@Gil: I'm sure we'd love to have your input Gil!
@Colonel: I agree completely. We should try to get things going as soon as possible, most roleplaying rules are pretty much common sense anyway... Just write to the best of your ability and play nice with others! (But not neccesarily with their characters.)
Huh. I think I'll add that one. Pretty much covers everything.
@Sweet: It's about 200 words, which I admit is incredibly short, if not severely so. However, I think itās important that we avoid immense posts if we want to make actual progress in the plot. I canāt count how many roleplays Iāve joined that have dried up a few posts after the character introductions. People get busy, their initial enthusiasm dries up, and knowing they must produce a wall of text before they can get involved in the story again can be exhausting. Or maybe itās just me... I'd be willing to bump it up to 300 or 450 (unless there are any other suggestions to limit post length?) but I really think limiting ourselves will push us to make things happen in our posts and create momentum to move the roleplay forward.
@All: Here's what I've got so far in regards to the official roleplay summary. Let me know if I missed anything, if it's too vague, or if you think any changes are needed in general...
Some two and a half decades have passed since Alphonse and Edward, the Fullmetal Alchemist, defeated Father. Their east-west quest to compile the alchemic knowledge of foreign lands continues to this day with only one alteration: they have families now. Alphonse lives in Xing with May and his children as a member of the Chang clan, while Edward returned Risembool and, of course, his life with Winry Rockbell. But the world doesnāt stop spinning when things fall into place, and though the Elric brothers are long past reaching for the sun, itās still on the horizon.
Amestris is at war, and has been for some time. Its opponent, Drachma, seeks to take advantage of the fledgling democracy to garner territory and power for itself. While Amestris is renowned for its mastery of the alchemic arts, a triumph of the soul, Drachma boasts superior technology and a mastery of the human mind that can be wrought only through intense discipline and study. There are even whispers of another Philosopherās Stone, this one made from stripping the raw power of alchemists, which could win them the war.
True to his word, Fuhrer Mustang has devoted his life to ending the military regime and bringing democracy to Amestris. The progress has been slow, but the country now stands on the verge of what could be its first truly free electionāFuhrer Roy Mustang, ex-military, verses a general of equal prominenceāif it happens at all. The war has sparked inflation, terrorism from inside and outside the country, and rioting. The standard of living is falling, and refugees of the Drachman air raids drift from one slum to the next. The Fuhrer had little choice but to enact martial law in the more populous regions of Amestris, including Central, or risk losing control of the country completely. The troops required to accomplish this drained resources that would otherwise have been put to use in the Briggs Mountain Range, the final line of defence against Drachmaās ground forces, further exposing Amestris to attack.
It was then that the Amestris initiated the draft. As a comparatively small country, it required as large a pool as possible: those sixteen and older, regardless of gender, must report for service if their group number is drawn. Some are trained and sent to the front lines to defend and die for their country, while others serve to maintain law at home, the threat of deployment hanging ever over their heads.
All are dogs of the military, all must bite on command. Itās up to them if they will become part of the machine, for their own benefit or for that Amestrisās people, or fight the conspiracy above them, whatever the price of rebellion.
But not everyone has reported for duty. Draft-dodgers, terrorists, agents of Drachmaāthey too roam the streets of Central. In these times, itās difficult to say whoās doing what is right and whoās doing what works.
When the bombs fall and bullets fly, what is worth more: the mind, or the soul?
I plan to follow this with an explaination of what roles different characters might fill, but I haven't got that finished up yet.