The fantasy world of Byzania, where magic slowly awakens. Whether anyone likes it or not.
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Kato wrote:I really like the idea of this! I'd be tempted to join - not that I join everything that tempts me or I'd be up to my eyeballs in RPs - but I'm definitely considering it. I like the idea of a small group RP in this kind of setting, and that contributions are encouraged. :D
The one thing that troubles me a little is the Seer character. If she unerringly predicts the future, then how can you make sure that the other players' characters have free will in this scenario? For example, if the Seer character predicts for example, that another character/the party is going to lose a fight, will that character HAVE to lose, otherwise it undermines the prescient power of the Seer? In that case, doesn't the Seer's player have way too much power? Would the players have to stick to what the Seer prophesied or would they be free to go against it? Would you, the GM "feed" prophesies to the Seer's player, or would the player be free to make up the predictions? Anyway I'm interested to see how you would resolve that. Seems like a challenge anyway.
I kind of have this idea that it would be fun to make a character who was anti-magical. In that, any magic powers just stop working in their vicinity (or by touch or LoS or whatever seems appropriate) so they would be really sceptical about magic, but also useful in the fight against magical creatures/people. Maybe it would only work at certain times, so as not to cramp the style of anyone using magic.
Madame wrote:@Kato the player who controls the seer will be fed visions of the future by me. it's not nearly as frequent as you probably think, and more often than not it's stuff that happened in the past that she sees. stuff that has to do with people she doesn't even know sometimes, but stuff that is apparently important as is causes big things to happen. They'll have some creative license when it comes to past stuff, and certainly they can come to me if they think of a future vision that would be cool. Also the visions are not always 100% clear, so that's fun and inconvenient. We'll play with it.
I'm not keen on allowing characters to have magical attributes. Especially one like that. Since magic began waking up when the princess was born, I may allow some tricks or other depending on age, but you'd have to sell me on it with a great character sheet. I'm flexible on the issue.
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Madame wrote:↠ You may add to the character sheet as you see fit, change the look if you like. But you may not take away sections of the profile.
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Modesty wrote:Where originality comes in is finding new ways to explore the things that already exist to us. Suddenly red becomes crimson, ruby, scarlet, cherry, carnelian, vermilion, cardinal, sienna, maroon, sorrel, rojo, sanguine. Suddenly red can become a metaphor, a picture, a symbol.
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