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Byzania: Hour of The Witch

Byzania: Hour of The Witch

a part of “Byzania: Hour of The Witch”, a fictional universe by Madame.

The fantasy world of Byzania, where magic slowly awakens. Whether anyone likes it or not.

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This conversation is an Out Of Character (OOC) part of the roleplay, “Byzania: Hour of The Witch”.
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Byzania: Hour of The Witch

Tips: 0.00 INK Postby Madame on Wed Dec 28, 2016 6:57 pm

This is the auto-generated OOC topic for the roleplay "Byzania: Hour of The Witch"

You may edit this first post as you see fit.
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Madame
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Re: Byzania: Hour of The Witch

Tips: 0.00 INK Postby Madame on Wed Dec 28, 2016 7:18 pm

Kato wrote:I really like the idea of this! I'd be tempted to join - not that I join everything that tempts me or I'd be up to my eyeballs in RPs - but I'm definitely considering it. I like the idea of a small group RP in this kind of setting, and that contributions are encouraged. :D

The one thing that troubles me a little is the Seer character. If she unerringly predicts the future, then how can you make sure that the other players' characters have free will in this scenario? For example, if the Seer character predicts for example, that another character/the party is going to lose a fight, will that character HAVE to lose, otherwise it undermines the prescient power of the Seer? In that case, doesn't the Seer's player have way too much power? Would the players have to stick to what the Seer prophesied or would they be free to go against it? Would you, the GM "feed" prophesies to the Seer's player, or would the player be free to make up the predictions? Anyway I'm interested to see how you would resolve that. Seems like a challenge anyway.

I kind of have this idea that it would be fun to make a character who was anti-magical. In that, any magic powers just stop working in their vicinity (or by touch or LoS or whatever seems appropriate) so they would be really sceptical about magic, but also useful in the fight against magical creatures/people. Maybe it would only work at certain times, so as not to cramp the style of anyone using magic.



Madame wrote:@Kato the player who controls the seer will be fed visions of the future by me. it's not nearly as frequent as you probably think, and more often than not it's stuff that happened in the past that she sees. stuff that has to do with people she doesn't even know sometimes, but stuff that is apparently important as is causes big things to happen. They'll have some creative license when it comes to past stuff, and certainly they can come to me if they think of a future vision that would be cool. Also the visions are not always 100% clear, so that's fun and inconvenient. We'll play with it.

I'm not keen on allowing characters to have magical attributes. Especially one like that. Since magic began waking up when the princess was born, I may allow some tricks or other depending on age, but you'd have to sell me on it with a great character sheet. I'm flexible on the issue.


I feel this is an important point I'll bring over here just so people know.

On another note, finishing up the map thread! Please note that there will be a separate thread for world building, and the official places along with the map will be in a their own thread.

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Re: Byzania: Hour of The Witch

Tips: 0.00 INK Postby Madame on Wed Dec 28, 2016 8:00 pm

Ok, I'm off to make my character! Anything else you guys have a question on or anything that needs better explaining let me know.

Just an FYI of how the Emperor chose his group:
Sent out soldiers and commanders that went around and went - "you look useful/you have a reputation for being useful I'm arresting you by order of the Emperor". And then from that group the Emperor hand picked the final people he wanted and let everyone else go. So like, feel free to use that to your advantage in whatever way.

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Re: Byzania: Hour of The Witch

Tips: 0.00 INK Postby Byte on Wed Dec 28, 2016 9:04 pm

I must say, this seems like an interesting premise if only for the sake of collaboration and, y'know, uncertain death by sacrifice. Or maybe I just like fantasy settings, who knows. Ramblings aside, figured I might as well be kind enough to mention I've got some semblance of a character I feel is worth a shot at getting into this thing. And if not, then, well... Won't know if I try, right?

Here goes:

Image
Image subject to change if I find a more fitting one, but I liked the cut of her jib.

The Silent Sisters are but a whisper among the common folk, the shadows that dance in the moonlight that play an intricate part in Byzania's political games. Their actions hidden behind veils, and curtains, and metaphorical red tape to keep prying eyes from asking too many questions. In simple terms, Silent Sisters are contract assassins to whoever has got the heaviest purse laden with gold. Mute in both tongue and ulterior motive, they are neutral to anyone but their own order.


Or the gist of it, I'm planning a mute (proper mute, like incapable of speech. Not anti-social mute,) assassin from a secretive organization that dealt mostly in political intrique for the rich and famous who could afford the coin to rid themselves of their enemies. If you've got any questions about my idea or need more detail, you're free to drop me a PM. Always willing to adjust and discuss if it'd fit the setting and story better.
"You're not done when there's nothing more to add. You're done until there's nothing more to take away."

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Re: Byzania: Hour of The Witch

Tips: 0.00 INK Postby Madame on Wed Dec 28, 2016 9:25 pm

I like it! Just, concerned about the level of roleplay available to a character who is mute. In a movie communication would be doable for sure. The viewer could see through visual queues what she's thinking and feeling, even trying to communicate. However on paper from what I can garner it'd be more of a challenge? I'm all for it if you think you've got a good grasp on how to work her. Just make sure you've thought that through before you finish your character.

I look forward to seeing the end result^^

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Re: Byzania: Hour of The Witch

Tips: 0.00 INK Postby Talisman on Wed Dec 28, 2016 10:13 pm

Oh wow, this looks good. I can't wait to see what kind of characters this attracts. But personally, Imma have to exert some willpower and hold off whether I want to throw my hat into this ring or not. My muse is kind of running low from the holidays. But hey, this looks really well put together!

Oh, and as a bit of anecdotal advice, I played a mute character to completion once. It was certainly... different, but fun in it's own right. Letting the character have his/her own viewpoint is important, as well as being a lot more descriptive with the character and their actions. I managed to get help by having my character know how to write and used notes, and later on, him and his friends learned hand signs to help out.

Anyway~ Imma watch this and if I see an opening I'll let you know if I'd like to jump in.
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Re: Byzania: Hour of The Witch

Tips: 0.00 INK Postby Lifecharacter on Wed Dec 28, 2016 11:11 pm

Wasn't expecting you to get it up so fast, but certainly happy to not have to wait too long for it. Anyway, I was thinking of going with the tragic heroine who goes on an epic journey with her companions only to die in the end, showing that despite any wonder the world might have and the bonds of love and friendship that develop, life is still cruel and even those closest to you could betray you in the end...

Or everything will go great and everyone will be happy. It's up in the air really.

Here's an image for the princess:

Image

...but I'm not sure what I should put for the "gist" since a lot of it is covered by knowing the premise of the plot. I guess I'll expand on her as a person here and send a message with more depth to work everything to do with the empire and being royalty and the visions out.

For now, she's someone who's spent her life in consultation with historians, clergy, advisors, generals, and mystics concerning the visions she has so that some sense can be made of them and some use gotten from them. They don't cause her pain; they don't make her pass out; they don't make her get the nosebleed that signifies some form of psychic trauma; they sometimes give her the sort of headache you'd get from looking at a bunch of flashing images and loud noises if that's what the visions wind up being.

Her entire life wasn't put on hold for her visions: she was still raised as the daughter of an emperor who might one day ascend the throne and rule the continent. She's received a highborn education filled with diverse subjects from music to religion to politics. She knows how to swing a sword around and shoot a bow and ride a horse, even though she's not all that talented when it comes to any of that. She hopes to get a better handle on her visions so that they're both more both more comprehensible and more applicable to a given situation than they have been up to this point.

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Re: Byzania: Hour of The Witch

Tips: 0.00 INK Postby Byte on Thu Dec 29, 2016 12:11 am

Thanks for the concern, and I've thought about that problem as well. By standard, it's a lot easier roleplay-wise to have dialogue as opposed to letting actions and facial expression speak for themselves. However I think I can manage with just that alone, and compensate with Talisman's suggestions if need be (thanks for that, by the by). Notes being the most practical of the two, certainly.

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Re: Byzania: Hour of The Witch

Tips: 0.00 INK Postby miniskirt on Thu Dec 29, 2016 12:13 am

I thought this roleplay was interesting so I wanted to give it a try, not too sure if my character would work or not.

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The gist of it? I wanted to play kind of alchemist, but not really an alchemist since that's fairly magic based. I was thinking of a potion maker maybe? Something to do we botany and herbology rather than alchemical stuff. My character was probably recruited for the journey because they needed someone to take care of medical aid just in case anyone needed it throughout the whole trek. Don't really know if that would fit and if it doesn't feel free to tell me!

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Re: Byzania: Hour of The Witch

Tips: 0.00 INK Postby Madame on Thu Dec 29, 2016 3:59 am

@Talisman oh my goodness a mod! Thank you very much, I hope all goes well and we thank you for the advice on mute characters. Who knows where we'll end up with the story so it's certainly a possibility for a jump in down the line.

@Byte again, if you're set on it and comfortable with the form, I'm all for it. It'll be very interesting to roleplay with such a character I'm sure.

@miniskirt I'm not so sure a healer would be hired for the journey. I could see a magical healer being wanted but not a traditional one, and moreover for this setting in particular a magical one wouldn't be possible or wanted by the Emperor. Were this centered around Byzanian court she'd fit right in, but I don't see this particular idea working out for a quest?

@Lifecharacter I just want to make clear that the Emperor does love his daughter, or at least that's the way I've thought of it so far. From your gist of what you want her to be I think that you might agree that's more dramatic, but are free to change it as you see fit. As his heir (only heir? up to you) he does not give her up easily. He is Emperor before he is father but he is still father. I just don't want you to think he's thinking of this whole ordeal as an easy fix. Nor do I think that's very realistic. He's basically ending his own dynasty (again the only heir thing is up to you). Which is a shame upon his ancestors, and a shame upon himself. Especially since it is his innocent daughter who must suffer to fix this problem, rather than himself. He is likely irritated and grim as of late? Should your princess be accepted we will be in frequent conversation about the plot, through pms. As the effective center you'll be highly involved with it. If this is alright with you I highly look forward to what we can bring to the table and surprise the other players with. I love everything you have to say so far about your image of her and look forward to the end result. And I especially love that tiny lil heart on her shoulder<3

EDIT: Just as an announcement, I have added a rule. It is as follows:

Madame wrote: You may add to the character sheet as you see fit, change the look if you like. But you may not take away sections of the profile.


Basically giving you freedom to play with the profile format as you see fit, I'm not generally a stickler to even my own profile set up so I don't expect anyone else to be either. The profile code sheet is just to help you if you don't have a format you like to use or don't feel like coding a new one. Add sections and information as you like! I do however at the minimum need all the information I ask for in the original character sheet.

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Re: Byzania: Hour of The Witch

Tips: 0.00 INK Postby Lifecharacter on Thu Dec 29, 2016 12:20 pm

I was mostly joking about the whole "tragic heroine" thing and was honestly planning on having the relationship between her and her father being a close loving one that had grown strained and distant in recent months as the weight of the decision weighs down on him. Actually, she might be weirdly hyped for the whole thing because [whatever lie she was told about the goal] is a chance to help him and show she's capable.

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Re: Byzania: Hour of The Witch

Tips: 0.00 INK Postby ValaunDae'Voth on Thu Dec 29, 2016 3:56 pm

Had a hell of a time getting this image to cooperate.

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"I am what I am... Someone has to be."

Long has the Elrin family served the empire. Carrying out the grim tasks of jailers, wardens, executioners, and many other duties that most men neither desire, nor aspire to. Both of these can be said of Lord Executioner Caius, scion to the name, and current head of House Elrin.
Though shunned for their family's work by the populace at large, and reviled by their peers, the Erlins no doubt command great respect for their dedication to the Emperor and the empire at large. Whether leading the charge against their enemies, or torturing and executing traitors to the crown, their grim reputation has been earned time and again, passed down from one generation to the next.


Lord Executioner Caius Elrin is a man who detests the stigma his name carries with it. Though a noble and knight as influential and respected as any other, he often finds himself isolated from his peers due to the very reasons his words carry so much weight. He, and his family are widely considered the most loyal servants to the empire, ideals of duty, self sacrifice and honor being indoctrinated in them from a young age.
To a man,the Elrins are every bit the hardened figures their reputation paints them as. Despite his hatred of his station, Caius has been an exemplary leader of his house and has risen to the Emperor's call once more. Tasked with escorting the young princess through a forest from which none have returned, to a mountain fewer have set foot on in ages, only to see to her sacrifice upon its summit, Caius accepted his commands without question. Few would be willing, or able, to carry out such a mission, but Erlins do not know "Will not, nor can not.", when it comes to the Emperor.

The notion of filicide is appalling to the honor bound man, but it is this honor that requires his obedience.
Last edited by ValaunDae'Voth on Fri Dec 30, 2016 3:33 pm, edited 1 time in total.
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Re: Byzania: Hour of The Witch

Tips: 0.00 INK Postby Madame on Thu Dec 29, 2016 5:21 pm

@lifecharacter I don't think you mentioned anything about her relationship with her father emotionally? I just wanted to make sure you didn't think that she had to be this abused princess type that went unloved, her life isn't horrible shit I mean she's a princess. Definitely a dutiful one but not a tragic one I'd say.

If she does die at the end of this that'd be pretty darned tragic heroine level stuff. :c I don't wanna think about that we'll cross that bridge when we come to it.

@ValaunDae'Voth Oh damn, that's a very on-the-nose character I can't wait to see him. It makes sense the Emperor would send someone he knows for a fact can carry out the order he gives. Even though it's the Empire's beloved Princess. this is becoming so real oh no don't hurt my Princess I don't even know her but I feel the need to protect her lol. I think it's the tiny shoulder heart that kinda won me over. I can't wait to see the end result 'Voth!

I did have to re-size your image and crop it a bit before I put it up for uniformity's sake, let me know if you want me to change anything about it.

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Re: Byzania: Hour of The Witch

Tips: 0.00 INK Postby Byte on Thu Dec 29, 2016 6:22 pm

Right, I think Bellemere's done. Let me know if I've missed out on any details you think might need to be mentioned, but otherwise she's ready for you to judge. Harsly, probably.

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Re: Byzania: Hour of The Witch

Tips: 0.00 INK Postby ValaunDae'Voth on Thu Dec 29, 2016 7:40 pm

That was sort of the idea behind him. He hates what he does, probably like most of his family, but he would see his obligations fulfilled before daring to dishonor his name.
He's gonna be an interesting character, haven't played this type before.

Do whatever you need to, I'm shit at picture editing.

I'll get him posted up later tonight or tomorrow I think. :)

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Re: Byzania: Hour of The Witch

Tips: 0.00 INK Postby Kato on Fri Dec 30, 2016 4:45 am

Hi folks. I'm working on a character for this ... but have no piccu yet as I don't know if it's going to be a male or female or exactly what type of character, yet. :3

Going for the slinging loads of mud to the wall and seeing what sticks approach.
"Schopenhauer was right, wouldn't you say? Life without pain has no meaning. Gentlemen, I wish to give your lives meaning..."

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Re: Byzania: Hour of The Witch

Tips: 0.00 INK Postby Solo Wing Pixy on Fri Dec 30, 2016 6:32 am

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The Ranger


Still got some brewing to do, including a name and the intricacies of his personality, but the gist of it is that the Ranger is a disgraced knight, stripped of his rank and basically exiled to some forgotten corner of the empire where he would be out of sight and out of mind. In his exile, he's taken up the sword to defend common folk from bandits and the like. Regardless of what he did to deserve exile, he's not a bad man and still takes his oath to protect the empire seriously, even if the empire doesn't want him. He lives his quiet life gladly enough, but he longs for his old life back, and when imperial soldiers come to "collect" him as part of their effort to round up useful people for the quest, he's more than happy to go along, especially with the possibility of redemption if he succeeds.
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We drink to him as comrade must
But it's still the same old story
A coward goes from dust to dust
A hero from dust to glory.

Modesty wrote:Where originality comes in is finding new ways to explore the things that already exist to us. Suddenly red becomes crimson, ruby, scarlet, cherry, carnelian, vermilion, cardinal, sienna, maroon, sorrel, rojo, sanguine. Suddenly red can become a metaphor, a picture, a symbol.


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Re: Byzania: Hour of The Witch

Tips: 0.00 INK Postby Madame on Fri Dec 30, 2016 2:38 pm

Bellemere accepted! I'm nearly done with Sabine and we have some WIPs. Welcome to the Solo Wing Pixy, I love the idea of a disgraced Knight

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Re: Byzania: Hour of The Witch

Tips: 0.00 INK Postby Lifecharacter on Fri Dec 30, 2016 3:43 pm

Alright, the princess is hopefully done and not in need of any major editing. The only thing that I know I need to add is the little religion bit, but I wasn't sure if you had anything in mind for that or if I should just be coming up with one on my own. Either's fine, though if it's the latter I won't be able to work on it until later tonight due to work.

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Re: Byzania: Hour of The Witch

Tips: 0.00 INK Postby SpiritDancer on Fri Dec 30, 2016 4:11 pm

    I'm planning on making a character for this, just depends if I can come up with a character idea that hasn't been proposed yet. Possibly an Archer since most of the characters seems to be melee so far.

    But besides that, you can expect a character from me sometime soon!
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