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Reconnoiter Seven

Reconnoiter Seven

a part of “Reconnoiter Seven”, a fictional universe by Seiren.

Several species plucked from different galaxies wake up from hypersleep to find themselves lost on a massive spaceship deep in space. The horrific truth of their circumstance brings them together if only to figure out a way home.

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This conversation is an Out Of Character (OOC) part of the roleplay, “Reconnoiter Seven”.
Discussions pertaining to roleplay on RPG.

[OOC] Reconnoiter Seven

Tips: 0.00 INK Postby Seiren on Wed Feb 08, 2012 3:43 pm

OOC topic for the roleplay "Reconnoiter Seven"

Welcome!

The roleplay is open but am still fixing the introdction page. I don't expect any changes to the rules or the plot and setting so you are invited to submit a character for approval. We won't be starting right away but I do hope to start soon.

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Seiren
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Re: [OOC] Reconnoiter Seven

Tips: 0.00 INK Postby Bromander Shepard on Wed Feb 08, 2012 5:25 pm

This looks like a lot of fun! Did you want the alien races we sign up as completely original or would straight up jacking an alien race from a movie or video game be cool with you?
I should go.

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Bromander Shepard
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Re: [OOC] Reconnoiter Seven

Tips: 0.00 INK Postby Seiren on Thu Feb 09, 2012 8:37 am

I like original characters but I'm not against using ideas from your favorite fan-fictional aliens or games or whatever as long as what you mash up is original.

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Re: [OOC] Reconnoiter Seven

Tips: 0.00 INK Postby ShadeYuka on Thu Feb 09, 2012 12:30 pm

You have peaked my curiosity, and my interest just by the fact that this is a Sci-Fi roleplay. I'll be writing up a character soon.

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Re: [OOC] Reconnoiter Seven

Tips: 0.00 INK Postby Bromander Shepard on Thu Feb 09, 2012 3:08 pm

Heyyyyy Rogueshadow I like the character hehe I think you're gunna like mine lul

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Re: [OOC] Reconnoiter Seven

Tips: 0.00 INK Postby Rougeshadow on Thu Feb 09, 2012 4:56 pm

Heya Everyone...thank you Bromander. I was a part of the original group when this first started

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Re: [OOC] Reconnoiter Seven

Tips: 0.00 INK Postby Belynta on Fri Feb 10, 2012 7:29 am

I have submitted a character and I hope its okay.
Dovie'andi se tovya sagain

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Re: [OOC] Reconnoiter Seven

Tips: 0.00 INK Postby Seiren on Fri Feb 10, 2012 8:46 am

Welcome everyone! I trust you've all read the second thread were I share a little about me and the plot. Since there are no questions so far I assume everyone is ready to start? I might accept one more and then close applications.

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Re: [OOC] Reconnoiter Seven

Tips: 0.00 INK Postby Imperial Waltz on Sun Feb 12, 2012 2:13 am

Interesting, may I join?
Sorry if this this is the wrong OOC.

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Re: [OOC] Reconnoiter Seven

Tips: 0.00 INK Postby Seiren on Sun Feb 12, 2012 8:10 am

Sent you a message, Imperial Waltz.

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Re: [OOC] Reconnoiter Seven

Tips: 0.00 INK Postby The Adversary on Sun Feb 12, 2012 8:13 am

I think exploration would be all right. S'not like I'd complain, one way or the other.
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Imperial Waltz made me do it.

"Okay, look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us.. for science.. you monster." ~ GLaDOS, Portal 2

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Re: [OOC] Reconnoiter Seven

Tips: 0.00 INK Postby Imperial Waltz on Sun Feb 12, 2012 8:17 am

Seiren wrote:Sent you a message, Imperial Waltz.


Don't think it sent, never got it.

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Re: [OOC] Reconnoiter Seven

Tips: 0.00 INK Postby Bromander Shepard on Sun Feb 12, 2012 2:17 pm

Though I do love me some random explosions and senseless violence when I write I prefer character growth and actual progression of the story. Combat is hella fun but gets stagnant and pointless if nothing important is actually happening. I see combat as just aspects and plot devices to further the story along.

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Re: [OOC] Reconnoiter Seven

Tips: 0.00 INK Postby LSunday on Mon Feb 13, 2012 7:19 am

Posting to get this in my 'View your posts' page.

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Re: [OOC] Reconnoiter Seven

Tips: 0.00 INK Postby Butterfly Effect on Mon Feb 13, 2012 7:54 am

Why I'm I getting an urge to make a race of rogue AI or blue skined chicks after reading over the chars... :P
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-Chloe Price

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Re: [OOC] Reconnoiter Seven

Tips: 0.00 INK Postby Seiren on Mon Feb 13, 2012 6:09 pm

All character slots have been filled for the first adventure. At this time I am no longer accepting new characters, but from this post forward any submitted characters will be kept on reserved for the next adventure.

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Re: [OOC] Reconnoiter Seven

Tips: 0.00 INK Postby Imperial Waltz on Mon Feb 13, 2012 6:38 pm

Will there be in NPC friendlies in this? As in other actual characters?
Or is it just us, the AI's and the baddies?

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Re: [OOC] Reconnoiter Seven

Tips: 0.00 INK Postby Wheatley on Mon Feb 13, 2012 10:58 pm

...Aw poop :/ Just when I wated to make a character.

Oh well, I'm willing to wait till the next adventure :D

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Re: [OOC] Reconnoiter Seven

Tips: 0.00 INK Postby Bromander Shepard on Tue Feb 14, 2012 10:33 am

As per your request order up. One species history and break down of the Krogan, their home world, government ect ;]

Tuchanka

The Krogan Home world of Tuchanka was nearly choked to death due to overpopulation and infighting. At the dawn of the Krogan nuclear age, battles to claim the small pockets of territory capable of sustaining life escalated into full scale global war. Weapons of mass destruction were unleashed, transforming Tuchanka into a radioactive wasteland. The Krogan were reduced to primitive warring clans struggling to survive a nuclear winter of their own creation, a state that continued until they were discovered by the Salarians two thousand years later. The Salarians invaded Tuchanka seeing primitive, brutish people in a weakened state. Though true the overwhelming number advantage and the uncanny ability for the Krogan to close rank and unite against a common threat proved the Salarians downfall despite a massive technological advantage. After the invasion fleet was destroyed Krogan warriors hijacked the Salarian vessels and left Tuchanaka for the first time. Using captives as forced instructors. A practice still in use. When Krogan need new technology or do not understand how to operate technology they have pillaged they kidnap those who due and force them to teach the Krogan under pain of torture and death. Once the Horde first left the homeworld the majority of Krogan left with the horde in seek of battle and riches. Tuchanka is now drastically underpopulated as a matter of fact. The only ones left on Tuchanka are the fertile females (Infertile females travel with the horde as courtesans), The children, Shamans and Clan Leaders. Clan leaders are the ones who deal with the day to day running of the individual tribes. Now The Krogan Horde travel the galaxy raiding and pillaging planet after planet like a plague.

Culture and Government

The harsh Krogan homeworld conditioned the Krogan psychology for toughness just as it did the body. Krogan have always had a tendency to be selfish, unsympathetic, and blunt. They respect strength and loyalty and tend to view treachery and betrayel to ones Krantt as a death wish. The weak and selfless do not live long. Young Krogan undergo a rite of passage that is overseen by a shaman respective to the clan the Krogan wishes to join. This rite consists of battling various wild fauna, ending with an encounter with a thresher maw. Merely surviving for five minutes is considered proof of worthiness. Killing the thresher maw increases the initiate's prestige and standing. Few outsiders have seen the rite of passage take place, even though there are no rules in Krogan tradition that state that a non-Krogan can't help with the undertaking of the rite by acting as the participants Krantt. The rite of passage and all other rites and traditions are preserved by the clan shaman. The shaman must undergo lengthy and torturous rites to assume the position, and is required to give up his name. Because of this level of commitment, the shaman is one of the most respected members of a clan. Membership of a clan allows a Krogan to own property, join the Horde and apply to serve under a Battlemaster. Krogan have powerful territorial instincts which serve them well in combat, but can create problems; when traveling on starships, for example, Krogan find sharing quarters nearly impossible.

Religion

Krogan have strong religious beliefs. One such example is the ritualistic burial grounds called the Hollows, where the skulls of their ancestors are displayed to remind them of "where we all come from, and where we all go." The Hollows are as sacred as any Krogan place can be, and violence there is forbidden. "The Void" is the Krogan version of the afterlife. The only Deity Krogan are known to pray to is Okeer, believed to be the first Krogan. Though Krogan do recognize other deities whom they call "The Old Gods".

Military Doctrine
Traditional Krogan tactics are built on attritional mass-unit warfare. Equipped with cheap, rugged gear, troop formations were powerful but inflexible. Command and control was very centralized; soldiers in the field who saw a target only needed wait for the order to charge. They focus on developing clean, brute-force economy of motion that exploits their brutal strength to incapacitate enemies with a swift single blow of overwhelming power. Battle Masters and Sergeants are not 'spit and polish,' but they do believe in being well-armed and equipped, preferably with a gun for each limb. They are callous and brutal, but methodical and disciplined. They use any means at their disposal to achieve their goals, no matter how reprehensible. Hostage-taking and genocide are acceptable means to ensure victory.

Ranking System

The Krogan Horde is broken down into unabashedly simple ranks. At the very top you have the Supreme Battle Master. The Krogan version of a king, will rule with an iron fist. Though discouraged it is not uncommon for the Supreme Battle Master to engage in combat personally, he is Krogan after all.

Councilmen are the members of the Supreme Battle Master's war council. Technically his advisers. Chosen from the Battle Masters who have proven their worth to the horde and most importantly The Supreme Battle Master.

Battle Master is the title given to the commanders of the separate ships in the Horde. Each ship has a Battle Master who is permitted to run things as he sees fit aboard his ship.

Sergeants are in charge of the individual squads of Krogan warriors. There are usually anywhere from 2 to 20 Sergeants per ship depending on the size of the vessel.

Rise of the Krogan/Rachni Wars

Roughly 2000 years ago the krogan were a primitive tribal species trapped on a world suffering through a nuclear winter of their own making. They were liberated from this state by the salarians, who "culturally uplifted" the krogan by giving them advanced technology and relocating them to a planet not cursed with lethal levels of radiation, toxins or deadly predators.

But the salarian intervention was not without an ulterior motive. At the time the galactic community was engaged in a prolonged war with the rachni, a race of intelligent and highly aggressive space-faring insects. The salarians hoped the krogan would join forces as soldiers to stand against an otherwise unstoppable foe. The plan worked to perfection: within two generations the rapidly breeding krogan had the numbers to not only drive the advancing rachni back, but the ability to endure the harsh conditions of the rachni worlds. They were able to pursue them to their home worlds, find the rachni queens, and eradicate the entire species.

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Re: [OOC] Reconnoiter Seven

Tips: 0.00 INK Postby Imperial Waltz on Wed Feb 15, 2012 3:21 pm

Will type it up when I get home. :)

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