual presence at Comicity as soon as you joined the conversation.
Everyone had a title, everyone was greeted as Master or Grandmaster or Professor or something. Back in Comicity when I used to practice Speedbased textual combat, there were no rules. Nothing was written down, nobody told you right from wrong because everyone at Comicity already knew what was expected. Noobs were distinguished from oldies not only by their skills in on-line fighting, but also by the color of their names in the Chat, which symbolized the color of their belts or sashes. Comicity was a special place, there weren't too many places like that back then. Not only was everyone in Comicity a talented role-player, but noobs could only get into the Chat by way of invitation. It's a shame it closed down, I miss the old Japanese servers.
But... Now that we've all come to the conclusion that we hate the problem, how do we fix it? That is why I mentioned earlier in my other thread about proper instruction. Why is it that a student in America is usually more disrespectful and arrogant than a student in let's say, Hong Kong? Why do Americans get away with more, and feel like they can do whatever they please? You probably know why, but I'll tell you any way... Discipline.
If an American student is disrespectful to his teachers, they make him take a time-out to think about what he's done. But if an Asian student is disrespectful to his teachers, they knock his teeth out... and this is how they instruct discipline... At the old Comicity Chat, if someone was undisciplined they were banned from entering the room. The elite council had precedures with certain warnings and disciplines for certain things.
For instance, a noob who was disrespectful by cursing obscenely or yelling profanities would be muted by the council. It was cool at Comicity because the council could actually restrict player's from posting priveleges without banning them from the Chat room. A player who cursed too much would be silenced for 30-seconds so they could only watch while everyone else in the room was having fun role-playing. A player who continually flooded the Chat screen with all-capital words would be booted from the room. The same thing would happen to a player who typed too fast, or was caught cheating in an on-line fight. Players who attacked other players for no reason were expected to accept defeat if they lost, and if they didn't then they would get banned for 12-hours. Comicity had all different softwares to help keep the Chat in order. Of course there were also different classes, or groups which everyone belonged to as well. Guests had the basic priveleges of chatting and reading what others had typed. Registered users had more priveleges, such as the ability to change their font colors and styles. Noobs, Elites, and Oldies all had their own functions in the community. Noobs could chat, but they couldn't private chat. Elites could do both, and Oldies could even voice chat. I guess what I'm trying to get at is... Comicity had its own system of discipline.
And I think the problem with on-line fighters nowadays is that they have no discipline. They have nothing to believe in, nothing to fight for. They just fight, for no reason whatsoever. There needs to be a leader... someone in the community who is supported by the voice of a strong council. There needs to be two leaders, actually... one to be the head of each council, so that there can be a rivalry between them. Each of the two councils should command over different sites, each having their own passwords and accesses to prevent others from over-throwing them. The council should be made up of 10-moderators, and there should be 1-admin to rule them all. Below each council should be each admin's personal clan made up of countless individuals whose deeds and actions reflect their entire clan as a whole... There should be a fitting story-line for each of the two clans, which gives them the correct spirit... You have to simulate the battle, make them actually believe they are at war with one another. Make them all have family names, so everyone knows which warrior represents which clan. That way they feel important like they truly belong, and they will feel like they have a cause or purpose for role-playing. That way also, their personal behaviors and fighting abilities will reflect on not just them but the rest of their families within the clan.
That is what we used to do back in the old days to keep the fun going. By setting up two castles and pinning them against one another on two different websites, players were able to not only get involved but actually "feel" involved as well... May sound weird but hey, it works... And not only that but it's also a good way to mix it up a little bit, get the act of on-line fighting actually "involved" into the role-playing story behind the conflict. Setup classes and occupations, because surely not everyone is going to be a warrior. You have to have soldiers who go out and fight, bodyguards who just protect your castle, waitresses who serve the guests and provide entertainment, teachers to train your troops in whatever occupations are needed at any given time, doctors to heal your soldiers when they return from battle, spies to gather information from your enemies, there's all sorts of cool things you could do with a Clan-vs-Clan RPG... little things like that will encourage role-players to role-play more often, and it will encourage on-line fighters to have honor, discipline, respect, and a personal sense of dignity in not wanting to bring shame upon their own clans... But hey, that's just my voice yelling at the wind. What do I know?
I guess what I'm saying is... there's ways you could force on-line fighters to role-play more often.
Last edited by
Dionysus on Wed Jul 09, 2008 9:36 am, edited 1 time in total.
DIONYSUS
THE TWICE BORNE
THE HUMAN BEING
WHO DIED TO BECOME THE IMMORTAL GOD
VETERAN ROLEPLAYER AND GUARDIAN OF TEXTUAL COMBAT SINCE 1998
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